X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Flevel.cpp;h=21ce9eb5316ce9d5aa51c190e4702d252824dc19;hb=9599042661b468aae7bd34dca05441c0ebc93ad7;hp=8e572a05ec9f5dcfcb88e0ef78e0fb4a3c402712;hpb=cf585f019ce5aacf92e252a2f2c60c47255bea52;p=supertux.git diff --git a/src/level.cpp b/src/level.cpp index 8e572a05e..21ce9eb53 100644 --- a/src/level.cpp +++ b/src/level.cpp @@ -38,7 +38,6 @@ #include "lisp/writer.h" #include "level.h" #include "math/physic.h" -#include "scene.h" #include "sector.h" #include "tile.h" #include "resources.h" @@ -47,11 +46,13 @@ #include "object/tilemap.h" #include "object/coin.h" +// test +#include "flip_level_transformer.h" + using namespace std; Level::Level() - : name("noname"), author("mr. x"), timelimit(500), - end_sequence_type(NONE_ENDSEQ_ANIM) + : name("noname"), author("Mr. X"), timelimit(500) { } @@ -70,6 +71,13 @@ Level::load(const std::string& filepath) level->get("version", version); if(version == 1) { load_old_format(*level); + +#if 0 + // test for now + FlipLevelTransformer* transformer = new FlipLevelTransformer(); + transformer->transform(this); +#endif + return; } @@ -91,20 +99,12 @@ Level::load(const std::string& filepath) Sector* sector = new Sector; sector->parse(*(iter.lisp())); add_sector(sector); - } else if(token == "end-sequence-animation") { - std::string endsequencename; - iter.value()->get(endsequencename); - if(endsequencename == "fireworks") { - end_sequence_type = FIREWORKS_ENDSEQ_ANIM; - } else { - std::cout << "Unknown endsequence type: '" << endsequencename << - "'.\n"; - } } else { std::cerr << "Unknown token '" << token << "' in level file.\n"; continue; } } + } catch(std::exception& e) { std::stringstream msg; msg << "Problem when reading level '" << filepath << "': " << e.what(); @@ -144,12 +144,11 @@ Level::save(const std::string& filename) writer->write_string("name", name, true); writer->write_string("author", author); writer->write_int("time", timelimit); - writer->write_string("end-sequence-animation", - end_sequence_type == FIREWORKS_ENDSEQ_ANIM ? "fireworks" : "none"); for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) { + Sector* sector = *i; writer->start_list("sector"); - i->second->write(*writer); + sector->write(*writer); writer->end_list("sector"); } @@ -162,63 +161,41 @@ Level::save(const std::string& filename) Level::~Level() { for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) - delete i->second; + delete *i; } void Level::add_sector(Sector* sector) { - sectors.insert(std::make_pair(sector->get_name(), sector)); + Sector* test = get_sector(sector->get_name()); + if(test != 0) { + throw std::runtime_error("Trying to add 2 sectors with same name"); + } + sectors.push_back(sector); } Sector* Level::get_sector(const std::string& name) { - Sectors::iterator i = sectors.find(name); - if(i == sectors.end()) - return 0; + for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) { + Sector* sector = *i; + if(sector->get_name() == name) + return sector; + } - return i->second; + return 0; } -Sector* -Level::get_next_sector(const Sector* sector) +size_t +Level::get_sector_count() { - for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) - { - if(i->second == sector) - { - i++; - if(i == sectors.end()) - return NULL; - return i->second; - } - } - std::cerr << "Warning: Sector not found on level\n"; - return NULL; + return sectors.size(); } Sector* -Level::get_previous_sector(const Sector* sector) +Level::get_sector(size_t num) { - for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) - { - if(i->second == sector) - { - if(i == sectors.begin()) - return NULL; - i--; - return i->second; - } - } - std::cerr << "Warning: Sector not found on level\n"; - return NULL; -} - -int -Level::get_total_sectors() -{ -return sectors.size(); + return sectors.at(num); } int @@ -226,16 +203,17 @@ Level::get_total_badguys() { int total_badguys = 0; for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) - total_badguys += i->second->get_total_badguys(); + total_badguys += (*i)->get_total_badguys(); return total_badguys; } int Level::get_total_coins() { + // FIXME not really correct as coins can also be inside blocks... int total_coins = 0; for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) { - Sector* sector = i->second; + Sector* sector = *i; for(Sector::GameObjects::iterator o = sector->gameobjects.begin(); o != sector->gameobjects.end(); ++o) { Coin* coin = dynamic_cast (*o); @@ -245,3 +223,4 @@ Level::get_total_coins() } return total_coins; } +