X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fleveleditor.cpp;h=2dab42180f14e539e021b9a35d5fb014dfc8e32b;hb=6ed1900da4edf7d7922f7a4626f95a83e34dff82;hp=9d1fb61a1888a2b8b6d9c4dae9097670ae0cc439;hpb=c2115001cd8f0844bb7cdc515923ce8ff34f36b3;p=supertux.git diff --git a/src/leveleditor.cpp b/src/leveleditor.cpp index 9d1fb61a1..2dab42180 100644 --- a/src/leveleditor.cpp +++ b/src/leveleditor.cpp @@ -20,33 +20,34 @@ #include #include -#include -#include -#include -#include -#include -#include -#include -#include +#include +#include +#include +#include +#include #include -#include "leveleditor.h" +#include +#include + +#include "SDL.h" +#include "SDL_image.h" -#include "screen/screen.h" +#include "leveleditor.h" +#include "video/screen.h" #include "defines.h" -#include "globals.h" -#include "setup.h" -#include "menu.h" -#include "level.h" +#include "app/globals.h" +#include "app/setup.h" #include "sector.h" #include "tilemap.h" #include "gameloop.h" #include "badguy.h" #include "player.h" #include "scene.h" -#include "button.h" #include "tile.h" +#include "tile_manager.h" #include "resources.h" #include "background.h" +#include "camera.h" /* definitions to aid development */ @@ -68,106 +69,131 @@ #define SELECT_W 2 // size of the selections lines #define SELECT_CLR 0, 255, 0, 255 // lines color (R, G, B, A) +/* Frames per second: */ + +#define FPS (1000 / 25) + enum { TM_IA, TM_BG, TM_FG }; -/* own declerations */ -/* crutial ones (main loop) */ -int le_init(); -void le_quit(); -int le_load_level_subset(char *filename); -void le_drawlevel(DrawingContext& context); -void le_drawinterface(DrawingContext& context); -void le_checkevents(); -void le_change(float x, float y, int tm, unsigned int c); -void le_testlevel(); -void le_showhelp(); -void le_set_defaults(void); -void le_activate_bad_guys(void); -void le_goto_level(int levelnb); -void le_highlight_selection(); - -void apply_level_settings_menu(); -void update_subset_settings_menu(); -void save_subset_settings_menu(); - -struct TileOrObject +LevelEditor::LevelEditor() +{ + level_subsets = FileSystem::dsubdirs("/levels", "level1.stl"); + le_level_subset = new LevelSubset; + + le_level = NULL; + le_levelnb = 1; + selected_game_object = NULL; + + active_tm = TM_IA; + le_show_grid = true; + show_selections = true; + + pos_x = pos_y = 0; + + done = 0; + le_frame = 0; /* support for frames in some tiles, like waves and bad guys */ + le_level_changed = false; + le_help_shown = false; + + le_mouse_pressed[LEFT] = false; + le_mouse_pressed[RIGHT] = false; + + le_mouse_clicked[LEFT] = false; + le_mouse_clicked[RIGHT] = false; + + le_selection = new Surface(datadir + "/images/leveleditor/select.png", true); + + select_tilegroup_menu_effect.init(false); + select_objects_menu_effect.init(false); + display_level_info.init(false); + + /* Load buttons */ + le_save_level_bt = new Button("/images/icons/save.png","Save level", SDLK_F6,screen->w-64,32); + le_exit_bt = new Button("/images/icons/exit.png","Exit", SDLK_F10,screen->w-32,32); + le_next_level_bt = new Button("/images/icons/next.png","Next level", SDLK_PAGEUP,screen->w-64,0); + le_previous_level_bt = new Button("/images/icons/previous.png","Previous level",SDLK_PAGEDOWN,screen->w-32,0); + le_rubber_bt = new Button("/images/icons/rubber.png","Rubber",SDLK_DELETE,screen->w-32,48); + le_select_mode_one_bt = new Button ("/images/icons/select-mode1.png","Select single tile",SDLK_F3,screen->w-64,48); + le_select_mode_two_bt = new Button("/images/icons/select-mode2.png","Select multiple tiles",SDLK_F3,screen->w-64,48); + le_test_level_bt = new Button("/images/icons/test-level.png","Test level",SDLK_F4,screen->w-64,screen->h - 64); + le_settings_bt = new Button("/images/icons/settings.png","Level settings",SDLK_F5,screen->w-32,screen->h - 64); + le_move_left_bt = new Button("/images/icons/left.png","Move left",SDLK_LEFT,screen->w-80-16,0); + le_move_right_bt = new