X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Flevel.cpp;h=4bdf8854f9320636c8eb45f8ed6a0059bdbc047a;hb=403f2652505e814b645892bffaf89a584984f9b8;hp=6a12430b004d107eb9262b4a6d2ba67d50820fcc;hpb=81d9d93bbc51d890f18cc8255e51d516d571e49a;p=supertux.git diff --git a/src/level.cpp b/src/level.cpp index 6a12430b0..4bdf8854f 100644 --- a/src/level.cpp +++ b/src/level.cpp @@ -1,48 +1,112 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2004 SuperTux Development Team, see AUTHORS for details // -// C Implementation: level +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. // -// Description: -// -// -// Author: Tobias Glaesser , (C) 2003 -// -// Copyright: See COPYING file that comes with this distribution -// -// - +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. + +#include #include #include #include +#include +#include #include "globals.h" #include "setup.h" #include "screen.h" #include "level.h" #include "physic.h" #include "scene.h" +#include "tile.h" +#include "lispreader.h" +#include "resources.h" +#include "music_manager.h" +#include "gameobjs.h" +#include "world.h" +#include "lispwriter.h" + +using namespace std; + +LevelSubset::LevelSubset() + : image(0), levels(0) +{ +} -texture_type img_bkgd, img_bkgd_tile[2][4], img_solid[4], img_brick[2]; +LevelSubset::~LevelSubset() +{ + delete image; +} + +void LevelSubset::create(const std::string& subset_name) +{ + Level new_lev; + LevelSubset new_subset; + new_subset.name = subset_name; + new_subset.title = "Unknown Title"; + new_subset.description = "No description so far."; + new_subset.save(); + new_lev.init_defaults(); + new_lev.save(subset_name, 1, 0); +} -void subset_init(st_subset* st_subset) +void LevelSubset::parse (lisp_object_t* cursor) { - st_subset->title = NULL; - st_subset->description = NULL; - st_subset->name = NULL; - st_subset->levels = 0; + while(!lisp_nil_p(cursor)) + { + lisp_object_t* cur = lisp_car(cursor); + char *s; + + if (!lisp_cons_p(cur) || !lisp_symbol_p (lisp_car(cur))) + { + printf("Not good"); + } + else + { + if (strcmp(lisp_symbol(lisp_car(cur)), "title") == 0) + { + if(( s = lisp_string(lisp_car(lisp_cdr(cur)))) != NULL) + { + title = s; + } + } + else if (strcmp(lisp_symbol(lisp_car(cur)), "description") == 0) + { + if(( s = lisp_string(lisp_car(lisp_cdr(cur)))) != NULL) + { + description = s; + } + } + } + cursor = lisp_cdr (cursor); + } } -void subset_load(st_subset* st_subset, char *subset) +void LevelSubset::load(char *subset) { FILE* fi; char filename[1024]; char str[1024]; - int len,i; + int i; + lisp_object_t* root_obj = 0; - st_subset->name = (char*) malloc(sizeof(char)*(strlen(subset)+1)); - strcpy(st_subset->name,subset); + name = subset; snprintf(filename, 1024, "%s/levels/%s/info", st_dir, subset); if(!faccessible(filename)) - snprintf(filename, 1024, "%s/levels/%s/info", DATA_PREFIX, subset); + snprintf(filename, 1024, "%s/levels/%s/info", datadir.c_str(), subset); if(faccessible(filename)) { fi = fopen(filename, "r"); @@ -50,397 +114,583 @@ void subset_load(st_subset* st_subset, char *subset) { perror(filename); } + lisp_stream_t stream; + lisp_stream_init_file (&stream, fi); + root_obj = lisp_read (&stream); + + if (root_obj->type == LISP_TYPE_EOF || root_obj->type == LISP_TYPE_PARSE_ERROR) + { + printf("World: Parse Error in file %s", filename); + } - /* Load title info: */ - fgets(str, 40, fi); - st_subset->title = (char*) malloc(sizeof(char)*(strlen(str)+1)); - strcpy(st_subset->title, str); + lisp_object_t* cur = lisp_car(root_obj); - /* Load the description: */ + if (!lisp_symbol_p (cur)) + { + printf("World: Read error in %s",filename); + } - str[0] = '\0'; - st_subset->description = NULL; - len = 0; - while(fgets(str, 300, fi) != NULL) + if (strcmp(lisp_symbol(cur), "supertux-level-subset") == 0) { - len += strlen(str); - if(st_subset->description == NULL) - st_subset->description = (char*) calloc(len+1,sizeof(char)); - else - st_subset->description = (char*) realloc(st_subset->description, sizeof(char) * (len+1)); - strcat(st_subset->description,str); + parse(lisp_cdr(root_obj)); + } + + lisp_free(root_obj); fclose(fi); snprintf(str, 1024, "%s.png", filename); if(faccessible(str)) { - texture_load(&st_subset->image,str,IGNORE_ALPHA); + delete image; + image = new Surface(str,IGNORE_ALPHA); } else { - snprintf(filename, 1024, "%s/images/status/level-subset-info.png", DATA_PREFIX); - texture_load(&st_subset->image,filename,IGNORE_ALPHA); + snprintf(filename, 1024, "%s/images/status/level-subset-info.png", datadir.c_str()); + delete image; + image = new Surface(filename,IGNORE_ALPHA); } } for(i=1; i != -1; ++i) { /* Get the number of levels in this subset */ - snprintf(filename, 1024, "%s/levels/%s/level%d.dat", st_dir, subset,i); + snprintf(filename, 1024, "%s/levels/%s/level%d.stl", st_dir, subset,i); if(!faccessible(filename)) { - snprintf(filename, 1024, "%s/levels/%s/level%d.dat", DATA_PREFIX, subset,i); + snprintf(filename, 1024, "%s/levels/%s/level%d.stl", datadir.c_str(), subset,i); if(!faccessible(filename)) break; } } - st_subset->levels = --i; + levels = --i; } -void subset_save(st_subset* st_subset) +void LevelSubset::save() { FILE* fi; - char filename[1024]; + string filename; /* Save data file: */ - sprintf(filename, "/levels/%s/", st_subset->name); + filename = "/levels/" + name + "/"; - fcreatedir(filename); - snprintf(filename, 1024, "%s/levels/%s/info", st_dir, st_subset->name); - if(!fwriteable(filename)) - snprintf(filename, 1024, "%s/levels/%s/info", DATA_PREFIX, st_subset->name); - if(fwriteable(filename)) + fcreatedir(filename.c_str()); + filename = string(st_dir) + "/levels/" + name + "/info"; + if(!fwriteable(filename.c_str())) + filename = datadir + "/levels/" + name + "/info"; + if(fwriteable(filename.c_str())) { - fi = fopen(filename, "w"); + fi = fopen(filename.c_str(), "w"); if (fi == NULL) { - perror(filename); + perror(filename.c_str()); } + /* Write header: */ + fprintf(fi,";SuperTux-Level-Subset\n"); + fprintf(fi,"(supertux-level-subset\n"); + /* Save title info: */ - fputs(st_subset->title, fi); - fputs("\n", fi); + fprintf(fi," (title \"%s\")\n", title.c_str()); /* Save the description: */ + fprintf(fi," (description \"%s\")\n", description.c_str()); - fputs(st_subset->description, fi); - fputs("\n", fi); + fprintf( fi,")"); fclose(fi); } } -void subset_free(st_subset* st_subset) +Level::Level() + : img_bkgd(0) { - free(st_subset->title); - free(st_subset->description); - free(st_subset->name); - texture_free(&st_subset->image); - st_subset->levels = 0; + init_defaults(); } -/* Load data for this level: */ -/* Returns -1, if the loading of the level failed. */ -int level_load(st_level* plevel, char *subset, int level) +Level::~Level() { - char filename[1024]; + delete img_bkgd; +} + +void +Level::init_defaults() +{ + name = "UnNamed"; + author = "UnNamed"; + song_title = "Mortimers_chipdisko.mod"; + bkgd_image = "arctis.png"; + width = 0; + height = 0; + start_pos_x = 100; + start_pos_y = 170; + time_left = 100; + gravity = 10.; + back_scrolling = false; + hor_autoscroll_speed = 0; + bkgd_speed = 50; + bkgd_top.red = 0; + bkgd_top.green = 0; + bkgd_top.blue = 0; + bkgd_bottom.red = 255; + bkgd_bottom.green = 255; + bkgd_bottom.blue = 255; + + resize(21, 19); +} - /* Load data file: */ +int +Level::load(const std::string& subset, int level, World* world) +{ + char filename[1024]; - snprintf(filename, 1024, "%s/levels/%s/level%d.dat", st_dir, subset, level); + // Load data file: + snprintf(filename, 1024, "%s/levels/%s/level%d.stl", st_dir, subset.c_str(), level); if(!faccessible(filename)) - snprintf(filename, 1024, "%s/levels/%s/level%d.dat", DATA_PREFIX, subset, level); + snprintf(filename, 1024, "%s/levels/%s/level%d.stl", datadir.c_str(), subset.c_str(), level); - return level_load(plevel, filename); + return load(filename, world); } -int level_load(st_level* plevel, const char* filename) +int +Level::load(const std::string& filename, World* world) { - char str[80]; - int x, y; - char * line; - FILE * fi; - fi = fopen(filename, "r"); - if (fi == NULL) + lisp_object_t* root_obj = lisp_read_from_file(filename); + if (!root_obj) { - perror(filename); + std::cout << "Level: Couldn't load file: " << filename << std::endl; return -1; } - /* Load header info: */ - - - /* (Level title) */ - fgets(str, 20, fi); - strcpy(plevel->name, str); - plevel->name[strlen(plevel->name)-1] = '\0'; - - /* (Level theme) */ - fgets(str, 20, fi); - strcpy(plevel->theme, str); - plevel->theme[strlen(plevel->theme)-1] = '\0'; - - - - /* (Time to beat level) */ - fgets(str, 10, fi); - plevel->time_left = atoi(str); - - /* (Song file for this level) */ - fgets(str, sizeof(plevel->song_title), fi); - strcpy(plevel->song_title, str); - plevel->song_title[strlen(plevel->song_title)-1] = '\0'; - - /* (Level background image) */ - fgets(str, sizeof(plevel->bkgd_image), fi); - strcpy(plevel->bkgd_image, str); - plevel->bkgd_image[strlen(plevel->bkgd_image)-1] = '\0'; - - /* (Level background color) */ - fgets(str, 10, fi); - plevel->bkgd_red = atoi(str); - fgets(str, 10, fi); - plevel->bkgd_green= atoi(str); - fgets(str, 10, fi); - plevel->bkgd_blue = atoi(str); - - /* (Level width) */ - fgets(str, 10, fi); - plevel->width = atoi(str); - - /* (Level gravity) */ - fgets(str, 10, fi); - plevel->gravity = atof(str); - - /* Set the global gravity to the latest loaded level's gravity */ - gravity = plevel->gravity; - - /* Allocate some space for the line-reading! */ - - line = (char *) malloc(sizeof(char) * (plevel->width + 5)); - if (line == NULL) + if (root_obj->type == LISP_TYPE_EOF || root_obj->type == LISP_TYPE_PARSE_ERROR) { - fprintf(stderr, "Couldn't allocate space to load level data!"); - fclose(fi); + printf("World: Parse Error in file %s", filename.c_str()); return -1; } - - /* Load the level lines: */ - - for (y = 0; y < 15; y++) - { - if(fgets(line, plevel->width + 5, fi) == NULL) - { - fprintf(stderr, "Level %s isn't complete!