X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fleveleditor.cpp;h=260c9d359543cae2cb20b515cf7f7cede8411f1f;hb=e68610f027ad6f35025d9aca87202ceb4501e97e;hp=d8e4f9c73dc357f1004eb7fe508f9508c94a8136;hpb=851e98df89229af086fa86c48adce2a397bf122a;p=supertux.git diff --git a/src/leveleditor.cpp b/src/leveleditor.cpp index d8e4f9c73..260c9d359 100644 --- a/src/leveleditor.cpp +++ b/src/leveleditor.cpp @@ -65,10 +65,7 @@ subset_menu->additem(MN_LABEL,_("Load Subset"),0,0); subset_menu->additem(MN_HL,"",0,0); int i = 0; for(std::set::iterator it = level_subsets.begin(); it != level_subsets.end(); ++it, ++i) -{ -std::cerr << "adding entry level subset " << i << " entry: " << (*it) << std::endl; subset_menu->additem(MN_ACTION, (*it),0,0,i); -} subset_menu->additem(MN_HL,"",0,0); subset_menu->additem(MN_BACK,_("Back"),0,0); @@ -129,6 +126,10 @@ for(unsigned int id = 1; id < tilemanager->total_ids(); id++) } for(int i = 0; i < NUM_BadGuyKinds; i++) { + // filter bomb, since it is only for internal use, not for levels + if(i == BAD_BOMB) + continue; + BadGuyKind kind = BadGuyKind(i); BadGuy badguy(kind, 0,0); badguy.activate(LEFT); @@ -295,7 +296,6 @@ while(SDL_PollEvent(&event)) std::set::iterator it = level_subsets.begin(); for(int t = 0; t < i; t++) it++; -std::cerr << "load subset level_subsets " << i << ": " << (*it) << std::endl; load_level_subset(*it); Menu::set_current(0); } @@ -681,12 +681,12 @@ if(sector) (*i)->draw(context); context.pop_transform(); + continue; } Background* background = dynamic_cast (*i); if(background) { // don't resize background context.push_transform(); - context.set_translation(scroll); context.set_zooming(1.0); (*i)->draw(context); context.pop_transform(); @@ -705,8 +705,6 @@ context.do_drawing(); void LevelEditor::load_level_subset(std::string filename) { -std::cerr << "loading subset...\n"; -std::cerr << "filename: " << filename << std::endl; delete level_subset; level_subset = new LevelSubset(); level_subset->load(filename.c_str()); @@ -749,8 +747,6 @@ if(level_changed) } level_nb = nb; -std::cerr << "level_nb: " << level_nb << std::endl; -std::cerr << "level_subset->get_level_filename(level_nb): " << level_subset->get_level_filename(level_nb) << std::endl; level_filename = level_subset->get_level_filename(level_nb); load_level(level_filename); @@ -827,7 +823,6 @@ settings_menu->get_item_by_id(MN_ID_HEIGHT).change_input(str); void LevelEditor::save_level() { -std::cerr << "saving level...\n"; level->save(level_filename); level_changed = false; } @@ -845,7 +840,8 @@ if(level_changed) GameSession session(level_filename, ST_GL_TEST); session.run(); // player_status.reset(); -sound_manager->halt_music(); +if(sound_manager) + sound_manager->halt_music(); } void LevelEditor::change(int x, int y, int newtile, int layer) @@ -874,7 +870,7 @@ if(newtile < 0) // add object else if(newtile == OBJ_DOOR) sector->add_object(new Door(x, y)); else - sector->add_object(new BadGuy(BadGuyKind((-newtile)-1), x, y)); + sector->add_bad_guy(x, y, BadGuyKind((-newtile)-1), true); sector->update_game_objects(); }