X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fleveleditor.cpp;h=fdc34336ce36911040cda7f8fd5ed55bd4ccfa0d;hb=157cef71aeb9ae25b7bb90f37dda11bc09329d11;hp=4ce2494f068e0cd5b7609dc1f82474d95e50206a;hpb=875898be209bf0d6720dfb44e46625931a1f80a6;p=supertux.git diff --git a/src/leveleditor.cpp b/src/leveleditor.cpp index 4ce2494f0..fdc34336c 100644 --- a/src/leveleditor.cpp +++ b/src/leveleditor.cpp @@ -19,6 +19,7 @@ // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include +#include #include #include #include @@ -27,6 +28,7 @@ #include #include #include +#include #include "leveleditor.h" #include "screen.h" @@ -42,6 +44,8 @@ #include "tile.h" #include "resources.h" #include "music_manager.h" +#include "background.h" +#include "display_manager.h" /* definitions to aid development */ @@ -54,9 +58,10 @@ #define MOUSE_LEFT_MARGIN 80 #define MOUSE_RIGHT_MARGIN (560-32) -/* right_margin should noticed that the cursor is 32 pixels, - so it should subtract that value */ -#define MOUSE_POS_SPEED 20 + +/* scolling speed */ +#define KEYBOARD_SPEED 140 +#define MOUSE_SPEED 40 /* look */ #define SELECT_W 2 // size of the selections lines @@ -92,6 +97,8 @@ struct TileOrObject bool IsTile() { return is_tile; }; //Returns true for a GameObject bool IsObject() { return !is_tile; }; + + void Init() { tile = 0; obj = NULL; is_tile = true; }; bool is_tile; //true for tile (false for object) @@ -105,7 +112,7 @@ static bool le_level_changed; /* if changes, ask for saving, when quiting*/ static bool show_minimap; static bool show_selections; static bool le_help_shown; -static int pos_x, cursor_x, cursor_y, fire; +static int pos_x, pos_y, cursor_x, cursor_y; static int le_level; static World* le_world; static LevelSubset* le_level_subset; @@ -123,12 +130,16 @@ static Button* le_next_level_bt; static Button* le_previous_level_bt; static Button* le_move_right_bt; static Button* le_move_left_bt; +static Button* le_move_up_bt; +static Button* le_move_down_bt; static Button* le_rubber_bt; static Button* le_select_mode_one_bt; static Button* le_select_mode_two_bt; static Button* le_settings_bt; static Button* le_tilegroup_bt; static Button* le_objects_bt; +static Button* le_object_select_bt; +static Button* le_object_properties_bt; static ButtonPanel* le_tilemap_panel; static Menu* leveleditor_menu; static Menu* subset_load_menu; @@ -139,14 +150,17 @@ static Menu* select_tilegroup_menu; static Menu* select_objects_menu; static Timer select_tilegroup_menu_effect; static Timer select_objects_menu_effect; +static Timer display_level_info; typedef std::map ButtonPanelMap; static ButtonPanelMap tilegroups_map; static ButtonPanelMap objects_map; static std::string cur_tilegroup; static std::string cur_objects; +static MouseCursor* mouse_select_object; +static MovingObject* selected_game_object; static square selection; -static int le_selection_mode; +static SelectionMode le_selection_mode; static SDL_Event event; TileMapType active_tm; @@ -203,10 +217,6 @@ int leveleditor(char* filename) if(le_world != NULL) { /* making events results to be in order */ - if(pos_x < 0) - pos_x = 0; - if(pos_x > (le_world->get_level()->width * 32) - screen->w) - pos_x = (le_world->get_level()->width * 32) - screen->w; /* draw the level */ le_drawlevel(); @@ -340,7 +350,7 @@ int leveleditor(char* filename) } } - mouse_cursor->draw(); + MouseCursor::current()->draw(); if(done) { @@ -433,22 +443,22 @@ void le_init_menus() level_settings_menu->additem(MN_STRINGSELECT,"Bg-Image",0,0,MNID_BGIMG); level_settings_menu->additem(MN_STRINGSELECT,"Particle",0,0,MNID_PARTICLE); level_settings_menu->additem(MN_NUMFIELD, "Length ",0,0,MNID_LENGTH); + level_settings_menu->additem(MN_NUMFIELD, "Height ",0,0,MNID_HEIGHT); level_settings_menu->additem(MN_NUMFIELD, "Time ",0,0,MNID_TIME); level_settings_menu->additem(MN_NUMFIELD, "Gravity ",0,0,MNID_GRAVITY); level_settings_menu->additem(MN_NUMFIELD, "Bg-Img-Speed",0,0,MNID_BGSPEED); - level_settings_menu->additem(MN_NUMFIELD, "Top Red ",0,0,MNID_TopRed); - level_settings_menu->additem(MN_NUMFIELD, "Top Green ",0,0,MNID_TopGreen); - level_settings_menu->additem(MN_NUMFIELD, "Top Blue ",0,0,MNID_TopBlue); - level_settings_menu->additem(MN_NUMFIELD, "Bottom Red ",0,0,MNID_BottomRed); + level_settings_menu->additem(MN_NUMFIELD, "Top Red ",0,0,MNID_TopRed); + level_settings_menu->additem(MN_NUMFIELD, "Top Green ",0,0,MNID_TopGreen); + level_settings_menu->additem(MN_NUMFIELD, "Top Blue ",0,0,MNID_TopBlue); + level_settings_menu->additem(MN_NUMFIELD, "Bottom Red ",0,0,MNID_BottomRed); level_settings_menu->additem(MN_NUMFIELD, "Bottom Green",0,0,MNID_BottomGreen); - level_settings_menu->additem(MN_NUMFIELD, "Bottom