Button("/images/icons/right.png","Move right",SDLK_RIGHT,screen->w-80,0); + le_move_up_bt = new Button("/images/icons/up.png","Move up",SDLK_UP,screen->w-80,16); + le_move_down_bt = new Button("/images/icons/down.png","Move down",SDLK_DOWN,screen->w-80,32); + le_tilegroup_bt = new Button("/images/icons/tilegroup.png","Select Tilegroup", SDLK_F7,screen->w-64,64); + le_objects_bt = new Button("/images/icons/objects.png","Select Objects", SDLK_F8,screen->w-64,80); + le_object_select_bt = new Button("/images/icons/select-one.png","Select an Object", SDLK_s, screen->w - 64, screen->h-98); + le_object_properties_bt = new Button("/images/icons/properties.png","Edit object properties", SDLK_p, screen->w - 32, screen->h-98); + le_object_properties_bt->set_active(false); + + mouse_select_object = new MouseCursor(datadir + "/images/status/select-cursor.png",1); + mouse_select_object->set_mid(16,16); + + le_tilemap_panel = new ButtonPanel(screen->w-64,screen->h-32,32,32); + le_tilemap_panel->set_button_size(32,10); + le_tilemap_panel->additem(new Button("/images/icons/bkgrd.png","Background",SDLK_b,0,0),TM_BG); + le_tilemap_panel->additem(new Button("/images/icons/intact.png","Interactive",SDLK_i,0,0), TM_IA); + le_tilemap_panel->additem(new Button("/images/icons/frgrd.png","Foreground",SDLK_f,0,0),TM_FG); + le_tilemap_panel->highlight_last(true); + le_tilemap_panel->set_last_clicked(TM_IA); + + le_current.Init(); + + init_menus(); + + SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); +} + +LevelEditor::~LevelEditor() { - TileOrObject() : tile(0), obj(NULL) { is_tile = true; }; - - void Tile(unsigned int set_to) { tile = set_to; is_tile = true; } - void Object(GameObject* pobj) { obj = pobj; is_tile = false; } - //Returns true for a tile - bool IsTile() { return is_tile; }; - //Returns true for a GameObject - bool IsObject() { return !is_tile; }; - - - void Init() { tile = 0; obj = NULL; is_tile = true; }; - - bool is_tile; //true for tile (false for object) - unsigned int tile; - GameObject* obj; -}; - -/* leveleditor internals */ -static string_list_type level_subsets; -static bool le_level_changed; /* if changes, ask for saving, when quiting*/ -static bool show_minimap; -static bool show_selections; -static bool le_help_shown; -static int pos_x, pos_y, cursor_x, cursor_y; -static int le_levelnb; -static Level* le_level; -static LevelSubset* le_level_subset; -static int le_show_grid; -static int le_frame; -static Surface* le_selection; -static int done; -static TileOrObject le_current; -static bool le_mouse_pressed[2]; -static bool le_mouse_clicked[2]; -static Button* le_save_level_bt; -static Button* le_exit_bt; -static Button* le_test_level_bt; -static Button* le_next_level_bt; -static Button* le_previous_level_bt; -static Button* le_move_right_bt; -static Button* le_move_left_bt; -static Button* le_move_up_bt; -static Button* le_move_down_bt; -static Button* le_rubber_bt; -static Button* le_select_mode_one_bt; -static Button* le_select_mode_two_bt; -static Button* le_settings_bt; -static Button* le_tilegroup_bt; -static Button* le_objects_bt; -static Button* le_object_select_bt; -static Button* le_object_properties_bt; -static ButtonPanel* le_tilemap_panel; -static int active_tm; -static Menu* leveleditor_menu; -static Menu* subset_load_menu; -static Menu* subset_new_menu; -static Menu* subset_settings_menu; -static Menu* level_settings_menu; -static Menu* select_tilegroup_menu; -static Menu* select_objects_menu; -static Timer select_tilegroup_menu_effect; -static Timer select_objects_menu_effect; -static Timer display_level_info; -typedef std::map ButtonPanelMap; -static ButtonPanelMap tilegroups_map; -static ButtonPanelMap objects_map; -static std::string cur_tilegroup; -static std::string cur_objects; -static MouseCursor* mouse_select_object; -static MovingObject* selected_game_object; - -static square selection; -static SelectionMode le_selection_mode; -static