X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Flevel.h;h=555138ae1a7e8356f5e128b8d91b54d88439a2dd;hb=0614cf0d1891a5f3f191eecfd021efe49b6601ea;hp=49bd177009c114e5481b959f01e0d39d6ecc8817;hpb=fa4e6818bd48729e6d0599627e16f8dee586772b;p=supertux.git diff --git a/src/level.h b/src/level.h index 49bd17700..555138ae1 100644 --- a/src/level.h +++ b/src/level.h @@ -21,123 +21,50 @@ #ifndef SUPERTUX_LEVEL_H #define SUPERTUX_LEVEL_H +#include #include -#include "texture.h" -#include "badguy.h" -#include "lispreader.h" -#include "musicref.h" -class Tile; +class Sector; -/** This type holds meta-information about a level-subset. - It could be extended to handle manipulation of subsets. */ -class LevelSubset - { - public: - LevelSubset(); - ~LevelSubset(); +namespace lisp { +class Lisp; +} - static void create(const std::string& subset_name); - void load(char *subset); - void save(); - - std::string name; - std::string title; - std::string description; - Surface* image; - int levels; - - private: - void parse(lisp_object_t* cursor); - }; - -#define LEVEL_NAME_MAX 20 - - -enum TileMapType { - TM_BG, - TM_IA, - TM_FG - }; - -struct ResetPoint +class Level { - int x; - int y; -}; - -class Level -{ - public: - Surface* img_bkgd; - MusicRef level_song; - MusicRef level_song_fast; - +public: std::string name; std::string author; - std::string song_title; - std::string bkgd_image; - std::string particle_system; - std::vector bg_tiles[15]; /* Tiles in the background */ - std::vector ia_tiles[15]; /* Tiles which can interact in the game (solids for example)*/ - std::vector fg_tiles[15]; /* Tiles in the foreground */ - int time_left; - Color bkgd_top; - Color bkgd_bottom; - int width; - int bkgd_speed; - int start_pos_x; - int start_pos_y; - float gravity; - bool back_scrolling; + int timelimit; + typedef std::vector Sectors; + Sectors sectors; - std::vector badguy_data; - - /** A collection of points to which Tux can be reset after a lost live */ - std::vector reset_points; - public: +public: Level(); - Level(const std::string& subset, int level); - Level(const std::string& filename); ~Level(); - /** Will the Level structure with default values */ - void init_defaults(); - - /** Cleanup the level struct from allocated tile data and such */ - void cleanup(); - - /** Load data for this level: - Returns -1, if the loading of the level failed. */ - int load(const std::string& subset, int level); + // loads a levelfile + void load(const std::string& filename); + void save(const std::string& filename); - /** Load data for this level: - Returns -1, if the loading of the level failed. */ - int load(const std::string& filename); + const std::string& get_name() const + { return name; } - void load_gfx(); - - void load_song(); - void free_song(); - MusicRef get_level_music(); - MusicRef get_level_music_fast(); + const std::string& get_author() const + { return author; } - void save(const std::string& subset, int level); + void add_sector(Sector* sector); - /** Edit a piece of the map! */ - void change(float x, float y, int tm, unsigned int c); + Sector* get_sector(const std::string& name); - /** Resize the level to a new width */ - void change_size (int new_width); + size_t get_sector_count(); + Sector* get_sector(size_t num); - /** Return the id of the tile at position x/y */ - unsigned int gettileid(float x, float y) const; - /** returns the id of the tile at position x,y - * (these are logical and not pixel coordinates) - */ - unsigned int get_tile_at(int x, int y) const; + int get_total_badguys(); + int get_total_coins(); - void load_image(Surface** ptexture, std::string theme, const char * file, int use_alpha); +private: + void load_old_format(const lisp::Lisp& reader); }; #endif /*SUPERTUX_LEVEL_H*/