X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Flevel.cpp;h=a32275c1da1bec1a37157b6515d24c2812ca71a3;hb=2fd963388c2dae6a30f82c99b679a73e8bc5917d;hp=6a12430b004d107eb9262b4a6d2ba67d50820fcc;hpb=81d9d93bbc51d890f18cc8255e51d516d571e49a;p=supertux.git diff --git a/src/level.cpp b/src/level.cpp index 6a12430b0..8e572a05e 100644 --- a/src/level.cpp +++ b/src/level.cpp @@ -1,446 +1,247 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2004 SuperTux Development Team, see AUTHORS for details // -// C Implementation: level +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. // -// Description: -// -// -// Author: Tobias Glaesser , (C) 2003 -// -// Copyright: See COPYING file that comes with this distribution -// -// - -#include -#include -#include -#include "globals.h" -#include "setup.h" -#include "screen.h" +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +#include + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include "app/globals.h" +#include "app/setup.h" +#include "video/screen.h" +#include "lisp/parser.h" +#include "lisp/lisp.h" +#include "lisp/list_iterator.h" +#include "lisp/writer.h" #include "level.h" -#include "physic.h" +#include "math/physic.h" #include "scene.h" - -texture_type img_bkgd, img_bkgd_tile[2][4], img_solid[4], img_brick[2]; - -void subset_init(st_subset* st_subset) +#include "sector.h" +#include "tile.h" +#include "resources.h" +#include "object/gameobjs.h" +#include "object/camera.h" +#include "object/tilemap.h" +#include "object/coin.h" + +using namespace std; + +Level::Level() + : name("noname"), author("mr. x"), timelimit(500), + end_sequence_type(NONE_ENDSEQ_ANIM) { - st_subset->title = NULL; - st_subset->description = NULL; - st_subset->name = NULL; - st_subset->levels = 0; } -void subset_load(st_subset* st_subset, char *subset) +void +Level::load(const std::string& filepath) { - FILE* fi; - char filename[1024]; - char str[1024]; - int len,i; - - st_subset->name = (char*) malloc(sizeof(char)*(strlen(subset)+1)); - strcpy(st_subset->name,subset); - - snprintf(filename, 1024, "%s/levels/%s/info", st_dir, subset); - if(!faccessible(filename)) - snprintf(filename, 1024, "%s/levels/%s/info", DATA_PREFIX, subset); - if(faccessible(filename)) - { - fi = fopen(filename, "r"); - if (fi == NULL) - { - perror(filename); - } - - /* Load title info: */ - fgets(str, 40, fi); - st_subset->title = (char*) malloc(sizeof(char)*(strlen(str)+1)); - strcpy(st_subset->title, str); - - /* Load the description: */ - - str[0] = '\0'; - st_subset->description = NULL; - len = 0; - while(fgets(str, 300, fi) != NULL) - { - len += strlen(str); - if(st_subset->description == NULL) - st_subset->description = (char*) calloc(len+1,sizeof(char)); - else - st_subset->description = (char*) realloc(st_subset->description, sizeof(char) * (len+1)); - strcat(st_subset->description,str); - } - fclose(fi); - - snprintf(str, 1024, "%s.png", filename); - if(faccessible(str)) - { - texture_load(&st_subset->image,str,IGNORE_ALPHA); - } - else - { - snprintf(filename, 1024, "%s/images/status/level-subset-info.png", DATA_PREFIX); - texture_load(&st_subset->image,filename,IGNORE_ALPHA); - } + try { + lisp::Parser parser; + std::auto_ptr root (parser.parse(filepath)); + + const lisp::Lisp* level = root->get_lisp("supertux-level"); + if(!level) + throw std::runtime_error("file is not a supertux-level file."); + + int version = 1; + level->get("version", version); + if(version == 1) { + load_old_format(*level); + return; } - for(i=1; i != -1; ++i) - { - /* Get the number of levels in this subset */ - snprintf(filename, 1024, "%s/levels/%s/level%d.dat", st_dir, subset,i); - if(!faccessible(filename)) - { - snprintf(filename, 1024, "%s/levels/%s/level%d.dat", DATA_PREFIX, subset,i); - if(!faccessible(filename)) - break; + lisp::ListIterator iter(level); + while(iter.next()) { + const std::string& token = iter.item(); + if(token == "version") { + iter.value()->get(version); + if(version > 2) { + std::cerr << "Warning: level format newer than application.