X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Flevel.h;h=0f81e910da93a81776da0a9bd0a5745cc1895dc6;hb=546364c9567ef212ea9276201facf73f5ada696a;hp=503a0da72542af94a87649d1bdf08af75ae36813;hpb=655fb8b4bdd23552ef087fe5a9625ffd9934b0a9;p=supertux.git diff --git a/src/level.h b/src/level.h index 503a0da72..0f81e910d 100644 --- a/src/level.h +++ b/src/level.h @@ -1,115 +1,77 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2004 SuperTux Development Team, see AUTHORS for details // -// C Interface: level -// -// Description: -// -// -// Author: Tobias Glaesser , (C) 2003 -// -// Copyright: See COPYING file that comes with this distribution -// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. // +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. #ifndef SUPERTUX_LEVEL_H #define SUPERTUX_LEVEL_H +#include #include -#include "texture.h" -#include "badguy.h" -#include "lispreader.h" - -class Tile; - -/** This type holds meta-information about a level-subset. - It could be extended to handle manipulation of subsets. */ -class st_subset - { - public: - st_subset(); - static void create(const std::string& subset_name); - void load(char *subset); - void save(); - void free(); - - std::string name; - std::string title; - std::string description; - texture_type image; - int levels; - - private: - void parse(lisp_object_t* cursor); - }; - -#define LEVEL_NAME_MAX 20 - - -enum TileMapType { - TM_BG, - TM_IA, - TM_FG - }; - -class Level -{ - public: - texture_type img_bkgd; +using namespace SuperTux; + +class Sector; + +namespace SuperTux { +class LispReader; +} + +class Level +{ +public: std::string name; std::string author; - std::string theme; - std::string song_title; - std::string bkgd_image; - std::string particle_system; - unsigned int* bg_tiles[15]; /* Tiles in the background */ - unsigned int* ia_tiles[15]; /* Tiles which can interact in the game (solids for example)*/ - unsigned int* fg_tiles[15]; /* Tiles in the foreground */ int time_left; - int bkgd_top_red; - int bkgd_top_green; - int bkgd_top_blue; - int bkgd_bottom_red; - int bkgd_bottom_green; - int bkgd_bottom_blue; - int width; - int endpos; - float gravity; - - std::vector badguy_data; - public: - /** Will the Level structure with default values */ - void init_defaults(); - - /** Cleanup the level struct from allocated tile data and such */ - void cleanup(); - - /** Load data for this level: - Returns -1, if the loading of the level failed. */ - int load(const std::string& subset, int level); - - /** Load data for this level: - Returns -1, if the loading of the level failed. */ - int load(const std::string& filename); - - void load_gfx(); - - void load_song(); - void free_song(); - - void save(const char* subset, int level); - - /** Edit a piece of the map! */ - void change(float x, float y, int tm, unsigned int c); - - /** Resize the level to a new width */ - void change_size (int new_width); - - /** Return the id of the tile at position x/y */ - unsigned int gettileid(float x, float y); - - void free_gfx(); - - void load_image(texture_type* ptexture, std::string theme, const char * file, int use_alpha); + typedef std::map Sectors; + Sectors sectors; + +public: + Level(); + ~Level(); + + void load(const std::string& filename); + void save(const std::string& filename); + static void create(const std::string& filename); + + const std::string& get_name() const + { return name; } + + const std::string& get_author() const + { return author; } + + /** Flips the level vertically */ + void do_vertical_flip(); + + void add_sector(Sector* sector); + + Sector* get_sector(const std::string& name); + + Sector* get_next_sector(const Sector* sector); + Sector* get_previous_sector(const Sector* sector); + + int get_total_sectors(); + + int get_total_badguys(); + int get_total_coins(); + +private: + void load_old_format(LispReader& reader); }; #endif /*SUPERTUX_LEVEL_H*/