X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fmoving_object.hpp;h=e6ae48343fc5c672a1b00d2775925c93f3fcd134;hb=3e89eb527d5f3bca2cb8cd219784048764a148f5;hp=a58bc7527fddccdbc27fd523cabf8efa714b5b33;hpb=02288dc76442bd6616a200a2d22c0954d2fc8180;p=supertux.git diff --git a/src/moving_object.hpp b/src/moving_object.hpp index a58bc7527..e6ae48343 100644 --- a/src/moving_object.hpp +++ b/src/moving_object.hpp @@ -1,7 +1,7 @@ -// $Id: moving_object.h 2295 2005-03-30 01:52:14Z matzebraun $ +// $Id$ // -// SuperTux - A Jump'n Run -// Copyright (C) 2004 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -30,15 +30,44 @@ class Sector; class CollisionGrid; enum CollisionGroup { + /** Objects in DISABLED group are not tested for collisions */ COLGROUP_DISABLED, + /** + * "default" is moving object. MovingObjects get tested against all other + * objects and against other movingobjects + */ COLGROUP_MOVING, - // moving object but don't collide against other moving objects + /** + * a Moving object, that is not tested against other MovingObjects (or other + * MovingOnlyStatic objects), but is tested against all other objects. + */ COLGROUP_MOVING_ONLY_STATIC, + /** + * Doesn't move and isn't explicitely checked for collisions with other + * objects (but other objects might check with this) + * The difference to COLGROUP_TOUCHABLE is that we can do multiple + * collision response tests in a row which is needed for static object + * that tux walks on. The results for collisions with STATIC objects + * are also sorted by time (so that the first hit gets handled first). + * + * Use this for static obstacles + */ COLGROUP_STATIC, - COLGROUP_MOVINGSTATIC, + /** + * Isn't explicitely checked for collisions with other objects. But other + * objects might check with this object. + * Difference to COLGROUP_STATIC is that collisions with this object are + * only tested once and collision response is typically not handled + * + * Use this for touchable things like spikes/areas or collectibles like + * coins + */ COLGROUP_TOUCHABLE, - COLGROUP_TILEMAP /* not really used at the moment */ + /** + * Should be used for tilemaps + */ + COLGROUP_TILEMAP }; /** @@ -83,9 +112,32 @@ public: */ virtual void set_pos(const Vector& pos) { + dest.move(pos-get_pos()); bbox.set_pos(pos); } + /** + * sets the moving object's bbox to a specific width. Be careful when + * using this function. There are no collision detection checks performed + * here so bad things could happen. + */ + virtual void set_width(float w) + { + dest.set_width(w); + bbox.set_width(w); + } + + /** + * sets the moving object's bbox to a specific size. Be careful when + * using this function. There are no collision detection checks performed + * here so bad things could happen. + */ + virtual void set_size(float w, float h) + { + dest.set_size(w, h); + bbox.set_size(w, h); + } + CollisionGroup get_group() const { return group; @@ -112,7 +164,13 @@ protected: CollisionGroup group; private: - // this is only here for internal collision detection use + /** + * this is only here for internal collision detection use (don't touch this + * from outside collision detection code) + * + * This field holds the currently anticipated destination of the object + * during collision detection + */ Rect dest; };