\n",plevel->name); - free(line); - fclose(fi); - return -1; - } - line[strlen(line) - 1] = '\0'; - plevel->tiles[y] = (unsigned char*) strdup(line); - } - - /* Mark the end position of this level! - Is a bit wrong here thought */ - - for (y = 0; y < 15; ++y) + int version = 0; + if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-level") == 0) { - for (x = 0; x < plevel->width; ++x) + LispReader reader(lisp_cdr(root_obj)); + version = 0; + reader.read_int("version", &version); + if(!reader.read_int("width", &width)) + st_abort("No width specified for level.", ""); + if (!reader.read_int("start_pos_x", &start_pos_x)) start_pos_x = 100; + if (!reader.read_int("start_pos_y", &start_pos_y)) start_pos_y = 170; + time_left = 500; + if(!reader.read_int("time", &time_left)) { + printf("Warning no time specified for level.\n"); + } + + height = 15; + reader.read_int("height", &height); + + back_scrolling = false; + reader.read_bool("back_scrolling", &back_scrolling); + + hor_autoscroll_speed = 0; + reader.read_float("hor_autoscroll_speed", &hor_autoscroll_speed); + + bkgd_speed = 50; + reader.read_int("bkgd_speed", &bkgd_speed); + + + bkgd_top.red = bkgd_top.green = bkgd_top.blue = 0; + reader.read_int("bkgd_red_top", &bkgd_top.red); + reader.read_int("bkgd_green_top", &bkgd_top.green); + reader.read_int("bkgd_blue_top", &bkgd_top.blue); + + bkgd_bottom.red = bkgd_bottom.green = bkgd_bottom.blue = 0; + reader.read_int("bkgd_red_bottom", &bkgd_bottom.red); + reader.read_int("bkgd_green_bottom", &bkgd_bottom.green); + reader.read_int("bkgd_blue_bottom", &bkgd_bottom.blue); + + gravity = 10; + reader.read_float("gravity", &gravity); + name = "Noname"; + reader.read_string("name", &name); + author = "unknown author"; + reader.read_string("author", &author); + song_title = ""; + reader.read_string("music", &song_title); + bkgd_image = ""; + reader.read_string("background", &bkgd_image); + particle_system = ""; + reader.read_string("particle_system", &particle_system); + + reader.read_int_vector("background-tm", &bg_tiles); + if(int(bg_tiles.size()) != width * height) + st_abort("Wrong size of backgroundtilemap", ""); + + if (!reader.read_int_vector("interactive-tm", &ia_tiles)) + reader.read_int_vector("tilemap", &ia_tiles); + if(int(ia_tiles.size()) != width * height) + st_abort("Wrong size of interactivetilemap", ""); + + reader.read_int_vector("foreground-tm", &fg_tiles); + if(int(fg_tiles.size()) != width * height) + st_abort("Wrong size of foregroundtilemap", ""); + + { // Read ResetPoints + lisp_object_t* cur = 0; + if (reader.read_lisp("reset-points", &cur)) + { + while (!lisp_nil_p(cur)) + { + lisp_object_t* data = lisp_car(cur); + + ResetPoint pos; + + LispReader reader(lisp_cdr(data)); + if (reader.read_int("x", &pos.x) + && reader.read_int("y", &pos.y)) + { + reset_points.push_back(pos); + } + + cur = lisp_cdr(cur); + } + } + } + + { // Read BadGuys + lisp_object_t* cur = 0; + if (reader.read_lisp("objects", &cur)) + { + if(world) + world->parse_objects(cur); + } + } + +#if 0 // TODO fix this or remove it + // Convert old levels to the new tile numbers + if (version == 0) { - if(plevel->tiles[y][x] == '|') - { - if(x*32 > endpos) - endpos = x*32; - } + std::map transtable; + transtable['.'] = 0; + transtable['x'] = 104; + transtable['X'] = 77; + transtable['y'] = 78; + transtable['Y'] = 105; + transtable['A'] = 83; + transtable['B'] = 102; + transtable['!'] = 103; + transtable['a'] = 84; + transtable['C'] = 85; + transtable['D'] = 86; + transtable['E'] = 87; + transtable['F'] = 88; + transtable['c'] = 89; + transtable['d'] = 90; + transtable['e'] = 91; + transtable['f'] = 92; + + transtable['G'] = 93; + transtable['H'] = 94; + transtable['I'] = 95; + transtable['J'] = 96; + + transtable['g'] = 97; + transtable['h'] = 98; + transtable['i'] = 99; + transtable['j'] = 100 + ; + transtable['#'] = 11; + transtable['['] = 13; + transtable['='] = 14; + transtable[']'] = 15; + transtable['$'] = 82; + transtable['^'] = 76; + transtable['*'] = 80; + transtable['|'] = 79; + transtable['\\'] = 81; + transtable['&'] = 75; + + int x = 0; + int y = 0; + for(std::vector::iterator i = ia_tm.begin(); i != ia_tm.end(); ++i) + { + if (*i == '0' || *i == '1' || *i == '2') + { + badguy_data.push_back(BadGuyData(static_cast(*i-'0'), + x*32, y*32, false)); + *i = 0; + } + else + { + std::map::iterator j = transtable.find(*i); + if (j != transtable.end()) + *i = j->second; + else + printf("Error: conversion will fail, unsupported char: '%c' (%d)\n", *i, *i); + } + ++x; + if (x >= width) + { + x = 0; + ++y; + } + } } +#endif } - free(line); - fclose(fi); + lisp_free(root_obj); return 0; } /* Save data for level: */ -void level_save(st_level* plevel, char * subset, int level) +void +Level::save(const std::string& subset, int level, World* world) { - FILE * fi; char filename[1024]; - int y; char str[80]; /* Save data file: */ - sprintf(str, "/levels/%s/", subset); + sprintf(str, "/levels/%s/", subset.c_str()); fcreatedir(str); - snprintf(filename, 1024, "%s/levels/%s/level%d.dat", st_dir, subset, level); + snprintf(filename, 1024, "%s/levels/%s/level%d.stl", st_dir, subset.c_str(), + level); if(!fwriteable(filename)) - snprintf(filename, 1024, "%s/levels/%s/level%d.dat", DATA_PREFIX, subset, level); + snprintf(filename, 1024, "%s/levels/%s/level%d.stl", datadir.c_str(), + subset.c_str(), level); + + std::ofstream out(filename); + if(!out.good()) { + st_abort("Couldn't write file.", filename); + } + LispWriter writer(out); + + /* Write header: */ + writer.write_comment("SuperTux level made using the built-in leveleditor"); + writer.start_list("supertux-level"); + + writer.write_int("version", 1); + writer.write_string("name", name); + writer.write_string("author", author); + writer.write_string("music", song_title); + writer.write_string("background", bkgd_image); + writer.write_string("particle_system", particle_system); + writer.write_int("bkgd_speed", bkgd_speed); + writer.write_int("bkgd_red_top", bkgd_top.red); + writer.write_int("bkgd_green_top", bkgd_top.green); + writer.write_int("bkgd_blue_top", bkgd_top.blue); + writer.write_int("bkgd_red_bottom", bkgd_bottom.red); + writer.write_int("bkgd_green_bottom", bkgd_bottom.green); + writer.write_int("bkgd_blue_bottom", bkgd_bottom.blue); + writer.write_int("time", time_left); + writer.write_int("width", width); + writer.write_int("height", height); + writer.write_bool("back_scrolling", back_scrolling); + writer.write_float("hor_autoscroll_speed", hor_autoscroll_speed); + writer.write_float("gravity", gravity); + + writer.write_int_vector("background-tm", bg_tiles); + writer.write_int_vector("interactive-tm", ia_tiles); + writer.write_int_vector("foreground-tm", fg_tiles); + + writer.start_list("reset-points"); + for(std::vector::iterator i = reset_points.begin(); + i != reset_points.end(); ++i) { + writer.start_list("point"); + writer.write_int("x", i->x); + writer.write_int("y", i->y); + } + writer.end_list("reset-points"); + + // write objects + writer.start_list("objects"); + // pick all objects that can be written into a levelfile + for(std::vector::iterator it = world->gameobjects.begin(); + it != world->gameobjects.end(); ++it) { + Serializable* serializable = dynamic_cast (*it); + if(serializable) + serializable->write(writer); + } + writer.end_list("objects"); + + writer.end_list("supertux-level"); + out.close(); +} + +/* Unload data for this level: */ +void +Level::cleanup() +{ + bg_tiles.clear(); + ia_tiles.clear(); + fg_tiles.clear(); + + reset_points.clear(); + name = ""; + author = ""; + song_title = ""; + bkgd_image = ""; +} - fi = fopen(filename, "w"); - if (fi == NULL) +void +Level::load_gfx() +{ + if(!bkgd_image.empty()) { - perror(filename); - st_shutdown(); - exit(-1); + char fname[1024]; + snprintf(fname, 1024, "%s/background/%s", st_dir, bkgd_image.c_str()); + if(!faccessible(fname)) + snprintf(fname, 1024, "%s/images/background/%s", datadir.c_str(), bkgd_image.c_str()); + delete img_bkgd; + img_bkgd = new Surface(fname, IGNORE_ALPHA); } - - fputs(plevel->name, fi); - fputs("\n", fi); - fputs(plevel->theme, fi); - fputs("\n", fi); - sprintf(str, "%d\n", plevel->time_left); /* time */ - fputs(str, fi); - fputs(plevel->song_title, fi); /* song filename */ - fputs("\n",fi); - fputs(plevel->bkgd_image, fi); /* background image */ - sprintf(str, "\n%d\n", plevel->bkgd_red); /* red background color */ - fputs(str, fi); - sprintf(str, "%d\n", plevel->bkgd_green); /* green background color */ - fputs(str, fi); - sprintf(str, "%d\n", plevel->bkgd_blue); /* blue background color */ - fputs(str, fi); - sprintf(str, "%d\n", plevel->width); /* level width */ - fputs(str, fi); - sprintf(str, "%2.1f\n", plevel->gravity); /* level gravity */ - fputs(str, fi); - - for(y = 0; y < 15; ++y) + else { - fputs((const char*)plevel->tiles[y], fi); - fputs("\n", fi); + delete img_bkgd; + img_bkgd = 0; } - - fclose(fi); } - -/* Unload data for this level: */ - -void level_free(st_level* plevel) +/* Load a level-specific graphic... */ +void Level::load_image(Surface** ptexture, string theme,const char * file, int use_alpha) { - int i; - for(i=0; i < 15; ++i) - free(plevel->tiles[i]); + char fname[1024]; - plevel->name[0] = '\0'; - plevel->theme[0] = '\0'; - plevel->song_title[0] = '\0'; - plevel->bkgd_image[0] = '\0'; -} + snprintf(fname, 1024, "%s/themes/%s/%s", st_dir, theme.c_str(), file); + if(!faccessible(fname)) + snprintf(fname, 