\n"; } - } - st_subset->levels = --i; -} - -void subset_save(st_subset* st_subset) -{ - FILE* fi; - char filename[1024]; - - /* Save data file: */ - sprintf(filename, "/levels/%s/", st_subset->name); - - fcreatedir(filename); - snprintf(filename, 1024, "%s/levels/%s/info", st_dir, st_subset->name); - if(!fwriteable(filename)) - snprintf(filename, 1024, "%s/levels/%s/info", DATA_PREFIX, st_subset->name); - if(fwriteable(filename)) - { - fi = fopen(filename, "w"); - if (fi == NULL) - { - perror(filename); + } else if(token == "name") { + iter.value()->get(name); + } else if(token == "author") { + iter.value()->get(author); + } else if(token == "time") { + iter.value()->get(timelimit); + } else if(token == "sector") { + Sector* sector = new Sector; + sector->parse(*(iter.lisp())); + add_sector(sector); + } else if(token == "end-sequence-animation") { + std::string endsequencename; + iter.value()->get(endsequencename); + if(endsequencename == "fireworks") { + end_sequence_type = FIREWORKS_ENDSEQ_ANIM; + } else { + std::cout << "Unknown endsequence type: '" << endsequencename << + "'.\n"; } - - /* Save title info: */ - fputs(st_subset->title, fi); - fputs("\n", fi); - - /* Save the description: */ - - fputs(st_subset->description, fi); - fputs("\n", fi); - fclose(fi); - + } else { + std::cerr << "Unknown token '" << token << "' in level file.\n"; + continue; + } } + } catch(std::exception& e) { + std::stringstream msg; + msg << "Problem when reading level '" << filepath << "': " << e.what(); + throw std::runtime_error(msg.str()); + } } -void subset_free(st_subset* st_subset) +void +Level::load_old_format(const lisp::Lisp& reader) { - free(st_subset->title); - free(st_subset->description); - free(st_subset->name); - texture_free(&st_subset->image); - st_subset->levels = 0; -} + reader.get("name", name); + reader.get("author", author); + reader.get("time", timelimit); -/* Load data for this level: */ -/* Returns -1, if the loading of the level failed. */ -int level_load(st_level* plevel, char *subset, int level) -{ - char filename[1024]; - - /* Load data file: */ - - snprintf(filename, 1024, "%s/levels/%s/level%d.dat", st_dir, subset, level); - if(!faccessible(filename)) - snprintf(filename, 1024, "%s/levels/%s/level%d.dat", DATA_PREFIX, subset, level); - - return level_load(plevel, filename); + Sector* sector = new Sector; + sector->parse_old_format(reader); + add_sector(sector); } -int level_load(st_level* plevel, const char* filename) +void +Level::save(const std::string& filename) { - char str[80]; - int x, y; - char * line; - FILE * fi; - fi = fopen(filename, "r"); - if (fi == NULL) - { - perror(filename); - return -1; - } - - /* Load header info: */ + std::string filepath = "levels/" + filename; + int last_slash = filepath.find_last_of('/'); + FileSystem::fcreatedir(filepath.substr(0,last_slash).c_str()); + filepath = st_dir + "/" + filepath; + ofstream file(filepath.c_str(), ios::out); + lisp::Writer* writer = new lisp::Writer(file); + writer->write_comment("Level made using SuperTux's built-in Level Editor"); - /* (Level title) */ - fgets(str, 20, fi); - strcpy(plevel->name, str); - plevel->name[strlen(plevel->name)-1] = '\0'; + writer->start_list("supertux-level"); - /* (Level theme) */ - fgets(str, 20, fi); - strcpy(plevel->theme, str); - plevel->theme[strlen(plevel->theme)-1] = '\0'; + int version = 2; + writer->write_int("version", version); + writer->write_string("name", name, true); + writer->write_string("author", author); + writer->write_int("time", timelimit); + writer->write_string("end-sequence-animation", + end_sequence_type == FIREWORKS_ENDSEQ_ANIM ? "fireworks" : "none"); + for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) { + writer->start_list("sector"); + i->second->write(*writer); + writer->end_list("sector"); + } - /* (Time to beat level) */ - fgets(str, 10, fi); - plevel->time_left = atoi(str); - - /* (Song file for this level) */ - fgets(str, sizeof(plevel->song_title), fi); - strcpy(plevel->song_title, str); - plevel->song_title[strlen(plevel->song_title)-1] = '\0'; - - /* (Level background