X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fleveleditor.h;h=de4065b6d8c8f4d7b8c6522af15ab16ae2366ee1;hb=609794e5b7fb466ca1a53d7a2406e2a8ed547de8;hp=48b8a6e18078ba5e4ba8ad3b5af2cfb3f0816c99;hpb=3af54f57e748b9a60c1007322c6b238188902c06;p=supertux.git diff --git a/src/leveleditor.h b/src/leveleditor.h index 48b8a6e18..de4065b6d 100644 --- a/src/leveleditor.h +++ b/src/leveleditor.h @@ -1,8 +1,7 @@ // $Id$ // // SuperTux -// Copyright (C) 2003 Ricardo Cruz -// Copyright (C) 2003 Tobias Glaesser +// Copyright (C) 2005 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -16,28 +15,141 @@ // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -/* leveleditor.h - A built-in level editor for SuperTux */ - +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. #ifndef SUPERTUX_LEVELEDITOR_H #define SUPERTUX_LEVELEDITOR_H -struct square +#if 0 + +#include +#include + +#include "video/drawing_context.h" +#include "timer.h" +#include "level.h" +#include "level_subset.h" + +using namespace SuperTux; + +namespace SuperTux { +class ButtonGroup; +} + +class Menu; +class Sector; +class TileMap; +class Surface; + +enum { + MN_ID_RETURN, + MN_ID_LOAD_SUBSET, + MN_ID_QUIT, + + // settings menu ids: + MN_ID_NAME, + MN_ID_AUTHOR, + MN_ID_WIDTH, + MN_ID_HEIGHT, + MN_ID_APPLY_SETTINGS, + + // creating subset menu ids: + MN_ID_FILENAME_SUBSET, + MN_ID_TITLE_SUBSET, + MN_ID_DESCRIPTION_SUBSET, + MN_ID_CREATE_SUBSET + }; + +enum { + BT_LEVEL_SAVE, + BT_LEVEL_TEST, + BT_LEVEL_SETUP, + + BT_NEXT_LEVEL, + BT_PREVIOUS_LEVEL, + BT_NEXT_SECTOR, + BT_PREVIOUS_SECTOR + }; + +enum { + OBJ_TRAMPOLINE = -100, + OBJ_FLYING_PLATFORM = -101, + OBJ_DOOR = -102 + }; + +class LevelEditor { - int x1, y1, x2, y2; -}; +public: + LevelEditor(); + ~LevelEditor(); + + void run(const std::string filename = ""); + +private: + void events(); + void action(); + void draw(DrawingContext& context); + + void load_level_subset(std::string filename); + void load_level(std::string filename); + void load_level(int nb); + void load_sector(size_t num); -/* selection modes */ -enum SelectionMode { CURSOR, SQUARE, NONE }; + void save_level(); + void test_level(); + void setup_level(); + + void show_help(); + + void change(int x, int y, int newtile, int layer); + + void load_buttons_gfx(); + void free_buttons_gfx(); + + Level* level; + std::string level_filename; + + size_t sectornum; // number of current sector + Sector* sector; // current sector + TileMap *solids, *foregrounds, *backgrounds; + std::string sector_name; + + std::set level_subsets; + LevelSubset* level_subset; + int level_nb; + + Menu* main_menu; + Menu* subset_menu; + Menu* create_subset_menu; + Menu* settings_menu; + + bool left_button, middle_button, mouse_moved; + int mouse_x, mouse_y; + bool done; + bool show_grid; + + Vector scroll; + float zoom; + + Timer2 level_name_timer; + + Surface *img_background_bt, *img_foreground_bt, *img_interactive_bt; + Surface *img_save_level_bt, *img_setup_level_bt, *img_test_level_bt; + Surface *img_rubber_bt; + Surface *img_previous_level_bt, *img_next_level_bt, *img_previous_sector_bt, *img_next_sector_bt; + + ButtonGroup *tiles_board, *tiles_layer, *level_options; + int gameobjs_first_id, cur_layer; + + std::vector > selection; + Vector selection_ini, selection_end; + + bool level_changed; + +private: + Sector* create_sector(const std::string& name, size_t width, size_t height); +}; -int leveleditor(char* filename = NULL); -void newlevel(void); -void selectlevel(void); -void le_savelevel(); -void editlevel(void); -void testlevel(void); -int le_init(void); -void le_checkevents(void); +#endif -#endif /*SUPERTUX_LEVELEDITOR_H*/ +#endif