X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fambient_sound.cpp;h=43ffbdeda743eb033b8c4115e188dc4e7366bfa1;hb=ab9eab4c870195c2b60ce76b77044c35b31e8806;hp=6893054e7be568abb3094ae9925a4728d064d2d3;hpb=a6864e69a9eda8a902dfaa9712093206f17e508d;p=supertux.git diff --git a/src/object/ambient_sound.cpp b/src/object/ambient_sound.cpp index 6893054e7..43ffbdeda 100644 --- a/src/object/ambient_sound.cpp +++ b/src/object/ambient_sound.cpp @@ -30,9 +30,11 @@ #include "audio/sound_manager.hpp" #include "audio/sound_source.hpp" #include "log.hpp" +#include "scripting/squirrel_util.hpp" AmbientSound::AmbientSound(const lisp::Lisp& lisp) { + name=""; position.x = 0; position.y = 0; @@ -49,6 +51,7 @@ AmbientSound::AmbientSound(const lisp::Lisp& lisp) log_warning << "No Position in ambient_sound" << std::endl; } + lisp.get("name" , name); lisp.get("width" , dimension.x); lisp.get("height", dimension.y); @@ -58,12 +61,12 @@ AmbientSound::AmbientSound(const lisp::Lisp& lisp) lisp.get("volume" ,maximumvolume ); // set dimension to zero if smaller than 64, which is default size in flexlay - + if ((dimension.x <= 64) || (dimension.y <= 64)) { dimension.x = 0; dimension.y = 0; } - + // square all distances (saves us a sqrt later) distance_bias*=distance_bias; @@ -75,7 +78,7 @@ AmbientSound::AmbientSound(const lisp::Lisp& lisp) silence_distance = 10e99; else silence_distance = 1/distance_factor; - + lisp.get("silence_distance",silence_distance); sound_source = 0; // not playing at the beginning @@ -94,7 +97,7 @@ AmbientSound::AmbientSound(Vector pos, float factor, float bias, float vol, std: distance_bias=bias*bias; maximumvolume=vol; sample=file; - + // set default silence_distance if (distance_factor == 0) @@ -128,7 +131,7 @@ AmbientSound::start_playing() sound_source = sound_manager->create_sound_source(sample); if(!sound_source) throw std::runtime_error("file not found"); - + sound_source->set_gain(0); sound_source->set_looping(true); currentvolume=targetvolume=1e-20; @@ -142,8 +145,8 @@ AmbientSound::start_playing() } void -AmbientSound::update(float deltat) -{ +AmbientSound::update(float deltat) +{ if (latency-- <= 0) { float px,py; float rx,ry; @@ -165,7 +168,7 @@ AmbientSound::update(float deltat) // inside the bias: full volume (distance 0) if (sqrdistance<0) sqrdistance=0; - + // calculate target volume - will never become 0 targetvolume=1/(1+sqrdistance*distance_factor); float rise=targetvolume/currentvolume; @@ -191,7 +194,7 @@ AmbientSound::update(float deltat) latency=(int)(0.001/distance_factor); //(int)(10*((sqrdistance-silence_distance)/silence_distance)); } - } + } // heuristically measured "good" latency maximum @@ -200,8 +203,40 @@ AmbientSound::update(float deltat) } void -AmbientSound::draw(DrawingContext &) +AmbientSound::draw(DrawingContext &) +{ +} + +void +AmbientSound::expose(HSQUIRRELVM vm, SQInteger table_idx) +{ + Scripting::AmbientSound* interface = static_cast (this); + expose_object(vm, table_idx, interface, name, false); +} + +void +AmbientSound::unexpose(HSQUIRRELVM vm, SQInteger table_idx) +{ + Scripting::unexpose_object(vm, table_idx, name); +} + +void +AmbientSound::set_pos(float x, float y) +{ + position.x = x; + position.y = y; +} + +float +AmbientSound::get_pos_x() const +{ + return position.x; +} + +float +AmbientSound::get_pos_y() const { + return position.y; } IMPLEMENT_FACTORY(AmbientSound, "ambient_sound");