X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgameobjs.h;h=5ebbe07dfda7a12c81355e9158703dfbe70e3ff3;hb=875ef8eb7e93726bc67dfa7f05da946250e588d4;hp=04665be986a8d04d1f596b6ca676195065f1d375;hpb=bb1bc5a5db8e4e81646b3a006e8f8b5931cf1d2b;p=supertux.git diff --git a/src/gameobjs.h b/src/gameobjs.h index 04665be98..5ebbe07df 100644 --- a/src/gameobjs.h +++ b/src/gameobjs.h @@ -22,9 +22,8 @@ #ifndef SUPERTUX_GAMEOBJS_H #define SUPERTUX_GAMEOBJS_H -#include "special/base.h" #include "video/surface.h" -#include "special/timer.h" +#include "timer.h" #include "scene.h" #include "math/physic.h" #include "collision.h" @@ -41,70 +40,52 @@ namespace SuperTux { class Sprite; } -struct TileId; - -class BouncyDistro : public GameObject +class BouncyCoin : public GameObject { public: - BouncyDistro(const Vector& pos); + BouncyCoin(const Vector& pos); + ~BouncyCoin(); virtual void action(float elapsed_time); virtual void draw(DrawingContext& context); private: + Sprite* sprite; Vector position; - float ym; + Timer2 timer; }; -extern Surface* img_distro[4]; - -#define BOUNCY_BRICK_MAX_OFFSET 8 -#define BOUNCY_BRICK_SPEED 0.9 - -class Tile; - class BrokenBrick : public GameObject { public: - BrokenBrick(Tile* tile, const Vector& pos, const Vector& movement); + BrokenBrick(Sprite* sprite, const Vector& pos, const Vector& movement); + ~BrokenBrick(); virtual void action(float elapsed_time); virtual void draw(DrawingContext& context); private: - Timer timer; - Tile* tile; + Timer2 timer; + Sprite* sprite; Vector position; Vector movement; }; -class BouncyBrick : public GameObject -{ -public: - BouncyBrick(const Vector& pos); - virtual void action(float elapsed_time); - virtual void draw(DrawingContext& context); - -private: - Vector position; - float offset; - float offset_m; - TileId& shape; -}; - -class FloatingScore : public GameObject +class FloatingText : public GameObject { public: - FloatingScore(const Vector& pos, int s); + FloatingText(const Vector& pos, const std::string& text_); + FloatingText(const Vector& pos, int s); // use this for score, for instance virtual void action(float elapsed_time); virtual void draw(DrawingContext& context); private: Vector position; - char str[10]; - Timer timer; + std::string text; + Timer2 timer; }; +#if 0 extern Sprite *img_trampoline; class Trampoline : public MovingObject, public Serializable @@ -127,56 +108,52 @@ public: float power; unsigned int frame; }; +#endif -extern Sprite *img_flying_platform; +extern Sprite *img_smoke_cloud; -class FlyingPlatform : public MovingObject, public Serializable +class SmokeCloud : public GameObject { public: - FlyingPlatform(LispReader& reader); - FlyingPlatform(int x, int y); - - virtual void write(LispWriter& writer); - virtual void action(float frame_ratio); + SmokeCloud(const Vector& pos); + + virtual void action(float elapsed_time); virtual void draw(DrawingContext& context); - virtual void collision(const MovingObject& other, int); - void collision(void *p_c_object, int c_object, CollisionType type); - - float get_vel_x() { return vel_x; } - float get_vel_y() { return vel_y; } - - Physic physic; - enum { M_NORMAL, M_HELD } mode; - - private: - std::vector pos_x; - std::vector pos_y; - float velocity; - - float vel_x, vel_y; // calculated based in the velocity - - int point; - bool move; - unsigned int frame; +private: + Timer2 timer; + Vector position; }; -extern Sprite *img_smoke_cloud; - -class SmokeCloud : public GameObject +class Particles : public GameObject { public: - SmokeCloud(const Vector& pos); + Particles(const Vector& epicenter, int min_angle, int max_angle, + const Vector& initial_velocity, const Vector& acceleration, + int number, Color color, int size, float life_time, int drawing_layer); + ~Particles(); virtual void action(float elapsed_time); virtual void draw(DrawingContext& context); private: - Timer timer; - Vector position; + Vector accel; + Timer2 timer; + bool live_forever; + + Color color; + float size; + int drawing_layer; + + struct Particle { + Vector pos, vel; +// float angle; + }; + std::vector particles; }; void load_object_gfx(); +void free_object_gfx(); #endif