SDL_Event event; - -int leveleditor(char* filename) + SDL_EnableKeyRepeat(0, 0); // disables key repeating + + unload_level(); + delete le_selection; + delete leveleditor_menu; + delete subset_load_menu; + delete subset_new_menu; + delete subset_settings_menu; + delete level_settings_menu; + delete select_tilegroup_menu; + delete select_objects_menu; + delete le_save_level_bt; + delete le_exit_bt; + delete le_test_level_bt; + delete le_next_level_bt; + delete le_previous_level_bt; + delete le_move_right_bt; + delete le_move_left_bt; + delete le_move_up_bt; + delete le_move_down_bt; + delete le_rubber_bt; + delete le_select_mode_one_bt; + delete le_select_mode_two_bt; + delete le_settings_bt; + delete le_tilegroup_bt; + delete le_objects_bt; + delete le_tilemap_panel; + delete le_object_select_bt; + delete le_object_properties_bt; + delete mouse_select_object; + + delete le_level_subset; + le_level_subset = 0; + + for(ButtonPanelMap::iterator i = tilegroups_map.begin(); + i != tilegroups_map.end(); ++i) + { + delete i->second; + } + for(ButtonPanelMap::iterator i = objects_map.begin(); + i != objects_map.end(); ++i) + { + delete i->second; + } +} + +int LevelEditor::run(char* filename) { int last_time, now_time, i; DrawingContext context; @@ -175,16 +201,13 @@ int leveleditor(char* filename) le_level = NULL; le_levelnb = 1; - if(le_init() != 0) - return 1; - - sound_manager->halt_music(); + SoundManager::get()->halt_music(); while (SDL_PollEvent(&event)) {} if(filename != NULL) - if(le_load_level_subset(filename)) + if(load_level_subset(filename)) return 1; while(true) @@ -192,7 +215,7 @@ int leveleditor(char* filename) last_time = SDL_GetTicks(); le_frame++; - le_checkevents(); + checkevents(); if(Menu::current() == select_tilegroup_menu) { @@ -219,13 +242,15 @@ int leveleditor(char* filename) /* making events results to be in order */ /* draw the level */ - le_drawlevel(context); + context.set_translation(Vector(pos_x, pos_y)); + drawlevel(context); } else fillrect(0, 0, screen->w, screen->h, 0, 0, 0); /* draw editor interface */ - le_drawinterface(context); + context.set_translation(Vector(0, 0)); + drawinterface(context); Menu* menu = Menu::current(); if(menu) @@ -305,7 +330,7 @@ int leveleditor(char* filename) default: if(i >= 1) { - if(le_load_level_subset(level_subsets.item[i-1])) + if(load_level_subset(subset_load_menu->item[i+1].text)) return 1; } break; @@ -325,7 +350,7 @@ int leveleditor(char* filename) LevelSubset::create(subset_new_menu->get_item_by_id(MNID_SUBSETNAME).input); le_level_subset->load(subset_new_menu->get_item_by_id(MNID_SUBSETNAME).input); leveleditor_menu->get_item_by_id(MNID_SUBSETSETTINGS).kind = MN_GOTO; - le_goto_level(1); + goto_level(1); subset_new_menu->get_item_by_id(MNID_SUBSETNAME).change_input(""); Menu::set_current(subset_settings_menu); @@ -354,7 +379,6 @@ int leveleditor(char* filename) if(done) { - le_quit(); return 0; } @@ -371,12 +395,12 @@ int leveleditor(char* filename) return done; } -int le_load_level_subset(char *filename) +int LevelEditor::load_level_subset(const char *filename) { le_level_subset->load(filename); leveleditor_menu->get_item_by_id(MNID_SUBSETSETTINGS).kind = MN_GOTO; le_levelnb = 1; - le_goto_level(le_levelnb); + goto_level(le_levelnb); //GameSession* session = new GameSession(datadir + "/levels/" + le_level_subset->name + "/level1.stl", 0, ST_GL_DEMO_GAME); @@ -385,9 +409,9 @@ int le_load_level_subset(char *filename) return 0; } -void le_init_menus() +void LevelEditor::init_menus() { - int i; + int i = 0; leveleditor_menu = new Menu(); subset_load_menu = new Menu(); @@ -411,9 +435,9 @@ void le_init_menus() subset_load_menu->additem(MN_LABEL, "Load Level Subset", 0, 0); subset_load_menu->additem(MN_HL, "", 0, 0); - for(i = 0; i < level_subsets.num_items; ++i) + for(std::set::iterator it = level_subsets.begin(); it != level_subsets.end(); ++it) { - subset_load_menu->additem(MN_ACTION,level_subsets.item[i],0,0, i+1); + subset_load_menu->additem(MN_ACTION,(*it),0,0, i+1); } subset_load_menu->additem(MN_HL,"",0,0); subset_load_menu->additem(MN_BACK,"Back",0,0); @@ -472,7 +496,7 @@ void le_init_menus() for(std::vector::const_iterator sit = (*it).tiles.begin(); sit != (*it).tiles.end(); ++sit, ++i) { - Tile& tile = *(TileManager::instance()->get(*sit)); + Tile& tile = TileManager::instance()->get(*sit); Surface* image; if(tile.editor_images.size() > 0) image = tile.editor_images[0]; @@ -512,108 +536,37 @@ void le_init_menus() } -int le_init() -{ - level_subsets = dsubdirs("/levels", "level1.stl"); - le_level_subset = new LevelSubset; - - le_level = NULL; - le_levelnb = 1; - selected_game_object = NULL; - - active_tm = TM_IA; - le_show_grid = true; - show_selections = true; - - done = 0; - le_frame = 0; /* support for frames in some tiles, like waves and bad guys */ - le_level_changed = false; - le_help_shown = false; - - le_mouse_pressed[LEFT] = false; - le_mouse_pressed[RIGHT] = false; - - le_mouse_clicked[LEFT] = false; - le_mouse_clicked[RIGHT] = false; - - le_selection = new Surface(datadir + "/images/leveleditor/select.png", USE_ALPHA); - - select_tilegroup_menu_effect.init(false); - select_objects_menu_effect.init(false); - display_level_info.init(false); - - /* Load buttons */ - le_save_level_bt = new Button("/images/icons/save.png","Save level", SDLK_F6,screen->w-64,32); - le_exit_bt = new Button("/images/icons/exit.png","Exit", SDLK_F10,screen->w-32,32); - le_next_level_bt = new Button("/images/icons/next.png","Next level", SDLK_PAGEUP,screen->w-64,0); - le_previous_level_bt = new Button("/images/icons/previous.png","Previous level",SDLK_PAGEDOWN,screen->w-32,0); - le_rubber_bt = new Button("/images/icons/rubber.png","Rubber",SDLK_DELETE,screen->w-32,48); - le_select_mode_one_bt = new Button ("/images/icons/select-mode1.png","Select single tile",SDLK_F3,screen->w-64,48); - le_select_mode_two_bt = new Button("/images/icons/select-mode2.png","Select multiple tiles",SDLK_F3,screen->w-64,48); - le_test_level_bt = new Button("/images/icons/test-level.png","Test level",SDLK_F4,screen->w-64,screen->h - 64); - le_settings_bt = new Button("/images/icons/settings.png","Level settings",SDLK_F5,screen->w-32,screen->h - 64); - le_move_left_bt = new Button("/images/icons/left.png","Move left",SDLK_LEFT,screen->w-80-16,0); - le_move_right_bt = new Button("/images/icons/right.png","Move right",SDLK_RIGHT,screen->w-80,0); - le_move_up_bt = new Button("/images/icons/up.png","Move up",SDLK_UP,screen->w-80,16); - le_move_down_bt = new Button("/images/icons/down.png","Move down",SDLK_DOWN,screen->w-80,32); - le_tilegroup_bt = new Button("/images/icons/tilegroup.png","Select Tilegroup", SDLK_F7,screen->w-64,64); - le_objects_bt = new Button("/images/icons/objects.png","Select Objects", SDLK_F8,screen->w-64,80); - le_object_select_bt = new Button("/images/icons/select-one.png","Select an Object", SDLK_s, screen->w - 64, screen->h-98); - le_object_properties_bt = new Button("/images/icons/properties.png","Edit object properties", SDLK_p, screen->w - 32, screen->h-98); - le_object_properties_bt->set_active(false); - - mouse_select_object = new MouseCursor(datadir + "/images/status/select-cursor.png",1); - mouse_select_object->set_mid(16,16); - - le_tilemap_panel = new ButtonPanel(screen->w-64,screen->h-32,32,32); - le_tilemap_panel->set_button_size(32,10); - le_tilemap_panel->additem(new Button("/images/icons/bkgrd.png","Background",SDLK_b,0,0),TM_BG); - le_tilemap_panel->additem(new Button("/images/icons/intact.png","Interactive",SDLK_i,0,0), TM_IA); - le_tilemap_panel->additem(new Button("/images/icons/frgrd.png","Foreground",SDLK_f,0,0),TM_FG); - le_tilemap_panel->highlight_last(true); - le_tilemap_panel->set_last_clicked(TM_IA); - - le_current.Init(); - - le_init_menus(); - - SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); - - - return 