X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgameobjs.h;h=197273f0aac01cfc0584111fe3fa2b0406a79f5e;hb=e4db6eb50cd6bcba607858b5e6c4c5d53531ed1f;hp=72b9ee789aa0115629dcee7cb84006c66a3b13c9;hpb=2398b134147461d9b4e096f1c15dbf889c0f2d41;p=supertux.git diff --git a/src/gameobjs.h b/src/gameobjs.h index 72b9ee789..197273f0a 100644 --- a/src/gameobjs.h +++ b/src/gameobjs.h @@ -1,7 +1,8 @@ // $Id$ // // SuperTux -// Copyright (C) 2004 SuperTux Development Team, see AUTHORS for details +// Copyright (C) 2000 Bill Kendrick +// Copyright (C) 2004 Tobias Glaesser // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -15,76 +16,194 @@ // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. #ifndef SUPERTUX_GAMEOBJS_H #define SUPERTUX_GAMEOBJS_H -#include "type.h" -#include "texture.h" -#include "timer.h" +#include "special/base.h" +#include "video/surface.h" +#include "special/timer.h" #include "scene.h" +#include "math/physic.h" +#include "collision.h" +#include "special/game_object.h" +#include "special/moving_object.h" +#include "serializable.h" +#include "utils/lispwriter.h" /* Bounciness of distros: */ #define NO_BOUNCE 0 #define BOUNCE 1 -class BouncyDistro +namespace SuperTux { +class Sprite; +} + +struct TileId; + +class BouncyDistro : public GameObject { - public: - base_type base; - - void init(float x, float y); - void action(double frame_ratio); - void draw(); +public: + BouncyDistro(const Vector& pos); + virtual void action(float elapsed_time); + virtual void draw(DrawingContext& context); + +private: + Vector position; + float ym; }; -extern texture_type img_distro[4]; +extern Surface* img_distro[4]; #define BOUNCY_BRICK_MAX_OFFSET 8 #define BOUNCY_BRICK_SPEED 0.9 class Tile; -class BrokenBrick +class BrokenBrick : public GameObject { - public: - base_type base; - timer_type timer; - Tile* tile; +public: + BrokenBrick(Tile* tile, const Vector& pos, const Vector& movement); - void init(Tile* tile, float x, float y, float xm, float ym); - void action(double frame_ratio); - void draw(); + virtual void action(float elapsed_time); + virtual void draw(DrawingContext& context); + +private: + Timer timer; + Tile* tile; + Vector position; + Vector movement; }; -class BouncyBrick +class BouncyBrick : public GameObject { - public: - float offset; +public: + BouncyBrick(const Vector& pos); + virtual void action(float elapsed_time); + virtual void draw(DrawingContext& context); + +private: + Vector position; + float offset; float offset_m; - int shape; - base_type base; + TileId& shape; +}; + +class FloatingText : public GameObject +{ +public: + FloatingText(const Vector& pos, const std::string& text_); + FloatingText(const Vector& pos, int s); // use this for score, for instance + + virtual void action(float elapsed_time); + virtual void draw(DrawingContext& context); + +private: + Vector position; + std::string text; + Timer timer; +}; + +extern Sprite *img_trampoline; + +class Trampoline : public MovingObject, public Serializable +{ +public: + Trampoline(LispReader& reader); + Trampoline(float x, float y); + + virtual void write(LispWriter& writer); + virtual void action(float frame_ratio); + virtual void draw(DrawingContext& context); + + virtual void collision(const MovingObject& other, int); + void collision(void *p_c_object, int c_object, CollisionType type); + + Physic physic; + enum { M_NORMAL, M_HELD } mode; - void init(float x, float y); - void action(double frame_ratio); - void draw(); + private: + float power; + unsigned int frame; }; -class FloatingScore +extern Sprite *img_flying_platform; + +class FlyingPlatform : public MovingObject, public Serializable { - public: - int value; - timer_type timer; - base_type base; +public: + FlyingPlatform(LispReader& reader); + FlyingPlatform(int x, int y); + + virtual void write(LispWriter& writer); + virtual void action(float frame_ratio); + virtual void draw(DrawingContext& context); + + virtual void collision(const MovingObject& other, int); + void collision(void *p_c_object, int c_object, CollisionType type); + + float get_vel_x() { return vel_x; } + float get_vel_y() { return vel_y; } + + Physic physic; + enum { M_NORMAL, M_HELD } mode; + + private: + std::vector pos_x; + std::vector pos_y; + float velocity; + + float vel_x, vel_y; // calculated based in the velocity + + int point; + bool move; + unsigned int frame; +}; + +extern Sprite *img_smoke_cloud; + +class SmokeCloud : public GameObject +{ +public: + SmokeCloud(const Vector& pos); - void init(float x, float y, int s); - void action(double frame_ratio); - void draw(); + virtual void action(float elapsed_time); + virtual void draw(DrawingContext& context); + +private: + Timer timer; + Vector position; }; +class Particles : public GameObject +{ +public: + Particles(const Vector& epicenter, const Vector& velocity, const Vector& acceleration, int number, Color color, int size, int life_time); + ~Particles(); + + virtual void action(float elapsed_time); + virtual void draw(DrawingContext& context); + +private: + Color color; + float size; + Vector vel, accel; + Timer timer; + bool live_forever; + + struct Particle { + Vector pos; + float angle; + }; + std::vector particles; +}; + +void load_object_gfx(); + #endif /* Local Variables: */ /* mode:c++ */ -/* End */ +/* End: */