X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fleveleditor.cpp;h=2dab42180f14e539e021b9a35d5fb014dfc8e32b;hb=6ed1900da4edf7d7922f7a4626f95a83e34dff82;hp=93160de358d4076a6eca5845a7c4164587d2ee82;hpb=40037afce125829196094bf7bc05fe8de6cdeb36;p=supertux.git diff --git a/src/leveleditor.cpp b/src/leveleditor.cpp index 93160de35..2dab42180 100644 --- a/src/leveleditor.cpp +++ b/src/leveleditor.cpp @@ -19,29 +19,35 @@ // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include -#include -#include -#include -#include -#include +#include +#include +#include +#include +#include +#include +#include +#include #include -#include -#include -#include "leveleditor.h" -#include "screen.h" +#include "SDL.h" +#include "SDL_image.h" + +#include "leveleditor.h" +#include "video/screen.h" #include "defines.h" -#include "globals.h" -#include "setup.h" -#include "menu.h" -#include "level.h" +#include "app/globals.h" +#include "app/setup.h" +#include "sector.h" +#include "tilemap.h" #include "gameloop.h" #include "badguy.h" +#include "player.h" #include "scene.h" -#include "button.h" #include "tile.h" +#include "tile_manager.h" #include "resources.h" -#include "music_manager.h" +#include "background.h" +#include "camera.h" /* definitions to aid development */ @@ -54,132 +60,154 @@ #define MOUSE_LEFT_MARGIN 80 #define MOUSE_RIGHT_MARGIN (560-32) -/* right_margin should noticed that the cursor is 32 pixels, - so it should subtract that value */ -#define MOUSE_POS_SPEED 20 + +/* scolling speed */ +#define KEYBOARD_SPEED 140 +#define MOUSE_SPEED 40 /* look */ #define SELECT_W 2 // size of the selections lines #define SELECT_CLR 0, 255, 0, 255 // lines color (R, G, B, A) -/* own declerations */ -/* crutial ones (main loop) */ -int le_init(); -void le_quit(); -int le_load_level_subset(char *filename); -void le_drawlevel(); -void le_drawinterface(); -void le_checkevents(); -void le_change(float x, float y, int tm, unsigned int c); -void le_testlevel(); -void le_showhelp(); -void le_set_defaults(void); -void le_activate_bad_guys(void); -void le_goto_level(int levelnb); -void le_highlight_selection(); - -void apply_level_settings_menu(); -void update_subset_settings_menu(); -void save_subset_settings_menu(); - -struct TileOrObject +/* Frames per second: */ + +#define FPS (1000 / 25) + +enum { TM_IA, TM_BG, TM_FG }; + +LevelEditor::LevelEditor() { - TileOrObject() : tile(0), obj(NULL) { is_tile = true; }; - - void Tile(unsigned int set_to) { tile = set_to; is_tile = true; } - void Object(GameObject* pobj) { obj = pobj; is_tile = false; } - //Returns true for a tile - bool IsTile() { return is_tile; }; - //Returns true for a GameObject - bool IsObject() { return !is_tile; }; - - - void Init() { tile = 0; obj = NULL; is_tile = true; }; - - bool is_tile; //true for tile (false for object) - unsigned int tile; - GameObject* obj; -}; - -/* leveleditor internals */ -static string_list_type level_subsets; -static bool le_level_changed; /* if changes, ask for saving, when quiting*/ -static bool show_minimap; -static bool show_selections; -static bool le_help_shown; -static int pos_x, pos_y, cursor_x, cursor_y; -static int le_level; -static World* le_world; -static LevelSubset* le_level_subset; -static int le_show_grid; -static int le_frame; -static Surface* le_selection; -static int done; -static TileOrObject le_current; -static bool le_mouse_pressed[2]; -static bool le_mouse_clicked[2]; -static Button* le_save_level_bt; -static Button* le_exit_bt; -static Button* le_test_level_bt; -static Button* le_next_level_bt; -static Button* le_previous_level_bt; -static Button* le_move_right_bt; -static Button* le_move_left_bt; -static Button* le_move_up_bt; -static Button* le_move_down_bt; -static Button* le_rubber_bt; -static Button* le_select_mode_one_bt; -static Button* le_select_mode_two_bt; -static Button* le_settings_bt; -static Button* le_tilegroup_bt; -static Button* le_objects_bt; -static Button* le_object_select_bt; -static Button* le_object_properties_bt; -static ButtonPanel* le_tilemap_panel; -static Menu* leveleditor_menu; -static Menu* subset_load_menu; -static Menu* subset_new_menu; -static Menu* subset_settings_menu; -static Menu* level_settings_menu; -static Menu* select_tilegroup_menu; -static Menu* select_objects_menu; -static Timer select_tilegroup_menu_effect; -static Timer select_objects_menu_effect; -static Timer display_level_info; -typedef std::map ButtonPanelMap; -static ButtonPanelMap tilegroups_map; -static ButtonPanelMap objects_map; -static std::string cur_tilegroup; -static std::string cur_objects; -static MouseCursor* mouse_select_object; -static GameObject* selected_game_object; - -static square selection; -static SelectionMode le_selection_mode; -static SDL_Event event; -TileMapType active_tm; - -int leveleditor(char* filename) + level_subsets = FileSystem::dsubdirs("/levels", "level1.stl"); + le_level_subset = new LevelSubset; + + le_level = NULL; + le_levelnb = 1; + selected_game_object = NULL; + + active_tm = TM_IA; + le_show_grid = true; + show_selections = true; + + pos_x = pos_y = 0; + + done = 0; + le_frame = 0; /* support for frames in some tiles, like waves and bad guys */ + le_level_changed = false; + le_help_shown = false; + + le_mouse_pressed[LEFT] = false; + le_mouse_pressed[RIGHT] = false; + + le_mouse_clicked[LEFT] = false; + le_mouse_clicked[RIGHT] = false; + + le_selection = new Surface(datadir + "/images/leveleditor/select.png", true); + + select_tilegroup_menu_effect.init(false); + select_objects_menu_effect.init(false); + display_level_info.init(false); + + /* Load buttons */ + le_save_level_bt = new Button("/images/icons/save.png","Save level", SDLK_F6,screen->w-64,32); + le_exit_bt = new Button("/images/icons/exit.png","Exit", SDLK_F10,screen->w-32,32); + le_next_level_bt = new Button("/images/icons/next.png","Next level", SDLK_PAGEUP,screen->w-64,0); + le_previous_level_bt = new Button("/images/icons/previous.png","Previous level",SDLK_PAGEDOWN,screen->w-32,0); + le_rubber_bt = new Button("/images/icons/rubber.png","Rubber",SDLK_DELETE,screen->w-32,48); + le_select_mode_one_bt = new Button ("/images/icons/select-mode1.png","Select single tile",SDLK_F3,screen->w-64,48); + le_select_mode_two_bt = new Button("/images/icons/select-mode2.png","Select multiple tiles",SDLK_F3,screen->w-64,48); + le_test_level_bt = new Button("/images/icons/test-level.png","Test level",SDLK_F4,screen->w-64,screen->h - 64); + le_settings_bt = new Button("/images/icons/settings.png","Level settings",SDLK_F5,screen->w-32,screen->h - 64); + le_move_left_bt = new Button("/images/icons/left.png","Move left",SDLK_LEFT,screen->w-80-16,0); + le_move_right_bt = new Button("/images/icons/right.png","Move right",SDLK_RIGHT,screen->w-80,0); + le_move_up_bt = new Button("/images/icons/up.png","Move up",SDLK_UP,screen->w-80,16); + le_move_down_bt = new Button("/images/icons/down.png","Move down",SDLK_DOWN,screen->w-80,32); + le_tilegroup_bt = new Button("/images/icons/tilegroup.png","Select Tilegroup", SDLK_F7,screen->w-64,64); + le_objects_bt = new Button("/images/icons/objects.png","Select Objects", SDLK_F8,screen->w-64,80); + le_object_select_bt = new Button("/images/icons/select-one.png","Select an Object", SDLK_s, screen->w - 64, screen->h-98); + le_object_properties_bt = new Button("/images/icons/properties.png","Edit object properties", SDLK_p, screen->w - 32, screen->h-98); + le_object_properties_bt->set_active(false); + + mouse_select_object = new MouseCursor(datadir + "/images/status/select-cursor.png",1); + mouse_select_object->set_mid(16,16); + + le_tilemap_panel = new ButtonPanel(screen->w-64,screen->h-32,32,32); + le_tilemap_panel->set_button_size(32,10); + le_tilemap_panel->additem(new