X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fambient_sound.cpp;h=43ffbdeda743eb033b8c4115e188dc4e7366bfa1;hb=ab9eab4c870195c2b60ce76b77044c35b31e8806;hp=5ac3b0fbe508d5c6ff4c26f1cd91db21d88e35f9;hpb=88fac7ee1f38465b6b3d2a9946962db1b1c41a94;p=supertux.git diff --git a/src/object/ambient_sound.cpp b/src/object/ambient_sound.cpp index 5ac3b0fbe..43ffbdeda 100644 --- a/src/object/ambient_sound.cpp +++ b/src/object/ambient_sound.cpp @@ -30,7 +30,6 @@ #include "audio/sound_manager.hpp" #include "audio/sound_source.hpp" #include "log.hpp" -#include "scripting/ambient_sound.hpp" #include "scripting/squirrel_util.hpp" AmbientSound::AmbientSound(const lisp::Lisp& lisp) @@ -62,12 +61,12 @@ AmbientSound::AmbientSound(const lisp::Lisp& lisp) lisp.get("volume" ,maximumvolume ); // set dimension to zero if smaller than 64, which is default size in flexlay - + if ((dimension.x <= 64) || (dimension.y <= 64)) { dimension.x = 0; dimension.y = 0; } - + // square all distances (saves us a sqrt later) distance_bias*=distance_bias; @@ -79,7 +78,7 @@ AmbientSound::AmbientSound(const lisp::Lisp& lisp) silence_distance = 10e99; else silence_distance = 1/distance_factor; - + lisp.get("silence_distance",silence_distance); sound_source = 0; // not playing at the beginning @@ -98,7 +97,7 @@ AmbientSound::AmbientSound(Vector pos, float factor, float bias, float vol, std: distance_bias=bias*bias; maximumvolume=vol; sample=file; - + // set default silence_distance if (distance_factor == 0) @@ -132,7 +131,7 @@ AmbientSound::start_playing() sound_source = sound_manager->create_sound_source(sample); if(!sound_source) throw std::runtime_error("file not found"); - + sound_source->set_gain(0); sound_source->set_looping(true); currentvolume=targetvolume=1e-20; @@ -146,8 +145,8 @@ AmbientSound::start_playing() } void -AmbientSound::update(float deltat) -{ +AmbientSound::update(float deltat) +{ if (latency-- <= 0) { float px,py; float rx,ry; @@ -169,7 +168,7 @@ AmbientSound::update(float deltat) // inside the bias: full volume (distance 0) if (sqrdistance<0) sqrdistance=0; - + // calculate target volume - will never become 0 targetvolume=1/(1+sqrdistance*distance_factor); float rise=targetvolume/currentvolume; @@ -195,7 +194,7 @@ AmbientSound::update(float deltat) latency=(int)(0.001/distance_factor); //(int)(10*((sqrdistance-silence_distance)/silence_distance)); } - } + } // heuristically measured "good" latency maximum @@ -204,23 +203,40 @@ AmbientSound::update(float deltat) } void -AmbientSound::draw(DrawingContext &) +AmbientSound::draw(DrawingContext &) { } void AmbientSound::expose(HSQUIRRELVM vm, SQInteger table_idx) { - if (name == "") return; - Scripting::AmbientSound* interface = new Scripting::AmbientSound(this); - expose_object(vm, table_idx, interface, name, true); + Scripting::AmbientSound* interface = static_cast (this); + expose_object(vm, table_idx, interface, name, false); } void AmbientSound::unexpose(HSQUIRRELVM vm, SQInteger table_idx) { - if (name == "") return; Scripting::unexpose_object(vm, table_idx, name); } +void +AmbientSound::set_pos(float x, float y) +{ + position.x = x; + position.y = y; +} + +float +AmbientSound::get_pos_x() const +{ + return position.x; +} + +float +AmbientSound::get_pos_y() const +{ + return position.y; +} + IMPLEMENT_FACTORY(AmbientSound, "ambient_sound");