X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgameobjs.h;h=5ebbe07dfda7a12c81355e9158703dfbe70e3ff3;hb=8e13f4a4c6f373f40549f90cd2212815fd0d6eb7;hp=92d311db3734b876462ad7e4abb4815073c04b9b;hpb=edfad8a1de4efa71a86f7e643a0bcc2a709a8052;p=supertux.git diff --git a/src/gameobjs.h b/src/gameobjs.h index 92d311db3..5ebbe07df 100644 --- a/src/gameobjs.h +++ b/src/gameobjs.h @@ -22,69 +22,139 @@ #ifndef SUPERTUX_GAMEOBJS_H #define SUPERTUX_GAMEOBJS_H -#include "type.h" -#include "texture.h" +#include "video/surface.h" #include "timer.h" #include "scene.h" +#include "math/physic.h" +#include "collision.h" +#include "special/game_object.h" +#include "special/moving_object.h" +#include "serializable.h" +#include "utils/lispwriter.h" /* Bounciness of distros: */ #define NO_BOUNCE 0 #define BOUNCE 1 -class BouncyDistro : public GameObject +namespace SuperTux { +class Sprite; +} + +class BouncyCoin : public GameObject { - public: - - void init(float x, float y); - void action(double frame_ratio); - void draw(); - std::string type() { return "BouncyDistro"; }; +public: + BouncyCoin(const Vector& pos); + ~BouncyCoin(); + virtual void action(float elapsed_time); + virtual void draw(DrawingContext& context); + +private: + Sprite* sprite; + Vector position; + Timer2 timer; }; -extern Surface* img_distro[4]; +class BrokenBrick : public GameObject +{ +public: + BrokenBrick(Sprite* sprite, const Vector& pos, const Vector& movement); + ~BrokenBrick(); -#define BOUNCY_BRICK_MAX_OFFSET 8 -#define BOUNCY_BRICK_SPEED 0.9 + virtual void action(float elapsed_time); + virtual void draw(DrawingContext& context); -class Tile; +private: + Timer2 timer; + Sprite* sprite; + Vector position; + Vector movement; +}; -class BrokenBrick : public GameObject +class FloatingText : public GameObject { - public: - Timer timer; - Tile* tile; - - void init(Tile* tile, float x, float y, float xm, float ym); - void action(double frame_ratio); - void draw(); - std::string type() { return "BrokenBrick"; }; +public: + FloatingText(const Vector& pos, const std::string& text_); + FloatingText(const Vector& pos, int s); // use this for score, for instance + + virtual void action(float elapsed_time); + virtual void draw(DrawingContext& context); + +private: + Vector position; + std::string text; + Timer2 timer; }; -class BouncyBrick : public GameObject +#if 0 +extern Sprite *img_trampoline; + +class Trampoline : public MovingObject, public Serializable { - public: - float offset; - float offset_m; - int shape; - - void init(float x, float y); - void action(double frame_ratio); - void draw(); - std::string type() { return "BouncyBrick"; }; +public: + Trampoline(LispReader& reader); + Trampoline(float x, float y); + + virtual void write(LispWriter& writer); + virtual void action(float frame_ratio); + virtual void draw(DrawingContext& context); + + virtual void collision(const MovingObject& other, int); + void collision(void *p_c_object, int c_object, CollisionType type); + + Physic physic; + enum { M_NORMAL, M_HELD } mode; + + private: + float power; + unsigned int frame; }; +#endif + +extern Sprite *img_smoke_cloud; -class FloatingScore : public GameObject +class SmokeCloud : public GameObject { - public: - int value; - Timer timer; +public: + SmokeCloud(const Vector& pos); - void init(float x, float y, int s); - void action(double frame_ratio); - void draw(); - std::string type() { return "FloatingScore"; }; + virtual void action(float elapsed_time); + virtual void draw(DrawingContext& context); + +private: + Timer2 timer; + Vector position; }; +class Particles : public GameObject +{ +public: + Particles(const Vector& epicenter, int min_angle, int max_angle, + const Vector& initial_velocity, const Vector& acceleration, + int number, Color color, int size, float life_time, int drawing_layer); + ~Particles(); + + virtual void action(float elapsed_time); + virtual void draw(DrawingContext& context); + +private: + Vector accel; + Timer2 timer; + bool live_forever; + + Color color; + float size; + int drawing_layer; + + struct Particle { + Vector pos, vel; +// float angle; + }; + std::vector particles; +}; + +void load_object_gfx(); +void free_object_gfx(); + #endif /* Local Variables: */