X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Flevel.cpp;h=9ae1831ee2fd13e0e4b7ada03f9ac9ae8493934a;hb=ee6db785e8eff4883da70b404a9bdb4a42e75ac3;hp=9a8a42c0ef34d82fa8e6dfd40abe9c9b0f332f90;hpb=2e66ea1af5197b3ca03c29f9a9e3c634c4876704;p=supertux.git diff --git a/src/level.cpp b/src/level.cpp index 9a8a42c0e..9ae1831ee 100644 --- a/src/level.cpp +++ b/src/level.cpp @@ -1,37 +1,57 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2004 SuperTux Development Team, see AUTHORS for details // -// C Implementation: level +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. // -// Description: -// -// -// Author: Tobias Glaesser , (C) 2003 -// -// Copyright: See COPYING file that comes with this distribution -// -// - +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. + +#include #include #include #include +#include #include "globals.h" #include "setup.h" #include "screen.h" #include "level.h" #include "physic.h" #include "scene.h" +#include "tile.h" #include "lispreader.h" -texture_type img_bkgd, img_bkgd_tile[2][4], img_solid[4], img_brick[2]; +using namespace std; + +st_subset::st_subset() +{ + levels = 0; +} -void subset_init(st_subset* st_subset) +void st_subset::create(const std::string& subset_name) { - st_subset->title = NULL; - st_subset->description = NULL; - st_subset->name = NULL; - st_subset->levels = 0; + Level new_lev; + st_subset new_subset; + new_subset.name = subset_name; + new_subset.title = "Unknown Title"; + new_subset.description = "No description so far."; + new_subset.save(); + new_lev.init_defaults(); + new_lev.save(subset_name.c_str(),1); } -void subset_parse (st_subset* st_subset, lisp_object_t* cursor) +void st_subset::parse (lisp_object_t* cursor) { while(!lisp_nil_p(cursor)) { @@ -48,16 +68,14 @@ void subset_parse (st_subset* st_subset, lisp_object_t* cursor) { if(( s = lisp_string(lisp_car(lisp_cdr(cur)))) != NULL) { - st_subset->title = (char*) malloc(sizeof(char)*(strlen(s)+1)); - strcpy(st_subset->title,s); + title = s; } } else if (strcmp(lisp_symbol(lisp_car(cur)), "description") == 0) { if(( s = lisp_string(lisp_car(lisp_cdr(cur)))) != NULL) { - st_subset->description = (char*) malloc(sizeof(char)*(strlen(s)+1)); - strcpy(st_subset->description,s); + description = s; } } } @@ -65,20 +83,19 @@ void subset_parse (st_subset* st_subset, lisp_object_t* cursor) } } -void subset_load(st_subset* st_subset, char *subset) +void st_subset::load(char *subset) { FILE* fi; char filename[1024]; char str[1024]; - int len,i; + int i; lisp_object_t* root_obj = 0; - st_subset->name = (char*) malloc(sizeof(char)*(strlen(subset)+1)); - strcpy(st_subset->name,subset); + name = subset; snprintf(filename, 1024, "%s/levels/%s/info", st_dir, subset); if(!faccessible(filename)) - snprintf(filename, 1024, "%s/levels/%s/info", DATA_PREFIX, subset); + snprintf(filename, 1024, "%s/levels/%s/info", datadir.c_str(), subset); if(faccessible(filename)) { fi = fopen(filename, "r"); @@ -102,9 +119,9 @@ void subset_load(st_subset* st_subset, char *subset) printf("World: Read error in %s",filename); } - if (strcmp(lisp_symbol(cur), "level-subset") == 0) + if (strcmp(lisp_symbol(cur), "supertux-level-subset") == 0) { - subset_parse(st_subset,lisp_cdr(root_obj)); + parse(lisp_cdr(root_obj)); } @@ -113,212 +130,382 @@ void subset_load(st_subset* st_subset, char *subset) snprintf(str, 1024, "%s.png", filename); if(faccessible(str)) { - texture_load(&st_subset->image,str,IGNORE_ALPHA); + image = new