X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fleveleditor.c;h=7f014b11cefabfcbabbaf7a3cc389b4050dd50b2;hb=6d9952207d28e19d3448c9e0f8859be19d3acc88;hp=b0780713436e976c3437233960f0261c073657d6;hpb=94b8d5e820f778dc89fdc64656c315c771127446;p=supertux.git diff --git a/src/leveleditor.c b/src/leveleditor.c index b07807134..7f014b11c 100644 --- a/src/leveleditor.c +++ b/src/leveleditor.c @@ -8,6 +8,8 @@ * * ***************************************************************************/ +/* December 28, 2003 - February 1st, 2004 */ + /* leveleditor.c - A built-in level editor for SuperTux by Ricardo Cruz */ @@ -18,676 +20,590 @@ #include #include #include - #include "leveleditor.h" -#include "gameloop.h" + #include "screen.h" #include "defines.h" #include "globals.h" #include "setup.h" #include "menu.h" - +#include "level.h" #include "badguy.h" - -char levelname[60]; -char leveltheme[60]; -bad_guy_type bad_guys[NUM_BAD_GUYS]; -SDL_Surface *img_bsod_left[4], *img_laptop_left[3], *img_money_left[2]; -char song_title[60]; -char levelfilename[100]; - -int time_left; -unsigned char* tiles[15]; -int bkgd_red, bkgd_green, bkgd_blue, level_width; - -SDL_Surface *selection; +#include "gameloop.h" +#include "scene.h" /* definitions to aid development */ -#define DONE_LEVELEDITOR 1 +#define DONE_LEVELEDITOR 1 #define DONE_QUIT 2 -#define DONE_CHANGELEVEL 3 +#define DONE_CHANGELEVEL 3 /* definitions that affect gameplay */ #define KEY_CURSOR_SPEED 32 #define KEY_CURSOR_FASTSPEED 64 -#define KEY_LEFT_MARGIN 160 -#define KEY_RIGHT_MARGIN 480 +// when pagedown/up pressed speed: +#define PAGE_CURSOR_SPEED 13*32 + +#define CURSOR_LEFT_MARGIN 96 +#define CURSOR_RIGHT_MARGIN 512 +/* right_margin should noticed that the cursor is 32 pixels, + so it should subtract that value */ #define MOUSE_LEFT_MARGIN 32 #define MOUSE_RIGHT_MARGIN 608 #define MOUSE_POS_SPEED 32 +/* Level Intro: */ +/* + clearscreen(0, 0, 0); + + sprintf(str, "Editing Level %s", levelfilename); + drawcenteredtext(str, 200, letters_red, NO_UPDATE, 1); + + sprintf(str, "%s", levelname); + drawcenteredtext(str, 224, letters_gold, NO_UPDATE, 1); + + flipscreen(); + + SDL_Delay(1000); +*/ + /* gameloop funcs declerations */ -void loadlevelgfx(void); -void unloadlevelgfx(void); -void add_bad_guy(int x, int y, int kind); void loadshared(void); void unloadshared(void); -void drawshape(int x, int y, unsigned char c); /* own declerations */ void savelevel(); -void le_loadlevel(void); -void le_change(int x, int y, int sx, unsigned char c); +void le_change(float x, float y, unsigned char c); void showhelp(); +void le_set_defaults(void); +void le_activate_bad_guys(void); -/* FIXME: Needs to be implemented. It should ask the user for the level(file)name and then let him create a new level based on this. */ -void newlevel() -{ - -} +/* global variables (based on the gameloop ones) */ -/* FIXME: It should let select the user a level, which is in the leveldirectory and then load it. */ -void selectlevel() -{ +int level; +st_level current_level; +char level_subset[100]; +int show_grid; -} +int frame; +texture_type selection; +int last_time, now_time; -int leveleditor() +void le_quit(void) { -char str[10]; - - -strcpy(levelfilename,"level1"); - -initmenu(); -menumenu = MENU_LEVELEDITOR; -show_menu = YES; - -loadshared(); -le_loadlevel(); -loadlevelgfx(); - -selection = load_image(DATA_PREFIX "/images/leveleditor/select.png", USE_ALPHA); - -int done; -done = 0; - -int x, y, i; /* for cicles */ -int pos_x, cursor_x, cursor_y, old_cursor_x, fire; - -pos_x = 0; -cursor_x = 3*32; -old_cursor_x = cursor_x; -cursor_y = 2*32; -fire = DOWN; - -SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); - -SDL_Event event; -SDLKey key; -SDLMod keymod; - -while(1) - { - SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, bkgd_red, bkgd_green, bkgd_blue)); - - keymod = SDL_GetModState(); - - while(SDL_PollEvent(&event)) - { - // testing SDL_KEYDOWN, SDL_KEYUP and SDL_QUIT events - switch(event.type) - { - case SDL_KEYDOWN: // key pressed - key = event.key.keysym.sym; - if(show_menu) - { - menu_event(key); - break; - } - switch(key) - { - case SDLK_LEFT: - if(fire == DOWN) - cursor_x -= KEY_CURSOR_SPEED; - else - cursor_x -= KEY_CURSOR_FASTSPEED; - - if(cursor_x < 0) - cursor_x = 0; - break; - case SDLK_RIGHT: - if(fire == DOWN) - cursor_x += KEY_CURSOR_SPEED; - else - cursor_x += KEY_CURSOR_FASTSPEED; - - if(cursor_x > (level_width*32) - 1) - cursor_x = (level_width*32) - 1; - break; - case SDLK_UP: - if(fire == DOWN) - cursor_y -= KEY_CURSOR_SPEED; - else - cursor_y -= KEY_CURSOR_FASTSPEED; - - if(cursor_y < 0) - cursor_y = 0; - break; - case SDLK_DOWN: - if(fire == DOWN) - cursor_y += KEY_CURSOR_SPEED; - else - cursor_y += KEY_CURSOR_FASTSPEED; - - if(cursor_y > 480-32) - cursor_y = 480-32; - break; - case SDLK_LCTRL: - fire = UP; - break; - case SDLK_F1: - showhelp(); - break; - case SDLK_HOME: - cursor_x = 0; - break; - case SDLK_END: - cursor_x = (level_width * 32) - 32; - break; - case SDLK_PERIOD: - le_change(cursor_x, cursor_y, 0, '.'); - break; - case SDLK_a: - if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) - le_change(cursor_x, cursor_y, 0, 'A'); - else - le_change(cursor_x, cursor_y, 0, 'a'); - break; - case SDLK_b: - if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) - le_change(cursor_x, cursor_y, 0, 'B'); - break; - case SDLK_c: - if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) - le_change(cursor_x, cursor_y, 0, 'C'); - else - le_change(cursor_x, cursor_y, 0, 'c'); - break; - case SDLK_d: - if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) - le_change(cursor_x, cursor_y, 0, 'D'); - else - le_change(cursor_x, cursor_y, 0, 'd'); - break; - case SDLK_e: - if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) - le_change(cursor_x, cursor_y, 0, 'E'); - else - le_change(cursor_x, cursor_y, 0, 'e'); - break; - case SDLK_f: - if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) - le_change(cursor_x, cursor_y, 0, 'F'); - else - le_change(cursor_x, cursor_y, 0, 'f'); - break; - case SDLK_g: - if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) - le_change(cursor_x, cursor_y, 0, 'G'); - else - le_change(cursor_x, cursor_y, 0, 'g'); - break; - case SDLK_h: - if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) - le_change(cursor_x, cursor_y, 0, 'H'); - else - le_change(cursor_x, cursor_y, 0, 'h'); - break; - case SDLK_i: - if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) - le_change(cursor_x, cursor_y, 0, 'I'); - else - le_change(cursor_x, cursor_y, 0, 'i'); - break; - case SDLK_j: - if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) - le_change(cursor_x, cursor_y, 0, 'J'); - else - le_change(cursor_x, cursor_y, 0, 'j'); - break; - case SDLK_x: - if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) - le_change(cursor_x, cursor_y, 0, 'X'); - else - le_change(cursor_x, cursor_y, 0, 'x'); - break; - case SDLK_y: - if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) - le_change(cursor_x, cursor_y, 0, 'Y'); - else - le_change(cursor_x, cursor_y, 0, 'y'); - break; - case