image) */ - fgets(str, sizeof(plevel->bkgd_image), fi); - strcpy(plevel->bkgd_image, str); - plevel->bkgd_image[strlen(plevel->bkgd_image)-1] = '\0'; - - /* (Level background color) */ - fgets(str, 10, fi); - plevel->bkgd_red = atoi(str); - fgets(str, 10, fi); - plevel->bkgd_green= atoi(str); - fgets(str, 10, fi); - plevel->bkgd_blue = atoi(str); - - /* (Level width) */ - fgets(str, 10, fi); - plevel->width = atoi(str); - - /* (Level gravity) */ - fgets(str, 10, fi); - plevel->gravity = atof(str); - - /* Set the global gravity to the latest loaded level's gravity */ - gravity = plevel->gravity; - - /* Allocate some space for the line-reading! */ - - line = (char *) malloc(sizeof(char) * (plevel->width + 5)); - if (line == NULL) - { - fprintf(stderr, "Couldn't allocate space to load level data!"); - fclose(fi); - return -1; - } - - - /* Load the level lines: */ + writer->end_list("supertux-level"); - for (y = 0; y < 15; y++) - { - if(fgets(line, plevel->width + 5, fi) == NULL) - { - fprintf(stderr, "Level %s isn't complete!\n",plevel->name); - free(line); - fclose(fi); - return -1; - } - line[strlen(line) - 1] = '\0'; - plevel->tiles[y] = (unsigned char*) strdup(line); - } - - /* Mark the end position of this level! - Is a bit wrong here thought */ - - for (y = 0; y < 15; ++y) - { - for (x = 0; x < plevel->width; ++x) - { - if(plevel->tiles[y][x] == '|') - { - if(x*32 > endpos) - endpos = x*32; - } - } - } - - free(line); - fclose(fi); - return 0; + delete writer; + file.close(); } -/* Save data for level: */ - -void level_save(st_level* plevel, char * subset, int level) +Level::~Level() { - FILE * fi; - char filename[1024]; - int y; - char str[80]; - - /* Save data file: */ - sprintf(str, "/levels/%s/", subset); - fcreatedir(str); - snprintf(filename, 1024, "%s/levels/%s/level%d.dat", st_dir, subset, level); - if(!fwriteable(filename)) - snprintf(filename, 1024, "%s/levels/%s/level%d.dat", DATA_PREFIX, subset, level); - - fi = fopen(filename, "w"); - if (fi == NULL) - { - perror(filename); - st_shutdown(); - exit(-1); - } - - fputs(plevel->name, fi); - fputs("\n", fi); - fputs(plevel->theme, fi); - fputs("\n", fi); - sprintf(str, "%d\n", plevel->time_left); /* time */ - fputs(str, fi); - fputs(plevel->song_title, fi); /* song filename */ - fputs("\n",fi); - fputs(plevel->bkgd_image, fi); /* background image */ - sprintf(str, "\n%d\n", plevel->bkgd_red); /* red background color */ - fputs(str, fi); - sprintf(str, "%d\n", plevel->bkgd_green); /* green background color */ - fputs(str, fi); - sprintf(str, "%d\n", plevel->bkgd_blue); /* blue background color */ - fputs(str, fi); - sprintf(str, "%d\n", plevel->width); /* level width */ - fputs(str, fi); - sprintf(str, "%2.1f\n", plevel->gravity); /* level gravity */ - fputs(str, fi); - - for(y = 0; y < 15; ++y) - { - fputs((const char*)plevel->tiles[y], fi); - fputs("\n", fi); - } - - fclose(fi); + for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) + delete i->second; } - -/* Unload data for this level: */ - -void level_free(st_level* plevel) +void +Level::add_sector(Sector* sector) { - int i; - for(i=0; i < 15; ++i) - free(plevel->tiles[i]); - - plevel->name[0] = '\0'; - plevel->theme[0] = '\0'; - plevel->song_title[0] = '\0'; - plevel->bkgd_image[0] = '\0'; + sectors.insert(std::make_pair(sector->get_name(), sector)); } -/* Load graphics: */ - -void level_load_gfx(st_level *plevel) +Sector* +Level::get_sector(const std::string& name) { - level_load_image(&img_brick[0],plevel->theme,"brick0.png", IGNORE_ALPHA); - level_load_image(&img_brick[1],plevel->theme,"brick1.png", IGNORE_ALPHA); - - level_load_image(&img_solid[0],plevel->theme,"solid0.png", USE_ALPHA); - level_load_image(&img_solid[1],plevel->theme,"solid1.png", USE_ALPHA); - level_load_image(&img_solid[2],plevel->theme,"solid2.png", USE_ALPHA); - level_load_image(&img_solid[3],plevel->theme,"solid3.png", USE_ALPHA); - - level_load_image(&img_bkgd_tile[0][0],plevel->theme,"bkgd-00.png", USE_ALPHA); - level_load_image(&img_bkgd_tile[0][1],plevel->theme,"bkgd-01.png", USE_ALPHA); - level_load_image(&img_bkgd_tile[0][2],plevel->theme,"bkgd-02.png", USE_ALPHA); - level_load_image(&img_bkgd_tile[0][3],plevel->theme,"bkgd-03.png", USE_ALPHA); + Sectors::iterator