X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fbullet.hpp;h=c3464d7d5344330786491a65d5fe1f933199f799;hb=ca967dcf4ee89f99880355be00782d1cd047be6a;hp=43d4c3e940508e73806410d3edf0d821707a2c3c;hpb=5b7f9214cb929399f1a855ef5807018a9447d510;p=supertux.git diff --git a/src/object/bullet.hpp b/src/object/bullet.hpp index 43d4c3e94..c3464d7d5 100644 --- a/src/object/bullet.hpp +++ b/src/object/bullet.hpp @@ -1,7 +1,7 @@ // $Id$ -// +// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,39 +12,46 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + #ifndef __BULLET_H__ #define __BULLET_H__ #include "moving_object.hpp" #include "physic.hpp" #include "sprite/sprite.hpp" +#include "player_status.hpp" -enum BulletsKind { - FIRE_BULLET, - ICE_BULLET -}; - -class Bullet : public MovingObject +class Bullet : public MovingObject, private UsesPhysic { public: - Bullet(const Vector& pos, float xm, int dir, int kind); + Bullet(const Vector& pos, float xm, int dir, BonusType type); ~Bullet(); - + void update(float elapsed_time); void draw(DrawingContext& context); + void collision_solid(const CollisionHit& hit); HitResponse collision(GameObject& other, const CollisionHit& hit); - int kind; - + /** + * Makes bullet bounce off an object (that got hit). + * To be called by the collision handler of that object. + * Note that the @c hit parameter is filled in as perceived by the object, not by the bullet. + */ + void ricochet(GameObject& other, const CollisionHit& hit); + + BonusType get_type() + { + return type; + } + private: int life_count; - Physic physic; - Sprite* sprite; + std::auto_ptr sprite; + BonusType type; }; #endif