Surface(str,IGNORE_ALPHA); } else { - snprintf(filename, 1024, "%s/images/status/level-subset-info.png", DATA_PREFIX); - texture_load(&st_subset->image,filename,IGNORE_ALPHA); + snprintf(filename, 1024, "%s/images/status/level-subset-info.png", datadir.c_str()); + image = new Surface(filename,IGNORE_ALPHA); } } for(i=1; i != -1; ++i) { /* Get the number of levels in this subset */ - snprintf(filename, 1024, "%s/levels/%s/level%d.dat", st_dir, subset,i); + snprintf(filename, 1024, "%s/levels/%s/level%d.stl", st_dir, subset,i); if(!faccessible(filename)) { - snprintf(filename, 1024, "%s/levels/%s/level%d.dat", DATA_PREFIX, subset,i); + snprintf(filename, 1024, "%s/levels/%s/level%d.stl", datadir.c_str(), subset,i); if(!faccessible(filename)) break; } } - st_subset->levels = --i; + levels = --i; } -void subset_save(st_subset* st_subset) +void st_subset::save() { FILE* fi; - char filename[1024]; + string filename; /* Save data file: */ - sprintf(filename, "/levels/%s/", st_subset->name); + filename = "/levels/" + name + "/"; - fcreatedir(filename); - snprintf(filename, 1024, "%s/levels/%s/info", st_dir, st_subset->name); - if(!fwriteable(filename)) - snprintf(filename, 1024, "%s/levels/%s/info", DATA_PREFIX, st_subset->name); - if(fwriteable(filename)) + fcreatedir(filename.c_str()); + filename = string(st_dir) + "/levels/" + name + "/info"; + if(!fwriteable(filename.c_str())) + filename = datadir + "/levels/" + name + "/info"; + if(fwriteable(filename.c_str())) { - fi = fopen(filename, "w"); + fi = fopen(filename.c_str(), "w"); if (fi == NULL) { - perror(filename); + perror(filename.c_str()); } - + /* Write header: */ fprintf(fi,";SuperTux-Level-Subset\n"); - fprintf(fi,"(level-subset\n"); - + fprintf(fi,"(supertux-level-subset\n"); + /* Save title info: */ - fprintf(fi," (title \"%s\")\n",st_subset->title); + fprintf(fi," (title \"%s\")\n", title.c_str()); /* Save the description: */ - fprintf(fi," (description \"%s\")\n",st_subset->description); - + fprintf(fi," (description \"%s\")\n", description.c_str()); + fprintf( fi,")"); fclose(fi); } } -void subset_free(st_subset* st_subset) +void st_subset::free() { - free(st_subset->title); - free(st_subset->description); - free(st_subset->name); - texture_free(&st_subset->image); - st_subset->levels = 0; + title.clear(); + description.clear(); + name.clear(); + delete image; + levels = 0; } -/* Load data for this level: */ -/* Returns -1, if the loading of the level failed. */ -int level_load(st_level* plevel, char *subset, int level) +Level::Level() { - char filename[1024]; - - /* Load data file: */ +} - snprintf(filename, 1024, "%s/levels/%s/level%d.dat", st_dir, subset, level); - if(!faccessible(filename)) - snprintf(filename, 1024, "%s/levels/%s/level%d.dat", DATA_PREFIX, subset, level); +Level::Level(const std::string& subset, int level) +{ + load(subset, level); +} - return level_load(plevel, filename); +Level::Level(const std::string& filename) +{ + load(filename); } -int level_load(st_level* plevel, const char* filename) +void +Level::init_defaults() { - char str[80]; - int x, y; - char * line; - FILE * fi; - fi = fopen(filename, "r"); - if (fi == NULL) + name = "UnNamed"; + author = "UnNamed"; + theme = "antarctica"; + song_title = "Mortimers_chipdisko.mod"; + bkgd_image = "arctis.png"; + width = 21; + start_pos_x = 100; + start_pos_y = 170; + time_left = 100; + gravity = 10.; + bkgd_top.red = 0; + bkgd_top.green = 0; + bkgd_top.blue = 0; + bkgd_bottom.red = 255; + bkgd_bottom.green = 255; + bkgd_bottom.blue = 255; + endpos = 0; + + for(int i = 0; i < 15; ++i) { - perror(filename); - return -1; - } - - /* Load header info: */ + ia_tiles[i].resize(width+1, 0); + ia_tiles[i][width] = (unsigned int) '\0'; + for(int y = 0; y < width; ++y) + ia_tiles[i][y] = 0; - /* (Level title) */ - fgets(str, 20, fi); - strcpy(plevel->name, str); - plevel->name[strlen(plevel->name)-1] = '\0'; + bg_tiles[i].resize(width+1, 0); + bg_tiles[i][width] = (unsigned int) '\0'; + for(int y = 0; y < width; ++y) + bg_tiles[i][y] = 0; - /* (Level theme) */ - fgets(str, 20, fi); - strcpy(plevel->theme, str); - plevel->theme[strlen(plevel->theme)-1] = '\0'; - - - - /* (Time to beat level) */ - fgets(str, 10, fi); - plevel->time_left = atoi(str); + fg_tiles[i].resize(width+1, 0); + fg_tiles[i][width] = (unsigned int) '\0'; + for(int y = 0; y < width; ++y) + fg_tiles[i][y] = 0; + } +} - /* (Song file for this level) */ - fgets(str, sizeof(plevel->song_title), fi); - strcpy(plevel->song_title, str); - plevel->song_title[strlen(plevel->song_title)-1] = '\0'; +int +Level::load(const std::string& subset, int level) +{ + char filename[1024]; - /* (Level background image) */ - fgets(str, sizeof(plevel->bkgd_image), fi); - strcpy(plevel->bkgd_image, str); - plevel->bkgd_image[strlen(plevel->bkgd_image)-1] = '\0'; + // Load data file: + snprintf(filename, 1024, "%s/levels/%s/level%d.stl", st_dir, subset.c_str(), level); + if(!faccessible(filename)) + snprintf(filename, 1024, "%s/levels/%s/level%d.stl", datadir.c_str(), subset.c_str(), level); - /* (Level background color) */ - fgets(str, 10, fi); - plevel->bkgd_red = atoi(str); - fgets(str, 10, fi); - plevel->bkgd_green= atoi(str); - fgets(str, 10, fi); - plevel->bkgd_blue = atoi(str); + return load(filename); +} - /* (Level width) */ - fgets(str, 10, fi); - plevel->width = atoi(str); +int +Level::load(const std::string& filename) +{ + FILE * fi; + lisp_object_t* root_obj = 0; + fi = fopen(filename.c_str(), "r"); + if (fi == NULL) + { + perror(filename.c_str()); + return -1; + } - /* (Level gravity) */ - fgets(str, 10, fi); - plevel->gravity = atof(str); + lisp_stream_t stream; + lisp_stream_init_file (&stream, fi); + root_obj = lisp_read (&stream); - /* Set the global gravity to the latest loaded level's gravity */ - gravity = plevel->gravity; + if (root_obj->type == LISP_TYPE_EOF || root_obj->type == LISP_TYPE_PARSE_ERROR) + { + printf("World: Parse Error in file %s", filename.c_str()); + } - /* Allocate some space for the line-reading! */ + vector ia_tm; + vector bg_tm; + vector fg_tm; - line = (char *) malloc(sizeof(char) * (plevel->width + 5)); - if (line == NULL) + int version = 0; + if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-level") == 0) { - fprintf(stderr, "Couldn't allocate space to load level data!"); - fclose(fi); - return -1; + LispReader reader(lisp_cdr(root_obj)); + reader.read_int("version", &version); + reader.read_int("width", &width); + if (!reader.read_int("start_pos_x", &start_pos_x)) start_pos_x = 100; + if (!reader.read_int("start_pos_y", &start_pos_y)) start_pos_y = 170; + reader.read_int("time", &time_left); + + reader.read_int("bkgd_top_red", &bkgd_top.red); + reader.read_int("bkgd_top_green", &bkgd_top.green); + reader.read_int("bkgd_top_blue", &bkgd_top.blue); + + reader.read_int("bkgd_bottom_red", &bkgd_bottom.red); + reader.read_int("bkgd_bottom_green", &bkgd_bottom.green); + reader.read_int("bkgd_bottom_blue", &bkgd_bottom.blue); + + reader.read_float("gravity", &gravity); + reader.read_string("name", &name); + reader.read_string("author", &author); + reader.read_string("theme", &theme); + reader.read_string("music", &song_title); + reader.read_string("background", &bkgd_image); + reader.read_string("particle_system", &particle_system); + reader.read_int_vector("background-tm", &bg_tm); + + if (!reader.read_int_vector("interactive-tm", &ia_tm)) + reader.read_int_vector("tilemap", &ia_tm); + + reader.read_int_vector("foreground-tm", &fg_tm); + + { // Read ResetPoints + lisp_object_t* cur = 0; + if (reader.read_lisp("reset-points", &cur)) + { + while (!lisp_nil_p(cur)) + { + lisp_object_t* data = lisp_car(cur); + + ResetPoint pos; + + LispReader reader(lisp_cdr(data)); + if (reader.read_int("x", &pos.x) + && reader.read_int("y", &pos.y)) + { + reset_points.push_back(pos); + } + + cur = lisp_cdr(cur); + } + } + } + + { // Read BadGuys + lisp_object_t* cur = 0; + if (reader.read_lisp("objects", &cur)) + { + while (!lisp_nil_p(cur)) + { + lisp_object_t* data = lisp_car(cur); + + BadGuyData bg_data; + bg_data.kind = badguykind_from_string(lisp_symbol(lisp_car(data))); + LispReader reader(lisp_cdr(data)); + reader.read_int("x", &bg_data.x); + reader.read_int("y", &bg_data.y); + reader.read_bool("stay-on-platform", &bg_data.stay_on_platform); + + badguy_data.push_back(bg_data); + + cur = lisp_cdr(cur); + } + } + } + + // Convert old levels to the new tile numbers + if (version == 0) + { + std::map transtable; + transtable['.'] = 0; + transtable['x'] = 104; + transtable['X'] = 77; + transtable['y'] = 78; + transtable['Y'] = 105; + transtable['A'] = 83; + transtable['B'] = 102; + transtable['!'] = 103; + transtable['a'] = 84; + transtable['C'] = 85; + transtable['D'] = 86; + transtable['E'] = 87; + transtable['F'] = 88; + transtable['c'] = 89; + transtable['d'] = 90; + transtable['e'] = 91; + transtable['f'] = 92; + + transtable['G'] = 93; + transtable['H'] = 94; + transtable['I'] = 95; + transtable['J'] = 96; + + transtable['g'] = 97; + transtable['h'] = 98; + transtable['i'] = 99; + transtable['j'] = 100 + ; + transtable['#'] = 11; + transtable['['] = 13; + transtable['='] = 14; + transtable[']'] = 15; + transtable['$'] = 82; + transtable['^'] = 76; + transtable['*'] = 80; + transtable['|'] = 79; + transtable['\\'] = 81; + transtable['&'] = 75; + + int x = 0; + int y = 0; + for(std::vector::iterator i = ia_tm.begin(); i != ia_tm.end(); ++i) + { + if (*i == '0' || *i == '1' || *i == '2') + { + badguy_data.push_back(BadGuyData(static_cast(*i-'0'), + x*32, y*32, false)); + *i = 0; + } + else + { + std::map::iterator j = transtable.find(*i); + if (j != transtable.end()) + *i = j->second; + else + printf("Error: conversion will fail, unsupported char: '%c' (%d)\n", *i, *i); + } + ++x; + if (x >= width) + { + x = 0; + ++y; + } + } + } } + for(int i = 0; i < 15; ++i) + { + ia_tiles[i].resize(width + 1, 0); + bg_tiles[i].resize(width + 1, 0); + fg_tiles[i].resize(width + 1, 0); + } - /* Load the level lines: */ - - for (y = 0; y < 15; y++) + int i = 0; + int j = 0; + for(vector::iterator it = ia_tm.begin(); it != ia_tm.end(); ++it, ++i) { - if(fgets(line, plevel->width + 5, fi) == NULL) + ia_tiles[j][i] = (*it); + if(i == width - 1) { - fprintf(stderr, "Level %s isn't complete!