X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fambient_sound.cpp;h=8837f91d1da583472ca16786c5dcd851cfde2527;hb=75acd4b141f45e851a492f089aa9ad24a9552409;hp=a4a26e7a5ca4a4b690ed4c9f82456977cddd7cf1;hpb=8a627e73d824b5a14249cfe066dc2fdc643ce28d;p=supertux.git diff --git a/src/object/ambient_sound.cpp b/src/object/ambient_sound.cpp index a4a26e7a5..8837f91d1 100644 --- a/src/object/ambient_sound.cpp +++ b/src/object/ambient_sound.cpp @@ -22,6 +22,7 @@ #include #include #include +#include #include "ambient_sound.hpp" #include "object_factory.hpp" @@ -31,11 +32,31 @@ #include "audio/sound_source.hpp" #include "log.hpp" #include "scripting/squirrel_util.hpp" +#include "object/camera.hpp" -AmbientSound::AmbientSound(const lisp::Lisp& lisp) : - MovingObject(lisp), sample(""), sound_source(0), latency(0), - distance_factor(0), distance_bias(0), maximumvolume(1), currentvolume(0) +AmbientSound::AmbientSound(const lisp::Lisp& lisp) { + name=""; + position.x = 0; + position.y = 0; + + dimension.x = 0; + dimension.y = 0; + + distance_factor = 0; + distance_bias = 0; + maximumvolume = 1; + sample = ""; + currentvolume = 0; + + if (!(lisp.get("x", position.x)&&lisp.get("y", position.y))) { + log_warning << "No Position in ambient_sound" << std::endl; + } + + lisp.get("name" , name); + lisp.get("width" , dimension.x); + lisp.get("height", dimension.y); + lisp.get("distance_factor",distance_factor); lisp.get("distance_bias" ,distance_bias ); lisp.get("sample" ,sample ); @@ -43,8 +64,9 @@ AmbientSound::AmbientSound(const lisp::Lisp& lisp) : // set dimension to zero if smaller than 64, which is default size in flexlay - if ((get_width() <= 64) || (get_height() <= 64)) { - set_size(0, 0); + if ((dimension.x <= 64) || (dimension.y <= 64)) { + dimension.x = 0; + dimension.y = 0; } // square all distances (saves us a sqrt later) @@ -55,26 +77,40 @@ AmbientSound::AmbientSound(const lisp::Lisp& lisp) : // set default silence_distance if (distance_factor == 0) - silence_distance = 10e99; + silence_distance = std::numeric_limits::max(); else silence_distance = 1/distance_factor; lisp.get("silence_distance",silence_distance); + + sound_source = 0; // not playing at the beginning + sound_manager->preload(sample); + latency=0; } -AmbientSound::AmbientSound(Vector pos, float factor, float bias, float vol, std::string file) : - sample(file), sound_source(0), latency(0), distance_factor(factor*factor), - distance_bias(bias*bias), maximumvolume(vol), currentvolume(0) +AmbientSound::AmbientSound(Vector pos, float factor, float bias, float vol, std::string file) { - bbox.p1 = pos; - bbox.p2 = pos; + position.x=pos.x; + position.y=pos.y; + + dimension.x=0; + dimension.y=0; + + distance_factor=factor*factor; + distance_bias=bias*bias; + maximumvolume=vol; + sample=file; // set default silence_distance if (distance_factor == 0) - silence_distance = 10e99; + silence_distance = std::numeric_limits::max(); else silence_distance = 1/distance_factor; + + sound_source = 0; // not playing at the beginning + sound_manager->preload(sample); + latency=0; } AmbientSound::~AmbientSound() { @@ -102,7 +138,7 @@ AmbientSound::start_playing() sound_source->set_gain(0); sound_source->set_looping(true); - currentvolume=targetvolume=1e-20; + currentvolume=targetvolume=1e-20f; sound_source->play(); } catch(std::exception& e) { log_warning << "Couldn't play '" << sample << "': " << e.what() << "" << std::endl; @@ -119,15 +155,16 @@ AmbientSound::update(float deltat) float px,py; float rx,ry; - // Player position - px=Sector::current()->player->get_pos().x; - py=Sector::current()->player->get_pos().y; + if (!Sector::current() || !Sector::current()->camera) return; + // Camera position + px=Sector::current()->camera->get_center().x; + py=Sector::current()->camera->get_center().y; // Relate to which point in the area - rx=pxset_gain(currentvolume*maximumvolume); if (sqrdistance>=silence_distance && currentvolume<1e-3) - stop_playing(); + stop_playing(); latency=0; } else { if (sqrdistance(this), name, false); + Scripting::AmbientSound* interface = static_cast (this); + expose_object(vm, table_idx, interface, name, false); } void AmbientSound::unexpose(HSQUIRRELVM vm, SQInteger table_idx) { - if(name.empty()) return; Scripting::unexpose_object(vm, table_idx, name); } +void +AmbientSound::set_pos(float x, float y) +{ + position.x = x; + position.y = y; +} + +float +AmbientSound::get_pos_x() const +{ + return position.x; +} + +float +AmbientSound::get_pos_y() const +{ + return position.y; +} + IMPLEMENT_FACTORY(AmbientSound, "ambient_sound");