0; -} - -void update_level_settings_menu() +void LevelEditor::update_level_settings_menu() { char str[80]; - int i; + std::set::iterator it; level_settings_menu->get_item_by_id(MNID_NAME).change_input(le_level->name.c_str()); level_settings_menu->get_item_by_id(MNID_AUTHOR).change_input(le_level->author.c_str()); - string_list_copy(level_settings_menu->get_item_by_id(MNID_SONG).list, dfiles("music/",NULL, "-fast")); - string_list_copy(level_settings_menu->get_item_by_id(MNID_BGIMG).list, dfiles("images/background",NULL, NULL)); - string_list_add_item(level_settings_menu->get_item_by_id(MNID_BGIMG).list,""); - string_list_add_item(level_settings_menu->get_item_by_id(MNID_PARTICLE).list,""); - string_list_add_item(level_settings_menu->get_item_by_id(MNID_PARTICLE).list,"snow"); - string_list_add_item(level_settings_menu->get_item_by_id(MNID_PARTICLE).list,"clouds"); - - if((i = string_list_find(level_settings_menu->get_item_by_id(MNID_SONG).list,le_level->get_sector("main")->song_title.c_str())) != -1) - level_settings_menu->get_item_by_id(MNID_SONG).list->active_item = i; - if((i = string_list_find(level_settings_menu->get_item_by_id(MNID_BGIMG).list,le_level->get_sector("main")->background->get_image().c_str())) != -1) - level_settings_menu->get_item_by_id(MNID_BGIMG).list->active_item = i; + level_settings_menu->get_item_by_id(MNID_SONG).list.first = FileSystem::dfiles("music/",NULL, "-fast"); + level_settings_menu->get_item_by_id(MNID_BGIMG).list.first = FileSystem::dfiles("images/background",NULL, NULL); + level_settings_menu->get_item_by_id(MNID_BGIMG).list.first.insert(""); + level_settings_menu->get_item_by_id(MNID_PARTICLE).list.first.insert(""); + level_settings_menu->get_item_by_id(MNID_PARTICLE).list.first.insert("snow"); + level_settings_menu->get_item_by_id(MNID_PARTICLE).list.first.insert("clouds"); + + if((it = level_settings_menu->get_item_by_id(MNID_SONG).list.first.find(le_level->get_sector("main")->song_title)) != level_settings_menu->get_item_by_id(MNID_SONG).list.first.end()) + level_settings_menu->get_item_by_id(MNID_SONG).list.second = it; + if((it = level_settings_menu->get_item_by_id(MNID_BGIMG).list.first.find(le_level->get_sector("main")->background->get_image())) != level_settings_menu->get_item_by_id(MNID_BGIMG).list.first.end()) + level_settings_menu->get_item_by_id(MNID_BGIMG).list.second = it; /* if((i = string_list_find(level_settings_menu->get_item_by_id(MNID_PARTICLE).list,le_level->get_sector("main")->particlesystem.c_str())) != -1) level_settings_menu->get_item_by_id(MNID_PARTICLE).list->active_item = i;*/ - sprintf(str,"%d",le_level->get_sector("main")->solids->get_width()); + sprintf(str,"%d",static_cast(le_level->get_sector("main")->solids->get_width())); level_settings_menu->get_item_by_id(MNID_LENGTH).change_input(str); - sprintf(str,"%d",le_level->get_sector("main")->solids->get_height()); + sprintf(str,"%d", static_cast(le_level->get_sector("main")->solids->get_height())); level_settings_menu->get_item_by_id(MNID_HEIGHT).change_input(str); sprintf(str,"%d",le_level->time_left); level_settings_menu->get_item_by_id(MNID_TIME).change_input(str); sprintf(str,"%2.0f",le_level->get_sector("main")->gravity); level_settings_menu->get_item_by_id(MNID_GRAVITY).change_input(str); - sprintf(str,"%d",le_level->get_sector("main")->background->get_speed()); + sprintf(str,"%2.2f", le_level->get_sector("main")->background->get_speed()); level_settings_menu->get_item_by_id(MNID_BGSPEED).change_input(str); sprintf(str,"%d",le_level->get_sector("main")->background->get_gradient_top().red); level_settings_menu->get_item_by_id(MNID_TopRed).change_input(str); @@ -629,13 +582,13 @@ void update_level_settings_menu() level_settings_menu->get_item_by_id(MNID_BottomBlue).change_input(str); } -void update_subset_settings_menu() +void