X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Flevel.h;h=1f2fe9486c5efc35f1d50f7a593adff71470f7e5;hb=c2b5367f6f1d24f84ea26da553245128f241690e;hp=bdd5b92f7ce729bdc4e192174149bf17801f07f6;hpb=b58b123aea0adfa0596907d649cd3de376ef6801;p=supertux.git diff --git a/src/level.h b/src/level.h index bdd5b92f7..1f2fe9486 100644 --- a/src/level.h +++ b/src/level.h @@ -1,14 +1,22 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2004 SuperTux Development Team, see AUTHORS for details // -// C Interface: level -// -// Description: -// -// -// Author: Tobias Glaesser , (C) 2003 -// -// Copyright: See COPYING file that comes with this distribution -// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. // +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. #ifndef SUPERTUX_LEVEL_H #define SUPERTUX_LEVEL_H @@ -17,24 +25,28 @@ #include "texture.h" #include "badguy.h" #include "lispreader.h" +#include "musicref.h" +#include "gameobjs.h" class Tile; +class World; /** This type holds meta-information about a level-subset. It could be extended to handle manipulation of subsets. */ -class st_subset +class LevelSubset { public: - st_subset(); + LevelSubset(); + ~LevelSubset(); + static void create(const std::string& subset_name); void load(char *subset); void save(); - void free(); std::string name; std::string title; std::string description; - texture_type image; + Surface* image; int levels; private: @@ -50,32 +62,47 @@ enum TileMapType { TM_FG }; +struct ResetPoint +{ + int x; + int y; +}; + class Level { public: - texture_type img_bkgd; + Surface* img_bkgd; + MusicRef level_song; + MusicRef level_song_fast; std::string name; - std::string theme; + std::string author; std::string song_title; std::string bkgd_image; std::string particle_system; - unsigned int* bg_tiles[15]; /* Tiles in the background */ - unsigned int* ia_tiles[15]; /* Tiles which can interact in the game (solids for example)*/ - unsigned int* fg_tiles[15]; /* Tiles in the foreground */ + std::vector bg_tiles; /* Tiles in the background */ + std::vector ia_tiles; /* Tiles which can interact in the game (solids for example)*/ + std::vector fg_tiles; /* Tiles in the foreground */ +// std::vector bg_tiles[15]; /* Tiles in the background */ +// std::vector ia_tiles[15]; /* Tiles which can interact in the game (solids for example)*/ +// std::vector fg_tiles[15]; /* Tiles in the foreground */ int time_left; - int bkgd_top_red; - int bkgd_top_green; - int bkgd_top_blue; - int bkgd_bottom_red; - int bkgd_bottom_green; - int bkgd_bottom_blue; + Color bkgd_top; + Color bkgd_bottom; int width; - int endpos; + int height; + int bkgd_speed; + Vector start_pos; float gravity; - std::vector badguy_data; + /** A collection of points to which Tux can be reset after a lost live */ + std::vector reset_points; public: + Level(); + Level(const std::string& subset, int level, World* world); + Level(const std::string& filename, World* world); + ~Level(); + /** Will the Level structure with default values */ void init_defaults(); @@ -83,32 +110,41 @@ class Level void cleanup(); /** Load data for this level: - Returns -1, if the loading of the level failed. */ - int load(const std::string& subset, int level); + Returns -1, if the loading of the level failed. + XXX the world parameter is a temporary hack + */ + int load(const std::string& subset, int level, World* world); /** Load data for this level: - Returns -1, if the loading of the level failed. */ - int load(const std::string& filename); + Returns -1, if the loading of the level failed. + XXX the world parameter is a temporary hack + */ + int load(const std::string& filename, World* world); void load_gfx(); void load_song(); void free_song(); + MusicRef get_level_music(); + MusicRef get_level_music_fast(); - void save(const char* subset, int level); + // XXX the world parameter is a temporary hack + void save(const std::string& subset, int level, World* world); /** Edit a piece of the map! */ void change(float x, float y, int tm, unsigned int c); - /** Resize the level to a new width */ - void change_size (int new_width); + /** Resize the level to a new width/height */ + void resize(int new_width, int new_height); /** Return the id of the tile at position x/y */ - unsigned int gettileid(float x, float y); - - void free_gfx(); + unsigned int gettileid(float x, float y) const; + /** returns the id of the tile at position x,y + * (these are logical and not pixel coordinates) + */ + unsigned int get_tile_at(int x, int y) const; - void load_image(texture_type* ptexture, std::string theme, const char * file, int use_alpha); + void load_image(Surface** ptexture, std::string theme, const char * file, int use_alpha); }; #endif /*SUPERTUX_LEVEL_H*/