X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fcandle.cpp;h=98c48c1953f1a8c450dbe23b57bd4bcca46d8515;hb=1dfbd27a41341f26775ca4e2b9ca4864f5744a6f;hp=03bdd8d94e81cad0749e7ba64c44b9b806dd8be8;hpb=59aca638da337e3c38405da23b024e7ad6d17270;p=supertux.git diff --git a/src/object/candle.cpp b/src/object/candle.cpp index 03bdd8d94..98c48c195 100644 --- a/src/object/candle.cpp +++ b/src/object/candle.cpp @@ -20,26 +20,98 @@ #include #include "candle.hpp" +#include "scripting/candle.hpp" +#include "scripting/squirrel_util.hpp" +#include "sector.hpp" +#include "object/sprite_particle.hpp" #include "object_factory.hpp" +#include "random_generator.hpp" Candle::Candle(const lisp::Lisp& lisp) - : MovingSprite(lisp, "images/objects/candle/candle.sprite", LAYER_BACKGROUNDTILES+1, COLGROUP_DISABLED) + : MovingSprite(lisp, "images/objects/candle/candle.sprite", LAYER_BACKGROUNDTILES+1, COLGROUP_DISABLED), burning(true), + candle_light_1("images/objects/candle/candle-light-1.png"), + candle_light_2("images/objects/candle/candle-light-2.png") { + lisp.get("name", name); + lisp.get("burning", burning); + + if (burning) { + sprite->set_action("on"); + } else { + sprite->set_action("off"); + } + } void -Candle::write(lisp::Writer& writer) +Candle::draw(DrawingContext& context) { - writer.start_list("candle"); - writer.write_float("x", bbox.p1.x); - writer.write_float("y", bbox.p1.y); - writer.end_list("candle"); + // draw regular sprite + sprite->draw(context, get_pos(), layer); + + // draw on lightmap + if (burning) { + Vector pos = get_pos() + (bbox.get_size() - candle_light_1.get_size()) / 2; + context.push_target(); + context.set_target(DrawingContext::LIGHTMAP); + // draw approx. 1 in 10 frames darker. Makes the candle flicker + if (systemRandom.rand(10) != 0) { + context.draw_surface(&candle_light_1, pos, layer); + } else { + context.draw_surface(&candle_light_2, pos, layer); + } + context.pop_target(); + } } HitResponse -Candle::collision(GameObject& , const CollisionHit& ) +Candle::collision(GameObject&, const CollisionHit& ) { return FORCE_MOVE; } +void +Candle::expose(HSQUIRRELVM vm, SQInteger table_idx) +{ + if (name.empty()) return; + Scripting::Candle* interface = new Scripting::Candle(this); + expose_object(vm, table_idx, interface, name, true); +} + +void +Candle::unexpose(HSQUIRRELVM vm, SQInteger table_idx) +{ + if (name.empty()) return; + Scripting::unexpose_object(vm, table_idx, name); +} + +void +Candle::puff_smoke() +{ + Vector ppos = bbox.get_middle(); + Vector pspeed = Vector(0, -150); + Vector paccel = Vector(0,0); + Sector::current()->add_object(new SpriteParticle("images/objects/particles/smoke.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_BACKGROUNDTILES+2)); +} + +bool +Candle::get_burning() +{ + return burning; +} + +void +Candle::set_burning(bool burning) +{ + if (this->burning == burning) return; + this->burning = burning; + if (burning) { + sprite->set_action("on"); + puff_smoke(); + } else { + sprite->set_action("off"); + puff_smoke(); + } +} + IMPLEMENT_FACTORY(Candle, "candle");