X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Flevel.cpp;h=5aa073419bfe6e0158439ae19a099eb65669cd78;hb=2d97548e5cded4b201bbc10d6cec6232df03e9a4;hp=fd954a707eef44b53dbaf1381ed54ef505c6bc08;hpb=d46c78c842ab4090a3f46e560c891234167f124b;p=supertux.git diff --git a/src/level.cpp b/src/level.cpp index fd954a707..5aa073419 100644 --- a/src/level.cpp +++ b/src/level.cpp @@ -30,7 +30,6 @@ #include "app/globals.h" #include "app/setup.h" -#include "camera.h" #include "video/screen.h" #include "level.h" #include "math/physic.h" @@ -39,9 +38,11 @@ #include "tile.h" #include "utils/lispreader.h" #include "resources.h" -#include "gameobjs.h" #include "utils/lispwriter.h" -#include "tilemap.h" +#include "object/gameobjs.h" +#include "object/camera.h" +#include "object/tilemap.h" +#include "object/coin.h" using namespace std; @@ -52,30 +53,8 @@ Level::Level() } void -Level::create(const std::string& filename) +Level::load(const std::string& filepath) { - Level level; - const size_t width = 25; - const size_t height = 19; - level.add_sector(Sector::create("main", width, height)); - level.save(filename); -} - -void -Level::load(const std::string& filename) -{ - std::string filepath; - filepath = st_dir + "/levels/" + filename; - if (access(filepath.c_str(), R_OK) != 0) - { - filepath = datadir + "/levels/" + filename; - if (access(filepath.c_str(), R_OK) != 0) - { - std::cerr << "Error: Level: couldn't find level: " << filename << std::endl; - return; - } - } - LispReader* level = LispReader::load(filepath, "supertux-level"); int version = 1; @@ -138,36 +117,36 @@ Level::load_old_format(LispReader& reader) void Level::save(const std::string& filename) { - std::string filepath = "levels/" + filename; - int last_slash = filepath.find_last_of('/'); - FileSystem::fcreatedir(filepath.substr(0,last_slash).c_str()); - filepath = st_dir + "/" + filepath; - ofstream file(filepath.c_str(), ios::out); - LispWriter* writer = new LispWriter(file); - - writer->write_comment("Level made using SuperTux's built-in Level Editor"); - - writer->start_list("supertux-level"); - - int version = 2; - writer->write_int("version", version); - - writer->write_string("name", name); - writer->write_string("author", author); - writer->write_int("time", timelimit); - writer->write_string("end-sequence-animation", - end_sequence_type == FIREWORKS_ENDSEQ_ANIM ? "fireworks" : "none"); - - for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) { - writer->start_list("sector"); - i->second->write(*writer); - writer->end_list("sector"); - } + std::string filepath = "levels/" + filename; + int last_slash = filepath.find_last_of('/'); + FileSystem::fcreatedir(filepath.substr(0,last_slash).c_str()); + filepath = st_dir + "/" + filepath; + ofstream file(filepath.c_str(), ios::out); + LispWriter* writer = new LispWriter(file); + + writer->write_comment("Level made using SuperTux's built-in Level Editor"); + + writer->start_list("supertux-level"); + + int version = 2; + writer->write_int("version", version); + + writer->write_string("name", name); + writer->write_string("author", author); + writer->write_int("time", timelimit); + writer->write_string("end-sequence-animation", + end_sequence_type == FIREWORKS_ENDSEQ_ANIM ? "fireworks" : "none"); + + for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) { + writer->start_list("sector"); + i->second->write(*writer); + writer->end_list("sector"); + } - writer->end_list("supertux-level"); + writer->end_list("supertux-level"); - delete writer; - file.close(); + delete writer; + file.close(); } Level::~Level() @@ -177,13 +156,6 @@ Level::~Level() } void -Level::do_vertical_flip() -{ - for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) - i->second->do_vertical_flip(); -} - -void Level::add_sector(Sector* sector) { sectors.insert(std::make_pair(sector->get_name(), sector)); @@ -252,10 +224,14 @@ int Level::get_total_coins() { int total_coins = 0; - for(Sectors::iterator it = sectors.begin(); it != sectors.end(); ++it) - for(int x = 0; static_cast(x) < it->second->solids->get_width(); x++) - for(int y = 0; static_cast(y) < it->second->solids->get_height(); y++) - if(it->second->solids->get_tile(x,y)->attributes & Tile::COIN) - total_coins++; + for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) { + Sector* sector = i->second; + for(Sector::GameObjects::iterator o = sector->gameobjects.begin(); + o != sector->gameobjects.end(); ++o) { + Coin* coin = dynamic_cast (*o); + if(coin) + total_coins++; + } + } return total_coins; }