SDLK_LEFTBRACKET: - le_change(cursor_x, cursor_y, 0, '['); - break; - case SDLK_RIGHTBRACKET: - le_change(cursor_x, cursor_y, 0, ']'); - break; - case SDLK_HASH: - case SDLK_3: - if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) - le_change(cursor_x, cursor_y, 0, '#'); - break; - case SDLK_DOLLAR: - case SDLK_4: - if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) - le_change(cursor_x, cursor_y, 0, '$'); - break; - case SDLK_BACKSLASH: - if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) - le_change(cursor_x, cursor_y, 0, '|'); - else - le_change(cursor_x, cursor_y, 0, '\\'); - break; - case SDLK_CARET: - le_change(cursor_x, cursor_y, 0, '^'); - break; - case SDLK_AMPERSAND: - case SDLK_6: - if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) - le_change(cursor_x, cursor_y, 0, '&'); - break; - case SDLK_EQUALS: - case SDLK_0: - if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) - le_change(cursor_x, cursor_y, 0, '='); - else /* let's add a bad guy */ - le_change(cursor_x, cursor_y, 0, '0'); - - for(i = 0; i < NUM_BAD_GUYS; ++i) - if (bad_guys[i].alive == NO) - { - bad_guys[i].alive = YES; - bad_guys[i].kind = BAD_BSOD; - bad_guys[i].x = (((int)cursor_x/32)*32); - bad_guys[i].y = (((int)cursor_y/32)*32); - i = NUM_BAD_GUYS; - } - break; - case SDLK_1: - if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) - le_change(cursor_x, cursor_y, 0, '!'); - else /* let's add a bad guy */ - le_change(cursor_x, cursor_y, 0, '1'); - - for(i = 0; i < NUM_BAD_GUYS; ++i) - if (bad_guys[i].alive == NO) - { - bad_guys[i].alive = YES; - bad_guys[i].kind = BAD_LAPTOP; - bad_guys[i].x = (((int)cursor_x/32)*32); - bad_guys[i].y = (((int)cursor_y/32)*32); - i = NUM_BAD_GUYS; - } - break; - case SDLK_2: - le_change(cursor_x, cursor_y, 0, '2'); - - for(i = 0; i < NUM_BAD_GUYS; ++i) - if (bad_guys[i].alive == NO) - { - bad_guys[i].alive = YES; - bad_guys[i].kind = BAD_MONEY; - bad_guys[i].x = (((int)cursor_x/32)*32); - bad_guys[i].y = (((int)cursor_y/32)*32); - i = NUM_BAD_GUYS; - } - break; - case SDLK_PLUS: - if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) - le_change(cursor_x, cursor_y, 0, '*'); - break; - default: - break; - } - break; - case SDL_KEYUP: // key released - switch(event.key.keysym.sym) - { - case SDLK_LCTRL: - fire = DOWN; - break; - case SDLK_ESCAPE: - if(!show_menu) - show_menu = YES; - else - show_menu = NO; - break; - default: - break; - } - break; - case SDL_MOUSEBUTTONDOWN: - if(event.button.button == SDL_BUTTON_LEFT) - { - x = event.motion.x; - y = event.motion.y; - - cursor_x = ((int)(pos_x + x) / 32) * 32; - cursor_y = ((int) y / 32) * 32; - } - break; - case SDL_MOUSEMOTION: - x = event.motion.x; - y = event.motion.y; - - cursor_x = ((int)(pos_x + x) / 32) * 32; - cursor_y = ((int) y / 32) * 32; - break; - case SDL_QUIT: // window closed - done = DONE_QUIT; - break; - default: - break; - } - } - - /* mouse movements */ - x = event.motion.x; - if(x < MOUSE_LEFT_MARGIN) - pos_x -= MOUSE_POS_SPEED; - else if(x > MOUSE_RIGHT_MARGIN) - pos_x += MOUSE_POS_SPEED; - - if(old_cursor_x != cursor_x) - { - if(cursor_x < pos_x + KEY_LEFT_MARGIN) - pos_x = cursor_x - KEY_LEFT_MARGIN; - - if(cursor_x > pos_x + KEY_RIGHT_MARGIN) - pos_x = cursor_x - KEY_RIGHT_MARGIN; - } - - if(pos_x < 0) - pos_x = 0; - if(pos_x > (level_width * 32) - 640) - pos_x = (level_width * 32) - 640; - - old_cursor_x = cursor_x; - - for (y = 0; y < 15; ++y) - for (x = 0; x < 21; ++x) - drawshape(x * 32, y * 32, tiles[y][x + (pos_x / 32)]); - - /* Draw the Bad guys: */ - for (i = 0; i < NUM_BAD_GUYS; ++i) - { -/* printf("\nbad_guys[%i].alive = %i", i, bad_guys[i].alive); */ - if(bad_guys[i].alive == NO) - continue; -/* to support frames: img_bsod_left[(frame / 5) % 4] */ - if(bad_guys[i].kind == BAD_BSOD) - drawimage(img_bsod_left[0], ((int)(bad_guys[i].x - pos_x)/32)*32, bad_guys[i].y, NO_UPDATE); - else if(bad_guys[i].kind == BAD_LAPTOP) - drawimage(img_laptop_left[0], ((int)(bad_guys[i].x - pos_x)/32)*32, bad_guys[i].y, NO_UPDATE); - else if (bad_guys[i].kind == BAD_MONEY) - drawimage(img_money_left[0], ((int)(bad_guys[i].x - pos_x)/32)*32, bad_guys[i].y, NO_UPDATE); - } - - - drawimage(selection, ((int)(cursor_x - pos_x)/32)*32, cursor_y, NO_UPDATE); - - sprintf(str, "%d", time_left); - drawtext("TIME", 324, 0, letters_blue, NO_UPDATE); - drawtext(str, 404, 0, letters_gold, NO_UPDATE); - - sprintf(str, "%s", levelname); - drawtext("NAME", 0, 0, letters_blue, NO_UPDATE); - drawtext(str, 80, 0, letters_gold, NO_UPDATE); - - drawtext("F1 for Help", 10, 430, letters_blue, NO_UPDATE); - - if(show_menu) - { - done = drawmenu(); - if(done) - return 0; - } - if(done == DONE_QUIT) - return 1; - - SDL_Delay(50); - SDL_Flip(screen); - } - -unloadlevelgfx(); -unloadshared(); - -SDL_FreeSurface(selection); - -/*if(done == DONE_SAVE)*/ /* let's save the changes */ -/* savelevel();*/ -/* -if(done == DONE_CHANGELEVEL) change level - return leveleditor(level); -*/ -return done; + unloadlevelgfx(); + unloadshared(); + arrays_free(); + texture_free(&selection); } -void le_change(int x, int y, int sx, unsigned char c) +void le_activate_bad_guys(void) { -int xx, yy; + int x,y; -yy = (y / 32); -xx = ((x + sx) / 32); - -/* if there is a bad guy over there, remove it */ -int i; -for(i = 0; i < NUM_BAD_GUYS; ++i) - if (bad_guys[i].alive) - if(xx == bad_guys[i].x/32 && yy == bad_guys[i].y/32) - bad_guys[i].alive = NO; + /* Activate bad guys: */ + /* as oposed to the gameloop.c func, this one doesn't remove + the badguys from tiles */ -if (yy >= 0 && yy <= 15 && xx >= 0 && xx <= level_width) - tiles[yy][xx] = c; + for (y = 0; y < 15; ++y) + for (x = 0; x < current_level.width; ++x) + if (current_level.tiles[y][x] >= '0' && current_level.tiles[y][x] <= '9') + add_bad_guy(x * 32, y * 32, current_level.tiles[y][x] - '0'); } -/* Save data for this level: */ -void savelevel(void) +void le_set_defaults() { -FILE * fi; -char * filename; - -char str[80]; - -/* Save data file: */ - -filename = (char *) malloc(sizeof(char) * (strlen(DATA_PREFIX) + 20)); -sprintf(filename, "%s/levels/%s.dat", DATA_PREFIX, levelfilename); -fi = fopen(filename, "w"); -if (fi == NULL) - { - perror(filename); - st_shutdown(); - free(filename); - exit(-1); - } -free(filename); - - -/* sptrinf("# Level created by SuperTux built-in editor", fi); */ - -fputs(levelname, fi); -fputs("\n", fi); -fputs(leveltheme, fi); -fputs("\n", fi); -sprintf(str, "%d\n", time_left); /* time */ -fputs(str, fi); -fputs(song_title, fi); /* song filename */ -sprintf(str, "%d\n", bkgd_red); /* red background color */ -fputs(str, fi); -sprintf(str, "%d\n", bkgd_green); /* green background color */ -fputs(str, fi); -sprintf(str, "%d\n", bkgd_blue); /* blue background color */ -fputs(str, fi); -sprintf(str, "%d\n", level_width); /* level width */ -fputs(str, fi); - -int y; -for(y = 0; y < 15; ++y) - { - fputs(tiles[y], fi); - fputs("\n", fi); - } - -fclose(fi); + /* Set defaults: */ -drawcenteredtext("SAVED!", 240, letters_gold, NO_UPDATE); -SDL_Flip(screen); -SDL_Delay(1000); + if(current_level.time_left == 