LevelEditor::update_subset_settings_menu() { subset_settings_menu->item[2].change_input(le_level_subset->title.c_str()); subset_settings_menu->item[3].change_input(le_level_subset->description.c_str()); } -void apply_level_settings_menu() +void LevelEditor::apply_level_settings_menu() { int i; i = false; @@ -644,9 +597,9 @@ void apply_level_settings_menu() le_level->name = level_settings_menu->get_item_by_id(MNID_NAME).input; le_level->author = level_settings_menu->get_item_by_id(MNID_AUTHOR).input; - if(le_level->get_sector("main")->background->get_image().compare(string_list_active(level_settings_menu->get_item_by_id(MNID_BGIMG).list)) != 0) + if(le_level->get_sector("main")->background->get_image().compare((*level_settings_menu->get_item_by_id(MNID_BGIMG).list.second)) != 0) { - le_level->get_sector("main")->background->set_image(string_list_active(level_settings_menu->get_item_by_id(MNID_BGIMG).list), atoi(level_settings_menu->get_item_by_id(MNID_BGSPEED).input)); + le_level->get_sector("main")->background->set_image((*level_settings_menu->get_item_by_id(MNID_BGIMG).list.second), atoi(level_settings_menu->get_item_by_id(MNID_BGSPEED).input)); i = true; } @@ -660,7 +613,7 @@ void apply_level_settings_menu() le_level->load_gfx(); }*/ - le_level->get_sector("main")->song_title = string_list_active(level_settings_menu->get_item_by_id(MNID_SONG).list); + le_level->get_sector("main")->song_title = (*level_settings_menu->get_item_by_id(MNID_SONG).list.second); le_level->get_sector("main")->solids->resize( atoi(level_settings_menu->get_item_by_id(MNID_LENGTH).input), @@ -676,7 +629,7 @@ void apply_level_settings_menu() atoi(level_settings_menu->get_item_by_id(MNID_BottomBlue).input))); } -void save_subset_settings_menu() +void LevelEditor::save_subset_settings_menu() { le_level_subset->title = subset_settings_menu->item[2].input; le_level_subset->description = subset_settings_menu->item[3].input; @@ -684,12 +637,13 @@ void save_subset_settings_menu() le_level_changed = false; } -void le_unload_level() +void LevelEditor::unload_level() { if(le_level_changed) { char str[1024]; - sprintf(str,"Save changes to level %d of %s?",le_level,le_level_subset->name.c_str()); + // TODO get level number + sprintf(str,"Save changes to level %d of %s?", 0/*le_level*/,le_level_subset->name.c_str()); Surface* surf = new Surface(le_level->get_sector("main")->background->get_image(), false); if(confirm_dialog(surf, str)) { @@ -703,64 +657,16 @@ void le_unload_level() le_level_changed = false; } -void le_goto_level(int levelnb) +void LevelEditor::goto_level(int levelnb) { - le_unload_level(); + unload_level(); le_level = new Level(); le_level->load(le_level_subset->get_level_filename(levelnb)); display_level_info.start(2500); le_levelnb = levelnb; } -void le_quit(void) -{ - SDL_EnableKeyRepeat(0, 0); // disables key repeating - - le_unload_level(); - delete le_selection; - delete leveleditor_menu; - delete subset_load_menu; - delete subset_new_menu; - delete subset_settings_menu; - delete level_settings_menu; - delete select_tilegroup_menu; - delete select_objects_menu; - delete le_save_level_bt; - delete le_exit_bt; - delete le_test_level_bt; - delete le_next_level_bt; - delete le_previous_level_bt; - delete le_move_right_bt; - delete le_move_left_bt; - delete le_move_up_bt; - delete le_move_down_bt; - delete le_rubber_bt; - delete le_select_mode_one_bt; - delete le_select_mode_two_bt; - delete le_settings_bt; - delete le_tilegroup_bt; - delete le_objects_bt; - delete le_tilemap_panel; - delete le_object_select_bt; - delete le_object_properties_bt; - delete mouse_select_object; - - delete le_level_subset; - le_level_subset = 0; - - for(ButtonPanelMap::iterator i = tilegroups_map.begin(); - i != tilegroups_map.end(); ++i) - { - delete i->second; - } - for(ButtonPanelMap::iterator i = objects_map.begin(); - i != objects_map.end(); ++i) - { - delete i->second; - } -} - -void le_drawminimap() +void LevelEditor::drawminimap() { #if 0 // if(le_level == NULL) @@ -817,7 +723,7 @@ void