X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fcandle.cpp;h=f4b28a1e773a56e6ebf1bc39401d56a66d736ff5;hb=78ac7aef674f518549f96160c6354b589553f952;hp=03bdd8d94e81cad0749e7ba64c44b9b806dd8be8;hpb=59aca638da337e3c38405da23b024e7ad6d17270;p=supertux.git diff --git a/src/object/candle.cpp b/src/object/candle.cpp index 03bdd8d94..f4b28a1e7 100644 --- a/src/object/candle.cpp +++ b/src/object/candle.cpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Christoph Sommer // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,32 +12,104 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include +// along with this program. If not, see . -#include "candle.hpp" -#include "object_factory.hpp" +#include "math/random_generator.hpp" +#include "object/candle.hpp" +#include "object/sprite_particle.hpp" +#include "scripting/candle.hpp" +#include "scripting/squirrel_util.hpp" +#include "supertux/object_factory.hpp" +#include "supertux/sector.hpp" +#include "util/reader.hpp" -Candle::Candle(const lisp::Lisp& lisp) - : MovingSprite(lisp, "images/objects/candle/candle.sprite", LAYER_BACKGROUNDTILES+1, COLGROUP_DISABLED) +Candle::Candle(const Reader& lisp) + : MovingSprite(lisp, "images/objects/candle/candle.sprite", LAYER_BACKGROUNDTILES+1, COLGROUP_DISABLED), burning(true), + candle_light_1("images/objects/candle/candle-light-1.png"), + candle_light_2("images/objects/candle/candle-light-2.png") { + lisp.get("name", name); + lisp.get("burning", burning); + + if (burning) { + sprite->set_action("on"); + } else { + sprite->set_action("off"); + } + } void -Candle::write(lisp::Writer& writer) +Candle::draw(DrawingContext& context) { - writer.start_list("candle"); - writer.write_float("x", bbox.p1.x); - writer.write_float("y", bbox.p1.y); - writer.end_list("candle"); + // draw regular sprite + sprite->draw(context, get_pos(), layer); + + // draw on lightmap + if (burning) { + Vector pos = get_pos() + (bbox.get_size() - candle_light_1.get_size()) / 2; + context.push_target(); + context.set_target(DrawingContext::LIGHTMAP); + // draw approx. 1 in 10 frames darker. Makes the candle flicker + if (systemRandom.rand(10) != 0) { + context.draw_surface(&candle_light_1, pos, layer); + } else { + context.draw_surface(&candle_light_2, pos, layer); + } + context.pop_target(); + } } HitResponse -Candle::collision(GameObject& , const CollisionHit& ) +Candle::collision(GameObject&, const CollisionHit& ) { return FORCE_MOVE; } +void +Candle::expose(HSQUIRRELVM vm, SQInteger table_idx) +{ + if (name.empty()) return; + Scripting::Candle* interface = new Scripting::Candle(this); + expose_object(vm, table_idx, interface, name, true); +} + +void +Candle::unexpose(HSQUIRRELVM vm, SQInteger table_idx) +{ + if (name.empty()) return; + Scripting::unexpose_object(vm, table_idx, name); +} + +void +Candle::puff_smoke() +{ + Vector ppos = bbox.get_middle(); + Vector pspeed = Vector(0, -150); + Vector paccel = Vector(0,0); + Sector::current()->add_object(new SpriteParticle("images/objects/particles/smoke.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_BACKGROUNDTILES+2)); +} + +bool +Candle::get_burning() +{ + return burning; +} + +void +Candle::set_burning(bool burning) +{ + if (this->burning == burning) return; + this->burning = burning; + if (burning) { + sprite->set_action("on"); + puff_smoke(); + } else { + sprite->set_action("off"); + puff_smoke(); + } +} + IMPLEMENT_FACTORY(Candle, "candle"); + +/* EOF */