\n",plevel->name); - free(line); - fclose(fi); - return -1; + i = -1; + ++j; } - line[strlen(line) - 1] = '\0'; - plevel->tiles[y] = (unsigned char*) strdup(line); } - /* Mark the end position of this level! - Is a bit wrong here thought */ + i = j = 0; + for(vector::iterator it = bg_tm.begin(); it != bg_tm.end(); ++it, ++i) + { + + bg_tiles[j][i] = (*it); + if(i == width - 1) + { + i = -1; + ++j; + } + } - for (y = 0; y < 15; ++y) + i = j = 0; + for(vector::iterator it = fg_tm.begin(); it != fg_tm.end(); ++it, ++i) { - for (x = 0; x < plevel->width; ++x) + + fg_tiles[j][i] = (*it); + if(i == width - 1) { - if(plevel->tiles[y][x] == '|') - { - if(x*32 > endpos) - endpos = x*32; - } + i = -1; + ++j; } } - free(line); + // Mark the end position of this level! + // FIXME: -10 is a rather random value, we still need some kind of + // real levelend gola + endpos = 32*(width-10); + fclose(fi); return 0; } /* Save data for level: */ -void level_save(st_level* plevel, char * subset, int level) +void +Level::save(const char * subset, int level) { - FILE * fi; char filename[1024]; - int y; char str[80]; /* Save data file: */ sprintf(str, "/levels/%s/", subset); fcreatedir(str); - snprintf(filename, 1024, "%s/levels/%s/level%d.dat", st_dir, subset, level); + snprintf(filename, 1024, "%s/levels/%s/level%d.stl", st_dir, subset, level); if(!fwriteable(filename)) - snprintf(filename, 1024, "%s/levels/%s/level%d.dat", DATA_PREFIX, subset, level); + snprintf(filename, 1024, "%s/levels/%s/level%d.stl", datadir.c_str(), subset, level); - fi = fopen(filename, "w"); + FILE * fi = fopen(filename, "w"); if (fi == NULL) { perror(filename); @@ -326,162 +513,218 @@ void level_save(st_level* plevel, char * subset, int level) exit(-1); } - fputs(plevel->name, fi); - fputs("\n", fi); - fputs(plevel->theme, fi); - fputs("\n", fi); - sprintf(str, "%d\n", plevel->time_left); /* time */ - fputs(str, fi); - fputs(plevel->song_title, fi); /* song filename */ - fputs("\n",fi); - fputs(plevel->bkgd_image, fi); /* background image */ - sprintf(str, "\n%d\n", plevel->bkgd_red); /* red background color */ - fputs(str, fi); - sprintf(str, "%d\n", plevel->bkgd_green); /* green background color */ - fputs(str, fi); - sprintf(str, "%d\n", plevel->bkgd_blue); /* blue background color */ - fputs(str, fi); - sprintf(str, "%d\n", plevel->width); /* level width */ - fputs(str, fi); - sprintf(str, "%2.1f\n", plevel->gravity); /* level gravity */ - fputs(str, fi); - - for(y = 0; y < 15; ++y) + + /* Write header: */ + fprintf(fi,";SuperTux-Level\n"); + fprintf(fi,"(supertux-level\n"); + + fprintf(fi," (version %d)\n", 1); + fprintf(fi," (name \"%s\")\n", name.c_str()); + fprintf(fi," (author \"%s\")\n", author.c_str()); + fprintf(fi," (theme \"%s\")\n", theme.c_str()); + fprintf(fi," (music \"%s\")\n", song_title.c_str()); + fprintf(fi," (background \"%s\")\n", bkgd_image.c_str()); + fprintf(fi," (particle_system \"%s\")\n", particle_system.c_str()); + fprintf(fi," (bkgd_top_red %d)\n", bkgd_top.red); + fprintf(fi," (bkgd_top_green %d)\n", bkgd_top.green); + fprintf(fi," (bkgd_top_blue %d)\n", bkgd_top.blue); + fprintf(fi," (bkgd_bottom_red %d)\n", bkgd_bottom.red); + fprintf(fi," (bkgd_bottom_green %d)\n", bkgd_bottom.green); + fprintf(fi," (bkgd_bottom_blue %d)\n", bkgd_bottom.blue); + fprintf(fi," (time %d)\n", time_left); + fprintf(fi," (width %d)\n", width); + fprintf(fi," (gravity %2.1f)\n", gravity); + fprintf(fi," (background-tm "); + + for(int y = 0; y < 15; ++y) { - fputs((const char*)plevel->tiles[y], fi); - fputs("\n", fi); + for(int i = 0; i < width; ++i) + fprintf(fi," %d ", bg_tiles[y][i]); } - fclose(fi); -} + fprintf( fi,")\n"); + fprintf(fi," (interactive-tm "); + for(int y = 0; y < 15; ++y) + { + for(int i = 0; i < width; ++i) + fprintf(fi," %d ", ia_tiles[y][i]); + } -/* Unload data for this level: */ + fprintf( fi,")\n"); + fprintf(fi," (foreground-tm "); -void level_free(st_level* plevel) -{ - int i; - for(i=0; i < 15; ++i) - free(plevel->tiles[i]); + for(int y = 0; y < 15; ++y) + { + for(int i = 0; i < width; ++i) + fprintf(fi," %d ", fg_tiles[y][i]); + } + + fprintf( fi,")\n"); - plevel->name[0] = '\0'; - plevel->theme[0] = '\0'; - plevel->song_title[0] = '\0'; - plevel->bkgd_image[0] = '\0'; + fprintf( fi,"(reset-points\n"); + for(std::vector::iterator i = reset_points.begin(); + i != reset_points.end(); ++i) + fprintf( fi,"(point (x %d) (y %d))\n",i->x, i->y); + fprintf( fi,")\n"); + + fprintf( fi,"(objects\n"); + + for(std::vector::iterator it = badguy_data.begin(); + it != badguy_data.end(); + ++it) + fprintf( fi,"(%s (x %d) (y %d) (stay-on-platform %s))\n", + badguykind_to_string((*it).kind).c_str(),(*it).x,(*it).y, + it->stay_on_platform ? "#t" : "#f"); + + fprintf( fi,")\n"); + + fprintf( fi,")\n"); + + fclose(fi); } -/* Load graphics: */ -void level_load_gfx(st_level *plevel) -{ - level_load_image(&img_brick[0],plevel->theme,"brick0.png", IGNORE_ALPHA); - level_load_image(&img_brick[1],plevel->theme,"brick1.png", IGNORE_ALPHA); +/* Unload data for this level: */ - level_load_image(&img_solid[0],plevel->theme,"solid0.png", USE_ALPHA); - level_load_image(&img_solid[1],plevel->theme,"solid1.png", USE_ALPHA); - level_load_image(&img_solid[2],plevel->theme,"solid2.png", USE_ALPHA); - level_load_image(&img_solid[3],plevel->theme,"solid3.png", USE_ALPHA); +void +Level::cleanup() +{ + for(int i=0; i < 15; ++i) + { + bg_tiles[i].clear(); + ia_tiles[i].clear(); + fg_tiles[i].clear(); + } - level_load_image(&img_bkgd_tile[0][0],plevel->theme,"bkgd-00.png", USE_ALPHA); - level_load_image(&img_bkgd_tile[0][1],plevel->theme,"bkgd-01.png", USE_ALPHA); - level_load_image(&img_bkgd_tile[0][2],plevel->theme,"bkgd-02.png", USE_ALPHA); - level_load_image(&img_bkgd_tile[0][3],plevel->theme,"bkgd-03.png", USE_ALPHA); + reset_points.clear(); + name.clear(); + author.clear(); + theme.clear(); + song_title.clear(); + bkgd_image.clear(); - level_load_image(&img_bkgd_tile[1][0],plevel->theme,"bkgd-10.png", USE_ALPHA); - level_load_image(&img_bkgd_tile[1][1],plevel->theme,"bkgd-11.png", USE_ALPHA); - level_load_image(&img_bkgd_tile[1][2],plevel->theme,"bkgd-12.png", USE_ALPHA); - level_load_image(&img_bkgd_tile[1][3],plevel->theme,"bkgd-13.png", USE_ALPHA); + badguy_data.clear(); +} - if(strcmp(plevel->bkgd_image,"") != 0) +void +Level::load_gfx() +{ + if(!bkgd_image.empty()) { char fname[1024]; - snprintf(fname, 1024, "%s/background/%s", st_dir, plevel->bkgd_image); + snprintf(fname, 1024, "%s/background/%s", st_dir, bkgd_image.c_str()); if(!faccessible(fname)) - snprintf(fname, 1024, "%s/images/background/%s", DATA_PREFIX, plevel->bkgd_image); - texture_load(&img_bkgd, fname, IGNORE_ALPHA); + snprintf(fname, 1024, "%s/images/background/%s", datadir.c_str(), bkgd_image.c_str()); + img_bkgd = new Surface(fname, IGNORE_ALPHA); } else { - /* Quick hack to make sure an image is loaded, when we are freeing it afterwards. */# - level_load_image(&img_bkgd, plevel->theme,"solid0.png", IGNORE_ALPHA); + /* Quick hack to make sure an image is loaded, when we are freeing it afterwards. */ + load_image(&img_bkgd, theme,"solid0.png", IGNORE_ALPHA); } } -/* Free