0) + current_level.time_left = 255; } +/* FIXME: Needs to be implemented. It should ask the user for the level(file)name and then let him create a new level based on this. */ +void newlevel() +{} -/* I had to copy loadlevel, because loadlevel changes the tiles. - For intance, badguys are removed from the tiles and we have to - keep them there. */ - -/* Load data for this level: */ +/* FIXME: It should let select the user a level, which is in the leveldirectory and then load it. */ +void selectlevel() +{} -void le_loadlevel(void) +int leveleditor() { -FILE * fi; -char * filename; - -char str[80]; -char* line = malloc(sizeof(char)*10);/*[LEVEL_WIDTH + 5];*/ - -/* Load data file: */ - -filename = (char *) malloc(sizeof(char) * (strlen(DATA_PREFIX) + 20)); -sprintf(filename, "%s/levels/%s.dat", DATA_PREFIX, levelfilename); -fi = fopen(filename, "r"); -if (fi == NULL) + char str[LEVEL_NAME_MAX]; + int done; + int x, y, i; /* for cicles */ + int pos_x, cursor_x, cursor_y, cursor_tile, fire; + SDL_Event event; + SDLKey key; + SDLMod keymod; + + strcpy(level_subset,"default"); + show_grid = NO; + + level = 1; + + initmenu(); + menumenu = MENU_LEVELEDITOR; + show_menu = YES; + + frame = 0; /* support for frames in some tiles, like waves and bad guys */ + + arrays_init(); + + loadshared(); + set_defaults(); + + loadlevel(¤t_level,"default",level); + loadlevelgfx(¤t_level); + + le_activate_bad_guys(); + le_set_defaults(); + + texture_load(&selection,DATA_PREFIX "/images/leveleditor/select.png", USE_ALPHA); + + done = 0; + pos_x = 0; + cursor_x = 3*32; + cursor_y = 2*32; + fire = DOWN; + + SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); + + while(1) + { + clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue); + + last_time = SDL_GetTicks(); + frame++; + + keymod = SDL_GetModState(); + + while(SDL_PollEvent(&event)) + { + // testing SDL_KEYDOWN, SDL_KEYUP and SDL_QUIT events + switch(event.type) + { + case SDL_KEYDOWN: // key pressed + key = event.key.keysym.sym; + if(show_menu) + { + menu_event(&event.key.keysym); + break; + } + switch(key) + { + case SDLK_LEFT: + if(fire == DOWN) + cursor_x -= KEY_CURSOR_SPEED; + else + cursor_x -= KEY_CURSOR_FASTSPEED; + + if(cursor_x < 0) + cursor_x = 0; + break; + case SDLK_RIGHT: + if(fire == DOWN) + cursor_x += KEY_CURSOR_SPEED; + else + cursor_x += KEY_CURSOR_FASTSPEED; + + if(cursor_x > (current_level.width*32) - 32) + cursor_x = (current_level.width*32) - 32; + break; + case SDLK_UP: + if(fire == DOWN) + cursor_y -= KEY_CURSOR_SPEED; + else + cursor_y -= KEY_CURSOR_FASTSPEED; + + if(cursor_y < 0) + cursor_y = 0; + break; + case SDLK_DOWN: + if(fire == DOWN) + cursor_y += KEY_CURSOR_SPEED; + else + cursor_y += KEY_CURSOR_FASTSPEED; + + if(cursor_y > screen->h-32) + cursor_y = screen->h-32; + break; + case SDLK_LCTRL: + fire =UP; + break; + case SDLK_F1: + showhelp(); + break; + case SDLK_HOME: + cursor_x = 0; + break; + case SDLK_END: + cursor_x = (current_level.width * 32) - 32; + break; + case SDLK_PAGEUP: + cursor_x -= PAGE_CURSOR_SPEED; + + if(cursor_x < 0) + cursor_x = 0; + break; + case SDLK_PAGEDOWN: + cursor_x += PAGE_CURSOR_SPEED; + + if(cursor_x > (current_level.width*32) - 32) + cursor_x = (current_level.width*32) - 32; + break; + case SDLK_F9: + if(!show_grid) + show_grid = YES; + else + show_grid = NO; + break; + case SDLK_PERIOD: + le_change(cursor_x, cursor_y, '.'); + break; + case SDLK_a: + if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) + le_change(cursor_x, cursor_y, 'A'); + else + le_change(cursor_x, cursor_y, 