Blue",0,0,MNID_BottomBlue); + level_settings_menu->additem(MN_NUMFIELD, "Bottom Blue ",0,0,MNID_BottomBlue); level_settings_menu->additem(MN_HL,"",0,0); level_settings_menu->additem(MN_ACTION,"Apply Changes",0,0,MNID_APPLY); select_tilegroup_menu->arrange_left = true; select_tilegroup_menu->additem(MN_LABEL,"Tilegroup",0,0); select_tilegroup_menu->additem(MN_HL,"",0,0); - select_tilegroup_menu->additem(MN_ACTION,"asd",0,0); std::set* tilegroups = TileManager::tilegroups(); int tileid = 1; for(std::set::iterator it = tilegroups->begin(); @@ -493,14 +503,21 @@ void le_init_menus() select_objects_menu->arrange_left = true; select_objects_menu->additem(MN_LABEL,"Objects",0,0); select_objects_menu->additem(MN_HL,"",0,0); + // TODO fix this select_objects_menu->additem(MN_ACTION,"BadGuys",0,0,1); objects_map["BadGuys"] = new ButtonPanel(screen->w - 64,96, 64, 318); + DisplayManager dummy; for(int i = 0; i < NUM_BadGuyKinds; ++i) { - BadGuy bad_tmp(0,0,BadGuyKind(i),false); + BadGuy bad_tmp(dummy, BadGuyKind(i), 0, 0); objects_map["BadGuys"]->additem(new Button("", "BadGuy",(SDLKey)(i+'a'),0,0,32,32),1000000+i); - objects_map["BadGuys"]->manipulate_button(i)->set_game_object(new BadGuy(objects_map["BadGuys"]->manipulate_button(i)->get_pos().x,objects_map["BadGuys"]->manipulate_button(i)->get_pos().y,BadGuyKind(i),false)); + objects_map["BadGuys"]->manipulate_button(i)->set_drawable(new + BadGuy(dummy, + BadGuyKind(i), + objects_map["BadGuys"]->manipulate_button(i)->get_pos().x, + objects_map["BadGuys"]->manipulate_button(i)->get_pos().y + )); } select_objects_menu->additem(MN_HL,"",0,0); @@ -509,19 +526,16 @@ void le_init_menus() int le_init() { - - level_subsets = dsubdirs("/levels", "level1.stl"); le_level_subset = new LevelSubset; le_world = NULL; + selected_game_object = NULL; active_tm = TM_IA; le_show_grid = true; show_selections = true; - scroll_x = 0; - fire = DOWN; done = 0; le_frame = 0; /* support for frames in some tiles, like waves and bad guys */ le_level_changed = false; @@ -537,21 +551,30 @@ int le_init() select_tilegroup_menu_effect.init(false); select_objects_menu_effect.init(false); + display_level_info.init(false); /* Load buttons */ le_save_level_bt = new Button("/images/icons/save.png","Save level", SDLK_F6,screen->w-64,32); - le_exit_bt = new Button("/images/icons/exit.png","Exit", SDLK_F9,screen->w-32,32); - le_next_level_bt = new Button("/images/icons/up.png","Next level", SDLK_PAGEUP,screen->w-64,0); - le_previous_level_bt = new Button("/images/icons/down.png","Previous level",SDLK_PAGEDOWN,screen->w-32,0); + le_exit_bt = new Button("/images/icons/exit.png","Exit", SDLK_F10,screen->w-32,32); + le_next_level_bt = new Button("/images/icons/next.png","Next level", SDLK_PAGEUP,screen->w-64,0); + le_previous_level_bt = new Button("/images/icons/previous.png","Previous level",SDLK_PAGEDOWN,screen->w-32,0); le_rubber_bt = new Button("/images/icons/rubber.png","Rubber",SDLK_DELETE,screen->w-32,48); le_select_mode_one_bt = new Button ("/images/icons/select-mode1.png","Select single tile",SDLK_F3,screen->w-64,48); le_select_mode_two_bt = new Button("/images/icons/select-mode2.png","Select multiple tiles",SDLK_F3,screen->w-64,48); le_test_level_bt = new Button("/images/icons/test-level.png","Test level",SDLK_F4,screen->w-64,screen->h - 64); le_settings_bt = new Button("/images/icons/settings.png","Level settings",SDLK_F5,screen->w-32,screen->h - 64); - le_move_left_bt = new Button("/images/icons/left.png","Move left",SDLK_LEFT,0,0); + le_move_left_bt = new Button("/images/icons/left.png","Move left",SDLK_LEFT,screen->w-80-16,0); le_move_right_bt = new Button("/images/icons/right.png","Move right",SDLK_RIGHT,screen->w-80,0); + le_move_up_bt = new Button("/images/icons/up.png","Move up",SDLK_UP,screen->w-80,16); + le_move_down_bt = new Button("/images/icons/down.png","Move down",SDLK_DOWN,screen->w-80,32); le_tilegroup_bt = new Button("/images/icons/tilegroup.png","Select Tilegroup", SDLK_F7,screen->w-64,64); le_objects_bt = new Button("/images/icons/objects.png","Select Objects", SDLK_F8,screen->w-64,80); + le_object_select_bt = new Button("/images/icons/select-one.png","Select an Object", SDLK_s, screen->w - 64, screen->h-98); + le_object_properties_bt = new Button("/images/icons/properties.png","Edit object properties", SDLK_p, screen->w - 32, screen->h-98); + le_object_properties_bt->set_active(false); + + mouse_select_object = new MouseCursor(datadir + "/images/status/select-cursor.png",1); + mouse_select_object->set_mid(16,16); le_tilemap_panel = new ButtonPanel(screen->w-64,screen->h-32,32,32); le_tilemap_panel->set_button_size(32,10); @@ -595,6 +618,8 @@ void