X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgameobjs.h;h=5ebbe07dfda7a12c81355e9158703dfbe70e3ff3;hb=875ef8eb7e93726bc67dfa7f05da946250e588d4;hp=c19a7246838c83244d07d0b1e637093c36ac4e28;hpb=c79b901309bf5e0544fef1e92d264f51402f4370;p=supertux.git diff --git a/src/gameobjs.h b/src/gameobjs.h index c19a72468..5ebbe07df 100644 --- a/src/gameobjs.h +++ b/src/gameobjs.h @@ -22,89 +22,77 @@ #ifndef SUPERTUX_GAMEOBJS_H #define SUPERTUX_GAMEOBJS_H -#include "type.h" -#include "screen/surface.h" +#include "video/surface.h" #include "timer.h" #include "scene.h" -#include "physic.h" +#include "math/physic.h" #include "collision.h" -#include "game_object.h" -#include "moving_object.h" +#include "special/game_object.h" +#include "special/moving_object.h" #include "serializable.h" -#include "lispwriter.h" +#include "utils/lispwriter.h" /* Bounciness of distros: */ #define NO_BOUNCE 0 #define BOUNCE 1 -struct TileId; +namespace SuperTux { +class Sprite; +} -class BouncyDistro : public GameObject +class BouncyCoin : public GameObject { public: - BouncyDistro(const Vector& pos); + BouncyCoin(const Vector& pos); + ~BouncyCoin(); virtual void action(float elapsed_time); virtual void draw(DrawingContext& context); private: + Sprite* sprite; Vector position; - float ym; + Timer2 timer; }; -extern Surface* img_distro[4]; - -#define BOUNCY_BRICK_MAX_OFFSET 8 -#define BOUNCY_BRICK_SPEED 0.9 - -class Tile; - class BrokenBrick : public GameObject { public: - BrokenBrick(Tile* tile, const Vector& pos, const Vector& movement); + BrokenBrick(Sprite* sprite, const Vector& pos, const Vector& movement); + ~BrokenBrick(); virtual void action(float elapsed_time); virtual void draw(DrawingContext& context); private: - Timer timer; - Tile* tile; + Timer2 timer; + Sprite* sprite; Vector position; Vector movement; }; -class BouncyBrick : public GameObject +class FloatingText : public GameObject { public: - BouncyBrick(const Vector& pos); - virtual void action(float elapsed_time); - virtual void draw(DrawingContext& context); - -private: - Vector position; - float offset; - float offset_m; - TileId& shape; -}; - -class FloatingScore : public GameObject -{ -public: - FloatingScore(const Vector& pos, int s); + FloatingText(const Vector& pos, const std::string& text_); + FloatingText(const Vector& pos, int s); // use this for score, for instance virtual void action(float elapsed_time); virtual void draw(DrawingContext& context); private: Vector position; - char str[10]; - Timer timer; + std::string text; + Timer2 timer; }; +#if 0 +extern Sprite *img_trampoline; + class Trampoline : public MovingObject, public Serializable { public: Trampoline(LispReader& reader); + Trampoline(float x, float y); virtual void write(LispWriter& writer); virtual void action(float frame_ratio); @@ -120,38 +108,52 @@ public: float power; unsigned int frame; }; +#endif -class FlyingPlatform : public MovingObject, public Serializable +extern Sprite *img_smoke_cloud; + +class SmokeCloud : public GameObject { public: - FlyingPlatform(LispReader& reader); - - virtual void write(LispWriter& writer); - virtual void action(float frame_ratio); + SmokeCloud(const Vector& pos); + + virtual void action(float elapsed_time); virtual void draw(DrawingContext& context); - virtual void collision(const MovingObject& other, int); - void collision(void *p_c_object, int c_object, CollisionType type); - - float get_vel_x() { return vel_x; } - float get_vel_y() { return vel_y; } - - Physic physic; - enum { M_NORMAL, M_HELD } mode; - - private: - std::vector pos_x; - std::vector pos_y; - float velocity; +private: + Timer2 timer; + Vector position; +}; - float vel_x, vel_y; // calculated based in the velocity +class Particles : public GameObject +{ +public: + Particles(const Vector& epicenter, int min_angle, int max_angle, + const Vector& initial_velocity, const Vector& acceleration, + int number, Color color, int size, float life_time, int drawing_layer); + ~Particles(); + + virtual void action(float elapsed_time); + virtual void draw(DrawingContext& context); - int point; - bool move; - unsigned int frame; +private: + Vector accel; + Timer2 timer; + bool live_forever; + + Color color; + float size; + int drawing_layer; + + struct Particle { + Vector pos, vel; +// float angle; + }; + std::vector particles; }; void load_object_gfx(); +void free_object_gfx(); #endif