X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fmain.cpp;h=38180b544ed0d45f9a3c36eadefd23fd542bc981;hb=5e0bb78e0d7679399eb0f687ecaf93a91cfcb577;hp=3f43c6fe3c7ff7dfdc5495e26b311e5697a96cee;hpb=d4b281559d45406a5d07cf04d89142cdeb90b114;p=supertux.git diff --git a/src/main.cpp b/src/main.cpp index 3f43c6fe3..38180b544 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -278,10 +278,17 @@ static bool parse_commandline(int argc, char** argv) print_usage(argv[0]); throw std::runtime_error("Need to specify a parameter for aspect switch"); } - if(sscanf(argv[++i], "%d:%d", &config->aspectwidth, &config->aspectheight) - != 2) { - print_usage(argv[0]); - throw std::runtime_error("Invalid aspect spec, should be WIDTH:HEIGHT"); + if(strcasecmp(argv[i+1], "auto") == 0) { + i++; + config->aspect_ratio = -1; + } else { + int aspect_width, aspect_height; + if(sscanf(argv[++i], "%d:%d", &aspect_width, &aspect_height) != 2) { + print_usage(argv[0]); + throw std::runtime_error("Invalid aspect spec, should be WIDTH:HEIGHT"); + } + config->aspect_ratio = static_cast(aspect_width) / + static_cast(aspect_height); } } else if(arg == "--show-fps") { config->show_fps = true; @@ -350,9 +357,27 @@ static void init_rand() void init_video() { + static int desktop_width = 0; + static int desktop_height = 0; + if(texture_manager != NULL) texture_manager->save_textures(); +/* unfortunately only newer SDLs have these infos */ +#if SDL_MAJOR_VERSION > 1 || SDL_MINOR_VERSION > 2 || (SDL_MINOR_VERSION == 2 && SDL_PATCHLEVEL >= 10) + /* find which resolution the user normally uses */ + if(desktop_width == 0) { + const SDL_VideoInfo *info = SDL_GetVideoInfo(); + desktop_width = info->current_w; + desktop_height = info->current_h; + } + + if(config->try_vsync) { + /* we want vsync for smooth scrolling */ + SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1); + } +#endif + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); @@ -388,14 +413,26 @@ void init_video() } #endif - // use aspect ratio to calculate logical resolution - if (config->aspectwidth > config->aspectheight) { - SCREEN_HEIGHT=600; - SCREEN_WIDTH=600*config->aspectwidth/config->aspectheight; + SDL_ShowCursor(0); + + double aspect_ratio = config->aspect_ratio; + + // try to guess aspect ratio of monitor if needed + if (aspect_ratio <= 0) { + if(config->use_fullscreen && desktop_width > 0) { + aspect_ratio = static_cast(desktop_width) / static_cast(desktop_height); + } else { + aspect_ratio = 4.0 / 3.0; + } } - else { - SCREEN_WIDTH=600; - SCREEN_HEIGHT=600*config->aspectheight/config->aspectwidth; + + // use aspect ratio to calculate logical resolution + if (aspect_ratio > 1) { + SCREEN_WIDTH = static_cast (600 * aspect_ratio); + SCREEN_HEIGHT = 600; + } else { + SCREEN_WIDTH = 600; + SCREEN_HEIGHT = static_cast (600 * 1/aspect_ratio); } // setup opengl state and transform