X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Flevel.h;h=1f2fe9486c5efc35f1d50f7a593adff71470f7e5;hb=c2b5367f6f1d24f84ea26da553245128f241690e;hp=6ed8f36e611f9442b5b9f7cec68745bcd2586b27;hpb=84160722392a024dda42bd86ca9bd85b68c49457;p=supertux.git diff --git a/src/level.h b/src/level.h index 6ed8f36e6..1f2fe9486 100644 --- a/src/level.h +++ b/src/level.h @@ -25,19 +25,23 @@ #include "texture.h" #include "badguy.h" #include "lispreader.h" +#include "musicref.h" +#include "gameobjs.h" class Tile; +class World; /** This type holds meta-information about a level-subset. It could be extended to handle manipulation of subsets. */ -class st_subset +class LevelSubset { public: - st_subset(); + LevelSubset(); + ~LevelSubset(); + static void create(const std::string& subset_name); void load(char *subset); void save(); - void free(); std::string name; std::string title; @@ -68,33 +72,36 @@ class Level { public: Surface* img_bkgd; + MusicRef level_song; + MusicRef level_song_fast; std::string name; std::string author; - std::string theme; std::string song_title; std::string bkgd_image; std::string particle_system; - std::vector bg_tiles[15]; /* Tiles in the background */ - std::vector ia_tiles[15]; /* Tiles which can interact in the game (solids for example)*/ - std::vector fg_tiles[15]; /* Tiles in the foreground */ + std::vector bg_tiles; /* Tiles in the background */ + std::vector ia_tiles; /* Tiles which can interact in the game (solids for example)*/ + std::vector fg_tiles; /* Tiles in the foreground */ +// std::vector bg_tiles[15]; /* Tiles in the background */ +// std::vector ia_tiles[15]; /* Tiles which can interact in the game (solids for example)*/ +// std::vector fg_tiles[15]; /* Tiles in the foreground */ int time_left; Color bkgd_top; Color bkgd_bottom; int width; - int start_pos_x; - int start_pos_y; - int endpos; + int height; + int bkgd_speed; + Vector start_pos; float gravity; - std::vector badguy_data; - /** A collection of points to which Tux can be reset after a lost live */ std::vector reset_points; public: Level(); - Level(const std::string& subset, int level); - Level(const std::string& filename); + Level(const std::string& subset, int level, World* world); + Level(const std::string& filename, World* world); + ~Level(); /** Will the Level structure with default values */ void init_defaults(); @@ -103,29 +110,39 @@ class Level void cleanup(); /** Load data for this level: - Returns -1, if the loading of the level failed. */ - int load(const std::string& subset, int level); + Returns -1, if the loading of the level failed. + XXX the world parameter is a temporary hack + */ + int load(const std::string& subset, int level, World* world); /** Load data for this level: - Returns -1, if the loading of the level failed. */ - int load(const std::string& filename); + Returns -1, if the loading of the level failed. + XXX the world parameter is a temporary hack + */ + int load(const std::string& filename, World* world); void load_gfx(); - void free_gfx(); void load_song(); void free_song(); + MusicRef get_level_music(); + MusicRef get_level_music_fast(); - void save(const char* subset, int level); + // XXX the world parameter is a temporary hack + void save(const std::string& subset, int level, World* world); /** Edit a piece of the map! */ void change(float x, float y, int tm, unsigned int c); - /** Resize the level to a new width */ - void change_size (int new_width); + /** Resize the level to a new width/height */ + void resize(int new_width, int new_height); /** Return the id of the tile at position x/y */ - unsigned int gettileid(float x, float y); + unsigned int gettileid(float x, float y) const; + /** returns the id of the tile at position x,y + * (these are logical and not pixel coordinates) + */ + unsigned int get_tile_at(int x, int y) const; void load_image(Surface** ptexture, std::string theme, const char * file, int use_alpha); };