update_level_settings_menu() sprintf(str,"%d",le_world->get_level()->width); level_settings_menu->get_item_by_id(MNID_LENGTH).change_input(str); + sprintf(str,"%d",le_world->get_level()->height); + level_settings_menu->get_item_by_id(MNID_HEIGHT).change_input(str); sprintf(str,"%d",le_world->get_level()->time_left); level_settings_menu->get_item_by_id(MNID_TIME).change_input(str); sprintf(str,"%2.0f",le_world->get_level()->gravity); @@ -625,6 +650,7 @@ void apply_level_settings_menu() { int i; i = false; + le_level_changed = true; le_world->get_level()->name = level_settings_menu->get_item_by_id(MNID_NAME).input; le_world->get_level()->author = level_settings_menu->get_item_by_id(MNID_AUTHOR).input; @@ -647,7 +673,9 @@ void apply_level_settings_menu() le_world->get_level()->song_title = string_list_active(level_settings_menu->get_item_by_id(MNID_SONG).list); - le_world->get_level()->change_size(atoi(level_settings_menu->get_item_by_id(MNID_LENGTH).input)); + le_world->get_level()->resize( + atoi(level_settings_menu->get_item_by_id(MNID_LENGTH).input), + atoi(level_settings_menu->get_item_by_id(MNID_HEIGHT).input)); le_world->get_level()->time_left = atoi(level_settings_menu->get_item_by_id(MNID_TIME).input); le_world->get_level()->gravity = atof(level_settings_menu->get_item_by_id(MNID_GRAVITY).input); le_world->get_level()->bkgd_speed = atoi(level_settings_menu->get_item_by_id(MNID_BGSPEED).input); @@ -664,6 +692,7 @@ void save_subset_settings_menu() le_level_subset->title = subset_settings_menu->item[2].input; le_level_subset->description = subset_settings_menu->item[3].input; le_level_subset->save(); + le_level_changed = false; } void le_unload_level() @@ -676,18 +705,21 @@ void le_unload_level() sprintf(str,"Save changes to level %d of %s?",le_level,le_level_subset->name.c_str()); if(confirm_dialog(str)) { - le_world->get_level()->save(le_level_subset->name.c_str(),le_level); + le_world->get_level()->save(le_level_subset->name.c_str(), le_level, + le_world); } } delete le_world; - le_level_changed = false; + le_level_changed = false; } void le_goto_level(int levelnb) { le_unload_level(); le_world = new World(le_level_subset->name, levelnb); + display_level_info.start(2500); + le_level = levelnb; } void le_quit(void) @@ -710,6 +742,8 @@ void le_quit(void) delete le_previous_level_bt; delete le_move_right_bt; delete le_move_left_bt; + delete le_move_up_bt; + delete le_move_down_bt; delete le_rubber_bt; delete le_select_mode_one_bt; delete le_select_mode_two_bt; @@ -717,6 +751,9 @@ void le_quit(void) delete le_tilegroup_bt; delete le_objects_bt; delete le_tilemap_panel; + delete le_object_select_bt; + delete le_object_properties_bt; + delete mouse_select_object; delete le_level_subset; le_level_subset = 0; @@ -747,24 +784,36 @@ void le_drawminimap() mini_tile_width = 1; int left_offset = (screen->w - 64 - le_world->get_level()->width*mini_tile_width) / 2; - for (int y = 0; y < 15; ++y) + int mini_tile_height; + if(screen->h - 64 > le_world->get_level()->height * 4) + mini_tile_height = 4; + else if(screen->h - 64 > le_world->get_level()->height * 2) + mini_tile_height = 2; + else + mini_tile_height = 1; + + Level* level = le_world->get_level(); + for (int y = 0; y < le_world->get_level()->height; ++y) for (int x = 0; x < le_world->get_level()->width; ++x) { - Tile::draw_stretched(left_offset + mini_tile_width*x, y * 4, mini_tile_width , 4, le_world->get_level()->bg_tiles[y][x]); + Tile::draw_stretched(left_offset + mini_tile_width*x, y * 4, + mini_tile_width , 4, level->bg_tiles[y * level->width + x]); - Tile::draw_stretched(left_offset + mini_tile_width*x, y * 4, mini_tile_width , 4, le_world->get_level()->ia_tiles[y][x]); + Tile::draw_stretched(left_offset + mini_tile_width*x, y * 4, + mini_tile_width , 4, level->ia_tiles[y * level->width + x]); - Tile::draw_stretched(left_offset + mini_tile_width*x, y * 4, mini_tile_width , 4, le_world->get_level()->fg_tiles[y][x]); + Tile::draw_stretched(left_offset + mini_tile_width*x, y * 4, + mini_tile_width , 4, level->fg_tiles[y + level->width + x]); } - fillrect(left_offset, 0, le_world->get_level()->width*mini_tile_width, 15*4, 200, 200, 200, 128); + fillrect(left_offset, 0, le_world->get_level()->width*mini_tile_width, le_world->get_level()->height*mini_tile_height, 200, 200, 200, 128); fillrect(left_offset + (pos_x/32)*mini_tile_width, 0, 19*mini_tile_width, 2, 200, 200, 200, 200); - fillrect(left_offset + (pos_x/32)*mini_tile_width, 0, 2, 15*4, 200, 200, 200, 200); - fillrect(left_offset + (pos_x/32)*mini_tile_width + 19*mini_tile_width - 2, 0, 2, 15*4, 200, 200, 200, 200); - fillrect(left_offset + (pos_x/32)*mini_tile_width, 15*4-2, 19*mini_tile_width, 2, 200, 200, 200, 