X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fmainloop.hpp;h=6edb42123ff32681910aa7ad3978a01018685b52;hb=ba5f95533903ed6190b0fddede258c86540afffa;hp=a69baafb2dfb2701ce42ce1af7fcc4093380eea7;hpb=a113d3bd1feddd510e3b2852b0d42522735eee40;p=supertux.git diff --git a/src/mainloop.hpp b/src/mainloop.hpp index a69baafb2..6edb42123 100644 --- a/src/mainloop.hpp +++ b/src/mainloop.hpp @@ -28,16 +28,25 @@ class Console; class ScreenFade; class DrawingContext; +/** + * Manages, updates and draws all Screens, Controllers, Menus and the Console. + */ class MainLoop { public: MainLoop(); ~MainLoop(); - void run(); + void run(DrawingContext &context); void exit_screen(ScreenFade* fade = NULL); void quit(ScreenFade* fade = NULL); void set_speed(float speed); + float get_speed() const; + + /** + * requests that a screenshot be taken after the next frame has been rendered + */ + void take_screenshot(); // push new screen on screen_stack void push_screen(Screen* screen, ScreenFade* fade = NULL); @@ -48,16 +57,23 @@ public: private: void draw_fps(DrawingContext& context, float fps); + void draw(DrawingContext& context); + void update_gamelogic(float elapsed_time); + void process_events(); + void handle_screen_switch(); bool running; float speed; bool nextpop; bool nextpush; + /// measured fps + float fps; std::auto_ptr next_screen; std::auto_ptr current_screen; std::auto_ptr console; std::auto_ptr screen_fade; std::vector screen_stack; + bool screenshot_requested; /**< true if a screenshot should be taken after the next frame has been rendered */ }; extern MainLoop* main_loop;