X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgameobjs.cpp;h=ce71deeded1fdc3ef206511d75f90511c2420479;hb=6c61f312a1f5a768e202195ca18ed5a51974bdcc;hp=95e544a1c1160e45458cbf5e02902187cab738cb;hpb=4e9bca3c2f56763cfb3a43b6b1a78658e4797487;p=supertux.git diff --git a/src/gameobjs.cpp b/src/gameobjs.cpp index 95e544a1c..ce71deede 100644 --- a/src/gameobjs.cpp +++ b/src/gameobjs.cpp @@ -32,6 +32,8 @@ #include "resources.h" #include "sector.h" #include "tilemap.h" +#include "video/drawing_context.h" +#include "camera.h" BouncyDistro::BouncyDistro(const Vector& pos) : position(pos) @@ -112,32 +114,58 @@ BouncyBrick::draw(DrawingContext& context) draw_tile(context, shape.id, position + Vector(0, offset), LAYER_TILES+1); } -FloatingScore::FloatingScore(const Vector& pos, int score) +FloatingText::FloatingText(const Vector& pos, const std::string& text_) + : position(pos), text(text_) +{ + timer.start(1000); + position.x -= text.size() * 8; +} + +FloatingText::FloatingText(const Vector& pos, int score) : position(pos) { timer.start(1000); + + // turn int into a string + char str[10]; snprintf(str, 10, "%d", score); - position.x -= strlen(str) * 8; + text = str; + + position.x -= text.size() * 8; } void -FloatingScore::action(float elapsed_time) +FloatingText::action(float elapsed_time) { - position.y -= 2 * elapsed_time; + position.y -= 1.4 * elapsed_time; if(!timer.check()) remove_me(); } +#define FADING_TIME 350 + void -FloatingScore::draw(DrawingContext& context) +FloatingText::draw(DrawingContext& context) { - context.draw_text(gold_text, str, position, LAYER_OBJECTS); + // make an alpha animation when disapearing + int alpha; + if(timer.get_left() < FADING_TIME) + alpha = timer.get_left() * 255 / FADING_TIME; + else + alpha = 255; + + context.push_transform(); + context.set_alpha(alpha); + + context.draw_text(gold_text, text, position, LEFT_ALLIGN, LAYER_OBJECTS+1); + + context.pop_transform(); } /* Trampoline */ -Sprite *img_trampoline[TRAMPOLINE_FRAMES]; +Sprite *img_trampoline; Trampoline::Trampoline(LispReader& reader) { @@ -181,7 +209,8 @@ Trampoline::write(LispWriter& writer) void Trampoline::draw(DrawingContext& context) { - img_trampoline[frame]->draw(context, base, LAYER_OBJECTS); + img_trampoline->set_frame(frame); + img_trampoline->draw(context, base, LAYER_OBJECTS); frame = 0; } @@ -436,17 +465,86 @@ SmokeCloud::draw(DrawingContext& context) img_smoke_cloud->draw(context, position, LAYER_OBJECTS+1); } -void load_object_gfx() +Particles::Particles(const Vector& epicenter, int min_angle, int max_angle, const Vector& initial_velocity, const Vector& acceleration, int number, Color color_, int size_, int life_time, int drawing_layer_) + : accel(acceleration), color(color_), size(size_), drawing_layer(drawing_layer_) { - char sprite_name[16]; + if(life_time == 0) + { + live_forever = true; + } + else + { + live_forever = false; + timer.start(life_time); + } - for (int i = 0; i < TRAMPOLINE_FRAMES; i++) - { - sprintf(sprite_name, "trampoline-%i", i+1); - img_trampoline[i] = sprite_manager->load(sprite_name); - } + // create particles + for(int p = 0; p < number; p++) + { + Particle* particle = new Particle; + particle->pos = epicenter; + + float angle = ((rand() % (max_angle-min_angle))+min_angle) + * (M_PI / 180); // convert to radius + particle->vel.x = /*fabs*/(sin(angle)) * initial_velocity.x; +// if(angle >= M_PI && angle < M_PI*2) +// particle->vel.x *= -1; // work around to fix signal + particle->vel.y = /*fabs*/(cos(angle)) * initial_velocity.y; +// if(angle >= M_PI_2 && angle < 3*M_PI_2) +// particle->vel.y *= -1; + + particles.push_back(particle); + } +} - img_flying_platform = sprite_manager->load("flying_platform"); +Particles::~Particles() +{ + // free particles + for(std::vector::iterator i = particles.begin(); + i < particles.end(); i++) + delete (*i); +} +void +Particles::action(float elapsed_time) +{ + Vector camera = Sector::current()->camera->get_translation(); + + // update particles + for(std::vector::iterator i = particles.begin(); i < particles.end(); i++) + { + (*i)->pos.x += (*i)->vel.x * elapsed_time; + (*i)->pos.y += (*i)->vel.y * elapsed_time; + + (*i)->vel.x += accel.x * elapsed_time; + (*i)->vel.y += accel.y * elapsed_time; + + if((*i)->pos.x < camera.x || (*i)->pos.x > screen->w + camera.x || + (*i)->pos.y < camera.y || (*i)->pos.y > screen->h + camera.y) + { + delete (*i); + particles.erase(i); + } + } + + if((!timer.check() && !live_forever) || particles.size() == 0) + remove_me(); +} + +void +Particles::draw(DrawingContext& context) +{ + // draw particles + for(std::vector::iterator i = particles.begin(); i < particles.end(); i++) + { + context.draw_filled_rect((*i)->pos, Vector(size,size), color, drawing_layer); + } +} + +void load_object_gfx() +{ + img_trampoline = sprite_manager->load("trampoline"); + img_trampoline->start_animation(0); + img_flying_platform = sprite_manager->load("flying_platform"); img_smoke_cloud = sprite_manager->load("stomp"); }