200); + fillrect(left_offset + (pos_x/32)*mini_tile_width, 0, 2, le_world->get_level()->height*mini_tile_height, 200, 200, 200, 200); + fillrect(left_offset + (pos_x/32)*mini_tile_width + 19*mini_tile_width - 2, 0, 2, le_world->get_level()->height*mini_tile_height, 200, 200, 200, 200); + fillrect(left_offset + (pos_x/32)*mini_tile_width, le_world->get_level()->height*mini_tile_height-2, 19*mini_tile_width, 2, 200, 200, 200, 200); } @@ -778,35 +827,35 @@ void le_drawinterface() /* draw a grid (if selected) */ if(le_show_grid) { - for(x = 0; x < 19; x++) + for(x = 0; x < VISIBLE_TILES_X; x++) fillrect(x*32 - ((int)pos_x % 32), 0, 1, screen->h, 225, 225, 225,255); - for(y = 0; y < 15; y++) - fillrect(0, y*32, screen->w - 32, 1, 225, 225, 225,255); + for(y = 0; y < VISIBLE_TILES_Y; y++) + fillrect(0, y*32 - ((int)pos_y % 32), screen->w, 1, 225, 225, 225,255); } } if(show_minimap) // use_gl because the minimap isn't shown correctly in software mode. Any idea? FIXME Possible reasons: SDL_SoftStretch is a hack itsself || an alpha blitting issue SDL can't handle in software mode le_drawminimap(); - if(show_selections) - { - if(le_selection_mode == CURSOR) + if(show_selections && MouseCursor::current() != mouse_select_object) { - if(le_current.IsTile()) - le_selection->draw( cursor_x - pos_x, cursor_y); - } - else if(le_selection_mode == SQUARE) - { - int w, h; - le_highlight_selection(); - /* draw current selection */ - w = selection.x2 - selection.x1; - h = selection.y2 - selection.y1; - fillrect(selection.x1 - pos_x, selection.y1, w, SELECT_W, SELECT_CLR); - fillrect(selection.x1 - pos_x + w, selection.y1, SELECT_W, h, SELECT_CLR); - fillrect(selection.x1 - pos_x, selection.y1 + h, w, SELECT_W, SELECT_CLR); - fillrect(selection.x1 - pos_x, selection.y1, SELECT_W, h, SELECT_CLR); - } + if(le_selection_mode == CURSOR) + { + if(le_current.IsTile()) + le_selection->draw(cursor_x - pos_x, cursor_y - pos_y); + } + else if(le_selection_mode == SQUARE) + { + int w, h; + le_highlight_selection(); + /* draw current selection */ + w = selection.x2 - selection.x1; + h = selection.y2 - selection.y1; + fillrect(selection.x1 - pos_x, selection.y1 - pos_y, w, SELECT_W, SELECT_CLR); + fillrect(selection.x1 - pos_x + w, selection.y1 - pos_y, SELECT_W, h, SELECT_CLR); + fillrect(selection.x1 - pos_x, selection.y1 - pos_y + h, w, SELECT_W, SELECT_CLR); + fillrect(selection.x1 - pos_x, selection.y1 - pos_y, SELECT_W, h, SELECT_CLR); + } } @@ -815,15 +864,25 @@ void le_drawinterface() if(le_current.IsTile()) { - Tile::draw(19 * 32, 14 * 32, le_current.tile); + Tile::draw(screen->w - 32, screen->h - 32, le_current.tile); if(TileManager::instance()->get(le_current.tile)->editor_images.size() > 0) - TileManager::instance()->get(le_current.tile)->editor_images[0]->draw( 19 * 32, 14 * 32); + TileManager::instance()->get(le_current.tile)->editor_images[0]->draw( screen->w - 32, screen->h - 32); } - if(le_current.IsObject()) +#if 0 // XXX FIXME TODO: Do we have a new solution for draw_on_screen()? + if(le_current.IsObject() && MouseCursor::current() != mouse_select_object) { - le_current.obj->draw_on_screen(19 * 32, 14 * 32); + le_current.obj->draw_on_screen(screen->w - 32, screen->h - 32); le_current.obj->draw_on_screen(cursor_x,cursor_y); } +#endif + + if(mouse_select_object && selected_game_object != NULL) + { + fillrect(selected_game_object->base.x-pos_x,selected_game_object->base.y-pos_y,selected_game_object->base.width,3,255,0,0,255); + fillrect(selected_game_object->base.x-pos_x,selected_game_object->base.y-pos_y,3,selected_game_object->base.height,255,0,0,255); + fillrect(selected_game_object->base.x-pos_x,selected_game_object->base.y-pos_y+selected_game_object->base.height,selected_game_object->base.width,3,255,0,0,255); + fillrect(selected_game_object->base.x-pos_x+selected_game_object->base.width,selected_game_object->base.y-pos_y,3,selected_game_object->base.height,255,0,0,255); + } if(le_world != NULL) { @@ -840,6 +899,8 @@ void le_drawinterface() le_settings_bt->draw(); le_move_right_bt->draw(); le_move_left_bt->draw(); + le_move_up_bt->draw(); + le_move_down_bt->draw(); le_tilegroup_bt->draw(); le_objects_bt->draw(); if(!cur_tilegroup.empty()) @@ -851,11 +912,20 @@ void le_drawinterface() le_tilemap_panel->draw(); + if(!cur_objects.empty()) + { + le_object_select_bt->draw(); + le_object_properties_bt->draw(); + } + sprintf(str, "%d/%d", le_level,le_level_subset->levels); white_text->drawf(str, (le_level_subset->levels < 10) ? -10 : 0, 16, A_RIGHT, A_TOP, 0); if(!le_help_shown) white_small_text->draw("F1 for Help", 10, 430, 1); + + if(display_level_info.check()) + white_text->drawf(le_world->get_level()->name.c_str(), 0, 