1024, "%s/images/themes/%s/%s", datadir.c_str(), theme.c_str(), file); -/* Load graphics: */ + *ptexture = new Surface(fname, use_alpha); +} -void level_load_gfx(st_level *plevel) +/* Change the size of a level */ +void +Level::resize(int new_width, int new_height) { - level_load_image(&img_brick[0],plevel->theme,"brick0.png", IGNORE_ALPHA); - level_load_image(&img_brick[1],plevel->theme,"brick1.png", IGNORE_ALPHA); - - level_load_image(&img_solid[0],plevel->theme,"solid0.png", USE_ALPHA); - level_load_image(&img_solid[1],plevel->theme,"solid1.png", USE_ALPHA); - level_load_image(&img_solid[2],plevel->theme,"solid2.png", USE_ALPHA); - level_load_image(&img_solid[3],plevel->theme,"solid3.png", USE_ALPHA); + // first: resize height + ia_tiles.resize(new_height * width, 0); + bg_tiles.resize(new_height * width, 0); + fg_tiles.resize(new_height * width, 0); + height = new_height; + + // remap horizontal tiles for new width + int np = 0; + for(int y = 0; y < height; ++y) { + for(int x = 0; x < new_width && x < width; ++x) { + ia_tiles[np] = ia_tiles[y * width + x]; + bg_tiles[np] = bg_tiles[y * width + x]; + fg_tiles[np] = fg_tiles[y * width + x]; + np++; + } + } - level_load_image(&img_bkgd_tile[0][0],plevel->theme,"bkgd-00.png", USE_ALPHA); - level_load_image(&img_bkgd_tile[0][1],plevel->theme,"bkgd-01.png", USE_ALPHA); - level_load_image(&img_bkgd_tile[0][2],plevel->theme,"bkgd-02.png", USE_ALPHA); - level_load_image(&img_bkgd_tile[0][3],plevel->theme,"bkgd-03.png", USE_ALPHA); + ia_tiles.resize(new_height * new_width); + bg_tiles.resize(new_height * new_width); + fg_tiles.resize(new_height * new_width); + + width = new_width; +} - level_load_image(&img_bkgd_tile[1][0],plevel->theme,"bkgd-10.png", USE_ALPHA); - level_load_image(&img_bkgd_tile[1][1],plevel->theme,"bkgd-11.png", USE_ALPHA); - level_load_image(&img_bkgd_tile[1][2],plevel->theme,"bkgd-12.png", USE_ALPHA); - level_load_image(&img_bkgd_tile[1][3],plevel->theme,"bkgd-13.png", USE_ALPHA); +void +Level::change(float x, float y, int tm, unsigned int c) +{ + int yy = ((int)y / 32); + int xx = ((int)x / 32); - if(strcmp(plevel->bkgd_image,"") != 0) - { - char fname[1024]; - snprintf(fname, 1024, "%s/background/%s", st_dir, plevel->bkgd_image); - if(!faccessible(fname)) - snprintf(fname, 1024, "%s/images/background/%s", DATA_PREFIX, plevel->bkgd_image); - texture_load(&img_bkgd, fname, IGNORE_ALPHA); - } - else + if (yy >= 0 && yy < height && xx >= 0 && xx <= width) { - /* Quick hack to make sure an image is loaded, when we are freeing it afterwards. */# - level_load_image(&img_bkgd, plevel->theme,"solid0.png", IGNORE_ALPHA); + switch(tm) + { + case TM_BG: + bg_tiles[yy * width + xx] = c; + break; + case TM_IA: + ia_tiles[yy * width + xx] = c; + break; + case TM_FG: + fg_tiles[yy * width + xx] = c; + break; + } } } -/* Free graphics data for this level: */ - -void level_free_gfx(void) +void Level::draw_bg() { - int i; - - for (i = 0; i < 2; i++) + if(img_bkgd) { - texture_free(&img_brick[i]); + // Tile background horizontally + int sx = (int)((float)scroll_x * ((float)bkgd_speed/100.0f)) % img_bkgd->w; + int sy = (int)((float)scroll_y * ((float)bkgd_speed/100.0f)) % img_bkgd->h; + for (int x = 0; (x-1)*img_bkgd->w <= screen->w; x++) + for (int y = 0; (y-1)*img_bkgd->h <= screen->h; y++) + img_bkgd->draw_part(x == 0 ? sx : 0, y == 0 ? sy : 0, + x == 0 ? 