X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fblock.cpp;h=08f04fc228895824f0c8870c7551bfce50747551;hb=c0093d25093395cb62fc2526ab42be65a9f015b8;hp=0f9fba4043376ca4fdd5c077eebdbf9d57134f0d;hpb=495f8b77cb935fe8eff81bec755efca8e34e8a99;p=supertux.git diff --git a/src/object/block.cpp b/src/object/block.cpp index 0f9fba404..08f04fc22 100644 --- a/src/object/block.cpp +++ b/src/object/block.cpp @@ -1,11 +1,31 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2005 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. + #include #include "block.h" #include "resources.h" #include "player.h" #include "sector.h" -#include "special/sprite.h" -#include "special/sprite_manager.h" +#include "sprite/sprite.h" +#include "sprite/sprite_manager.h" #include "video/drawing_context.h" #include "lisp/lisp.h" #include "gameobjs.h" @@ -151,7 +171,7 @@ void BonusBlock::try_open() { if(sprite->get_action_name() == "empty") { - SoundManager::get()->play_sound(IDToSound(SND_BRICK)); + sound_manager->play_sound("brick"); return; } @@ -173,7 +193,7 @@ BonusBlock::try_open() new Flower(get_pos() + Vector(0, -32), Flower::FIREFLOWER)); sector->add_object(riser); } - SoundManager::get()->play_sound(IDToSound(SND_UPGRADE)); + sound_manager->play_sound("upgrade"); break; case CONTENT_ICEGROW: @@ -186,7 +206,7 @@ BonusBlock::try_open() new Flower(get_pos() + Vector(0, -32), Flower::ICEFLOWER)); sector->add_object(riser); } - SoundManager::get()->play_sound(IDToSound(SND_UPGRADE)); + sound_manager->play_sound("upgrade"); break; case CONTENT_STAR: @@ -235,7 +255,7 @@ Brick::try_break(bool playerhit) if(sprite->get_action_name() == "empty") return; - SoundManager::get()->play_sound(IDToSound(SND_BRICK)); + sound_manager->play_sound("brick"); Sector* sector = Sector::current(); Player& player = *(sector->player); if(coin_counter > 0) {