X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fblock.cpp;h=3d5d8873bbf3762808ce75e062f9f3c269a47cc1;hb=788a9153f60fb3d25a52fd184387ebbde7636719;hp=de4f311726a6e94cda051a53aa36c4d95c1b5718;hpb=02afe1b64f521ccc6f81701c288dfd56d459215b;p=supertux.git diff --git a/src/object/block.cpp b/src/object/block.cpp index de4f31172..3d5d8873b 100644 --- a/src/object/block.cpp +++ b/src/object/block.cpp @@ -20,37 +20,39 @@ #include #include "block.hpp" + #include "log.hpp" #include -#include "resources.hpp" +#include "audio/sound_manager.hpp" +#include "badguy/badguy.hpp" +#include "constants.hpp" +#include "coin.hpp" +#include "flower.hpp" +#include "gameobjs.hpp" +#include "growup.hpp" +#include "level.hpp" +#include "lisp/lisp.hpp" +#include "lisp/list_iterator.hpp" +#include "moving_object.hpp" +#include "object_factory.hpp" +#include "oneup.hpp" #include "player.hpp" +#include "portable.hpp" #include "sector.hpp" +#include "specialriser.hpp" #include "sprite/sprite.hpp" #include "sprite/sprite_manager.hpp" -#include "video/drawing_context.hpp" -#include "lisp/lisp.hpp" -#include "gameobjs.hpp" -#include "specialriser.hpp" -#include "growup.hpp" -#include "flower.hpp" -#include "oneup.hpp" #include "star.hpp" -#include "player_status.hpp" -#include "badguy/badguy.hpp" -#include "coin.hpp" -#include "object_factory.hpp" -#include "lisp/list_iterator.hpp" -#include "object_factory.hpp" -#include "level.hpp" static const float BOUNCY_BRICK_MAX_OFFSET = 8; static const float BOUNCY_BRICK_SPEED = 90; static const float EPSILON = .0001f; +static const float BUMP_ROTATION_ANGLE = 10; Block::Block(Sprite* newsprite) - : sprite(newsprite), bouncing(false), breaking(false), bounce_dir(0), bounce_offset(0) + : sprite(newsprite), bouncing(false), breaking(false), bounce_dir(0), bounce_offset(0), original_y(-1) { bbox.set_size(32, 32.1f); set_group(COLGROUP_STATIC); @@ -68,20 +70,39 @@ Block::collision(GameObject& other, const CollisionHit& ) { Player* player = dynamic_cast (&other); if(player) { - if(player->get_bbox().get_top() > get_bbox().get_bottom() - 7.0) { + if(player->get_bbox().get_top() > get_bbox().get_bottom() - SHIFT_DELTA) { hit(*player); } } - if(bouncing) { + // only interact with other objects if... + // 1) we are bouncing + // 2) the object is not portable (either never or not currently) + // 3) the object is being hit from below (baguys don't get killed for activating boxes) + Portable* portable = dynamic_cast (&other); + MovingObject* moving_object = dynamic_cast (&other); + bool is_portable = ((portable != 0) && portable->is_portable()); + bool hit_mo_from_below = ((moving_object == 0) || (moving_object->get_bbox().get_bottom() < (get_bbox().get_top() + SHIFT_DELTA))); + if(bouncing && !is_portable && hit_mo_from_below) { + + // Badguys get killed BadGuy* badguy = dynamic_cast (&other); if(badguy) { badguy->kill_fall(); } + + // Coins get collected Coin* coin = dynamic_cast (&other); if(coin) { coin->collect(); } + + //Eggs get jumped + GrowUp* growup = dynamic_cast (&other); + if(growup) { + growup->do_jump(); + } + } return SOLID; @@ -104,6 +125,7 @@ Block::update(float elapsed_time) movement = Vector(0, offset); bounce_dir = 0; bouncing = false; + sprite->set_angle(0); } else { movement = Vector(0, bounce_dir * elapsed_time); } @@ -116,18 +138,27 @@ Block::draw(DrawingContext& context) } void -Block::start_bounce() +Block::start_bounce(GameObject* hitter) { - original_y = bbox.p1.y; + if(original_y == -1){ + original_y = bbox.p1.y; + } bouncing = true; bounce_dir = -BOUNCY_BRICK_SPEED; bounce_offset = 0; + + MovingObject* hitter_mo = dynamic_cast(hitter); + if (hitter_mo) { + float center_of_hitter = hitter_mo->get_bbox().get_middle().x; + float offset = (get_bbox().get_middle().x - center_of_hitter)*2 / get_bbox().get_width(); + sprite->set_angle(BUMP_ROTATION_ANGLE*offset); + } } void -Block::start_break() +Block::start_break(GameObject* hitter) { - start_bounce(); + start_bounce(hitter); breaking = true; } @@ -218,8 +249,15 @@ BonusBlock::collision(GameObject& other, const CollisionHit& hit){ if(badguy) { // hit contains no information for collisions with blocks. // Badguy's bottom has to be below the top of the bonusblock - // +7 is required to slide over one tile gaps. - if( badguy->can_break() && ( badguy->get_bbox().get_bottom() > get_bbox().get_top() + 7.0) ){ + // SHIFT_DELTA is required to slide over one tile gaps. + if( badguy->can_break() && ( badguy->get_bbox().get_bottom() > get_bbox().get_top() + SHIFT_DELTA) ){ + try_open(); + } + } + Portable* portable = dynamic_cast (&other); + if(portable) { + MovingObject* moving = dynamic_cast (&other); + if(moving->get_bbox().get_top() > get_bbox().get_bottom() - SHIFT_DELTA) { try_open(); } } @@ -242,7 +280,7 @@ BonusBlock::try_open() switch(contents) { case CONTENT_COIN: - Sector::current()->add_object(new BouncyCoin(get_pos())); + Sector::current()->add_object(new BouncyCoin(get_pos(), true)); player.get_status()->add_coins(1); Sector::current()->get_level()->stats.coins++; break; @@ -287,7 +325,7 @@ BonusBlock::try_open() break; } - start_bounce(); + start_bounce(&player); sprite->set_action("empty"); } @@ -325,51 +363,64 @@ Brick::Brick(const Vector& pos, int data) } void -Brick::hit(Player& ) +Brick::hit(Player& player) { if(sprite->get_action() == "empty") return; - try_break(true); + try_break(&player); } HitResponse Brick::collision(GameObject& other, const CollisionHit& hit){ + + Player* player = dynamic_cast (&other); + if (player) { + if (player->does_buttjump) try_break(); + } + BadGuy* badguy = dynamic_cast (&other); if(badguy) { // hit contains no information for collisions with blocks. // Badguy's bottom has to be below the top of the brick - // +7 is required to slide over one tile gaps. - if( badguy->can_break() && ( badguy->get_bbox().get_bottom() > get_bbox().get_top() + 7.0 ) ){ - try_break(false); + // SHIFT_DELTA is required to slide over one tile gaps. + if( badguy->can_break() && ( badguy->get_bbox().get_bottom() > get_bbox().get_top() + SHIFT_DELTA ) ){ + try_break(); + } + } + Portable* portable = dynamic_cast (&other); + if(portable) { + MovingObject* moving = dynamic_cast (&other); + if(moving->get_bbox().get_top() > get_bbox().get_bottom() - SHIFT_DELTA) { + try_break(); } } return Block::collision(other, hit); } void -Brick::try_break(bool playerhit) +Brick::try_break(Player* player) { if(sprite->get_action() == "empty") return; sound_manager->play("sounds/brick.wav"); Sector* sector = Sector::current(); - Player& player = *(sector->player); + Player& player_one = *(sector->player); if(coin_counter > 0) { - sector->add_object(new BouncyCoin(get_pos())); + sector->add_object(new BouncyCoin(get_pos(),true)); coin_counter--; - player.get_status()->add_coins(1); + player_one.get_status()->add_coins(1); if(coin_counter == 0) sprite->set_action("empty"); - start_bounce(); + start_bounce(player); } else if(breakable) { - if(playerhit){ - if(player.is_big()){ - start_break(); + if(player){ + if(player->is_big()){ + start_break(player); return; } else { - start_bounce(); + start_bounce(player); return; } }