X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Flevel.cpp;h=1c740e780df0f38016050a2c58346102f353c2ee;hb=7c579d3ef0a6667c18b53dad84c63c05d2760a84;hp=abe01093c38069f897e4ca9ff71c88d18dd6f60e;hpb=9b58f72e1c6900540c0ee00a800ed57d2c1f4974;p=supertux.git diff --git a/src/level.cpp b/src/level.cpp index abe01093c..1c740e780 100644 --- a/src/level.cpp +++ b/src/level.cpp @@ -44,6 +44,7 @@ #include "object/camera.hpp" #include "object/tilemap.hpp" #include "object/coin.hpp" +#include "object/block.hpp" using namespace std; @@ -57,7 +58,7 @@ Level::load(const std::string& filepath) { try { lisp::Parser parser; - std::auto_ptr root (parser.parse(filepath)); + const lisp::Lisp* root = parser.parse(filepath); const lisp::Lisp* level = root->get_lisp("supertux-level"); if(!level) @@ -82,16 +83,17 @@ Level::load(const std::string& filepath) iter.value()->get(name); } else if(token == "author") { iter.value()->get(author); + } else if(token == "on-menukey-script") { + iter.value()->get(on_menukey_script); } else if(token == "sector") { Sector* sector = new Sector(this); sector->parse(*(iter.lisp())); add_sector(sector); } else { log_warning << "Unknown token '" << token << "' in level file" << std::endl; - continue; } } - + } catch(std::exception& e) { std::stringstream msg; msg << "Problem when reading level '" << filepath << "': " << e.what(); @@ -124,6 +126,8 @@ Level::save(const std::string& filename) writer->write_string("name", name, true); writer->write_string("author", author); + if(on_menukey_script != "") + writer->write_string("on-menukey-script", on_menukey_script); for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) { Sector* sector = *i; @@ -180,7 +184,6 @@ Level::get_sector(size_t num) int Level::get_total_coins() { - // FIXME not really correct as coins can also be inside blocks... int total_coins = 0; for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) { Sector* sector = *i; @@ -188,7 +191,27 @@ Level::get_total_coins() o != sector->gameobjects.end(); ++o) { Coin* coin = dynamic_cast (*o); if(coin) + { total_coins++; + continue; + } + BonusBlock *block = dynamic_cast (*o); + if(block) + { + if (block->contents == BonusBlock::CONTENT_COIN) + { + total_coins++; + continue; + } +#if 0 + // FIXME: do we want this? q.v. src/object/oneup.cpp + else if (block->contents == BonusBlock::CONTENT_1UP) + { + total_coins += 100; + continue; + } +#endif + } } } return total_coins;