X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fambient_sound.cpp;h=8837f91d1da583472ca16786c5dcd851cfde2527;hb=75acd4b141f45e851a492f089aa9ad24a9552409;hp=b4231863fac73350b4004ba0124332541837192d;hpb=a113d3bd1feddd510e3b2852b0d42522735eee40;p=supertux.git diff --git a/src/object/ambient_sound.cpp b/src/object/ambient_sound.cpp index b4231863f..8837f91d1 100644 --- a/src/object/ambient_sound.cpp +++ b/src/object/ambient_sound.cpp @@ -22,6 +22,7 @@ #include #include #include +#include #include "ambient_sound.hpp" #include "object_factory.hpp" @@ -31,6 +32,7 @@ #include "audio/sound_source.hpp" #include "log.hpp" #include "scripting/squirrel_util.hpp" +#include "object/camera.hpp" AmbientSound::AmbientSound(const lisp::Lisp& lisp) { @@ -75,13 +77,14 @@ AmbientSound::AmbientSound(const lisp::Lisp& lisp) // set default silence_distance if (distance_factor == 0) - silence_distance = 10e99; + silence_distance = std::numeric_limits::max(); else silence_distance = 1/distance_factor; lisp.get("silence_distance",silence_distance); sound_source = 0; // not playing at the beginning + sound_manager->preload(sample); latency=0; } @@ -101,11 +104,12 @@ AmbientSound::AmbientSound(Vector pos, float factor, float bias, float vol, std: // set default silence_distance if (distance_factor == 0) - silence_distance = 10e99; + silence_distance = std::numeric_limits::max(); else silence_distance = 1/distance_factor; sound_source = 0; // not playing at the beginning + sound_manager->preload(sample); latency=0; } @@ -134,7 +138,7 @@ AmbientSound::start_playing() sound_source->set_gain(0); sound_source->set_looping(true); - currentvolume=targetvolume=1e-20; + currentvolume=targetvolume=1e-20f; sound_source->play(); } catch(std::exception& e) { log_warning << "Couldn't play '" << sample << "': " << e.what() << "" << std::endl; @@ -151,9 +155,10 @@ AmbientSound::update(float deltat) float px,py; float rx,ry; - // Player position - px=Sector::current()->player->get_pos().x; - py=Sector::current()->player->get_pos().y; + if (!Sector::current() || !Sector::current()->camera) return; + // Camera position + px=Sector::current()->camera->get_center().x; + py=Sector::current()->camera->get_center().y; // Relate to which point in the area rx=pxset_gain(currentvolume*maximumvolume); if (sqrdistance>=silence_distance && currentvolume<1e-3) - stop_playing(); + stop_playing(); latency=0; } else { if (sqrdistance