X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgameobjs.h;h=197273f0aac01cfc0584111fe3fa2b0406a79f5e;hb=e4db6eb50cd6bcba607858b5e6c4c5d53531ed1f;hp=92d311db3734b876462ad7e4abb4815073c04b9b;hpb=edfad8a1de4efa71a86f7e643a0bcc2a709a8052;p=supertux.git diff --git a/src/gameobjs.h b/src/gameobjs.h index 92d311db3..197273f0a 100644 --- a/src/gameobjs.h +++ b/src/gameobjs.h @@ -22,23 +22,37 @@ #ifndef SUPERTUX_GAMEOBJS_H #define SUPERTUX_GAMEOBJS_H -#include "type.h" -#include "texture.h" -#include "timer.h" +#include "special/base.h" +#include "video/surface.h" +#include "special/timer.h" #include "scene.h" +#include "math/physic.h" +#include "collision.h" +#include "special/game_object.h" +#include "special/moving_object.h" +#include "serializable.h" +#include "utils/lispwriter.h" /* Bounciness of distros: */ #define NO_BOUNCE 0 #define BOUNCE 1 +namespace SuperTux { +class Sprite; +} + +struct TileId; + class BouncyDistro : public GameObject { - public: - - void init(float x, float y); - void action(double frame_ratio); - void draw(); - std::string type() { return "BouncyDistro"; }; +public: + BouncyDistro(const Vector& pos); + virtual void action(float elapsed_time); + virtual void draw(DrawingContext& context); + +private: + Vector position; + float ym; }; extern Surface* img_distro[4]; @@ -50,41 +64,144 @@ class Tile; class BrokenBrick : public GameObject { - public: +public: + BrokenBrick(Tile* tile, const Vector& pos, const Vector& movement); + + virtual void action(float elapsed_time); + virtual void draw(DrawingContext& context); + +private: Timer timer; Tile* tile; - - void init(Tile* tile, float x, float y, float xm, float ym); - void action(double frame_ratio); - void draw(); - std::string type() { return "BrokenBrick"; }; + Vector position; + Vector movement; }; class BouncyBrick : public GameObject { - public: - float offset; +public: + BouncyBrick(const Vector& pos); + virtual void action(float elapsed_time); + virtual void draw(DrawingContext& context); + +private: + Vector position; + float offset; float offset_m; - int shape; + TileId& shape; +}; + +class FloatingText : public GameObject +{ +public: + FloatingText(const Vector& pos, const std::string& text_); + FloatingText(const Vector& pos, int s); // use this for score, for instance + + virtual void action(float elapsed_time); + virtual void draw(DrawingContext& context); + +private: + Vector position; + std::string text; + Timer timer; +}; + +extern Sprite *img_trampoline; - void init(float x, float y); - void action(double frame_ratio); - void draw(); - std::string type() { return "BouncyBrick"; }; +class Trampoline : public MovingObject, public Serializable +{ +public: + Trampoline(LispReader& reader); + Trampoline(float x, float y); + + virtual void write(LispWriter& writer); + virtual void action(float frame_ratio); + virtual void draw(DrawingContext& context); + + virtual void collision(const MovingObject& other, int); + void collision(void *p_c_object, int c_object, CollisionType type); + + Physic physic; + enum { M_NORMAL, M_HELD } mode; + + private: + float power; + unsigned int frame; }; -class FloatingScore : public GameObject +extern Sprite *img_flying_platform; + +class FlyingPlatform : public MovingObject, public Serializable { - public: - int value; +public: + FlyingPlatform(LispReader& reader); + FlyingPlatform(int x, int y); + + virtual void write(LispWriter& writer); + virtual void action(float frame_ratio); + virtual void draw(DrawingContext& context); + + virtual void collision(const MovingObject& other, int); + void collision(void *p_c_object, int c_object, CollisionType type); + + float get_vel_x() { return vel_x; } + float get_vel_y() { return vel_y; } + + Physic physic; + enum { M_NORMAL, M_HELD } mode; + + private: + std::vector pos_x; + std::vector pos_y; + float velocity; + + float vel_x, vel_y; // calculated based in the velocity + + int point; + bool move; + unsigned int frame; +}; + +extern Sprite *img_smoke_cloud; + +class SmokeCloud : public GameObject +{ +public: + SmokeCloud(const Vector& pos); + + virtual void action(float elapsed_time); + virtual void draw(DrawingContext& context); + +private: Timer timer; + Vector position; +}; + +class Particles : public GameObject +{ +public: + Particles(const Vector& epicenter, const Vector& velocity, const Vector& acceleration, int number, Color color, int size, int life_time); + ~Particles(); - void init(float x, float y, int s); - void action(double frame_ratio); - void draw(); - std::string type() { return "FloatingScore"; }; + virtual void action(float elapsed_time); + virtual void draw(DrawingContext& context); + +private: + Color color; + float size; + Vector vel, accel; + Timer timer; + bool live_forever; + + struct Particle { + Vector pos; + float angle; + }; + std::vector particles; }; +void load_object_gfx(); + #endif /* Local Variables: */