X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fblock.cpp;h=6d0c5f4a650dad77e045289e45f4e11a873ce57f;hb=2bfc38ef3208dee885452cfa59a7c7df671eb24d;hp=ac5bc577c52c8bd73c2d2ba51020b848b9f3e07d;hpb=d62647592b4ccffa89794af6fa03faaced46999d;p=supertux.git diff --git a/src/object/block.cpp b/src/object/block.cpp index ac5bc577c..6d0c5f4a6 100644 --- a/src/object/block.cpp +++ b/src/object/block.cpp @@ -1,7 +1,7 @@ // $Id$ -// +// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,14 +12,15 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + #include #include "block.hpp" +#include "log.hpp" #include @@ -122,7 +123,7 @@ Block::start_bounce() //--------------------------------------------------------------------------- BonusBlock::BonusBlock(const Vector& pos, int data) - : Block(sprite_manager->create("bonusblock")), object(0) + : Block(sprite_manager->create("images/objects/bonus_block/bonusblock.sprite")), object(0) { bbox.set_pos(pos); sprite->set_action("normal"); @@ -133,14 +134,14 @@ BonusBlock::BonusBlock(const Vector& pos, int data) case 4: contents = CONTENT_1UP; break; case 5: contents = CONTENT_ICEGROW; break; default: - std::cerr << "Invalid box contents!\n"; + log_warning << "Invalid box contents" << std::endl; contents = CONTENT_COIN; break; } } BonusBlock::BonusBlock(const lisp::Lisp& lisp) - : Block(sprite_manager->create("bonusblock")) + : Block(sprite_manager->create("images/objects/bonus_block/bonusblock.sprite")) { Vector pos; @@ -168,7 +169,7 @@ BonusBlock::BonusBlock(const lisp::Lisp& lisp) } else if(contentstring == "custom") { contents = CONTENT_CUSTOM; } else { - std::cerr << "Invalid box contents '" << contentstring << "'.\n"; + log_warning << "Invalid box contents '" << contentstring << "'" << std::endl; } } else { if(contents == CONTENT_CUSTOM) { @@ -178,7 +179,7 @@ BonusBlock::BonusBlock(const lisp::Lisp& lisp) throw std::runtime_error( "Only MovingObjects are allowed inside BonusBlocks"); } else { - std::cerr << "Invalid element '" << token << "' in bonusblock.\n"; + log_warning << "Invalid element '" << token << "' in bonusblock" << std::endl; } } } @@ -203,7 +204,7 @@ BonusBlock::hit(Player& ) void BonusBlock::try_open() { - if(sprite->get_action_name() == "empty") { + if(sprite->get_action() == "empty") { sound_manager->play("sounds/brick.wav"); return; } @@ -213,7 +214,7 @@ BonusBlock::try_open() switch(contents) { case CONTENT_COIN: Sector::current()->add_object(new BouncyCoin(get_pos())); - player.get_status()->incCoins(); + player.get_status()->add_coins(1); break; case CONTENT_FIREGROW: @@ -268,7 +269,7 @@ IMPLEMENT_FACTORY(BonusBlock, "bonusblock"); //--------------------------------------------------------------------------- Brick::Brick(const Vector& pos, int data) - : Block(sprite_manager->create("brick")), breakable(false), + : Block(sprite_manager->create("images/objects/bonus_block/brick.sprite")), breakable(false), coin_counter(0) { bbox.set_pos(pos); @@ -281,7 +282,7 @@ Brick::Brick(const Vector& pos, int data) void Brick::hit(Player& ) { - if(sprite->get_action_name() == "empty") + if(sprite->get_action() == "empty") return; try_break(true); @@ -290,7 +291,7 @@ Brick::hit(Player& ) void Brick::try_break(bool playerhit) { - if(sprite->get_action_name() == "empty") + if(sprite->get_action() == "empty") return; sound_manager->play("sounds/brick.wav"); @@ -299,7 +300,7 @@ Brick::try_break(bool playerhit) if(coin_counter > 0) { sector->add_object(new BouncyCoin(get_pos())); coin_counter--; - player.get_status()->incCoins(); + player.get_status()->add_coins(1); if(coin_counter == 0) sprite->set_action("empty"); start_bounce();