X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fambient_sound.cpp;h=8837f91d1da583472ca16786c5dcd851cfde2527;hb=75acd4b141f45e851a492f089aa9ad24a9552409;hp=8fad2a9c5e514fe7da15c64af09bd163d2116546;hpb=e66a5fa8d047b05f784ee4f595d8895eff129fc3;p=supertux.git diff --git a/src/object/ambient_sound.cpp b/src/object/ambient_sound.cpp index 8fad2a9c5..8837f91d1 100644 --- a/src/object/ambient_sound.cpp +++ b/src/object/ambient_sound.cpp @@ -22,6 +22,7 @@ #include #include #include +#include #include "ambient_sound.hpp" #include "object_factory.hpp" @@ -31,6 +32,7 @@ #include "audio/sound_source.hpp" #include "log.hpp" #include "scripting/squirrel_util.hpp" +#include "object/camera.hpp" AmbientSound::AmbientSound(const lisp::Lisp& lisp) { @@ -61,12 +63,12 @@ AmbientSound::AmbientSound(const lisp::Lisp& lisp) lisp.get("volume" ,maximumvolume ); // set dimension to zero if smaller than 64, which is default size in flexlay - + if ((dimension.x <= 64) || (dimension.y <= 64)) { dimension.x = 0; dimension.y = 0; } - + // square all distances (saves us a sqrt later) distance_bias*=distance_bias; @@ -75,13 +77,14 @@ AmbientSound::AmbientSound(const lisp::Lisp& lisp) // set default silence_distance if (distance_factor == 0) - silence_distance = 10e99; + silence_distance = std::numeric_limits::max(); else silence_distance = 1/distance_factor; - + lisp.get("silence_distance",silence_distance); sound_source = 0; // not playing at the beginning + sound_manager->preload(sample); latency=0; } @@ -97,15 +100,16 @@ AmbientSound::AmbientSound(Vector pos, float factor, float bias, float vol, std: distance_bias=bias*bias; maximumvolume=vol; sample=file; - + // set default silence_distance if (distance_factor == 0) - silence_distance = 10e99; + silence_distance = std::numeric_limits::max(); else silence_distance = 1/distance_factor; sound_source = 0; // not playing at the beginning + sound_manager->preload(sample); latency=0; } @@ -131,10 +135,10 @@ AmbientSound::start_playing() sound_source = sound_manager->create_sound_source(sample); if(!sound_source) throw std::runtime_error("file not found"); - + sound_source->set_gain(0); sound_source->set_looping(true); - currentvolume=targetvolume=1e-20; + currentvolume=targetvolume=1e-20f; sound_source->play(); } catch(std::exception& e) { log_warning << "Couldn't play '" << sample << "': " << e.what() << "" << std::endl; @@ -145,15 +149,16 @@ AmbientSound::start_playing() } void -AmbientSound::update(float deltat) -{ +AmbientSound::update(float deltat) +{ if (latency-- <= 0) { float px,py; float rx,ry; - // Player position - px=Sector::current()->player->get_pos().x; - py=Sector::current()->player->get_pos().y; + if (!Sector::current() || !Sector::current()->camera) return; + // Camera position + px=Sector::current()->camera->get_center().x; + py=Sector::current()->camera->get_center().y; // Relate to which point in the area rx=pxset_gain(currentvolume*maximumvolume); if (sqrdistance>=silence_distance && currentvolume<1e-3) - stop_playing(); + stop_playing(); latency=0; } else { if (sqrdistance