'a'); + break; + case SDLK_b: + if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) + le_change(cursor_x, cursor_y, 'B'); + break; + case SDLK_c: + if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) + le_change(cursor_x, cursor_y, 'C'); + else + le_change(cursor_x, cursor_y, 'c'); + break; + case SDLK_d: + if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) + le_change(cursor_x, cursor_y, 'D'); + else + le_change(cursor_x, cursor_y, 'd'); + break; + case SDLK_e: + if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) + le_change(cursor_x, cursor_y, 'E'); + else + le_change(cursor_x, cursor_y, 'e'); + break; + case SDLK_f: + if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) + le_change(cursor_x, cursor_y, 'F'); + else + le_change(cursor_x, cursor_y, 'f'); + break; + case SDLK_g: + if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) + le_change(cursor_x, cursor_y, 'G'); + else + le_change(cursor_x, cursor_y, 'g'); + break; + case SDLK_h: + if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) + le_change(cursor_x, cursor_y, 'H'); + else + le_change(cursor_x, cursor_y, 'h'); + break; + case SDLK_i: + if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) + le_change(cursor_x, cursor_y, 'I'); + else + le_change(cursor_x, cursor_y, 'i'); + break; + case SDLK_j: + if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) + le_change(cursor_x, cursor_y, 'J'); + else + le_change(cursor_x, cursor_y, 'j'); + break; + case SDLK_x: + if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) + le_change(cursor_x, cursor_y, 'X'); + else + le_change(cursor_x, cursor_y, 'x'); + break; + case SDLK_y: + if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) + le_change(cursor_x, cursor_y, 'Y'); + else + le_change(cursor_x, cursor_y, 'y'); + break; + case SDLK_LEFTBRACKET: + le_change(cursor_x, cursor_y, '['); + break; + case SDLK_RIGHTBRACKET: + le_change(cursor_x, cursor_y, ']'); + break; + case SDLK_HASH: + case SDLK_3: + if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) + le_change(cursor_x, cursor_y, '#'); + break; + case SDLK_DOLLAR: + case SDLK_4: + if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) + le_change(cursor_x, cursor_y, '$'); + break; + case SDLK_BACKSLASH: + if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) + le_change(cursor_x, cursor_y, '|'); + else + le_change(cursor_x, cursor_y, '\\'); + break; + case SDLK_CARET: + le_change(cursor_x, cursor_y, '^'); + break; + case SDLK_AMPERSAND: + case SDLK_6: + if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) + le_change(cursor_x, cursor_y, '&'); + break; + case SDLK_EQUALS: + case SDLK_0: + if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) + le_change(cursor_x, cursor_y, '='); + else /* let's add a bad guy */ + le_change(cursor_x, cursor_y, '0'); + + add_bad_guy((((int)cursor_x/32)*32), (((int)cursor_y/32)*32), BAD_BSOD); + break; + case SDLK_1: + if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) + le_change(cursor_x, cursor_y, '!'); + else /* let's add a bad guy */ + le_change(cursor_x, cursor_y, '1'); + + add_bad_guy((((int)cursor_x/32)*32), (((int)cursor_y/32)*32), BAD_LAPTOP); + break; + case SDLK_2: + le_change(cursor_x, cursor_y, '2'); + + add_bad_guy((((int)cursor_x/32)*32), (((int)cursor_y/32)*32), BAD_MONEY); + break; + case SDLK_PLUS: + if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS) + le_change(cursor_x, cursor_y, '*'); + break; + default: + break; + } + break; + case SDL_KEYUP: // key released + switch(event.key.keysym.sym) + { + case SDLK_LCTRL: + fire = DOWN; + break; + case SDLK_ESCAPE: + if(!show_menu) + show_menu = YES; + else + show_menu = NO; + break; + default: + break; + } + break; + /* case SDL_MOUSEBUTTONDOWN: + if(event.button.button == SDL_BUTTON_LEFT) + { + This will draw current tile in the cursor position, when the interface is done. + } + break;*/ + case SDL_MOUSEMOTION: + if(!show_menu) + { + x = event.motion.x; + y = event.motion.y; + + cursor_x = ((int)(pos_x + x) / 32) * 32; + cursor_y = ((int) y / 32) * 32; + } + break; + case SDL_QUIT: // window closed + done = DONE_QUIT; + break; + default: + break; + } + } + + /* mouse movements */ + /* x = event.motion.x; + if(x < MOUSE_LEFT_MARGIN) + pos_x -= MOUSE_POS_SPEED; + else if(x > MOUSE_RIGHT_MARGIN) + pos_x += MOUSE_POS_SPEED;*/ + + + if(cursor_x < pos_x + CURSOR_LEFT_MARGIN) + pos_x = cursor_x - CURSOR_LEFT_MARGIN; + + if(cursor_x > pos_x + CURSOR_RIGHT_MARGIN) + pos_x = cursor_x - CURSOR_RIGHT_MARGIN; + + if(pos_x < 0) + pos_x = 0; + if(pos_x > (current_level.width * 32) - screen->w) + pos_x = (current_level.width * 32) - screen->w; + + for (y = 0; y < 15; ++y) + for (x = 0; x < 21; ++x) + drawshape(x * 32, y * 32, current_level.tiles[y][x + (pos_x / 32)]); + +/* draw whats inside stuff when cursor is selecting those */ +cursor_tile = current_level.tiles[cursor_y/32][cursor_x/32]; +switch(cursor_tile) { - perror(filename); - st_shutdown(); - free(filename); - exit(-1); + case 'B': + texture_draw(&img_mints, cursor_x - pos_x, cursor_y, NO_UPDATE); + break; + case '!': + texture_draw(&img_golden_herring, cursor_x - pos_x, cursor_y, NO_UPDATE); + break; + case 'x': + case 'y': + case 'A': + texture_draw(&img_distro[(frame / 5) % 4], cursor_x - pos_x, cursor_y, NO_UPDATE); + break; + default: + break; } -free(filename); - -/* (Level title) */ -fgets(str, 20, fi); -strcpy(levelname, str); -levelname[strlen(levelname)-1] = '\0'; - -/* (Level theme) */ -fgets(str, 20, fi); -strcpy(leveltheme, str); -leveltheme[strlen(leveltheme)-1] = '\0'; - -fgets(line, 10, fi); -time_left = atoi(line); -fgets(str, 60, fi); -song_title[0]='\0'; -strcpy(song_title,str); -fgets(line, 10, fi); -bkgd_red = atoi(line); -fgets(line, 10, fi); -bkgd_green= atoi(line); -fgets(line, 10, fi); -bkgd_blue = atoi(line); -fgets(line, 10, fi); -level_width = atoi(line); - -free(line); -line = malloc(level_width*sizeof(char)+5); - -int x, y; -for (y = 0; y < 15; ++y) + + /* Draw the Bad guys: */ + for (i = 0; i < num_bad_guys; ++i) + { + if(bad_guys[i].base.alive == NO) + continue; + /* to support frames: img_bsod_left[(frame / 5) % 4] */ + if(bad_guys[i].kind == BAD_BSOD) + texture_draw(&img_bsod_left[(frame / 5) % 4], ((int)(bad_guys[i].base.x - pos_x)/32)*32, bad_guys[i].base.y, NO_UPDATE); + else if(bad_guys[i].kind == BAD_LAPTOP) + texture_draw(&img_laptop_left[(frame / 5) % 3], ((int)(bad_guys[i].base.x - pos_x)/32)*32, bad_guys[i].base.y, NO_UPDATE); + else if (bad_guys[i].kind == BAD_MONEY) + texture_draw(&img_money_left[(frame / 5) % 2], ((int)(bad_guys[i].base.x - pos_x)/32)*32, bad_guys[i].base.y, NO_UPDATE); + } + +/* draw a grid (if selected) */ +if(show_grid) { - fgets(line, level_width + 5, fi); - line[strlen(line) - 1] = '\0'; - free(tiles[y]); - tiles[y] = malloc((strlen(line)+5)*sizeof(char)); - strcpy(tiles[y], line); + for(x = 0; x < 21; x++) + fillrect(x*32, 0, 1, 480, 225, 225, 225); + for(y = 0; y < 15; y++) + fillrect(0, y*32, 640, 1, 225, 225, 225); } -fclose(fi); - -/* Activate bad guys: */ - -/* as oposed to the gameloop.c func, this one doesn't remove -the badguys from tiles */ - -for (y = 0; y < 15; ++y) - for (x = 0; x < level_width; ++x) - if (tiles[y][x] >= '0' && tiles[y][x] <= '9') - add_bad_guy(x * 32, y * 32, tiles[y][x] - '0'); - - -/* Set defaults: */ - -if(time_left == 0) - time_left = 255; + texture_draw(&selection, ((int)(cursor_x - pos_x)/32)*32, cursor_y, NO_UPDATE); + + sprintf(str, "%d", current_level.time_left); + text_draw(&blue_text, "TIME", 324, 0, 1, NO_UPDATE); + text_draw(&gold_text, str, 404, 0, 1, NO_UPDATE); + + sprintf(str, "%s", current_level.name); + text_draw(&blue_text, "NAME", 0, 0, 1, NO_UPDATE); + text_draw(&gold_text, str, 80, 0, 1, NO_UPDATE); + + text_draw(&blue_text, "F1 for Help", 10, 430, 1, NO_UPDATE); + + if(show_menu) + { + done = drawmenu(); + if(done) + { + le_quit(); + return 0; + } + } + if(done == DONE_QUIT) + { + le_quit(); + return 1; + } + SDL_Delay(50); + now_time = SDL_GetTicks(); + if (now_time < last_time + FPS) + SDL_Delay(last_time + FPS - now_time); /* delay some time */ -/* Level Intro: */ + flipscreen(); + } -clearscreen(0, 0, 0); + return done; +} -sprintf(str, "Editing Level %s", levelfilename); -drawcenteredtext(str, 200, letters_red, NO_UPDATE); +void le_change(float x, float y, unsigned char c) +{ +int i; +int xx, yy; -sprintf(str, "%s", levelname); -drawcenteredtext(str, 224, letters_gold, NO_UPDATE); + level_change(¤t_level,x,y,c); -SDL_Flip(screen); + yy = (y / 32); + xx = (x / 32); -SDL_Delay(1000); + /* if there is a bad guy over there, remove it */ + for(i = 0; i < num_bad_guys; ++i) + if (bad_guys[i].base.alive) + if(xx == bad_guys[i].base.x/32 && yy == bad_guys[i].base.y/32) + bad_guys[i].base.alive = NO; } void showhelp() { -drawcenteredtext("- Help -", 30, letters_red, NO_UPDATE); -drawtext("Keys:", 80, 60, letters_gold, NO_UPDATE); - -char *text[] = { - "X/x - Brick0", - "Y/y - Brick1", - "A/B/! - Box full", - "a - Box empty", - "C-F - Cloud0", - "c-f - Cloud1", - "G-J - Bkgd0", - "g-j - Bkgd1", - "# - Solid0", - "[ - Solid1", - "= - Solid2", - "] - Solid3", - "$ - Distro", - "^ - Waves", - "* - Poletop", - "| - Pole", - "\\ - Flag", - "& - Water", - "0-2 - BadGuys", - "./Del - Remove tile", - "Esc - Menu"}; - -int i; -for(i = 0; i < sizeof(text)/sizeof(char *); i++) - drawtext(text[i], 40, 90+(i*16), letters_blue, NO_UPDATE); - -SDL_Flip(screen); - -int done; -done = 0; -SDL_Event event; - -while(done == 0) - while(SDL_PollEvent(&event)) - switch(event.type) - { - case SDL_KEYDOWN: // key pressed - done = 1; - break; - default: - break; - } + SDL_Event event; + int i, done; + char *text[] = { + "X/x - Brick0", + "Y/y - Brick1", + "A/B/! - Box full", + "a - Box empty", + "C-F - Cloud0", + "c-f - Cloud1", + "G-J - Bkgd0", + "g-j - Bkgd1", + "# - Solid0", + "[ - Solid1", + "= - Solid2", + "] - Solid3", + "$ - Distro", + "^ - Waves", + "* - Poletop", + "| - Pole", + "\\ - Flag", + "& - Water", + "0-2 - BadGuys", + "./Del - Remove tile", + "F9 - Show/Hide Grid", + "Esc - Menu"}; + + + text_drawf(&red_text, "- Help -", 0, 30, A_HMIDDLE, A_TOP, 2, NO_UPDATE); + text_draw(&gold_text, "Keys:", 80, 60, 1, NO_UPDATE); + + for(i = 0; i < sizeof(text)/sizeof(char *); i++) + text_draw(&blue_text, text[i], 40, 90+(i*16), 1, NO_UPDATE); + + text_drawf(&gold_text, "Press Any Key to Continue", 0, 460, A_HMIDDLE, A_TOP, 1, NO_UPDATE); + + flipscreen(); + + done = 0; + + while(done == 0) + while(SDL_PollEvent(&event)) + switch(event.type) + { + case SDL_MOUSEBUTTONDOWN: // mouse pressed + case SDL_KEYDOWN: // key pressed + done = 1; + break; + default: + break; + } }