X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fmain.cpp;h=aa998fd39edb297e5305d4338e76147afbc706e0;hb=5742dd7bfaf2fa8ffdb812bbc150826554959c98;hp=8780ddca8ffd9c8958f99ea68d1f7ef02a8a7c2a;hpb=f171cfbf82ac235d60cc53d24bf9be6cc5365550;p=supertux.git diff --git a/src/main.cpp b/src/main.cpp index 8780ddca8..aa998fd39 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -33,7 +33,6 @@ #include #include #include -#include #include "gameconfig.hpp" #include "resources.hpp" @@ -41,6 +40,7 @@ #include "audio/sound_manager.hpp" #include "video/surface.hpp" #include "video/texture_manager.hpp" +#include "video/drawing_context.hpp" #include "video/glutil.hpp" #include "control/joystickkeyboardcontroller.hpp" #include "options_menu.hpp" @@ -55,7 +55,8 @@ #include "worldmap/worldmap.hpp" #include "binreloc/binreloc.h" -SDL_Surface* screen = 0; +namespace { DrawingContext *context_pointer; } +SDL_Surface *screen; JoystickKeyboardController* main_controller = 0; TinyGetText::DictionaryManager dictionary_manager; @@ -365,9 +366,6 @@ void init_video() static int desktop_width = 0; static int desktop_height = 0; - if(texture_manager != NULL) - texture_manager->save_textures(); - /* unfortunately only newer SDLs have these infos */ #if SDL_MAJOR_VERSION > 1 || SDL_MINOR_VERSION > 2 || (SDL_MINOR_VERSION == 2 && SDL_PATCHLEVEL >= 10) /* find which resolution the user normally uses */ @@ -376,33 +374,31 @@ void init_video() desktop_width = info->current_w; desktop_height = info->current_h; } - - if(config->try_vsync) { - /* we want vsync for smooth scrolling */ - SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1); - } #endif - SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); - SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); - SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); - SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); + double aspect_ratio = config->aspect_ratio; - int flags = SDL_OPENGL; - if(config->use_fullscreen) - flags |= SDL_FULLSCREEN; - int width = config->screenwidth; - int height = config->screenheight; - int bpp = 0; + // try to guess aspect ratio of monitor if needed + if (aspect_ratio <= 0) { + if(config->use_fullscreen && desktop_width > 0) { + aspect_ratio = static_cast(desktop_width) / static_cast(desktop_height); + } else { + aspect_ratio = 4.0 / 3.0; + } + } - screen = SDL_SetVideoMode(width, height, bpp, flags); - if(screen == 0) { - std::stringstream msg; - msg << "Couldn't set video mode (" << width << "x" << height - << "-" << bpp << "bpp): " << SDL_GetError(); - throw std::runtime_error(msg.str()); + // use aspect ratio to calculate logical resolution + if (aspect_ratio > 1) { + SCREEN_WIDTH = static_cast (600 * aspect_ratio + 0.5); + SCREEN_HEIGHT = 600; + } else { + SCREEN_WIDTH = 600; + SCREEN_HEIGHT = static_cast (600 * 1/aspect_ratio + 0.5); } + context_pointer->init_renderer(); + screen = SDL_GetVideoSurface(); + SDL_WM_SetCaption(PACKAGE_NAME " " PACKAGE_VERSION, 0); // set icon @@ -420,50 +416,7 @@ void init_video() SDL_ShowCursor(0); - double aspect_ratio = config->aspect_ratio; - - // try to guess aspect ratio of monitor if needed - if (aspect_ratio <= 0) { - if(config->use_fullscreen && desktop_width > 0) { - aspect_ratio = static_cast(desktop_width) / static_cast(desktop_height); - } else { - aspect_ratio = 4.0 / 3.0; - } - } - - // use aspect ratio to calculate logical resolution - if (aspect_ratio > 1) { - SCREEN_WIDTH = static_cast (600 * aspect_ratio + 0.5); - SCREEN_HEIGHT = 600; - } else { - SCREEN_WIDTH = 600; - SCREEN_HEIGHT = static_cast (600 * 1/aspect_ratio + 0.5); - } - log_info << (config->use_fullscreen?"fullscreen ":"window ") << SCREEN_WIDTH << "x" << SCREEN_HEIGHT << " Ratio: " << aspect_ratio << "\n"; - - // setup opengl state and transform - glDisable(GL_DEPTH_TEST); - glDisable(GL_CULL_FACE); - glEnable(GL_TEXTURE_2D); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - - glViewport(0, 0, screen->w, screen->h); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - // logical resolution here not real monitor resolution - glOrtho(0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, -1.0, 1.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0, 0, 0); - - check_gl_error("Setting up view matrices"); - - if(texture_manager != NULL) - texture_manager->reload_textures(); - else - texture_manager = new TextureManager(); } static void init_audio() @@ -570,6 +523,8 @@ int main(int argc, char** argv) timelog("audio"); init_audio(); timelog("video"); + DrawingContext context; + context_pointer = &context; init_video(); Console::instance->init_graphics(); timelog("scripting"); @@ -612,7 +567,7 @@ int main(int argc, char** argv) } //init_rand(); PAK: this call might subsume the above 3, but I'm chicken! - main_loop->run(); + main_loop->run(context); #ifndef NO_CATCH } catch(std::exception& e) { log_fatal << "Unexpected exception: " << e.what() << std::endl;