le_drawminimap() #endif } -void le_drawinterface(DrawingContext &context) +void LevelEditor::drawinterface(DrawingContext &context) { int x,y; char str[80]; @@ -835,7 +741,7 @@ void le_drawinterface(DrawingContext &context) } if(show_minimap) // use_gl because the minimap isn't shown correctly in software mode. Any idea? FIXME Possible reasons: SDL_SoftStretch is a hack itsself || an alpha blitting issue SDL can't handle in software mode - le_drawminimap(); + drawminimap(); if(show_selections && MouseCursor::current() != mouse_select_object) { @@ -847,7 +753,7 @@ void le_drawinterface(DrawingContext &context) else if(le_selection_mode == SQUARE) { int w, h; - le_highlight_selection(); + highlight_selection(); /* draw current selection */ w = selection.x2 - selection.x1; h = selection.y2 - selection.y1; @@ -920,8 +826,8 @@ void le_drawinterface(DrawingContext &context) le_object_properties_bt->draw(context); } - sprintf(str, "%d/%d", le_levelnb,le_level_subset->levels); - context.draw_text(white_text, str, Vector((le_level_subset->levels < 10) ? -10 : 0, 16), LAYER_GUI); + sprintf(str, "%d/%d", le_levelnb, le_level_subset->get_num_levels()); + context.draw_text(white_text, str, Vector((le_level_subset->get_num_levels() < 10) ? -10 : 0, 16), LAYER_GUI); if(!le_help_shown) context.draw_text(white_small_text, "F1 for Help", Vector(10, 430), LAYER_GUI); @@ -939,7 +845,7 @@ void le_drawinterface(DrawingContext &context) } -void le_drawlevel(DrawingContext& context) +void LevelEditor::drawlevel(DrawingContext& context) { // unsigned int y,x; // Uint8 a; @@ -949,7 +855,7 @@ void le_drawlevel(DrawingContext& context) if(le_current.IsTile()) { -le_level->get_sector("main")->solids->draw(context); +//le_level->get_sector("main")->solids->draw(context); /* Tile::draw(cursor_x-pos_x, cursor_y-pos_y,le_current.tile,128); if(!TileManager::instance()->get(le_current.tile)->images.empty()) @@ -964,7 +870,6 @@ le_level->get_sector("main")->solids->draw(context); /* clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue); */ - le_level->get_sector("main")->solids->draw(context); // FIXME: make tiles to be drawn semi-transparent when not selected @@ -1028,7 +933,7 @@ le_level->get_sector("main")->solids->draw(context); largetux.walk_right->draw(context, Vector(100 - pos_x, 240 - pos_y), LAYER_OBJECTS-1); } -void le_change_object_properties(GameObject *pobj) +void LevelEditor::change_object_properties(GameObject *pobj) { DrawingContext context; @@ -1045,10 +950,10 @@ void le_change_object_properties(GameObject *pobj) object_properties_menu->additem(MN_STRINGSELECT,"Kind",0,0,1); for(int i = 0; i < NUM_BadGuyKinds; ++i) { - string_list_add_item(object_properties_menu->get_item_by_id(1).list, - badguykind_to_string(static_cast(i)).c_str()); + object_properties_menu->get_item_by_id(1).list.first.insert( + badguykind_to_string(static_cast(i))); if(pbad->kind == i) - object_properties_menu->get_item_by_id(1).list->active_item = i; + object_properties_menu->get_item_by_id(1).list.second = object_properties_menu->get_item_by_id(1).list.first.find(badguykind_to_string(static_cast(i))); } object_properties_menu->additem(MN_TOGGLE,"StayOnPlatform",pbad->stay_on_platform,0,2); } @@ -1079,7 +984,7 @@ void le_change_object_properties(GameObject *pobj) BadGuy* pbad = dynamic_cast(pobj); if(pbad != 0) { BadGuy* pbad = dynamic_cast(pobj); - pbad->kind = badguykind_from_string(string_list_active(object_properties_menu->get_item_by_id(1).list)); + pbad->kind = badguykind_from_string((*object_properties_menu->get_item_by_id(1).list.second)); pbad->stay_on_platform = object_properties_menu->get_item_by_id(2).toggled; } loop = false; @@ -1103,7 +1008,7 @@ void le_change_object_properties(GameObject *pobj) } -void le_checkevents() +void LevelEditor::checkevents() { SDLKey key; SDLMod keymod; @@ -1142,7 +1047,7 @@ void le_checkevents() break; case SDLK_F1: if(le_level != NULL) - le_showhelp(); + showhelp(); break; case SDLK_HOME: cursor_x = 0; @@ -1240,7 +1145,7 @@ void le_checkevents() /* Check for button events */ le_test_level_bt->event(event); if(le_test_level_bt->get_state() == BUTTON_CLICKED) - le_testlevel(); + testlevel(); le_save_level_bt->event(event); if(le_save_level_bt->get_state() == BUTTON_CLICKED) le_level->save(le_level_subset->name.c_str()); @@ -1252,9 +1157,9 @@ void le_checkevents() le_next_level_bt->event(event); if(le_next_level_bt->get_state() == BUTTON_CLICKED) { - if(le_levelnb < le_level_subset->levels) + if(le_levelnb < le_level_subset->get_num_levels()) { - le_goto_level(le_levelnb+1); + goto_level(le_levelnb+1); } else { @@ -1264,9 +1169,9 @@ void le_checkevents() Surface* surf = new Surface(le_level->get_sector("main")->background->get_image(), false); if(confirm_dialog(surf, str)) { - new_lev.save(le_level_subset->name.c_str()); - le_level_subset->levels = le_levelnb; - le_goto_level(le_levelnb); + le_level_subset->add_level("newlevel.stl"); + new_lev.save(le_level_subset->get_level_filename(le_levelnb+1)); + goto_level(le_levelnb); } if(surf != NULL) delete surf; @@ -1276,7 +1181,7 @@ void le_checkevents() if(le_previous_level_bt->get_state() == BUTTON_CLICKED) { if(le_levelnb > 1) - le_goto_level(le_levelnb -1); + goto_level(le_levelnb -1); } le_rubber_bt->event(event); if(le_rubber_bt->get_state() == BUTTON_CLICKED) @@ -1293,7 +1198,7 @@ void le_checkevents() le_object_properties_bt->event(event); if(le_object_properties_bt->get_state() == BUTTON_CLICKED) { - le_change_object_properties(selected_game_object); + change_object_properties(selected_game_object); } } @@ -1465,7 +1370,7 @@ void le_checkevents() if(MouseCursor::current() != mouse_select_object) { if(le_current.IsTile()) - le_change(cursor_x, cursor_y, active_tm, le_current.tile); + change(cursor_x, cursor_y, active_tm, le_current.tile); } } else if(le_mouse_clicked[LEFT]) @@ -1636,7 +1541,7 @@ void le_checkevents() } } -void le_highlight_selection() +void LevelEditor::highlight_selection() { int x1, x2, y1, y2; @@ -1669,7 +1574,7 @@ void le_highlight_selection() fillrect(x1*32-pos_x, y1*32-pos_y,32* (x2 - x1 + 1),32 * (y2 - y1 + 1),173,234,177,103); } -void le_change(float x, float y, int tm, unsigned int c) +void LevelEditor::change(float x, float y, int tm, unsigned int c) { if(le_level != NULL) { @@ -1681,7 +1586,7 @@ void le_change(float x, float y, int tm, unsigned int c) switch(le_selection_mode) { case CURSOR: - le_change(x,y,tm,c); + change(x,y,tm,c); base_type cursor_base; cursor_base.x = x; @@ -1760,7 +1665,7 @@ void le_change(float x, float y, int tm, unsigned int c) for(xx = x1; xx <= x2; xx++) for(yy = y1; yy <= y2; yy++) { - le_change(xx*32, yy*32, tm, c); + change(xx*32, yy*32, tm, c); } break; @@ -1770,7 +1675,7 @@ void le_change(float x, float y, int tm, unsigned int c) } } -void le_testlevel() +void LevelEditor::testlevel() { //Make sure a time value is set when testing the level if(le_level->time_left == 0) @@ -1782,12 +1687,12 @@ void le_testlevel() session.run(); player_status.reset(); - sound_manager->halt_music(); + SoundManager::get()->halt_music(); Menu::set_current(NULL); } -void le_showhelp() +void LevelEditor::showhelp() { DrawingContext context; @@ -1875,14 +1780,14 @@ void le_showhelp() for(int i = 0; i < 3; i++) { context.draw_gradient(Color(0,0,0), Color(255,255,255), LAYER_BACKGROUND0); - le_drawinterface(context); + drawinterface(context); context.draw_text_center(blue_text, "- Help -", Vector(0, 30), LAYER_GUI); for(unsigned int t = 0; t < sizeof(text[i])/sizeof(char *); t++) context.draw_text(white_text, text[i][t], Vector(5, 80+(t*white_text->get_height())), LAYER_GUI); - sprintf(str,"Press any key to continue - Page %d/%d?", i, sizeof(text)); + sprintf(str,"Press any key to continue - Page %d/%d?", i, static_cast(sizeof(text))); context.draw_text(gold_text, str, Vector(0, 0), LAYER_GUI); context.do_drawing();