graphics data for this level: */ - -void level_free_gfx(void) +void +Level::free_gfx() { - int i; - - for (i = 0; i < 2; i++) - { - texture_free(&img_brick[i]); - } - for (i = 0; i < 4; i++) - { - texture_free(&img_solid[i]); - texture_free(&img_bkgd_tile[0][i]); - texture_free(&img_bkgd_tile[1][i]); - } - - texture_free(&img_bkgd); + delete img_bkgd; } /* Load a level-specific graphic... */ - -void level_load_image(texture_type* ptexture, char* theme, char * file, int use_alpha) +void +Level::load_image(Surface** ptexture, string theme,const char * file, int use_alpha) { char fname[1024]; - snprintf(fname, 1024, "%s/themes/%s/%s", st_dir, theme, file); + snprintf(fname, 1024, "%s/themes/%s/%s", st_dir, theme.c_str(), file); if(!faccessible(fname)) - snprintf(fname, 1024, "%s/images/themes/%s/%s", DATA_PREFIX, theme, file); + snprintf(fname, 1024, "%s/images/themes/%s/%s", datadir.c_str(), theme.c_str(), file); - texture_load(ptexture, fname, use_alpha); + *ptexture = new Surface(fname, use_alpha); } -/* Edit a piece of the map! */ - -void level_change(st_level* plevel, float x, float y, unsigned char c) +/* Change the size of a level (width) */ +void +Level::change_size (int new_width) { - int xx, yy; + if(new_width < 21) + new_width = 21; - yy = ((int)y / 32); - xx = ((int)x / 32); + for(int y = 0; y < 15; ++y) + { + ia_tiles[y].resize(new_width, 0); + bg_tiles[y].resize(new_width, 0); + fg_tiles[y].resize(new_width, 0); + } - if (yy >= 0 && yy < 15 && xx >= 0 && xx <= plevel->width) - plevel->tiles[yy][xx] = c; + width = new_width; } -/* Free music data for this level: */ +void +Level::change(float x, float y, int tm, unsigned int c) +{ + int yy = ((int)y / 32); + int xx = ((int)x / 32); -void level_free_song(void) + if (yy >= 0 && yy < 15 && xx >= 0 && xx <= width) + { + switch(tm) + { + case TM_BG: + bg_tiles[yy][xx] = c; + break; + case TM_IA: + ia_tiles[yy][xx] = c; + break; + case TM_FG: + fg_tiles[yy][xx] = c; + break; + } + } +} + +void +Level::free_song(void) { free_music(level_song); free_music(level_song_fast); } -/* Load music: */ - -void level_load_song(st_level* plevel) +void +Level::load_song() { + char* song_path; + char* song_subtitle; - char * song_path; - char * song_subtitle; - - song_path = (char *) malloc(sizeof(char) * (strlen(DATA_PREFIX) + - strlen(plevel->song_title) + 8)); - sprintf(song_path, "%s/music/%s", DATA_PREFIX, plevel->song_title); - level_song = load_song(song_path); - free(song_path); - + level_song = ::load_song(datadir + "/music/" + song_title); - song_path = (char *) malloc(sizeof(char) * (strlen(DATA_PREFIX) + - strlen(plevel->song_title) + 8 + 5)); - song_subtitle = strdup(plevel->song_title); + song_path = (char *) malloc(sizeof(char) * datadir.length() + + strlen(song_title.c_str()) + 8 + 5); + song_subtitle = strdup(song_title.c_str()); strcpy(strstr(song_subtitle, "."), "\0"); - sprintf(song_path, "%s/music/%s-fast%s", DATA_PREFIX, song_subtitle, strstr(plevel->song_title, ".")); - level_song_fast = load_song(song_path); + sprintf(song_path, "%s/music/%s-fast%s", datadir.c_str(), + song_subtitle, strstr(song_title.c_str(), ".")); + level_song_fast = ::load_song(song_path); free(song_subtitle); free(song_path); } + +unsigned int +Level::gettileid(float x, float y) +{ + int xx, yy; + unsigned int c; + + yy = ((int)y / 32); + xx = ((int)x / 32); + + if (yy >= 0 && yy < 15 && xx >= 0 && xx <= width) + c = ia_tiles[yy][xx]; + else + c = 0; + + return c; +} + +/* EOF */