X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fblock.cpp;h=61bf7c35819d6c28afb6eb226abd7edc51e09dde;hb=ae7bd4f460fdd93934fc0abc9589758a49309bda;hp=7d0b938a91f36bee3afc0b91ad40963bedf01ea1;hpb=5d58f841a2c6e3e679f8f55b916ecb720f4a3f74;p=supertux.git diff --git a/src/object/block.cpp b/src/object/block.cpp index 7d0b938a9..61bf7c358 100644 --- a/src/object/block.cpp +++ b/src/object/block.cpp @@ -33,6 +33,7 @@ #include "lisp/lisp.hpp" #include "gameobjs.hpp" #include "portable.hpp" +#include "moving_object.hpp" #include "specialriser.hpp" #include "growup.hpp" #include "flower.hpp" @@ -77,10 +78,13 @@ Block::collision(GameObject& other, const CollisionHit& ) // only interact with other objects if... // 1) we are bouncing - // and // 2) the object is not portable (either never or not currently) + // 3) the object is being hit from below (baguys don't get killed for activating boxes) Portable* portable = dynamic_cast (&other); - if(bouncing && (portable == 0 || (!portable->is_portable()))) { + MovingObject* moving_object = dynamic_cast (&other); + bool is_portable = ((portable != 0) && portable->is_portable()); + bool hit_mo_from_below = ((moving_object == 0) || (moving_object->get_bbox().get_bottom() < (get_bbox().get_top() + 7.0))); + if(bouncing && !is_portable && hit_mo_from_below) { // Badguys get killed BadGuy* badguy = dynamic_cast (&other); @@ -93,6 +97,12 @@ Block::collision(GameObject& other, const CollisionHit& ) if(coin) { coin->collect(); } + + //Eggs get jumped + GrowUp* growup = dynamic_cast (&other); + if(growup) { + growup->do_jump(); + } } @@ -129,7 +139,7 @@ Block::draw(DrawingContext& context) } void -Block::start_bounce(float center_of_hitter) +Block::start_bounce(GameObject* hitter) { if(original_y == -1){ original_y = bbox.p1.y; @@ -138,14 +148,18 @@ Block::start_bounce(float center_of_hitter) bounce_dir = -BOUNCY_BRICK_SPEED; bounce_offset = 0; - float offset = (get_bbox().get_middle().x - center_of_hitter)*2 / get_bbox().get_width(); - sprite->set_angle(BUMP_ROTATION_ANGLE*offset); + MovingObject* hitter_mo = dynamic_cast(hitter); + if (hitter_mo) { + float center_of_hitter = hitter_mo->get_bbox().get_middle().x; + float offset = (get_bbox().get_middle().x - center_of_hitter)*2 / get_bbox().get_width(); + sprite->set_angle(BUMP_ROTATION_ANGLE*offset); + } } void -Block::start_break(float center_of_hitter) +Block::start_break(GameObject* hitter) { - start_bounce(center_of_hitter); + start_bounce(hitter); breaking = true; } @@ -312,7 +326,7 @@ BonusBlock::try_open() break; } - start_bounce(player.get_bbox().get_middle().x); + start_bounce(&player); sprite->set_action("empty"); } @@ -400,14 +414,14 @@ Brick::try_break(Player* player) player_one.get_status()->add_coins(1); if(coin_counter == 0) sprite->set_action("empty"); - start_bounce(player->get_bbox().get_middle().x); + start_bounce(player); } else if(breakable) { if(player){ if(player->is_big()){ - start_break(player->get_bbox().get_middle().x); + start_break(player); return; } else { - start_bounce(player->get_bbox().get_middle().x); + start_bounce(player); return; } }