Button("/images/icons/bkgrd.png","Background",SDLK_b,0,0),TM_BG); + le_tilemap_panel->additem(new Button("/images/icons/intact.png","Interactive",SDLK_i,0,0), TM_IA); + le_tilemap_panel->additem(new Button("/images/icons/frgrd.png","Foreground",SDLK_f,0,0),TM_FG); + le_tilemap_panel->highlight_last(true); + le_tilemap_panel->set_last_clicked(TM_IA); + + le_current.Init(); + + init_menus(); + + SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); +} + +LevelEditor::~LevelEditor() { - int last_time, now_time, i; + SDL_EnableKeyRepeat(0, 0); // disables key repeating - le_level = 1; + unload_level(); + delete le_selection; + delete leveleditor_menu; + delete subset_load_menu; + delete subset_new_menu; + delete subset_settings_menu; + delete level_settings_menu; + delete select_tilegroup_menu; + delete select_objects_menu; + delete le_save_level_bt; + delete le_exit_bt; + delete le_test_level_bt; + delete le_next_level_bt; + delete le_previous_level_bt; + delete le_move_right_bt; + delete le_move_left_bt; + delete le_move_up_bt; + delete le_move_down_bt; + delete le_rubber_bt; + delete le_select_mode_one_bt; + delete le_select_mode_two_bt; + delete le_settings_bt; + delete le_tilegroup_bt; + delete le_objects_bt; + delete le_tilemap_panel; + delete le_object_select_bt; + delete le_object_properties_bt; + delete mouse_select_object; - if(le_init() != 0) - return 1; + delete le_level_subset; + le_level_subset = 0; - /* Clear screen: */ + for(ButtonPanelMap::iterator i = tilegroups_map.begin(); + i != tilegroups_map.end(); ++i) + { + delete i->second; + } + for(ButtonPanelMap::iterator i = objects_map.begin(); + i != objects_map.end(); ++i) + { + delete i->second; + } +} - clearscreen(0, 0, 0); - updatescreen(); +int LevelEditor::run(char* filename) +{ + int last_time, now_time, i; + DrawingContext context; + + le_level = NULL; + le_levelnb = 1; - music_manager->halt_music(); + SoundManager::get()->halt_music(); while (SDL_PollEvent(&event)) {} if(filename != NULL) - if(le_load_level_subset(filename)) + if(load_level_subset(filename)) return 1; while(true) @@ -187,7 +215,7 @@ int leveleditor(char* filename) last_time = SDL_GetTicks(); le_frame++; - le_checkevents(); + checkevents(); if(Menu::current() == select_tilegroup_menu) { @@ -209,23 +237,25 @@ int leveleditor(char* filename) select_objects_menu->set_pos(screen->w - 64,82,-0.5,0.5); } - if(le_world != NULL) + if(le_level != NULL) { /* making events results to be in order */ /* draw the level */ - le_drawlevel(); + context.set_translation(Vector(pos_x, pos_y)); + drawlevel(context); } else - clearscreen(0, 0, 0); + fillrect(0, 0, screen->w, screen->h, 0, 0, 0); /* draw editor interface */ - le_drawinterface(); + context.set_translation(Vector(0, 0)); + drawinterface(context); Menu* menu = Menu::current(); if(menu) { - menu->draw(); + menu->draw(context); menu->action(); if(menu == leveleditor_menu) @@ -233,7 +263,7 @@ int leveleditor(char* filename) switch (leveleditor_menu->check()) { case MNID_RETURNLEVELEDITOR: - if(le_world != NULL) + if(le_level != NULL) Menu::set_current(0); else Menu::set_current(leveleditor_menu); @@ -300,7 +330,7 @@ int leveleditor(char* filename) default: if(i >= 1) { - if(le_load_level_subset(level_subsets.item[i-1])) + if(load_level_subset(subset_load_menu->item[i+1].text)) return 1; } break; @@ -320,7 +350,7 @@ int leveleditor(char* filename) LevelSubset::create(subset_new_menu->get_item_by_id(MNID_SUBSETNAME).input); le_level_subset->load(subset_new_menu->get_item_by_id(MNID_SUBSETNAME).input); leveleditor_menu->get_item_by_id(MNID_SUBSETSETTINGS).kind = MN_GOTO; - le_goto_level(1); + goto_level(1); subset_new_menu->get_item_by_id(MNID_SUBSETNAME).change_input(""); Menu::set_current(subset_settings_menu); @@ -345,11 +375,10 @@ int leveleditor(char* filename) } } - MouseCursor::current()->draw(); + MouseCursor::current()->draw(context); if(done) { - le_quit(); return 0; } @@ -360,18 +389,18 @@ int leveleditor(char* filename) if (now_time < last_time + FPS) SDL_Delay(last_time + FPS - now_time); /* delay some time */ - flipscreen(); + context.do_drawing(); } return done; } -int le_load_level_subset(char *filename) +int LevelEditor::load_level_subset(const char *filename) { le_level_subset->load(filename); leveleditor_menu->get_item_by_id(MNID_SUBSETSETTINGS).kind = MN_GOTO; - le_level = 1; - le_goto_level(1); + le_levelnb = 1; + goto_level(le_levelnb); //GameSession* session = new GameSession(datadir + "/levels/" + le_level_subset->name + "/level1.stl", 0, ST_GL_DEMO_GAME); @@ -380,9 +409,9 @@ int le_load_level_subset(char *filename) return 0; } -void le_init_menus() +void LevelEditor::init_menus() { - int i; + int i = 0; leveleditor_menu = new Menu(); subset_load_menu = new Menu(); @@ -406,9 +435,9 @@ void le_init_menus() subset_load_menu->additem(MN_LABEL, "Load Level Subset", 0, 0); subset_load_menu->additem(MN_HL, "", 0, 0); - for(i = 0; i < level_subsets.num_items; ++i) + for(std::set::iterator it = level_subsets.begin(); it != level_subsets.end(); ++it) { - subset_load_menu->additem(MN_ACTION,level_subsets.item[i],0,0, i+1); + subset_load_menu->additem(MN_ACTION,(*it),0,0, i+1); } subset_load_menu->additem(MN_HL,"",0,0); subset_load_menu->additem(MN_BACK,"Back",0,0); @@ -467,29 +496,18 @@ void le_init_menus() for(std::vector::const_iterator sit = (*it).tiles.begin(); sit != (*it).tiles.end(); ++sit, ++i) { - std::string imagefile = "/images/tilesets/" ; - bool only_editor_image = false; - if(!TileManager::instance()->get(*sit)->filenames.empty()) - { - imagefile += TileManager::instance()->get(*sit)->filenames[0]; - } - else if(!TileManager::instance()->get(*sit)->editor_filenames.empty()) - { - imagefile += TileManager::instance()->get(*sit)->editor_filenames[0]; - only_editor_image = true; - } + Tile& tile = TileManager::instance()->get(*sit); + Surface* image; + if(tile.editor_images.size() > 0) + image = tile.editor_images[0]; + else if(tile.images.size() > 0) + image = tile.images[0]; else - { - imagefile += "notile.png"; - } - Button* button = new Button(imagefile, it->name, SDLKey(SDLK_a + i), + // TODO use some notile image... + image = 0; + + Button* button = new Button(image, it->name, SDLKey(SDLK_a + i), 0, 0, 32, 32); - if(!only_editor_image) - if(!TileManager::instance()->get(*sit)->editor_filenames.empty()) - { - imagefile = "/images/tilesets/" + TileManager::instance()->get(*sit)->editor_filenames[0]; - button->add_icon(imagefile,32,32); - } tilegroups_map[it->name]->additem(button, *sit); } } @@ -498,185 +516,120 @@ void le_init_menus() select_objects_menu->arrange_left = true; select_objects_menu->additem(MN_LABEL,"Objects",0,0); select_objects_menu->additem(MN_HL,"",0,0); + // TODO fix this select_objects_menu->additem(MN_ACTION,"BadGuys",0,0,1); objects_map["BadGuys"] = new ButtonPanel(screen->w - 64,96, 64, 318); for(int i = 0; i < NUM_BadGuyKinds; ++i) { - BadGuy bad_tmp(0,0,BadGuyKind(i),false); - objects_map["BadGuys"]->additem(new Button("", "BadGuy",(SDLKey)(i+'a'),0,0,32,32),1000000+i); - objects_map["BadGuys"]->manipulate_button(i)->set_game_object(new BadGuy(objects_map["BadGuys"]->manipulate_button(i)->get_pos().x,objects_map["BadGuys"]->manipulate_button(i)->get_pos().y,BadGuyKind(i),false)); +// BadGuy bad_tmp(BadGuyKind(i), 0, 0); +// objects_map["BadGuys"]->additem(new Button(0, "BadGuy",(SDLKey)(i+'a'),0,0,32,32),1000000+i); +/* FIXME: maybe addbutton should already have a parameter for the surface + objects_map["BadGuys"]->manipulate_button(i)->set_drawable(new + BadGuy(BadGuyKind(i), + objects_map["BadGuys"]->manipulate_button(i)->get_pos().x, + objects_map["BadGuys"]->manipulate_button(i)->get_pos().y + ));*/ } select_objects_menu->additem(MN_HL,"",0,0); } -int le_init() -{ - - - level_subsets = dsubdirs("/levels", "level1.stl"); - le_level_subset = new LevelSubset; - - le_world = NULL; - selected_game_object = NULL; - - active_tm = TM_IA; - le_show_grid = true; - show_selections = true; - scroll_x = 0; - - done = 0; - le_frame = 0; /* support for frames in some tiles, like waves and bad guys */ - le_level_changed = false; - le_help_shown = false; - - le_mouse_pressed[LEFT] = false; - le_mouse_pressed[RIGHT] = false; - - le_mouse_clicked[LEFT] = false; - le_mouse_clicked[RIGHT] = false; - - le_selection = new Surface(datadir + "/images/leveleditor/select.png", USE_ALPHA); - - select_tilegroup_menu_effect.init(false); - select_objects_menu_effect.init(false); - display_level_info.init(false); - - /* Load buttons */ - le_save_level_bt = new Button("/images/icons/save.png","Save level", SDLK_F6,screen->w-64,32); - le_exit_bt = new Button("/images/icons/exit.png","Exit", SDLK_F10,screen->w-32,32); - le_next_level_bt = new Button("/images/icons/next.png","Next level", SDLK_PAGEUP,screen->w-64,0); - le_previous_level_bt = new Button("/images/icons/previous.png","Previous level",SDLK_PAGEDOWN,screen->w-32,0); - le_rubber_bt = new Button("/images/icons/rubber.png","Rubber",SDLK_DELETE,screen->w-32,48); - le_select_mode_one_bt = new Button ("/images/icons/select-mode1.png","Select single tile",SDLK_F3,screen->w-64,48); - le_select_mode_two_bt = new Button("/images/icons/select-mode2.png","Select multiple tiles",SDLK_F3,screen->w-64,48); - le_test_level_bt = new Button("/images/icons/test-level.png","Test level",SDLK_F4,screen->w-64,screen->h - 64); - le_settings_bt = new Button("/images/icons/settings.png","Level settings",SDLK_F5,screen->w-32,screen->h - 64); - le_move_left_bt = new Button("/images/icons/left.png","Move left",SDLK_LEFT,screen->w-80-16,0); - le_move_right_bt = new Button("/images/icons/right.png","Move right",SDLK_RIGHT,screen->w-80,0); - le_move_up_bt = new Button("/images/icons/up.png","Move up",SDLK_UP,screen->w-80,16); - le_move_down_bt = new Button("/images/icons/down.png","Move down",SDLK_DOWN,screen->w-80,32); - le_tilegroup_bt = new Button("/images/icons/tilegroup.png","Select Tilegroup", SDLK_F7,screen->w-64,64); - le_objects_bt = new Button("/images/icons/objects.png","Select Objects", SDLK_F8,screen->w-64,80); - le_object_select_bt = new Button("/images/icons/select-one.png","Select an Object", SDLK_s, screen->w - 64, screen->h-98); - le_object_properties_bt = new Button("/images/icons/properties.png","Edit object properties", SDLK_p, screen->w - 32, screen->h-98); - le_object_properties_bt->set_active(false); - - mouse_select_object = new MouseCursor(datadir + "/images/status/select-cursor.png",1); - mouse_select_object->set_mid(16,16); - - le_tilemap_panel = new ButtonPanel(screen->w-64,screen->h-32,32,32); - le_tilemap_panel->set_button_size(32,10); - le_tilemap_panel->additem(new Button("/images/icons/bkgrd.png","Background",SDLK_b,0,0),TM_BG); - le_tilemap_panel->additem(new Button("/images/icons/intact.png","Interactive",SDLK_i,0,0),TM_IA); - le_tilemap_panel->additem(new Button("/images/icons/frgrd.png","Foreground",SDLK_f,0,0),TM_FG); - le_tilemap_panel->highlight_last(true); - le_tilemap_panel->set_last_clicked(TM_IA); - - le_current.Init(); - - le_init_menus(); - - SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); - - - return 0; -} - -void update_level_settings_menu() +void LevelEditor::update_level_settings_menu() { char str[80]; - int i; - - level_settings_menu->get_item_by_id(MNID_NAME).change_input(le_world->get_level()->name.c_str()); - level_settings_menu->get_item_by_id(MNID_AUTHOR).change_input(le_world->get_level()->author.c_str()); - - string_list_copy(level_settings_menu->get_item_by_id(MNID_SONG).list, dfiles("music/",NULL, "-fast")); - string_list_copy(level_settings_menu->get_item_by_id(MNID_BGIMG).list, dfiles("images/background",NULL, NULL)); - string_list_add_item(level_settings_menu->get_item_by_id(MNID_BGIMG).list,""); - string_list_add_item(level_settings_menu->get_item_by_id(MNID_PARTICLE).list,""); - string_list_add_item(level_settings_menu->get_item_by_id(MNID_PARTICLE).list,"snow"); - string_list_add_item(level_settings_menu->get_item_by_id(MNID_PARTICLE).list,"clouds"); - - if((i = string_list_find(level_settings_menu->get_item_by_id(MNID_SONG).list,le_world->get_level()->song_title.c_str())) != -1) - level_settings_menu->get_item_by_id(MNID_SONG).list->active_item = i; - if((i = string_list_find(level_settings_menu->get_item_by_id(MNID_BGIMG).list,le_world->get_level()->bkgd_image.c_str())) != -1) - level_settings_menu->get_item_by_id(MNID_BGIMG).list->active_item = i; - if((i = string_list_find(level_settings_menu->get_item_by_id(MNID_PARTICLE).list,le_world->get_level()->particle_system.c_str())) != -1) - level_settings_menu->get_item_by_id(MNID_PARTICLE).list->active_item = i; - - sprintf(str,"%d",le_world->get_level()->width); + std::set::iterator it; + + level_settings_menu->get_item_by_id(MNID_NAME).change_input(le_level->name.c_str()); + level_settings_menu->get_item_by_id(MNID_AUTHOR).change_input(le_level->author.c_str()); + + level_settings_menu->get_item_by_id(MNID_SONG).list.first = FileSystem::dfiles("music/",NULL, "-fast"); + level_settings_menu->get_item_by_id(MNID_BGIMG).list.first = FileSystem::dfiles("images/background",NULL, NULL); + level_settings_menu->get_item_by_id(MNID_BGIMG).list.first.insert(""); + level_settings_menu->get_item_by_id(MNID_PARTICLE).list.first.insert(""); + level_settings_menu->get_item_by_id(MNID_PARTICLE).list.first.insert("snow"); + level_settings_menu->get_item_by_id(MNID_PARTICLE).list.first.insert("clouds"); + + if((it = level_settings_menu->get_item_by_id(MNID_SONG).list.first.find(le_level->get_sector("main")->song_title)) != level_settings_menu->get_item_by_id(MNID_SONG).list.first.end()) + level_settings_menu->get_item_by_id(MNID_SONG).list.second = it; + if((it = level_settings_menu->get_item_by_id(MNID_BGIMG).list.first.find(le_level->get_sector("main")->background->get_image())) != level_settings_menu->get_item_by_id(MNID_BGIMG).list.first.end()) + level_settings_menu->get_item_by_id(MNID_BGIMG).list.second = it; +/* if((i = string_list_find(level_settings_menu->get_item_by_id(MNID_PARTICLE).list,le_level->get_sector("main")->particlesystem.c_str())) != -1) + level_settings_menu->get_item_by_id(MNID_PARTICLE).list->active_item = i;*/ + + sprintf(str,"%d",static_cast(le_level->get_sector("main")->solids->get_width())); level_settings_menu->get_item_by_id(MNID_LENGTH).change_input(str); - sprintf(str,"%d",le_world->get_level()->height); + sprintf(str,"%d", static_cast(le_level->get_sector("main")->solids->get_height())); level_settings_menu->get_item_by_id(MNID_HEIGHT).change_input(str); - sprintf(str,"%d",le_world->get_level()->time_left); + sprintf(str,"%d",le_level->time_left); level_settings_menu->get_item_by_id(MNID_TIME).change_input(str); - sprintf(str,"%2.0f",le_world->get_level()->gravity); + sprintf(str,"%2.0f",le_level->get_sector("main")->gravity); level_settings_menu->get_item_by_id(MNID_GRAVITY).change_input(str); - sprintf(str,"%d",le_world->get_level()->bkgd_speed); + sprintf(str,"%2.2f", le_level->get_sector("main")->background->get_speed()); level_settings_menu->get_item_by_id(MNID_BGSPEED).change_input(str); - sprintf(str,"%d",le_world->get_level()->bkgd_top.red); + sprintf(str,"%d",le_level->get_sector("main")->background->get_gradient_top().red); level_settings_menu->get_item_by_id(MNID_TopRed).change_input(str); - sprintf(str,"%d",le_world->get_level()->bkgd_top.green); + sprintf(str,"%d",le_level->get_sector("main")->background->get_gradient_top().green); level_settings_menu->get_item_by_id(MNID_TopGreen).change_input(str); - sprintf(str,"%d",le_world->get_level()->bkgd_top.blue); + sprintf(str,"%d",le_level->get_sector("main")->background->get_gradient_top().blue); level_settings_menu->get_item_by_id(MNID_TopBlue).change_input(str); - sprintf(str,"%d",le_world->get_level()->bkgd_bottom.red); + sprintf(str,"%d",le_level->get_sector("main")->background->get_gradient_bottom().red); level_settings_menu->get_item_by_id(MNID_BottomRed).change_input(str); - sprintf(str,"%d",le_world->get_level()->bkgd_bottom.green); + sprintf(str,"%d",le_level->get_sector("main")->background->get_gradient_bottom().green); level_settings_menu->get_item_by_id(MNID_BottomGreen).change_input(str); - sprintf(str,"%d",le_world->get_level()->bkgd_bottom.blue); + sprintf(str,"%d",le_level->get_sector("main")->background->get_gradient_bottom().blue); level_settings_menu->get_item_by_id(MNID_BottomBlue).change_input(str); } -void