X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fbullet.hpp;h=c3464d7d5344330786491a65d5fe1f933199f799;hb=ca967dcf4ee89f99880355be00782d1cd047be6a;hp=52becdda45fc66d0d52e8cca86010f6c17700a81;hpb=07ddaed2a657e4d2a3d038fed223fc5827159caf;p=supertux.git diff --git a/src/object/bullet.hpp b/src/object/bullet.hpp index 52becdda4..c3464d7d5 100644 --- a/src/object/bullet.hpp +++ b/src/object/bullet.hpp @@ -23,28 +23,35 @@ #include "moving_object.hpp" #include "physic.hpp" #include "sprite/sprite.hpp" +#include "player_status.hpp" -enum BulletsKind { - FIRE_BULLET, - ICE_BULLET -}; - -class Bullet : public MovingObject +class Bullet : public MovingObject, private UsesPhysic { public: - Bullet(const Vector& pos, float xm, int dir, int kind); + Bullet(const Vector& pos, float xm, int dir, BonusType type); ~Bullet(); - + void update(float elapsed_time); void draw(DrawingContext& context); + void collision_solid(const CollisionHit& hit); HitResponse collision(GameObject& other, const CollisionHit& hit); - int kind; - + /** + * Makes bullet bounce off an object (that got hit). + * To be called by the collision handler of that object. + * Note that the @c hit parameter is filled in as perceived by the object, not by the bullet. + */ + void ricochet(GameObject& other, const CollisionHit& hit); + + BonusType get_type() + { + return type; + } + private: int life_count; - Physic physic; - Sprite* sprite; + std::auto_ptr sprite; + BonusType type; }; #endif