0, A_HMIDDLE, A_TOP, 0); } else { @@ -869,38 +939,30 @@ void le_drawinterface() void le_drawlevel() { - unsigned int y,x,s; + unsigned int y,x; Uint8 a; /* Draw the real background */ - if(le_world->get_level()->bkgd_image[0] != '\0') - { - s = (int)((float)pos_x * ((float)le_world->get_level()->bkgd_speed/60.)) % screen->w; - le_world->get_level()->img_bkgd->draw_part(s,0,0,0, - le_world->get_level()->img_bkgd->w - s - 32, le_world->get_level()->img_bkgd->h); - le_world->get_level()->img_bkgd->draw_part(0,0,screen->w - s - 32 ,0,s, - le_world->get_level()->img_bkgd->h); - } - else - { - drawgradient(le_world->get_level()->bkgd_top, le_world->get_level()->bkgd_bottom); - } + le_world->background->draw(*le_world->camera, LAYER_BACKGROUND0); if(le_current.IsTile()) { - Tile::draw(cursor_x-pos_x, cursor_y,le_current.tile,128); + Tile::draw(cursor_x-pos_x, cursor_y-pos_y,le_current.tile,128); if(!TileManager::instance()->get(le_current.tile)->images.empty()) - fillrect(cursor_x-pos_x,cursor_y,TileManager::instance()->get(le_current.tile)->images[0]->w,TileManager::instance()->get(le_current.tile)->images[0]->h,50,50,50,50); + fillrect(cursor_x-pos_x,cursor_y-pos_y,TileManager::instance()->get(le_current.tile)->images[0]->w,TileManager::instance()->get(le_current.tile)->images[0]->h,50,50,50,50); } +#if 0 // XXX FIXME TODO: Do we have a new solution for move_to()? if(le_current.IsObject()) { le_current.obj->move_to(cursor_x, cursor_y); } +#endif /* clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue); */ - for (y = 0; y < 15; ++y) - for (x = 0; x < 20; ++x) + Level* level = le_world->get_level(); + for (y = 0; y < VISIBLE_TILES_Y && y < (unsigned)le_world->get_level()->height; ++y) + for (x = 0; x < (unsigned)VISIBLE_TILES_X - 2; ++x) { if(active_tm == TM_BG) @@ -908,58 +970,128 @@ void le_drawlevel() else a = 128; - Tile::draw(32*x - fmodf(pos_x, 32), y * 32, le_world->get_level()->bg_tiles[y][x + (int)(pos_x / 32)],a); + Tile::draw(32*x - fmodf(pos_x, 32), y*32 - fmodf(pos_y, 32), + level->bg_tiles[ (y + (int)(pos_y / 32)) * level->width + + (x + (int)(pos_x / 32))],a); if(active_tm == TM_IA) a = 255; else a = 128; - Tile::draw(32*x - fmodf(pos_x, 32), y * 32, le_world->get_level()->ia_tiles[y][x + (int)(pos_x / 32)],a); + Tile::draw(32*x - fmodf(pos_x, 32), y*32 - fmodf(pos_y, 32), + level->ia_tiles[ (y + (int)(pos_y / 32)) * level->width + + (x + (int)(pos_x / 32))],a); + if(active_tm == TM_FG) a = 255; else a = 128; - Tile::draw(32*x - fmodf(pos_x, 32), y * 32, le_world->get_level()->fg_tiles[y][x + (int)(pos_x / 32)],a); + Tile::draw(32*x - fmodf(pos_x, 32), y*32 - fmodf(pos_y, 32), + level->fg_tiles[ (y + (int)(pos_y / 32)) * level->width + + (x + (int)(pos_x / 32))],a); /* draw whats inside stuff when cursor is selecting those */ /* (draw them all the time - is this the right behaviour?) */ - Tile* edit_image = TileManager::instance()->get(le_world->get_level()->ia_tiles[y][x + (int)(pos_x / 32)]); + Tile* edit_image = TileManager::instance()->get( + level->ia_tiles + [ (y + (int)(pos_y / 32)) * level->width + (x + (int)(pos_x / 32))]); if(edit_image && !edit_image->editor_images.empty()) - edit_image->editor_images[0]->draw( x * 32 - ((int)pos_x % 32), y*32); + edit_image->editor_images[0]->draw( x * 32 - ((int)pos_x % 32), y*32 - ((int)pos_y % 32)); } /* Draw the Bad guys: */ - for (std::list::iterator it = le_world->bad_guys.begin(); it != le_world->bad_guys.end(); ++it) + for (std::vector::iterator it = le_world->gameobjects.begin(); + it != le_world->gameobjects.end(); ++it) { + BadGuy* badguy = dynamic_cast (*it); + if(badguy == 0) + continue; + /* to support frames: img_bsod_left[(frame / 5) % 4] */ - - scroll_x = pos_x; - (*it)->draw(); + Camera viewport; + viewport.set_translation(Vector(pos_x, pos_y)); + badguy->draw(viewport, 0); } - /* Draw the player: */ /* for now, the position is fixed at (100, 240) */ - largetux.walk_right->draw( 100 - pos_x, 240); + largetux.walk_right->draw( 100 - pos_x, 240 - pos_y); } void le_change_object_properties(GameObject *pobj) { + Surface* cap_screen = Surface::CaptureScreen(); Menu* object_properties_menu = new Menu(); + bool loop = true; - object_properties_menu->additem(MN_LABEL,pobj->type() + " Properties",0,0); - object_properties_menu->additem(MN_HL,"",0,0); - /*object_properties_menu->additem(MN_TEXTFIELD,"Title",0,0,MNID_SUBSETTITLE); - object_properties_menu->additem(MN_TEXTFIELD,"Description",0,0,MNID_SUBSETDESCRIPTION); + std::string type = typeid(pobj).name(); + object_properties_menu->additem(MN_LABEL, type + " Properties",0,0); object_properties_menu->additem(MN_HL,"",0,0); - object_properties_menu->additem(MN_ACTION,"Save