i = sectors.find(name); + if(i == sectors.end()) + return 0; - level_load_image(&img_bkgd_tile[1][0],plevel->theme,"bkgd-10.png", USE_ALPHA); - level_load_image(&img_bkgd_tile[1][1],plevel->theme,"bkgd-11.png", USE_ALPHA); - level_load_image(&img_bkgd_tile[1][2],plevel->theme,"bkgd-12.png", USE_ALPHA); - level_load_image(&img_bkgd_tile[1][3],plevel->theme,"bkgd-13.png", USE_ALPHA); - - if(strcmp(plevel->bkgd_image,"") != 0) - { - char fname[1024]; - snprintf(fname, 1024, "%s/background/%s", st_dir, plevel->bkgd_image); - if(!faccessible(fname)) - snprintf(fname, 1024, "%s/images/background/%s", DATA_PREFIX, plevel->bkgd_image); - texture_load(&img_bkgd, fname, IGNORE_ALPHA); - } - else - { - /* Quick hack to make sure an image is loaded, when we are freeing it afterwards. */# - level_load_image(&img_bkgd, plevel->theme,"solid0.png", IGNORE_ALPHA); - } + return i->second; } -/* Free graphics data for this level: */ - -void level_free_gfx(void) +Sector* +Level::get_next_sector(const Sector* sector) { - int i; - - for (i = 0; i < 2; i++) + for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) { - texture_free(&img_brick[i]); + if(i->second == sector) + { + i++; + if(i == sectors.end()) + return NULL; + return i->second; + } } - for (i = 0; i < 4; i++) - { - texture_free(&img_solid[i]); - texture_free(&img_bkgd_tile[0][i]); - texture_free(&img_bkgd_tile[1][i]); - } - - texture_free(&img_bkgd); + std::cerr << "Warning: Sector not found on level\n"; + return NULL; } -/* Load a level-specific graphic... */ - -void level_load_image(texture_type* ptexture, char* theme, char * file, int use_alpha) +Sector* +Level::get_previous_sector(const Sector* sector) { - char fname[1024]; - - snprintf(fname, 1024, "%s/themes/%s/%s", st_dir, theme, file); - if(!faccessible(fname)) - snprintf(fname, 1024, "%s/images/themes/%s/%s", DATA_PREFIX, theme, file); - - texture_load(ptexture, fname, use_alpha); + for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) + { + if(i->second == sector) + { + if(i == sectors.begin()) + return NULL; + i--; + return i->second; + } + } + std::cerr << "Warning: Sector not found on level\n"; + return NULL; } -/* Edit a piece of the map! */ - -void level_change(st_level* plevel, float x, float y, unsigned char c) +int +Level::get_total_sectors() { - int xx, yy; - - yy = ((int)y / 32); - xx = ((int)x / 32); - - if (yy >= 0 && yy < 15 && xx >= 0 && xx <= plevel->width) - plevel->tiles[yy][xx] = c; +return sectors.size(); } -/* Free music data for this level: */ - -void level_free_song(void) +int +Level::get_total_badguys() { - free_music(level_song); - free_music(level_song_fast); + int total_badguys = 0; + for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) + total_badguys += i->second->get_total_badguys(); + return total_badguys; } -/* Load music: */ - -void level_load_song(st_level* plevel) +int +Level::get_total_coins() { - - char * song_path; - char * song_subtitle; - - song_path = (char *) malloc(sizeof(char) * (strlen(DATA_PREFIX) + - strlen(plevel->song_title) + 8)); - sprintf(song_path, "%s/music/%s", DATA_PREFIX, plevel->song_title); - level_song = load_song(song_path); - free(song_path); - - - song_path = (char *) malloc(sizeof(char) * (strlen(DATA_PREFIX) + - strlen(plevel->song_title) + 8 + 5)); - song_subtitle = strdup(plevel->song_title); - strcpy(strstr(song_subtitle, "."), "\0"); - sprintf(song_path, "%s/music/%s-fast%s", DATA_PREFIX, song_subtitle, strstr(plevel->song_title, ".")); - level_song_fast = load_song(song_path); - free(song_subtitle); - free(song_path); + int total_coins = 0; + for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) { + Sector* sector = i->second; + for(Sector::GameObjects::iterator o = sector->gameobjects.begin(); + o != sector->gameobjects.end(); ++o) { + Coin* coin = dynamic_cast (*o); + if(coin) + total_coins++; + } + } + return total_coins; }