update_subset_settings_menu() +void LevelEditor::update_subset_settings_menu() { subset_settings_menu->item[2].change_input(le_level_subset->title.c_str()); subset_settings_menu->item[3].change_input(le_level_subset->description.c_str()); } -void apply_level_settings_menu() +void LevelEditor::apply_level_settings_menu() { int i; i = false; + le_level_changed = true; - le_world->get_level()->name = level_settings_menu->get_item_by_id(MNID_NAME).input; - le_world->get_level()->author = level_settings_menu->get_item_by_id(MNID_AUTHOR).input; + le_level->name = level_settings_menu->get_item_by_id(MNID_NAME).input; + le_level->author = level_settings_menu->get_item_by_id(MNID_AUTHOR).input; - if(le_world->get_level()->bkgd_image.compare(string_list_active(level_settings_menu->get_item_by_id(MNID_BGIMG).list)) != 0) + if(le_level->get_sector("main")->background->get_image().compare((*level_settings_menu->get_item_by_id(MNID_BGIMG).list.second)) != 0) { - le_world->get_level()->bkgd_image = string_list_active(level_settings_menu->get_item_by_id(MNID_BGIMG).list); + le_level->get_sector("main")->background->set_image((*level_settings_menu->get_item_by_id(MNID_BGIMG).list.second), atoi(level_settings_menu->get_item_by_id(MNID_BGSPEED).input)); i = true; } - if(le_world->get_level()->particle_system.compare(string_list_active(level_settings_menu->get_item_by_id(MNID_PARTICLE).list)) != 0) +/* if(le_level->get_sector("main")->particlesystem.compare(string_list_active(level_settings_menu->get_item_by_id(MNID_PARTICLE).list)) != 0) { - le_world->get_level()->particle_system = string_list_active(level_settings_menu->get_item_by_id(MNID_PARTICLE).list); - } + le_level->->get_sector("main")->particlesystem = string_list_active(level_settings_menu->get_item_by_id(MNID_PARTICLE).list); + }*/ - if(i) +/* if(i) { - le_world->get_level()->load_gfx(); - } - - le_world->get_level()->song_title = string_list_active(level_settings_menu->get_item_by_id(MNID_SONG).list); - - le_world->get_level()->change_width(atoi(level_settings_menu->get_item_by_id(MNID_LENGTH).input)); - le_world->get_level()->change_height(atoi(level_settings_menu->get_item_by_id(MNID_HEIGHT).input)); - le_world->get_level()->time_left = atoi(level_settings_menu->get_item_by_id(MNID_TIME).input); - le_world->get_level()->gravity = atof(level_settings_menu->get_item_by_id(MNID_GRAVITY).input); - le_world->get_level()->bkgd_speed = atoi(level_settings_menu->get_item_by_id(MNID_BGSPEED).input); - le_world->get_level()->bkgd_top.red = atoi(level_settings_menu->get_item_by_id(MNID_TopRed).input); - le_world->get_level()->bkgd_top.green = atoi(level_settings_menu->get_item_by_id(MNID_TopGreen).input); - le_world->get_level()->bkgd_top.blue = atoi(level_settings_menu->get_item_by_id(MNID_TopBlue).input); - le_world->get_level()->bkgd_bottom.red = atoi(level_settings_menu->get_item_by_id(MNID_BottomRed).input); - le_world->get_level()->bkgd_bottom.green = atoi(level_settings_menu->get_item_by_id(MNID_BottomGreen).input); - le_world->get_level()->bkgd_bottom.blue = atoi(level_settings_menu->get_item_by_id(MNID_BottomBlue).input); + le_level->load_gfx(); + }*/ + + le_level->get_sector("main")->song_title = (*level_settings_menu->get_item_by_id(MNID_SONG).list.second); + + le_level->get_sector("main")->solids->resize( + atoi(level_settings_menu->get_item_by_id(MNID_LENGTH).input), + atoi(level_settings_menu->get_item_by_id(MNID_HEIGHT).input)); + le_level->time_left = atoi(level_settings_menu->get_item_by_id(MNID_TIME).input); + le_level->get_sector("main")->gravity = atof(level_settings_menu->get_item_by_id(MNID_GRAVITY).input); + le_level->get_sector("main")->background->set_gradient(Color( + atoi(level_settings_menu->get_item_by_id(MNID_TopRed).input), + atoi(level_settings_menu->get_item_by_id(MNID_TopGreen).input), + atoi(level_settings_menu->get_item_by_id(MNID_TopBlue).input)), Color( + atoi(level_settings_menu->get_item_by_id(MNID_BottomRed).input), + atoi(level_settings_menu->get_item_by_id(MNID_BottomGreen).input), + atoi(level_settings_menu->get_item_by_id(MNID_BottomBlue).input))); } -void save_subset_settings_menu() +void LevelEditor::save_subset_settings_menu() { le_level_subset->title = subset_settings_menu->item[2].input; le_level_subset->description = subset_settings_menu->item[3].input; @@ -684,179 +637,152 @@ void save_subset_settings_menu() le_level_changed = false; } -void le_unload_level() +void LevelEditor::unload_level() { if(le_level_changed) { - le_drawlevel(); - le_drawinterface(); char str[1024]; - sprintf(str,"Save changes to level %d of %s?",le_level,le_level_subset->name.c_str()); - if(confirm_dialog(str)) + // TODO get level number + sprintf(str,"Save changes to level %d of %s?", 0/*le_level*/,le_level_subset->name.c_str()); + Surface* surf = new Surface(le_level->get_sector("main")->background->get_image(), false); + if(confirm_dialog(surf, str)) { - le_world->get_level()->save(le_level_subset->name.c_str(),le_level); + le_level->save(le_level_subset->get_level_filename(le_levelnb)); } + if(surf != NULL) + delete surf; } - delete le_world; + delete le_level; le_level_changed = false; } -void le_goto_level(int levelnb) +void LevelEditor::goto_level(int levelnb) { - le_unload_level(); - le_world = new World(le_level_subset->name, levelnb); + unload_level(); + le_level = new Level(); + le_level->load(le_level_subset->get_level_filename(levelnb)); display_level_info.start(2500); - le_level = levelnb; -} - -void le_quit(void) -{ - SDL_EnableKeyRepeat(0, 0); // disables key repeating - - le_unload_level(); - delete le_selection; - delete leveleditor_menu; - delete subset_load_menu; - delete subset_new_menu; - delete subset_settings_menu; - delete level_settings_menu; - delete select_tilegroup_menu; - delete select_objects_menu; - delete le_save_level_bt; - delete le_exit_bt; - delete le_test_level_bt; - delete le_next_level_bt; - delete le_previous_level_bt; - delete le_move_right_bt; - delete le_move_left_bt; - delete le_move_up_bt; - delete le_move_down_bt; - delete le_rubber_bt; - delete le_select_mode_one_bt; - delete le_select_mode_two_bt; - delete le_settings_bt; - delete le_tilegroup_bt; - delete le_objects_bt; - delete le_tilemap_panel; - delete le_object_select_bt; - delete le_object_properties_bt; - delete mouse_select_object; - - delete le_level_subset; - le_level_subset = 0; - - for(ButtonPanelMap::iterator i = tilegroups_map.begin(); - i != tilegroups_map.end(); ++i) - { - delete i->second; - } - for(ButtonPanelMap::iterator i = objects_map.begin(); - i != objects_map.end(); ++i) - { - delete i->second; - } + le_levelnb = levelnb; } -void le_drawminimap() +void LevelEditor::drawminimap() { - if(le_world == NULL) - return; +#if 0 +// if(le_level == NULL) +// return; int mini_tile_width; - if(screen->w - 64 > le_world->get_level()->width * 4) + if((unsigned)screen->w - 64 > le_level->get_sector("main")->solids->get_width() * 4) mini_tile_width = 4; - else if(screen->w - 64 > le_world->get_level()->width * 2) + else if((unsigned)screen->w - 64 > le_level->get_sector("main")->solids->get_width() * 2) mini_tile_width = 2; else mini_tile_width = 1; - int left_offset = (screen->w - 64 - le_world->get_level()->width*mini_tile_width) / 2; + int left_offset = (screen->w - 64 - le_level->get_sector("main")->solids->get_width()*mini_tile_width) / 2; int mini_tile_height; - if(screen->h - 64 > le_world->get_level()->height * 4) + if((unsigned)screen->h > le_level->get_sector("main")->solids->get_height() * 4) mini_tile_height = 4; - else if(screen->h - 64 > le_world->get_level()->height * 2) + else if((unsigned)screen->h > le_level->get_sector("main")->solids->get_height() * 2) mini_tile_height = 2; else mini_tile_height = 1; - for (int y = 0; y < le_world->get_level()->height; ++y) - for (int x = 0; x < le_world->get_level()->width; ++x) + for (unsigned int y = 0; y < le_level->get_sector("main")->solids->get_height(); ++y) + for (unsigned int x = 0; x < le_level->get_sector("main")->solids->get_width(); ++x) { - Tile::draw_stretched(left_offset + mini_tile_width*x, y * 4, mini_tile_width , 4, le_world->get_level()->bg_tiles[y][x]); + Tile::draw_stretched(left_offset + mini_tile_width*x, y * mini_tile_height, + mini_tile_width , mini_tile_height, le_level->bg_tiles[y * le_level->get_sector("main")->solids->get_width() + x]); - Tile::draw_stretched(left_offset + mini_tile_width*x, y * 4, mini_tile_width , 4, le_world->get_level()->ia_tiles[y][x]); + Tile::draw_stretched(left_offset + mini_tile_width*x, y * mini_tile_height, + mini_tile_width , mini_tile_height, le_level->ia_tiles[y * le_level->get_sector("main")->solids->get_width() + x]); - Tile::draw_stretched(left_offset + mini_tile_width*x, y * 4, mini_tile_width , 4, le_world->get_level()->fg_tiles[y][x]); + Tile::draw_stretched(left_offset + mini_tile_width*x, y * mini_tile_height, + mini_tile_width , mini_tile_height, le_level->fg_tiles[y + le_level->get_sector("main")->solids->get_width() + x]); } - fillrect(left_offset, 0, le_world->get_level()->width*mini_tile_width, le_world->get_level()->height*mini_tile_height, 200, 200, 200, 128); - - fillrect(left_offset + (pos_x/32)*mini_tile_width, 0, 19*mini_tile_width, 2, 200, 200, 200, 200); - fillrect(left_offset + (pos_x/32)*mini_tile_width, 0, 2, le_world->get_level()->height*mini_tile_height, 200, 200, 200, 200); - fillrect(left_offset + (pos_x/32)*mini_tile_width + 19*mini_tile_width - 2, 0, 2, le_world->get_level()->height*mini_tile_height, 200, 200, 200, 200); - fillrect(left_offset + (pos_x/32)*mini_tile_width, le_world->get_level()->height*mini_tile_height-2, 19*mini_tile_width, 2, 200, 200, 200, 200); - + fillrect(left_offset, 0, + le_level->get_sector("main")->solids->get_width()*mini_tile_width, le_level->get_sector("main")->solids->get_height()*mini_tile_height, + 200, 200, 200, 96); + + fillrect(left_offset + (pos_x/32)*mini_tile_width, (pos_y/32)*mini_tile_height, + (VISIBLE_TILES_X-3)*mini_tile_width, 2, + 200, 200, 200, 200); + fillrect(left_offset + (pos_x/32)*mini_tile_width, (pos_y/32)*mini_tile_height, + 2, (VISIBLE_TILES_Y-1)*mini_tile_height, + 200, 200, 200, 200); + fillrect(left_offset + (pos_x/32)*mini_tile_width + (VISIBLE_TILES_X-3)*mini_tile_width - 2, (pos_y/32)*mini_tile_height, + 2, (VISIBLE_TILES_Y-1)*mini_tile_height, + 200, 200, 200, 200); + fillrect(left_offset + (pos_x/32)*mini_tile_width, (pos_y/32)*mini_tile_height + (VISIBLE_TILES_Y-1)*mini_tile_height - 2, + (VISIBLE_TILES_X-3)*mini_tile_width, 2, + 200, 200, 200, 200); +#endif } -void le_drawinterface() +void LevelEditor::drawinterface(DrawingContext &context) { int x,y; char str[80]; - if(le_world != NULL) + if(le_level != NULL) { /* draw a grid (if selected) */ if(le_show_grid) { - for(x = 0; x < 19; x++) + for(x = 0; x < VISIBLE_TILES_X; x++) fillrect(x*32 - ((int)pos_x % 32), 0, 1, screen->h, 225, 225, 225,255); - for(y = 0; y < 16; y++) - fillrect(0, y*32 - ((int)pos_y % 32), screen->w - 32, 1, 225, 225, 225,255); + for(y = 0; y < VISIBLE_TILES_Y; y++) + fillrect(0, y*32 - ((int)pos_y % 32), screen->w, 1, 225, 225, 225,255); } } if(show_minimap) // use_gl because the minimap isn't shown correctly in software mode. Any idea? FIXME Possible reasons: SDL_SoftStretch is a hack itsself || an alpha blitting issue SDL can't handle in software mode - le_drawminimap(); + drawminimap(); if(show_selections && MouseCursor::current() != mouse_select_object) { if(le_selection_mode == CURSOR) { if(le_current.IsTile()) - le_selection->draw(cursor_x - pos_x, cursor_y - pos_y); + context.draw_surface(le_selection, Vector(cursor_x - pos_x, cursor_y - pos_y), LAYER_GUI); } else if(le_selection_mode == SQUARE) { int w, h; - le_highlight_selection(); + highlight_selection(); /* draw current selection */ w = selection.x2 - selection.x1; h = selection.y2 - selection.y1; - fillrect(selection.x1 - pos_x, selection.y1 - pos_y, w, SELECT_W, SELECT_CLR); - fillrect(selection.x1 - pos_x + w, selection.y1 - pos_y, SELECT_W, h, SELECT_CLR); - fillrect(selection.x1 - pos_x, selection.y1 - pos_y + h, w, SELECT_W, SELECT_CLR); - fillrect(selection.x1 - pos_x, selection.y1 - pos_y, SELECT_W, h, SELECT_CLR); + context.draw_filled_rect(Vector(selection.x1 - pos_x, selection.y1 - pos_y), Vector(w, SELECT_W), Color(SELECT_CLR), LAYER_GUI); + context.draw_filled_rect(Vector(selection.x1 - pos_x + w, selection.y1 - pos_y), Vector(SELECT_W, h), Color(SELECT_CLR), LAYER_GUI); + context.draw_filled_rect(Vector(selection.x1 - pos_x, selection.y1 - pos_y + h), Vector(w, SELECT_W), Color(SELECT_CLR), LAYER_GUI); + context.draw_filled_rect(Vector(selection.x1 - pos_x, selection.y1 - pos_y), Vector(SELECT_W, h), Color(SELECT_CLR), LAYER_GUI); } } /* draw button bar */ - fillrect(screen->w - 64, 0, 64, screen->h, 50, 50, 50,255); + context.draw_filled_rect(Vector(screen->w - 64, 0), Vector(64, screen->h), Color(50, 50, 50,255), LAYER_GUI); if(le_current.IsTile()) { - Tile::draw(19 * 32, 14 * 32, le_current.tile); +// le_level->get_sector("main")->solids->draw(context); + +/*screen->w - 32, screen->h - 32, le_current.tile); if(TileManager::instance()->get(le_current.tile)->editor_images.size() > 0) - TileManager::instance()->get(le_current.tile)->editor_images[0]->draw( 19 * 32, 14 * 32); + TileManager::instance()->get(le_current.tile)->editor_images[0]->draw( screen->w - 32, screen->h - 32);*/ } +#if 0 // XXX FIXME TODO: Do we have a new solution for draw_on_screen()? if(le_current.IsObject() && MouseCursor::current() != mouse_select_object) { - le_current.obj->draw_on_screen(19 * 32, 14 * 32); + le_current.obj->draw_on_screen(screen->w - 32, screen->h - 32); le_current.obj->draw_on_screen(cursor_x,cursor_y); } +#endif if(mouse_select_object && selected_game_object != NULL) { @@ -866,93 +792,90 @@ void le_drawinterface() fillrect(selected_game_object->base.x-pos_x+selected_game_object->base.width,selected_game_object->base.y-pos_y,3,selected_game_object->base.height,255,0,0,255); } - if(le_world != NULL) + if(le_level != NULL) { - le_save_level_bt->draw(); - le_exit_bt->draw(); - le_test_level_bt->draw(); - le_next_level_bt->draw(); - le_previous_level_bt->draw(); - le_rubber_bt->draw(); + le_save_level_bt->draw(context); + le_exit_bt->draw(context); + le_test_level_bt->draw(context); + le_next_level_bt->draw(context); + le_previous_level_bt->draw(context); + le_rubber_bt->draw(context); if(le_selection_mode == SQUARE) - le_select_mode_one_bt->draw(); + le_select_mode_one_bt->draw(context); else if(le_selection_mode == CURSOR) - le_select_mode_two_bt->draw(); - le_settings_bt->draw(); - le_move_right_bt->draw(); - le_move_left_bt->draw(); - le_move_up_bt->draw(); - le_move_down_bt->draw(); - le_tilegroup_bt->draw(); - le_objects_bt->draw(); + le_select_mode_two_bt->draw(context); + le_settings_bt->draw(context); + le_move_right_bt->draw(context); + le_move_left_bt->draw(context); + le_move_up_bt->draw(context); + le_move_down_bt->draw(context); + le_tilegroup_bt->draw(context); + le_objects_bt->draw(context); if(!cur_tilegroup.empty()) - tilegroups_map[cur_tilegroup]->draw(); + tilegroups_map[cur_tilegroup]->draw(context); else if(!cur_objects.empty()) { - objects_map[cur_objects]->draw(); + objects_map[cur_objects]->draw(context); } - le_tilemap_panel->draw(); + le_tilemap_panel->draw(context); if(!cur_objects.empty()) { - le_object_select_bt->draw(); - le_object_properties_bt->draw(); + le_object_select_bt->draw(context); + le_object_properties_bt->draw(context); } - sprintf(str, "%d/%d", le_level,le_level_subset->levels); - white_text->drawf(str, (le_level_subset->levels < 10) ? -10 : 0, 16, A_RIGHT, A_TOP, 0); + sprintf(str, "%d/%d", le_levelnb, le_level_subset->get_num_levels()); + context.draw_text(white_text, str, Vector((le_level_subset->get_num_levels() < 10) ? -10 : 0, 16), LAYER_GUI); if(!le_help_shown) - white_small_text->draw("F1 for Help", 10, 430, 1); + context.draw_text(white_small_text, "F1 for Help", Vector(10, 430), LAYER_GUI); if(display_level_info.check()) - white_text->drawf(le_world->get_level()->name.c_str(), 0, 0, A_HMIDDLE, A_TOP, 0); + context.draw_text_center(white_text, le_level->name.c_str(), Vector(0, 0), LAYER_GUI); } else { if(!Menu::current()) - white_small_text->draw("No Level Subset loaded - Press ESC and choose one in the menu", 10, 430, 1); + context.draw_text(white_small_text, "No Level Subset loaded - Press ESC and choose one in the menu", Vector(10, 430), LAYER_GUI); else - white_small_text->draw("No Level Subset loaded", 10, 430, 1); + context.draw_text(white_small_text, "No Level Subset loaded", Vector(10, 430), LAYER_GUI); } } -void le_drawlevel() +void LevelEditor::drawlevel(DrawingContext& context) { - unsigned int y,x,s; - Uint8 a; +// unsigned int y,x; +// Uint8 a; /* Draw the real background */ - if(le_world->get_level()->bkgd_image[0] != '\0') - { - s = (int)((float)pos_x * ((float)le_world->get_level()->bkgd_speed/100.0f)) % screen->w; - le_world->get_level()->img_bkgd->draw_part(s,0,0,0, - le_world->get_level()->img_bkgd->w - s - 32, le_world->get_level()->img_bkgd->h); - le_world->get_level()->img_bkgd->draw_part(0,0,screen->w - s - 32 ,0,s, - le_world->get_level()->img_bkgd->h); - } - else - { - drawgradient(le_world->get_level()->bkgd_top, le_world->get_level()->bkgd_bottom); - } + le_level->get_sector("main")->background->draw(context); if(le_current.IsTile()) { +//le_level->get_sector("main")->solids->draw(context); +/* Tile::draw(cursor_x-pos_x, cursor_y-pos_y,le_current.tile,128); if(!TileManager::instance()->get(le_current.tile)->images.empty()) - fillrect(cursor_x-pos_x,cursor_y-pos_y,TileManager::instance()->get(le_current.tile)->images[0]->w,TileManager::instance()->get(le_current.tile)->images[0]->h,50,50,50,50); + fillrect(cursor_x-pos_x,cursor_y-pos_y,TileManager::instance()->get(le_current.tile)->images[0]->w,TileManager::instance()->get(le_current.tile)->images[0]->h,50,50,50,50);*/ } +#if 0 // XXX FIXME TODO: Do we have a new solution for move_to()? if(le_current.IsObject()) { le_current.obj->move_to(cursor_x, cursor_y); } +#endif /* clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue); */ - for (y = 0; y < 16 && y < (unsigned)le_world->get_level()->height; ++y) - for (x = 0; x < 20; ++x) +le_level->get_sector("main")->solids->draw(context); + +// FIXME: make tiles to be drawn semi-transparent when not selected +#if 0 + for (y = 0; y < VISIBLE_TILES_Y && y < (unsigned)le_level->get_section("main")->height; ++y) + for (x = 0; x < (unsigned)VISIBLE_TILES_X - 2; ++x) { if(active_tm == TM_BG) @@ -960,64 +883,77 @@ void le_drawlevel() else a = 128; - Tile::draw(32*x - fmodf(pos_x, 32), y*32 - fmodf(pos_y, 32), le_world->get_level()->bg_tiles[y + (int)(pos_y / 32)][x + (int)(pos_x / 32)],a); + Tile::draw(32*x - fmodf(pos_x, 32), y*32 - fmodf(pos_y, 32), + le_level->bg_tiles[ (y + (int)(pos_y / 32)) * le_level->get_sector("main")->solids->get_width() + + (x + (int)(pos_x / 32))],a); if(active_tm == TM_IA) a = 255; else a = 128; - Tile::draw(32*x - fmodf(pos_x, 32), y*32 - fmodf(pos_y, 32), le_world->get_level()->ia_tiles[y + (int)(pos_y / 32)][x + (int)(pos_x / 32)],a); + Tile::draw(32*x - fmodf(pos_x, 32), y*32 - fmodf(pos_y, 32), + le_level->ia_tiles[ (y + (int)(pos_y / 32)) * le_level->get_section("main")->width + + (x + (int)(pos_x / 32))],a); + if(active_tm == TM_FG) a = 255; else a = 128; - Tile::draw(32*x - fmodf(pos_x, 32), y*32 - fmodf(pos_y, 32), le_world->get_level()->fg_tiles[y + (int)(pos_y / 32)][x + (int)(pos_x / 32)],a); + Tile::draw(32*x - fmodf(pos_x, 32), y*32 - fmodf(pos_y, 32), + le_level->fg_tiles[ (y + (int)(pos_y / 32)) * le_level->get_sector("main")->solids->get_width() + + (x + (int)(pos_x / 32))],a); /* draw whats inside stuff when cursor is selecting those */ /* (draw them all the time - is this the right behaviour?) */ - Tile* edit_image = TileManager::instance()->get(le_world->get_level()->ia_tiles[y + (int)(pos_y / 32)][x + (int)(pos_x / 32)]); + Tile* edit_image = TileManager::instance()->get( + le_level->ia_tiles + [ (y + (int)(pos_y / 32)) * le_level->get_section("main")->width + (x + (int)(pos_x / 32))]); if(edit_image && !edit_image->editor_images.empty()) edit_image->editor_images[0]->draw( x * 32 - ((int)pos_x % 32), y*32 - ((int)pos_y % 32)); } - +#endif /* Draw the Bad guys: */ - for (std::list::iterator it = le_world->bad_guys.begin(); it != le_world->bad_guys.end(); ++it) + for (std::vector::iterator it = le_level->get_sector("main")->gameobjects.begin(); + it != le_level->get_sector("main")->gameobjects.end(); ++it) { + BadGuy* badguy = dynamic_cast (*it); + if(badguy == 0) + continue; + /* to support frames: img_bsod_left[(frame / 5) % 4] */ - - scroll_x = pos_x; - scroll_y = pos_y; - (*it)->draw(); + badguy->draw(context); } - /* Draw the player: */ /* for now, the position is fixed at (100, 240) */ - largetux.walk_right->draw( 100 - pos_x, 240 - pos_y); + largetux.walk_right->draw(context, Vector(100 - pos_x, 240 - pos_y), LAYER_OBJECTS-1); } -void le_change_object_properties(GameObject *pobj) +void LevelEditor::change_object_properties(GameObject *pobj) { - Surface* cap_screen = Surface::CaptureScreen(); + DrawingContext context; + Menu* object_properties_menu = new Menu(); bool loop = true; - object_properties_menu->additem(MN_LABEL,pobj->type() + " Properties",0,0); + std::string type = typeid(pobj).name(); + object_properties_menu->additem(MN_LABEL, type + " Properties",0,0); object_properties_menu->additem(MN_HL,"",0,0); - if(pobj->type() == "BadGuy") + BadGuy* pbad = dynamic_cast(pobj); + if(pobj != 0) { - BadGuy* pbad = dynamic_cast(pobj); object_properties_menu->additem(MN_STRINGSELECT,"Kind",0,0,1); for(int i = 0; i < NUM_BadGuyKinds; ++i) { - string_list_add_item(object_properties_menu->get_item_by_id(1).list,badguykind_to_string(static_cast(i)).c_str()); + object_properties_menu->get_item_by_id(1).list.first.insert( + badguykind_to_string(static_cast(i))); if(pbad->kind == i) - object_properties_menu->get_item_by_id(1).list->active_item = i; + object_properties_menu->get_item_by_id(1).list.second = object_properties_menu->get_item_by_id(1).list.first.find(badguykind_to_string(static_cast(i))); } object_properties_menu->additem(MN_TOGGLE,"StayOnPlatform",pbad->stay_on_platform,0,2); } @@ -1036,31 +972,24 @@ void le_change_object_properties(GameObject *pobj) object_properties_menu->event(event); } - cap_screen->draw(0,0); + //cap_screen->draw(0,0); - object_properties_menu->draw(); + object_properties_menu->draw(context); object_properties_menu->action(); switch (object_properties_menu->check()) { case 3: - if(pobj->type() == "BadGuy") { + BadGuy* pbad = dynamic_cast(pobj); + if(pbad != 0) { BadGuy* pbad = dynamic_cast(pobj); - pbad->kind = badguykind_from_string(string_list_active(object_properties_menu->get_item_by_id(1).list)); + pbad->kind = badguykind_from_string((*object_properties_menu->get_item_by_id(1).list.second)); pbad->stay_on_platform = object_properties_menu->get_item_by_id(2).toggled; - int i = 0; - std::list::iterator it; - for(it = le_world->bad_guys.begin(); it != le_world->bad_guys.end(); ++it, ++i) - if((*it) == pbad) - break; - le_world->get_level()->badguy_data[i].kind = pbad->kind; - le_world->get_level()->badguy_data[i].stay_on_platform = pbad->stay_on_platform; - delete (*it); - (*it) = new BadGuy(le_world->get_level()->badguy_data[i].x,le_world->get_level()->badguy_data[i].y,le_world->get_level()->badguy_data[i].kind,le_world->get_level()->badguy_data[i].stay_on_platform); } loop = false; break; + } default: break; } @@ -1068,18 +997,18 @@ void le_change_object_properties(GameObject *pobj) if(Menu::current() == NULL) loop = false; - mouse_cursor->draw(); - flipscreen(); + mouse_cursor->draw(context); +// context.draw_filled_rect(); SDL_Delay(25); } - delete cap_screen; + //delete cap_screen; Menu::set_current(0); delete object_properties_menu; } -void le_checkevents() +void LevelEditor::checkevents() { SDLKey key; SDLMod keymod; @@ -1093,7 +1022,7 @@ void le_checkevents() if (Menu::current()) { Menu::current()->event(event); - if(!le_world && !Menu::current()) + if(!le_level && !Menu::current()) Menu::set_current(leveleditor_menu); } else @@ -1117,15 +1046,15 @@ void le_checkevents() Menu::set_current(leveleditor_menu); break; case SDLK_F1: - if(le_world != NULL) - le_showhelp(); + if(le_level != NULL) + showhelp(); break; case SDLK_HOME: cursor_x = 0; pos_x = cursor_x; break; case SDLK_END: - cursor_x = (le_world->get_level()->width * 32) - 32; + cursor_x = (le_level->get_sector("main")->solids->get_width() * 32) - 32; pos_x = cursor_x; break; case SDLK_F9: @@ -1203,7 +1132,7 @@ void le_checkevents() } } - if(le_world != NULL) + if(le_level != NULL) { if(event.type == SDL_KEYDOWN || event.type == SDL_KEYUP || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION) && (event.motion.x > screen->w-64 && event.motion.x < screen->w && event.motion.y > 0 && event.motion.y < screen->h))) @@ -1216,10 +1145,10 @@ void le_checkevents() /* Check for button events */ le_test_level_bt->event(event); if(le_test_level_bt->get_state() == BUTTON_CLICKED) - le_testlevel(); + testlevel(); le_save_level_bt->event(event); if(le_save_level_bt->get_state() == BUTTON_CLICKED) - le_world->get_level()->save(le_level_subset->name.c_str(),le_level); + le_level->save(le_level_subset->name.c_str()); le_exit_bt->event(event); if(le_exit_bt->get_state() == BUTTON_CLICKED) { @@ -1228,29 +1157,31 @@ void le_checkevents() le_next_level_bt->event(event); if(le_next_level_bt->get_state() == BUTTON_CLICKED) { - if(le_level < le_level_subset->levels) + if(le_levelnb < le_level_subset->get_num_levels()) { - le_goto_level(le_level+1); + goto_level(le_levelnb+1); } else { Level new_lev; char str[1024]; - sprintf(str,"Level %d doesn't exist. Create it?",le_level+1); - if(confirm_dialog(str)) + sprintf(str,"Level %d doesn't exist. Create it?",le_levelnb+1); + Surface* surf = new Surface(le_level->get_sector("main")->background->get_image(), false); + if(confirm_dialog(surf, str)) { - new_lev.init_defaults(); - new_lev.save(le_level_subset->name.c_str(),le_level+1); - le_level_subset->levels = le_level; - le_goto_level(le_level); + le_level_subset->add_level("newlevel.stl"); + new_lev.save(le_level_subset->get_level_filename(le_levelnb+1)); + goto_level(le_levelnb); } + if(surf != NULL) + delete surf; } } le_previous_level_bt->event(event); if(le_previous_level_bt->get_state() == BUTTON_CLICKED) { - if(le_level > 1) - le_goto_level(le_level -1); + if(le_levelnb > 1) + goto_level(le_levelnb -1); } le_rubber_bt->event(event); if(le_rubber_bt->get_state() == BUTTON_CLICKED) @@ -1267,7 +1198,7 @@ void le_checkevents() le_object_properties_bt->event(event); if(le_object_properties_bt->get_state() == BUTTON_CLICKED) { - le_change_object_properties(selected_game_object); + change_object_properties(selected_game_object); } } @@ -1397,7 +1328,9 @@ void le_checkevents() { if(pbutton->get_state() == BUTTON_CLICKED) { - le_current.Object(pbutton->get_game_object()); +#if 0 // TODO FIXME XXX: New solution for this? + le_current.Object(pbutton->get_drawable()); +#endif } } } @@ -1406,7 +1339,7 @@ void le_checkevents() { if(pbutton->get_state() == BUTTON_CLICKED) { - active_tm = static_cast(pbutton->get_tag()); + active_tm = pbutton->get_tag(); } } } @@ -1437,14 +1370,13 @@ void le_checkevents() if(MouseCursor::current() != mouse_select_object) { if(le_current.IsTile()) - le_change(cursor_x, cursor_y, active_tm, le_current.tile); + change(cursor_x, cursor_y, active_tm, le_current.tile); } } else if(le_mouse_clicked[LEFT]) { if(MouseCursor::current() == mouse_select_object) { - int i = 0; bool object_got_hit = false; base_type cursor_base; if(le_current.IsTile()) @@ -1460,13 +1392,20 @@ void le_checkevents() cursor_base.width = 32; cursor_base.height = 32; - for(std::list::iterator it = le_world->bad_guys.begin(); it != le_world->bad_guys.end(); ++it, ++i) - if(rectcollision(cursor_base,(*it)->base)) + for(std::vector::iterator it = + le_level->get_sector("main")->gameobjects.begin(); + it != le_level->get_sector("main")->gameobjects.end(); ++it) { + MovingObject* mobj = dynamic_cast (*it); + if(!mobj) + continue; + + if(rectcollision(cursor_base, mobj->base)) { - selected_game_object = (*it); + selected_game_object = mobj; object_got_hit = true; break; } + } if(!object_got_hit) { @@ -1481,18 +1420,27 @@ void le_checkevents() } else { + // FIXME TODO +#if 0 +//FIXME: objects interactions with the level editor should have a major improvement if(le_current.IsObject()) { le_level_changed = true; - std::string type = le_current.obj->type(); - if(type == "BadGuy") + BadGuy* pbadguy = dynamic_cast(le_current.obj); + + if(pbadguy) { - BadGuy* pbadguy = dynamic_cast(le_current.obj); + Camera& camera = *le_level->get_sector("main")->camera; - le_world->bad_guys.push_back(new BadGuy(cursor_x+scroll_x, cursor_y,pbadguy->kind,false)); - le_world->get_level()->badguy_data.push_back(le_world->bad_guys.back()); + le_level->get_sector("main")->bad_guys.push_back( + new BadGuy(pbadguy->kind, + cursor_x + camera.get_translation().x, + cursor_y + camera.get_translation().y)); + le_level->get_sector("main")->gameobjects.push_back(le_level->get_sector("main")->bad_guys.back()); } } +#endif + } le_mouse_clicked[LEFT] = false; @@ -1505,6 +1453,9 @@ void le_checkevents() { show_minimap = false; + if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_TAB) + show_minimap = true; + le_move_left_bt->event(event); le_move_right_bt->event(event); le_move_up_bt->event(event); @@ -1512,11 +1463,11 @@ void le_checkevents() switch(le_move_left_bt->get_state()) { case BUTTON_PRESSED: - pos_x -= 192; + pos_x -= KEYBOARD_SPEED; show_minimap = true; break; case BUTTON_HOVER: - pos_x -= 32; + pos_x -= MOUSE_SPEED; show_minimap = true; break; case BUTTON_CLICKED: @@ -1529,11 +1480,11 @@ void le_checkevents() switch(le_move_right_bt->get_state()) { case BUTTON_PRESSED: - pos_x += 192; + pos_x += KEYBOARD_SPEED; show_minimap = true; break; case BUTTON_HOVER: - pos_x += 32; + pos_x += MOUSE_SPEED; show_minimap = true; break; case BUTTON_CLICKED: @@ -1546,11 +1497,11 @@ void le_checkevents() switch(le_move_up_bt->get_state()) { case BUTTON_PRESSED: - pos_y -= 192; + pos_y -= KEYBOARD_SPEED; show_minimap = true; break; case BUTTON_HOVER: - pos_y -= 32; + pos_y -= MOUSE_SPEED; show_minimap = true; break; case BUTTON_CLICKED: @@ -1563,11 +1514,11 @@ void le_checkevents() switch(le_move_down_bt->get_state()) { case BUTTON_PRESSED: - pos_y += 192; + pos_y += KEYBOARD_SPEED; show_minimap = true; break; case BUTTON_HOVER: - pos_y += 32; + pos_y += MOUSE_SPEED; show_minimap = true; break; case BUTTON_CLICKED: @@ -1577,22 +1528,20 @@ void le_checkevents() break; } - /* checking if pos_x and pos_y is within the limits... */ - if(pos_x < 0) - pos_x = 0; - if(pos_x > (le_world->get_level()->width * 32) - screen->w) - pos_x = (le_world->get_level()->width * 32) - screen->w; - - if(pos_y < 0) - pos_y = 0; - if(pos_y > (le_world->get_level()->height * 32) - screen->h) - pos_y = (le_world->get_level()->height * 32) - screen->h; + /* checking if pos_x and pos_y is within the limits... */ + if((unsigned)pos_x > (le_level->get_sector("main")->solids->get_width() * 32 + 32*2) - screen->w) + pos_x = (le_level->get_sector("main")->solids->get_width() * 32 + 32*2) - screen->w; + if(pos_x < 0) + pos_x = 0; + if((unsigned)pos_y > (le_level->get_sector("main")->solids->get_height() * 32) - screen->h) + pos_y = (le_level->get_sector("main")->solids->get_height() * 32) - screen->h; + if(pos_y < 0) + pos_y = 0; } - } -void le_highlight_selection() +void LevelEditor::highlight_selection() { int x1, x2, y1, y2; @@ -1625,20 +1574,19 @@ void le_highlight_selection() fillrect(x1*32-pos_x, y1*32-pos_y,32* (x2 - x1 + 1),32 * (y2 - y1 + 1),173,234,177,103); } -void le_change(float x, float y, int tm, unsigned int c) +void LevelEditor::change(float x, float y, int tm, unsigned int c) { - if(le_world != NULL) + if(le_level != NULL) { int xx,yy; int x1, x2, y1, y2; - unsigned int i = 0; le_level_changed = true; switch(le_selection_mode) { case CURSOR: - le_world->get_level()->change(x,y,tm,c); + change(x,y,tm,c); base_type cursor_base; cursor_base.x = x; @@ -1647,14 +1595,22 @@ void le_change(float x, float y, int tm, unsigned int c) cursor_base.height = 32; /* if there is a bad guy over there, remove it */ - for(std::list::iterator it = le_world->bad_guys.begin(); it != le_world->bad_guys.end(); ++it, ++i) - if(rectcollision(cursor_base,(*it)->base)) + // XXX TODO + for(std::vector::iterator it = le_level->get_sector("main")->gameobjects.begin(); + it != le_level->get_sector("main")->gameobjects.end(); ++it) { + BadGuy* badguy = dynamic_cast((*it)); + if (badguy) { - delete (*it); - le_world->bad_guys.erase(it); - le_world->get_level()->badguy_data.erase(le_world->get_level()->badguy_data.begin() + i); - break; + if(rectcollision(cursor_base, badguy->base)) + { + delete (*it); + le_level->get_sector("main")->gameobjects.erase(std::remove(le_level->get_sector("main")->gameobjects.begin(), + le_level->get_sector("main")->gameobjects.end(), *it), + le_level->get_sector("main")->gameobjects.end()); + break; + } } + } break; case SQUARE: @@ -1685,28 +1641,31 @@ void le_change(float x, float y, int tm, unsigned int c) y2 /= 32; /* if there is a bad guy over there, remove it */ - for(std::list::iterator it = le_world->bad_guys.begin(); - it != le_world->bad_guys.end(); /* will be at end of loop */) + // TODO FIXME + for(std::vector::iterator it = le_level->get_sector("main")->gameobjects.begin(); + it != le_level->get_sector("main")->gameobjects.end(); ++it /* will be at end of loop */) { - if((*it)->base.x/32 >= x1 && (*it)->base.x/32 <= x2 - && (*it)->base.y/32 >= y1 && (*it)->base.y/32 <= y2) - { - delete (*it); - it = le_world->bad_guys.erase(it); - le_world->get_level()->badguy_data.erase(le_world->get_level()->badguy_data.begin() + i); - continue; - } - else + MovingObject* pmobject = dynamic_cast (*it); + if (pmobject) { - ++i; - ++it; + if(pmobject->base.x/32 >= x1 && pmobject->base.x/32 <= x2 + && pmobject->base.y/32 >= y1 && pmobject->base.y/32 <= y2) + { + delete (*it); + le_level->get_sector("main")->gameobjects.erase(std::remove(le_level->get_sector("main")->gameobjects.begin(), le_level->get_sector("main")->gameobjects.end(), *it), le_level->get_sector("main")->gameobjects.end()); + continue; + } + else + { + ++it; + } } } for(xx = x1; xx <= x2; xx++) for(yy = y1; yy <= y2; yy++) { - le_world->get_level()->change(xx*32, yy*32, tm, c); + change(xx*32, yy*32, tm, c); } break; @@ -1716,26 +1675,27 @@ void le_change(float x, float y, int tm, unsigned int c) } } -void le_testlevel() +void LevelEditor::testlevel() { //Make sure a time value is set when testing the level - if(le_world->get_level()->time_left == 0) - le_world->get_level()->time_left = 250; + if(le_level->time_left == 0) + le_level->time_left = 250; - le_world->get_level()->save("test", le_level); + le_level->save("test.stl"); - GameSession session("test",le_level, ST_GL_TEST); + GameSession session("test.stl", ST_GL_TEST); session.run(); player_status.reset(); - music_manager->halt_music(); + SoundManager::get()->halt_music(); Menu::set_current(NULL); - World::set_current(le_world); } -void le_showhelp() +void LevelEditor::showhelp() { + DrawingContext context; + bool tmp_show_grid = le_show_grid; SelectionMode temp_le_selection_mode = le_selection_mode; le_selection_mode = NONE; @@ -1743,12 +1703,10 @@ void le_showhelp() le_show_grid = false; le_help_shown = true; - drawgradient(Color(0,0,0), Color(255,255,255)); - le_drawinterface(); - SDL_Event event; - unsigned int i, done_; - char *text[] = { + unsigned int done_; + char str[1024]; + char *text1[] = { " - Supertux level editor tutorial - ", "", @@ -1816,66 +1774,32 @@ void le_showhelp() "- SuperTux team" }; + char **text[] = { text1, text2, text3 }; - blue_text->drawf("- Help -", 0, 30, A_HMIDDLE, A_TOP, 2); - - for(i = 0; i < sizeof(text)/sizeof(char *); i++) - white_text->draw(text[i], 5, 80+(i*white_text->h), 1); - - gold_text->drawf("Press Anything to Continue - Page 1/3", 0, 0, A_LEFT, A_BOTTOM, 1); - - flipscreen(); - - done_ = 0; - - while(done_ == 0) - { - done_ = wait_for_event(event); - SDL_Delay(50); - } - - drawgradient(Color(0,0,0), Color(255,255,255)); - le_drawinterface(); - - - blue_text->drawf("- Help -", 0, 30, A_HMIDDLE, A_TOP, 2); - - for(i = 0; i < sizeof(text2)/sizeof(char *); i++) - white_text->draw(text2[i], 5, 80+(i*white_text->h), 1); - - gold_text->drawf("Press Anything to Continue - Page 2/3", 0, 0, A_LEFT, A_BOTTOM, 1); - - flipscreen(); - - done_ = 0; - - while(done_ == 0) - { - done_ = wait_for_event(event); - SDL_Delay(50); - } - - drawgradient(Color(0,0,0), Color(255,255,255)); - le_drawinterface(); - + for(int i = 0; i < 3; i++) + { + context.draw_gradient(Color(0,0,0), Color(255,255,255), LAYER_BACKGROUND0); + drawinterface(context); - blue_text->drawf("- Help -", 0, 30, A_HMIDDLE, A_TOP, 2); + context.draw_text_center(blue_text, "- Help -", Vector(0, 30), LAYER_GUI); - for(i = 0; i < sizeof(text3)/sizeof(char *); i++) - white_text->draw(text3[i], 5, 80+(i*white_text->h), 1); + for(unsigned int t = 0; t < sizeof(text[i])/sizeof(char *); t++) + context.draw_text(white_text, text[i][t], Vector(5, 80+(t*white_text->get_height())), LAYER_GUI); - gold_text->drawf("Press Anything to Continue - Page 3/3", 0, 0, A_LEFT, A_BOTTOM, 1); + sprintf(str,"Press any key to continue - Page %d/%d?", i, static_cast(sizeof(text))); + context.draw_text(gold_text, str, Vector(0, 0), LAYER_GUI); - flipscreen(); + context.do_drawing(); - done_ = 0; + done_ = 0; - while(done_ == 0) - { - done_ = wait_for_event(event); - SDL_Delay(50); - } + while(done_ == 0) + { + done_ = wait_for_event(event); + SDL_Delay(50); + } + } show_selections = true; le_show_grid = tmp_show_grid;