Changes",0,0,MNID_SUBSETSAVECHANGES);*/ + + BadGuy* pbad = dynamic_cast(pobj); + if(pobj != 0) + { + object_properties_menu->additem(MN_STRINGSELECT,"Kind",0,0,1); + for(int i = 0; i < NUM_BadGuyKinds; ++i) + { + string_list_add_item(object_properties_menu->get_item_by_id(1).list, + badguykind_to_string(static_cast(i)).c_str()); + if(pbad->kind == i) + object_properties_menu->get_item_by_id(1).list->active_item = i; + } + object_properties_menu->additem(MN_TOGGLE,"StayOnPlatform",pbad->stay_on_platform,0,2); + } + object_properties_menu->additem(MN_HL,"",0,0); - object_properties_menu->additem(MN_BACK,"Apply",0,0); + object_properties_menu->additem(MN_ACTION,"Ok",0,0,3); + Menu::set_current(object_properties_menu); + + while(loop) + { + SDL_Event event; + + while (SDL_PollEvent(&event)) + { + object_properties_menu->event(event); + } + + cap_screen->draw(0,0); + + object_properties_menu->draw(); + object_properties_menu->action(); + + switch (object_properties_menu->check()) + { + case 3: + { + BadGuy* pbad = dynamic_cast(pobj); + if(pbad != 0) { + BadGuy* pbad = dynamic_cast(pobj); + pbad->kind = badguykind_from_string(string_list_active(object_properties_menu->get_item_by_id(1).list)); + pbad->stay_on_platform = object_properties_menu->get_item_by_id(2).toggled; + } + loop = false; + break; + } + default: + break; + } + + if(Menu::current() == NULL) + loop = false; + + mouse_cursor->draw(); + flipscreen(); + SDL_Delay(25); + } + + delete cap_screen; + Menu::set_current(0); delete object_properties_menu; } @@ -1001,47 +1133,6 @@ void le_checkevents() case SDLK_ESCAPE: Menu::set_current(leveleditor_menu); break; - case SDLK_LEFT: - if(fire == DOWN) - cursor_x -= KEY_CURSOR_SPEED; - else - cursor_x -= KEY_CURSOR_FASTSPEED; - - if(cursor_x < pos_x + MOUSE_LEFT_MARGIN) - pos_x = cursor_x - MOUSE_LEFT_MARGIN; - - break; - case SDLK_RIGHT: - if(fire == DOWN) - cursor_x += KEY_CURSOR_SPEED; - else - cursor_x += KEY_CURSOR_FASTSPEED; - - if(cursor_x > pos_x + MOUSE_RIGHT_MARGIN-32) - pos_x = cursor_x - MOUSE_RIGHT_MARGIN+32; - - break; - case SDLK_UP: - if(fire == DOWN) - cursor_y -= KEY_CURSOR_SPEED; - else - cursor_y -= KEY_CURSOR_FASTSPEED; - - if(cursor_y < 0) - cursor_y = 0; - break; - case SDLK_DOWN: - if(fire == DOWN) - cursor_y += KEY_CURSOR_SPEED; - else - cursor_y += KEY_CURSOR_FASTSPEED; - - if(cursor_y > screen->h-32) - cursor_y = screen->h-32; - break; - case SDLK_LCTRL: - fire =UP; - break; case SDLK_F1: if(le_world != NULL) le_showhelp(); @@ -1061,25 +1152,15 @@ void le_checkevents() break; } break; - case SDL_KEYUP: /* key released */ - switch(event.key.keysym.sym) - { - case SDLK_LCTRL: - fire = DOWN; - break; - default: - break; - } - break; case SDL_MOUSEBUTTONDOWN: if(event.button.button == SDL_BUTTON_LEFT) { le_mouse_pressed[LEFT] = true; selection.x1 = event.motion.x + pos_x; - selection.y1 = event.motion.y; + selection.y1 = event.motion.y + pos_y; selection.x2 = event.motion.x + pos_x; - selection.y2 = event.motion.y; + selection.y2 = event.motion.y + pos_y; } else if(event.button.button == SDL_BUTTON_RIGHT) { @@ -1108,7 +1189,7 @@ void le_checkevents() if(le_current.IsTile()) { cursor_x = ((int)(pos_x + x) / 32) * 32; - cursor_y = ((int) y / 32) * 32; + cursor_y = ((int)(pos_y + y) / 32) * 32; } else { @@ -1119,22 +1200,24 @@ void le_checkevents() if(le_mouse_pressed[LEFT]) { selection.x2 = x + pos_x; - selection.y2 = y; + selection.y2 = y + pos_y; } if(le_mouse_pressed[RIGHT]) { pos_x += -1 * event.motion.xrel; + pos_y += -1 * event.motion.yrel; } } break; - case SDL_QUIT: // window closed - done = 1; - break; default: break; } } + else if(event.type == SDL_QUIT) /* window closing */ + { + done = 1; + } } if(le_world != NULL) @@ -1153,7 +1236,8 @@ void le_checkevents() le_testlevel(); le_save_level_bt->event(event); if(le_save_level_bt->get_state() == BUTTON_CLICKED) - le_world->get_level()->save(le_level_subset->name.c_str(),le_level); + le_world->get_level()->save(le_level_subset->name.c_str(),le_level, + le_world); le_exit_bt->event(event); if(le_exit_bt->get_state() == BUTTON_CLICKED) { @@ -1164,7 +1248,7 @@ void le_checkevents() { if(le_level < le_level_subset->levels) { - le_goto_level(++le_level); + le_goto_level(le_level+1); } else { @@ -1174,7 +1258,7 @@ void le_checkevents() if(confirm_dialog(str)) { new_lev.init_defaults(); - new_lev.save(le_level_subset->name.c_str(),++le_level); + new_lev.save(le_level_subset->name.c_str(),le_level+1, le_world); le_level_subset->levels = le_level; le_goto_level(le_level); } @@ -1184,12 +1268,28 @@ void le_checkevents() if(le_previous_level_bt->get_state() == BUTTON_CLICKED) { if(le_level > 1) - le_goto_level(--le_level); + le_goto_level(le_level -1); } le_rubber_bt->event(event); if(le_rubber_bt->get_state() == BUTTON_CLICKED) le_current.Tile(0); + if(!cur_objects.empty()) + { + le_object_select_bt->event(event); + if(le_object_select_bt->get_state() == BUTTON_CLICKED) + { + MouseCursor::set_current(mouse_select_object); + } + + le_object_properties_bt->event(event); + if(le_object_properties_bt->get_state() == BUTTON_CLICKED) + { + le_change_object_properties(selected_game_object); + } + } + + if(le_selection_mode == SQUARE) { le_select_mode_one_bt->event(event); @@ -1315,7 +1415,9 @@ void le_checkevents() { if(pbutton->get_state() == BUTTON_CLICKED) { - le_current.Object(pbutton->get_game_object()); +#if 0 // TODO FIXME XXX: New solution for this? + le_current.Object(pbutton->get_drawable()); +#endif } } } @@ -1352,24 +1454,82 @@ void le_checkevents() { if(le_mouse_pressed[LEFT]) { - if(le_current.IsTile()) - le_change(cursor_x, cursor_y, active_tm, le_current.tile); + if(MouseCursor::current() != mouse_select_object) + { + if(le_current.IsTile()) + le_change(cursor_x, cursor_y, active_tm, le_current.tile); + } } else if(le_mouse_clicked[LEFT]) { - if(le_current.IsObject()) + if(MouseCursor::current() == mouse_select_object) + { + bool object_got_hit = false; + base_type cursor_base; + if(le_current.IsTile()) + { + cursor_base.x = cursor_x; + cursor_base.y = cursor_y; + } + else if(le_current.IsObject()) + { + cursor_base.x = cursor_x + pos_x; + cursor_base.y = cursor_y + pos_y; + } + cursor_base.width = 32; + cursor_base.height = 32; + + for(std::vector::iterator it = + le_world->gameobjects.begin(); + it != le_world->gameobjects.end(); ++it) { + MovingObject* mobj = dynamic_cast (*it); + if(!mobj) + continue; + + if(rectcollision(cursor_base, mobj->base)) + { + selected_game_object = mobj; + object_got_hit = true; + break; + } + } + + if(!object_got_hit) + { + selected_game_object = NULL; + le_object_properties_bt->set_active(false); + } + else + le_object_properties_bt->set_active(true); + + MouseCursor::set_current(mouse_cursor); + + } + else { - le_level_changed = true; - std::string type = le_current.obj->type(); - if(type == "BadGuy") + // FIXME TODO + if(le_current.IsObject()) { + le_level_changed = true; BadGuy* pbadguy = dynamic_cast(le_current.obj); - le_world->bad_guys.push_back(new BadGuy(cursor_x+scroll_x, cursor_y,pbadguy->kind,false)); - le_world->get_level()->badguy_data.push_back(le_world->bad_guys.back()); + if(pbadguy) + { + Camera& camera = *le_world->camera; + DisplayManager dummy; + + le_world->bad_guys.push_back( + new BadGuy(dummy, pbadguy->kind, + cursor_x + camera.get_translation().x, + cursor_y + camera.get_translation().y)); + le_world->gameobjects.push_back(le_world->bad_guys.back()); + } } + } + le_mouse_clicked[LEFT] = false; + } } } @@ -1380,14 +1540,16 @@ void le_checkevents() le_move_left_bt->event(event); le_move_right_bt->event(event); + le_move_up_bt->event(event); + le_move_down_bt->event(event); switch(le_move_left_bt->get_state()) { case BUTTON_PRESSED: - pos_x -= 192; + pos_x -= KEYBOARD_SPEED; show_minimap = true; break; case BUTTON_HOVER: - pos_x -= 32; + pos_x -= MOUSE_SPEED; show_minimap = true; break; case BUTTON_CLICKED: @@ -1400,11 +1562,45 @@ void le_checkevents() switch(le_move_right_bt->get_state()) { case BUTTON_PRESSED: - pos_x += 192; + pos_x += KEYBOARD_SPEED; + show_minimap = true; + break; + case BUTTON_HOVER: + pos_x += MOUSE_SPEED; + show_minimap = true; + break; + case BUTTON_CLICKED: + show_minimap = true; + break; + default: + break; + } + + switch(le_move_up_bt->get_state()) + { + case BUTTON_PRESSED: + pos_y -= KEYBOARD_SPEED; + show_minimap = true; + break; + case BUTTON_HOVER: + pos_y -= MOUSE_SPEED; + show_minimap = true; + break; + case BUTTON_CLICKED: + show_minimap = true; + break; + default: + break; + } + + switch(le_move_down_bt->get_state()) + { + case BUTTON_PRESSED: + pos_y += KEYBOARD_SPEED; show_minimap = true; break; case BUTTON_HOVER: - pos_x += 32; + pos_y += MOUSE_SPEED; show_minimap = true; break; case BUTTON_CLICKED: @@ -1414,6 +1610,17 @@ void le_checkevents() break; } + /* checking if pos_x and pos_y is within the limits... */ + if(pos_x > (le_world->get_level()->width * 32 + 32*2) - screen->w) + pos_x = (le_world->get_level()->width * 32 + 32*2) - screen->w; + if(pos_x < 0) + pos_x = 0; + + if(pos_y > (le_world->get_level()->height * 32) - screen->h) + pos_y = (le_world->get_level()->height * 32) - screen->h; + if(pos_y < 0) + pos_y = 0; + } } @@ -1448,7 +1655,7 @@ void le_highlight_selection() y1 /= 32; y2 /= 32; - fillrect(x1*32-pos_x, y1*32,32* (x2 - x1 + 1),32 * (y2 - y1 + 1),173,234,177,103); + fillrect(x1*32-pos_x, y1*32-pos_y,32* (x2 - x1 + 1),32 * (y2 - y1 + 1),173,234,177,103); } void le_change(float x, float y, int tm, unsigned int c) @@ -1457,10 +1664,9 @@ void le_change(float x, float y, int tm, unsigned int c) { int xx,yy; int x1, x2, y1, y2; - unsigned int i = 0; le_level_changed = true; - + switch(le_selection_mode) { case CURSOR: @@ -1473,14 +1679,21 @@ void le_change(float x, float y, int tm, unsigned int c) cursor_base.height = 32; /* if there is a bad guy over there, remove it */ - for(std::list::iterator it = le_world->bad_guys.begin(); it != le_world->bad_guys.end(); ++it, ++i) - if(rectcollision(cursor_base,(*it)->base)) + // XXX TODO + for(std::vector::iterator it = le_world->gameobjects.begin(); + it != le_world->gameobjects.end(); ++it) { + BadGuy* badguy = dynamic_cast((*it)); + if (badguy) { - delete (*it); - le_world->bad_guys.erase(it); - le_world->get_level()->badguy_data.erase(le_world->get_level()->badguy_data.begin() + i); - break; + if(rectcollision(cursor_base, badguy->base)) + { + delete (*it); + //le_world->bad_guys.erase(it); + le_world->gameobjects.erase(std::remove(le_world->gameobjects.begin(), le_world->gameobjects.end(), *it), le_world->gameobjects.end()); + break; + } } + } break; case SQUARE: @@ -1511,21 +1724,25 @@ void le_change(float x, float y, int tm, unsigned int c) y2 /= 32; /* if there is a bad guy over there, remove it */ - for(std::list::iterator it = le_world->bad_guys.begin(); - it != le_world->bad_guys.end(); /* will be at end of loop */) + // TODO FIXME + for(std::vector::iterator it = le_world->gameobjects.begin(); + it != le_world->gameobjects.end(); ++it /* will be at end of loop */) { - if((*it)->base.x/32 >= x1 && (*it)->base.x/32 <= x2 - && (*it)->base.y/32 >= y1 && (*it)->base.y/32 <= y2) + MovingObject* pmobject = dynamic_cast (*it); + if (pmobject) { - delete (*it); - it = le_world->bad_guys.erase(it); - le_world->get_level()->badguy_data.erase(le_world->get_level()->badguy_data.begin() + i); - continue; - } - else - { - ++i; - ++it; + if(pmobject->base.x/32 >= x1 && pmobject->base.x/32 <= x2 + && pmobject->base.y/32 >= y1 && pmobject->base.y/32 <= y2) + { + delete (*it); + //it = le_world->gameobjects.erase(it); + le_world->gameobjects.erase(std::remove(le_world->gameobjects.begin(), le_world->gameobjects.end(), *it), le_world->gameobjects.end()); + continue; + } + else + { + ++it; + } } } @@ -1548,7 +1765,7 @@ void le_testlevel() if(le_world->get_level()->time_left == 0) le_world->get_level()->time_left = 250; - le_world->get_level()->save("test", le_level); + le_world->get_level()->save("test", le_level, le_world); GameSession session("test",le_level, ST_GL_TEST); session.run(); @@ -1563,7 +1780,7 @@ void le_testlevel() void le_showhelp() { bool tmp_show_grid = le_show_grid; - int temp_le_selection_mode = le_selection_mode; + SelectionMode temp_le_selection_mode = le_selection_mode; le_selection_mode = NONE; show_selections = true; le_show_grid = false; @@ -1585,7 +1802,7 @@ void le_showhelp() "the left mouse button over the map", "to \"paint\" your selection over", "the screen.", - "", + "", "There are three layers for painting", "tiles upon, Background layer,", "the Interactive layer, and the", @@ -1606,43 +1823,43 @@ void le_showhelp() "the Interactive layer are those", "which actually effect Tux in the", "game.", - "", + "", "Click the objects menu to put ", "bad guys and other objects in the", "game. Unlike placing tiles, you", "cannot \"paint\" enemies. Click", "them onto the screen one at a time.", - "", + "", "To change the settings of your", "level, click the button with the", "screwdriver and wrench. From here", "you can change the background,", "music, length of the level,", - "and more." + "and more." }; char *text3[] = { " - Supertux level editor tutorial - ", "", - "You may have more than one level.", + "You may have more than one level.", "Pressing the up and down buttons", "above the button bar lets you", - "choose which one you are working on.", - "", + "choose which one you are working on.", + "", "If you would like to speed up your", "level editing, a useful trick is", "to learn the keyboard shortcuts.", - "They are easy to learn, just right-", - "click on the buttons.", - "", + "They are easy to learn, just right-", + "click on the buttons.", + "", "Have fun making levels! If you make", "some good ones, send them to us on", "the SuperTux mailing list!", "- SuperTux team" }; - - + + blue_text->drawf("- Help -", 0, 30, A_HMIDDLE, A_TOP, 2); @@ -1681,8 +1898,8 @@ void le_showhelp() done_ = wait_for_event(event); SDL_Delay(50); } - - drawgradient(Color(0,0,0), Color(255,255,255)); + + drawgradient(Color(0,0,0), Color(255,255,255)); le_drawinterface();