X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fbullet.hpp;h=c3464d7d5344330786491a65d5fe1f933199f799;hb=ca967dcf4ee89f99880355be00782d1cd047be6a;hp=3664f33aa8497f1cf974c5e08b72a17bb8042a2a;hpb=2892ebda09d24c977547159e34abf0244884b89e;p=supertux.git diff --git a/src/object/bullet.hpp b/src/object/bullet.hpp index 3664f33aa..c3464d7d5 100644 --- a/src/object/bullet.hpp +++ b/src/object/bullet.hpp @@ -23,22 +23,35 @@ #include "moving_object.hpp" #include "physic.hpp" #include "sprite/sprite.hpp" +#include "player_status.hpp" -class Bullet : public MovingObject +class Bullet : public MovingObject, private UsesPhysic { public: - Bullet(const Vector& pos, float xm, int dir); + Bullet(const Vector& pos, float xm, int dir, BonusType type); ~Bullet(); - + void update(float elapsed_time); void draw(DrawingContext& context); void collision_solid(const CollisionHit& hit); HitResponse collision(GameObject& other, const CollisionHit& hit); + /** + * Makes bullet bounce off an object (that got hit). + * To be called by the collision handler of that object. + * Note that the @c hit parameter is filled in as perceived by the object, not by the bullet. + */ + void ricochet(GameObject& other, const CollisionHit& hit); + + BonusType get_type() + { + return type; + } + private: int life_count; - Physic physic; std::auto_ptr sprite; + BonusType type; }; #endif