0 : (img_bkgd->w * x) - sx, y == 0 ? 0 : (img_bkgd->h * y) - sy, + x == 0 ? img_bkgd->w - sx : img_bkgd->w, y == 0 ? img_bkgd->h - sy : img_bkgd->h); } - for (i = 0; i < 4; i++) + else { - texture_free(&img_solid[i]); - texture_free(&img_bkgd_tile[0][i]); - texture_free(&img_bkgd_tile[1][i]); + drawgradient(bkgd_top, bkgd_bottom); } - - texture_free(&img_bkgd); } -/* Load a level-specific graphic... */ - -void level_load_image(texture_type* ptexture, char* theme, char * file, int use_alpha) +void +Level::load_song() { - char fname[1024]; + char* song_path; + char* song_subtitle; - snprintf(fname, 1024, "%s/themes/%s/%s", st_dir, theme, file); - if(!faccessible(fname)) - snprintf(fname, 1024, "%s/images/themes/%s/%s", DATA_PREFIX, theme, file); + level_song = music_manager->load_music(datadir + "/music/" + song_title); - texture_load(ptexture, fname, use_alpha); + song_path = (char *) malloc(sizeof(char) * datadir.length() + + strlen(song_title.c_str()) + 8 + 5); + song_subtitle = strdup(song_title.c_str()); + strcpy(strstr(song_subtitle, "."), "\0"); + sprintf(song_path, "%s/music/%s-fast%s", datadir.c_str(), + song_subtitle, strstr(song_title.c_str(), ".")); + if(!music_manager->exists_music(song_path)) { + level_song_fast = level_song; + } else { + level_song_fast = music_manager->load_music(song_path); + } + free(song_subtitle); + free(song_path); } -/* Edit a piece of the map! */ - -void level_change(st_level* plevel, float x, float y, unsigned char c) +MusicRef +Level::get_level_music() { - int xx, yy; - - yy = ((int)y / 32); - xx = ((int)x / 32); - - if (yy >= 0 && yy < 15 && xx >= 0 && xx <= plevel->width) - plevel->tiles[yy][xx] = c; + return level_song; } -/* Free music data for this level: */ - -void level_free_song(void) +MusicRef +Level::get_level_music_fast() { - free_music(level_song); - free_music(level_song_fast); + return level_song_fast; } -/* Load music: */ - -void level_load_song(st_level* plevel) +unsigned int +Level::gettileid(float x, float y) const { + int xx, yy; + unsigned int c; - char * song_path; - char * song_subtitle; + yy = ((int)y / 32); + xx = ((int)x / 32); - song_path = (char *) malloc(sizeof(char) * (strlen(DATA_PREFIX) + - strlen(plevel->song_title) + 8)); - sprintf(song_path, "%s/music/%s", DATA_PREFIX, plevel->song_title); - level_song = load_song(song_path); - free(song_path); + if (yy >= 0 && yy < height && xx >= 0 && xx <= width) + c = ia_tiles[yy * width + xx]; + else + c = 0; + return c; +} - song_path = (char *) malloc(sizeof(char) * (strlen(DATA_PREFIX) + - strlen(plevel->song_title) + 8 + 5)); - song_subtitle = strdup(plevel->song_title); - strcpy(strstr(song_subtitle, "."), "\0"); - sprintf(song_path, "%s/music/%s-fast%s", DATA_PREFIX, song_subtitle, strstr(plevel->song_title, ".")); - level_song_fast = load_song(song_path); - free(song_subtitle); - free(song_path); +unsigned int +Level::get_tile_at(int x, int y) const +{ + if(x < 0 || x >= width || y < 0 || y >= height) + return 0; + + return ia_tiles[y * width + x]; } + +/* EOF */