X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgameobjs.h;h=197273f0aac01cfc0584111fe3fa2b0406a79f5e;hb=e4db6eb50cd6bcba607858b5e6c4c5d53531ed1f;hp=6061cbd8f668edff8b8dbacfd6c7d12c8542afb1;hpb=d7d4bfc600fe6455bdb1d9f249b48f67baef2596;p=supertux.git diff --git a/src/gameobjs.h b/src/gameobjs.h index 6061cbd8f..197273f0a 100644 --- a/src/gameobjs.h +++ b/src/gameobjs.h @@ -22,22 +22,24 @@ #ifndef SUPERTUX_GAMEOBJS_H #define SUPERTUX_GAMEOBJS_H -#include "type.h" -#include "screen/surface.h" -#include "timer.h" +#include "special/base.h" +#include "video/surface.h" +#include "special/timer.h" #include "scene.h" -#include "physic.h" +#include "math/physic.h" #include "collision.h" -#include "game_object.h" -#include "moving_object.h" +#include "special/game_object.h" +#include "special/moving_object.h" #include "serializable.h" -#include "lispwriter.h" +#include "utils/lispwriter.h" /* Bounciness of distros: */ #define NO_BOUNCE 0 #define BOUNCE 1 +namespace SuperTux { class Sprite; +} struct TileId; @@ -89,22 +91,22 @@ private: TileId& shape; }; -class FloatingScore : public GameObject +class FloatingText : public GameObject { public: - FloatingScore(const Vector& pos, int s); + FloatingText(const Vector& pos, const std::string& text_); + FloatingText(const Vector& pos, int s); // use this for score, for instance virtual void action(float elapsed_time); virtual void draw(DrawingContext& context); private: Vector position; - char str[10]; + std::string text; Timer timer; }; -#define TRAMPOLINE_FRAMES 4 -extern Sprite *img_trampoline[TRAMPOLINE_FRAMES]; +extern Sprite *img_trampoline; class Trampoline : public MovingObject, public Serializable { @@ -160,6 +162,44 @@ public: unsigned int frame; }; +extern Sprite *img_smoke_cloud; + +class SmokeCloud : public GameObject +{ +public: + SmokeCloud(const Vector& pos); + + virtual void action(float elapsed_time); + virtual void draw(DrawingContext& context); + +private: + Timer timer; + Vector position; +}; + +class Particles : public GameObject +{ +public: + Particles(const Vector& epicenter, const Vector& velocity, const Vector& acceleration, int number, Color color, int size, int life_time); + ~Particles(); + + virtual void action(float elapsed_time); + virtual void draw(DrawingContext& context); + +private: + Color color; + float size; + Vector vel, accel; + Timer timer; + bool live_forever; + + struct Particle { + Vector pos; + float angle; + }; + std::vector particles; +}; + void load_object_gfx(); #endif