X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Flevel.h;h=555138ae1a7e8356f5e128b8d91b54d88439a2dd;hb=37e3ad0ee2ec05d6bfebf611d45046b49fa33387;hp=be51d5ab0f034107f8c3a3e718dd290a66cd0326;hpb=03fe5c560a616e7d38a8b1d5d11bfe4675fa8896;p=supertux.git diff --git a/src/level.h b/src/level.h index be51d5ab0..555138ae1 100644 --- a/src/level.h +++ b/src/level.h @@ -21,119 +21,50 @@ #ifndef SUPERTUX_LEVEL_H #define SUPERTUX_LEVEL_H +#include #include -#include "screen/texture.h" -#include "lispreader.h" -#include "musicref.h" -class Tile; -class World; +class Sector; -/** This type holds meta-information about a level-subset. - It could be extended to handle manipulation of subsets. */ -class LevelSubset -{ -public: - LevelSubset(); - ~LevelSubset(); - - static void create(const std::string& subset_name); - void load(char *subset); - void save(); +namespace lisp { +class Lisp; +} - std::string name; - std::string title; - std::string description; - Surface* image; - int levels; - -private: - void parse(lisp_object_t* cursor); -}; - -#define LEVEL_NAME_MAX 20 - -enum TileMapType { - TM_BG, - TM_IA, - TM_FG -}; - -struct ResetPoint -{ - int x; - int y; -}; - -class Level +class Level { public: - Surface* img_bkgd; - MusicRef level_song; - MusicRef level_song_fast; - std::string name; std::string author; - std::string song_title; - std::string bkgd_image; - std::string particle_system; - std::vector bg_tiles; /* Tiles in the background */ - std::vector ia_tiles; /* solid Tiles in the game */ - std::vector fg_tiles; /* Tiles in the foreground */ - int time_left; - int width; - int height; - Vector start_pos; - float gravity; + int timelimit; + typedef std::vector Sectors; + Sectors sectors; - /** A collection of points to which Tux can be reset after a lost live */ - std::vector reset_points; - public: +public: Level(); - Level(const std::string& subset, int level, World* world); - Level(const std::string& filename, World* world); ~Level(); - /** Will the Level structure with default values */ - void init_defaults(); - - /** Cleanup the level struct from allocated tile data and such */ - void cleanup(); + // loads a levelfile + void load(const std::string& filename); + void save(const std::string& filename); - /** Load data for this level: - Returns -1, if the loading of the level failed. - XXX the world parameter is a temporary hack - */ - int load(const std::string& subset, int level, World* world); + const std::string& get_name() const + { return name; } - /** Load data for this level: - Returns -1, if the loading of the level failed. - XXX the world parameter is a temporary hack - */ - int load(const std::string& filename, World* world); + const std::string& get_author() const + { return author; } - void load_song(); - void free_song(); - MusicRef get_level_music(); - MusicRef get_level_music_fast(); + void add_sector(Sector* sector); - // XXX the world parameter is a temporary hack - void save(const std::string& subset, int level, World* world); + Sector* get_sector(const std::string& name); - /** Edit a piece of the map! */ - void change(float x, float y, int tm, unsigned int c); + size_t get_sector_count(); + Sector* get_sector(size_t num); - /** Resize the level to a new width/height */ - void resize(int new_width, int new_height); + int get_total_badguys(); + int get_total_coins(); - /** Return the id of the tile at position x/y */ - unsigned int gettileid(float x, float y) const; - /** returns the id of the tile at position x,y - * (these are logical and not pixel coordinates) - */ - unsigned int get_tile_at(int x, int y) const; - - void load_image(Surface** ptexture, std::string theme, const char * file, int use_alpha); +private: + void load_old_format(const lisp::Lisp& reader); }; #endif /*SUPERTUX_LEVEL_H*/