X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fleveleditor.h;h=912f8ea33c4b1255647fac42c0bc72203819809a;hb=073795dd0afc7d7e4c093db5f83fc26c10501d61;hp=a22be9af143c7c0a3872daa617086ba9d2c12707;hpb=6d9952207d28e19d3448c9e0f8859be19d3acc88;p=supertux.git diff --git a/src/leveleditor.h b/src/leveleditor.h index a22be9af1..912f8ea33 100644 --- a/src/leveleditor.h +++ b/src/leveleditor.h @@ -1,5 +1,149 @@ +/*************************************************************************** + leveleditor.h - built'in level editor + ------------------- + begin : June, 23 2004 + copyright : (C) 2004 by Ricardo Cruz + email : rick2@aeiou.pt + ***************************************************************************/ -int level_editor_started; -int leveleditor(); -void newlevel(void); -void selectlevel(void); +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#ifndef SUPERTUX_LEVELEDITOR_H +#define SUPERTUX_LEVELEDITOR_H + +#include +#include + +#include "video/drawing_context.h" +#include "timer.h" +#include "level.h" +#include "level_subset.h" + +using namespace SuperTux; + +namespace SuperTux { +class ButtonGroup; +class Menu; +class Surface; +} + +class Sector; +class TileMap; + +enum { + MN_ID_RETURN, + MN_ID_LOAD_SUBSET, + MN_ID_QUIT, + + // settings menu ids: + MN_ID_NAME, + MN_ID_AUTHOR, + MN_ID_WIDTH, + MN_ID_HEIGHT, + MN_ID_APPLY_SETTINGS, + + // creating subset menu ids: + MN_ID_FILENAME_SUBSET, + MN_ID_TITLE_SUBSET, + MN_ID_DESCRIPTION_SUBSET, + MN_ID_CREATE_SUBSET + }; + +enum { + BT_LEVEL_SAVE, + BT_LEVEL_TEST, + BT_LEVEL_SETUP, + + BT_NEXT_LEVEL, + BT_PREVIOUS_LEVEL, + BT_NEXT_SECTOR, + BT_PREVIOUS_SECTOR + }; + +enum { + OBJ_TRAMPOLINE = -100, + OBJ_FLYING_PLATFORM = -101, + OBJ_DOOR = -102 + }; + +class LevelEditor +{ +public: + LevelEditor(); + ~LevelEditor(); + + void run(const std::string filename = ""); + +private: + void events(); + void action(); + void draw(DrawingContext& context); + + void load_level_subset(std::string filename); + void load_level(std::string filename); + void load_level(int nb); + void load_sector(size_t num); + + void save_level(); + void test_level(); + void setup_level(); + + void show_help(); + + void change(int x, int y, int newtile, int layer); + + void load_buttons_gfx(); + void free_buttons_gfx(); + + Level* level; + std::string level_filename; + + size_t sectornum; // number of current sector + Sector* sector; // current sector + TileMap *solids, *foregrounds, *backgrounds; + std::string sector_name; + + std::set level_subsets; + LevelSubset* level_subset; + int level_nb; + + Menu* main_menu; + Menu* subset_menu; + Menu* create_subset_menu; + Menu* settings_menu; + + bool left_button, middle_button, mouse_moved; + int mouse_x, mouse_y; + bool done; + bool show_grid; + + Vector scroll; + float zoom; + + Timer2 level_name_timer; + + Surface *img_background_bt, *img_foreground_bt, *img_interactive_bt; + Surface *img_save_level_bt, *img_setup_level_bt, *img_test_level_bt; + Surface *img_rubber_bt; + Surface *img_previous_level_bt, *img_next_level_bt, *img_previous_sector_bt, *img_next_sector_bt; + + ButtonGroup *tiles_board, *tiles_layer, *level_options; + int gameobjs_first_id, cur_layer; + + std::vector > selection; + Vector selection_ini, selection_end; + + bool level_changed; + +private: + Sector* create_sector(const std::string& name, size_t width, size_t height); +}; + +#endif