X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fobject%2Fambient_sound.cpp;h=43ffbdeda743eb033b8c4115e188dc4e7366bfa1;hb=ab9eab4c870195c2b60ce76b77044c35b31e8806;hp=21ad67f3b71a872718b653deb86d094208200928;hpb=86181b0a14d89cf45daf97199c3556c4dd1ee7b7;p=supertux.git diff --git a/src/object/ambient_sound.cpp b/src/object/ambient_sound.cpp index 21ad67f3b..43ffbdeda 100644 --- a/src/object/ambient_sound.cpp +++ b/src/object/ambient_sound.cpp @@ -1,6 +1,7 @@ -// ambient_sound.cpp basti_ +// $Id$ // // SuperTux +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -11,11 +12,11 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + #include #include @@ -28,24 +29,29 @@ #include "sector.hpp" #include "audio/sound_manager.hpp" #include "audio/sound_source.hpp" +#include "log.hpp" +#include "scripting/squirrel_util.hpp" AmbientSound::AmbientSound(const lisp::Lisp& lisp) { - position.x=0; - position.y=0; + name=""; + position.x = 0; + position.y = 0; - dimension.x=0; - dimension.y=0; + dimension.x = 0; + dimension.y = 0; - distance_factor=0; - distance_bias=0; - maximumvolume=1; - sample=""; + distance_factor = 0; + distance_bias = 0; + maximumvolume = 1; + sample = ""; + currentvolume = 0; if (!(lisp.get("x", position.x)&&lisp.get("y", position.y))) { - std::cerr << "No Position in ambient_sound" << std::endl; + log_warning << "No Position in ambient_sound" << std::endl; } + lisp.get("name" , name); lisp.get("width" , dimension.x); lisp.get("height", dimension.y); @@ -55,12 +61,12 @@ AmbientSound::AmbientSound(const lisp::Lisp& lisp) lisp.get("volume" ,maximumvolume ); // set dimension to zero if smaller than 64, which is default size in flexlay - + if ((dimension.x <= 64) || (dimension.y <= 64)) { dimension.x = 0; dimension.y = 0; } - + // square all distances (saves us a sqrt later) distance_bias*=distance_bias; @@ -72,7 +78,7 @@ AmbientSound::AmbientSound(const lisp::Lisp& lisp) silence_distance = 10e99; else silence_distance = 1/distance_factor; - + lisp.get("silence_distance",silence_distance); sound_source = 0; // not playing at the beginning @@ -91,7 +97,7 @@ AmbientSound::AmbientSound(Vector pos, float factor, float bias, float vol, std: distance_bias=bias*bias; maximumvolume=vol; sample=file; - + // set default silence_distance if (distance_factor == 0) @@ -122,63 +128,52 @@ void AmbientSound::start_playing() { try { - std::string filename = "sounds/"; - filename += sample; - filename += ".wav"; - sound_source = sound_manager->create_sound_source(filename); + sound_source = sound_manager->create_sound_source(sample); if(!sound_source) throw std::runtime_error("file not found"); - + sound_source->set_gain(0); sound_source->set_looping(true); currentvolume=targetvolume=1e-20; sound_source->play(); } catch(std::exception& e) { - std::cerr << "Couldn't play '" << sample << "': " << e.what() << "\n"; + log_warning << "Couldn't play '" << sample << "': " << e.what() << "" << std::endl; delete sound_source; sound_source = 0; + remove_me(); } } void -AmbientSound::update(float deltat) +AmbientSound::update(float deltat) { - if (latency--<=0) { - + if (latency-- <= 0) { float px,py; float rx,ry; // Player position - px=Sector::current()->player->get_pos().x; py=Sector::current()->player->get_pos().y; // Relate to which point in the area - rx=px (this); + expose_object(vm, table_idx, interface, name, false); +} + +void +AmbientSound::unexpose(HSQUIRRELVM vm, SQInteger table_idx) +{ + Scripting::unexpose_object(vm, table_idx, name); +} + +void +AmbientSound::set_pos(float x, float y) +{ + position.x = x; + position.y = y; +} + +float +AmbientSound::get_pos_x() const +{ + return position.x; +} + +float +AmbientSound::get_pos_y() const { + return position.y; } IMPLEMENT_FACTORY(AmbientSound, "ambient_sound");