X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fmainloop.cpp;h=6a9bb042d070b85d899f9001d674dbad78982cdd;hb=a2f888ab04304eeb589e60ad1b17c86f3a2ae957;hp=e5db0246a58eb0e4e3d16a0a6335d01a1fa1a374;hpb=20efd7620620892d92b1c7df124c3a0c8df22a82;p=supertux.git diff --git a/src/mainloop.cpp b/src/mainloop.cpp index e5db0246a..6a9bb042d 100644 --- a/src/mainloop.cpp +++ b/src/mainloop.cpp @@ -35,6 +35,7 @@ #include "screen_fade.hpp" #include "timer.hpp" #include "player_status.hpp" +#include "video/renderer.hpp" #include "random_generator.hpp" // the engine will be run with a logical framerate of 64fps. @@ -46,6 +47,8 @@ static const Uint32 TICKS_PER_FRAME = (Uint32) (1000.0 / LOGICAL_FPS); /** don't skip more than every 2nd frame */ static const int MAX_FRAME_SKIP = 2; +float game_speed = 1.0f; + MainLoop* main_loop = NULL; MainLoop::MainLoop() @@ -177,21 +180,53 @@ void MainLoop::process_events() { main_controller->update(); + Uint8* keystate = SDL_GetKeyState(NULL); SDL_Event event; - while(SDL_PollEvent(&event)) { - main_controller->process_event(event); - if(Menu::current() != NULL) - Menu::current()->event(event); - if(event.type == SDL_QUIT) - quit(); - else if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_F11) { - config->use_fullscreen = !config->use_fullscreen; - init_video(); - } - else if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_PRINT) { - take_screenshot(); + while(SDL_PollEvent(&event)) + { + main_controller->process_event(event); + + if(Menu::current() != NULL) + Menu::current()->event(event); + + switch(event.type) + { + case SDL_QUIT: + quit(); + break; + + case SDL_VIDEORESIZE: + Renderer::instance()->resize(event.resize.w, event.resize.h); + Menu::recalc_pos(); + break; + + case SDL_KEYDOWN: + if (event.key.keysym.sym == SDLK_F10) + { + config->show_fps = !config->show_fps; + } + if (event.key.keysym.sym == SDLK_F11) + { + config->use_fullscreen = !config->use_fullscreen; + init_video(); + Menu::recalc_pos(); + } + else if (event.key.keysym.sym == SDLK_PRINT || + event.key.keysym.sym == SDLK_F12) + { + take_screenshot(); + } + else if (event.key.keysym.sym == SDLK_F1 && + (keystate[SDLK_LCTRL] || keystate[SDLK_RCTRL]) && + keystate[SDLK_c]) + { + Console::instance->toggle(); + config->console_enabled = true; + config->save(); + } + break; + } } - } } void @@ -244,31 +279,35 @@ MainLoop::run(DrawingContext &context) elapsed_ticks += ticks - last_ticks; last_ticks = ticks; - if (elapsed_ticks > TICKS_PER_FRAME*4) { + Uint32 ticks_per_frame = (Uint32) (TICKS_PER_FRAME * game_speed); + + if (elapsed_ticks > ticks_per_frame*4) { // when the game loads up or levels are switched the - // elapsed_ticks grows extremly large, so we just ignore those + // elapsed_ticks grows extremely large, so we just ignore those // large time jumps elapsed_ticks = 0; } int frames = 0; - if (elapsed_ticks > TICKS_PER_FRAME) { - while(elapsed_ticks > TICKS_PER_FRAME && frames < MAX_FRAME_SKIP) { - elapsed_ticks -= TICKS_PER_FRAME; - float timestep = 1.0 / LOGICAL_FPS; - real_time += timestep; - timestep *= speed; - game_time += timestep; - - process_events(); - update_gamelogic(timestep); - frames += 1; + if (elapsed_ticks > ticks_per_frame) + { + while(elapsed_ticks > ticks_per_frame && frames < MAX_FRAME_SKIP) + { + elapsed_ticks -= ticks_per_frame; + float timestep = 1.0 / LOGICAL_FPS; + real_time += timestep; + timestep *= speed; + game_time += timestep; + + process_events(); + update_gamelogic(timestep); + frames += 1; + } + + draw(context); } - draw(context); - } - sound_manager->update(); SDL_Delay(0);