X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgameobjs.cpp;h=ce71deeded1fdc3ef206511d75f90511c2420479;hb=6c61f312a1f5a768e202195ca18ed5a51974bdcc;hp=61580e204ccd8aa39f21bea600e79cbc3471a19e;hpb=5ab69550afb268f8775d876406a9a5797f224f97;p=supertux.git diff --git a/src/gameobjs.cpp b/src/gameobjs.cpp index 61580e204..ce71deede 100644 --- a/src/gameobjs.cpp +++ b/src/gameobjs.cpp @@ -18,22 +18,27 @@ // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. + #include #include -#include "world.h" +#include + +#include "app/globals.h" #include "tile.h" +#include "tile_manager.h" #include "gameloop.h" #include "gameobjs.h" -#include "sprite_manager.h" +#include "special/sprite_manager.h" #include "resources.h" -#include "level.h" -#include "display_manager.h" +#include "sector.h" +#include "tilemap.h" +#include "video/drawing_context.h" +#include "camera.h" -BouncyDistro::BouncyDistro(DisplayManager& displaymanager, const Vector& pos) +BouncyDistro::BouncyDistro(const Vector& pos) : position(pos) { ym = -2; - displaymanager.add_drawable(this, LAYER_OBJECTS); } void @@ -47,17 +52,15 @@ BouncyDistro::action(float elapsed_time) } void -BouncyDistro::draw(ViewPort& viewport, int ) +BouncyDistro::draw(DrawingContext& context) { - img_distro[0]->draw(viewport.world2screen(position)); + context.draw_surface(img_distro[0], position, LAYER_OBJECTS); } -BrokenBrick::BrokenBrick(DisplayManager& displaymanager, Tile* ntile, - const Vector& pos, const Vector& nmovement) +BrokenBrick::BrokenBrick(Tile* ntile,const Vector& pos, const Vector& nmovement) : tile(ntile), position(pos), movement(nmovement) { - displaymanager.add_drawable(this, LAYER_OBJECTS); timer.start(200); } @@ -71,28 +74,20 @@ BrokenBrick::action(float elapsed_time) } void -BrokenBrick::draw(ViewPort& viewport, int ) -{ - SDL_Rect src, dest; - src.x = rand() % 16; - src.y = rand() % 16; - src.w = 16; - src.h = 16; - - dest.x = (int)(position.x - viewport.get_translation().x); - dest.y = (int)(position.y - viewport.get_translation().y); - dest.w = 16; - dest.h = 16; - +BrokenBrick::draw(DrawingContext& context) +{ if (tile->images.size() > 0) - tile->images[0]->draw_part(src.x,src.y,dest.x,dest.y,dest.w,dest.h); + context.draw_surface_part(tile->images[0], + Vector(rand() % 16, rand() % 16), + Vector(16, 16), + position, LAYER_OBJECTS + 1); } -BouncyBrick::BouncyBrick(DisplayManager& displaymanager, const Vector& pos) - : position(pos), offset(0), offset_m(-BOUNCY_BRICK_SPEED) -{ - displaymanager.add_drawable(this, LAYER_OBJECTS); - shape = World::current()->get_level()->gettileid(pos.x, pos.y); +BouncyBrick::BouncyBrick(const Vector& pos) + : position(pos), offset(0), offset_m(-BOUNCY_BRICK_SPEED), + shape(Sector::current()->solids->get_tile_id_at(pos)) +{ + shape.hidden = true; } void @@ -106,55 +101,93 @@ BouncyBrick::action(float elapsed_time) /* Stop bouncing? */ if (offset >= 0) - remove_me(); + { + shape.hidden = false; + remove_me(); + } } void -BouncyBrick::draw(ViewPort& viewport, int) +BouncyBrick::draw(DrawingContext& context) +{ + TileManager::instance()-> + draw_tile(context, shape.id, position + Vector(0, offset), LAYER_TILES+1); +} + +FloatingText::FloatingText(const Vector& pos, const std::string& text_) + : position(pos), text(text_) { - Tile::draw(viewport.world2screen(position + Vector(0, offset)), shape); + timer.start(1000); + position.x -= text.size() * 8; } -FloatingScore::FloatingScore(DisplayManager& displaymanager, - const Vector& pos, int score) +FloatingText::FloatingText(const Vector& pos, int score) : position(pos) { - displaymanager.add_drawable(this, LAYER_OBJECTS); timer.start(1000); + + // turn int into a string + char str[10]; snprintf(str, 10, "%d", score); - position.x -= strlen(str) * 8; + text = str; + + position.x -= text.size() * 8; } void -FloatingScore::action(float elapsed_time) +FloatingText::action(float elapsed_time) { - position.y -= 2 * elapsed_time; + position.y -= 1.4 * elapsed_time; if(!timer.check()) remove_me(); } +#define FADING_TIME 350 + void -FloatingScore::draw(ViewPort& viewport, int ) +FloatingText::draw(DrawingContext& context) { - gold_text->draw(str, viewport.world2screen(position)); + // make an alpha animation when disapearing + int alpha; + if(timer.get_left() < FADING_TIME) + alpha = timer.get_left() * 255 / FADING_TIME; + else + alpha = 255; + + context.push_transform(); + context.set_alpha(alpha); + + context.draw_text(gold_text, text, position, LEFT_ALLIGN, LAYER_OBJECTS+1); + + context.pop_transform(); } /* Trampoline */ -#define TRAMPOLINE_FRAMES 4 -Sprite *img_trampoline[TRAMPOLINE_FRAMES]; +Sprite *img_trampoline; -Trampoline::Trampoline(DisplayManager& displaymanager, LispReader& reader) +Trampoline::Trampoline(LispReader& reader) { - displaymanager.add_drawable(this, LAYER_OBJECTS); - - reader.read_float("x", &base.x); - reader.read_float("y", &base.y); + reader.read_float("x", base.x); + reader.read_float("y", base.y); + base.width = 32; + base.height = 32; + power = 7.5; + reader.read_float("power", power); + + frame = 0; + mode = M_NORMAL; + physic.reset(); +} + +Trampoline::Trampoline(float x, float y) +{ + base.x = x; + base.y = y; base.width = 32; base.height = 32; power = 7.5; - reader.read_float("power", &power); frame = 0; mode = M_NORMAL; @@ -174,9 +207,10 @@ Trampoline::write(LispWriter& writer) } void -Trampoline::draw(ViewPort& viewport, int ) +Trampoline::draw(DrawingContext& context) { - img_trampoline[frame]->draw(viewport.world2screen(Vector(base.x, base.y))); + img_trampoline->set_frame(frame); + img_trampoline->draw(context, base, LAYER_OBJECTS); frame = 0; } @@ -206,7 +240,7 @@ Trampoline::action(float frame_ratio) { /* FIXME: The trampoline object shouldn't know about pplayer objects. */ /* If we're holding the iceblock */ - Player& tux = *World::current()->get_tux(); + Player& tux = *Sector::current()->player; Direction dir = tux.dir; if(dir == RIGHT) @@ -227,7 +261,7 @@ Trampoline::action(float frame_ratio) } } - physic.apply(frame_ratio, base.x, base.y); + physic.apply(frame_ratio, base.x, base.y, Sector::current()->gravity); collision_swept_object_map(&old_base, &base); } @@ -264,8 +298,10 @@ Trampoline::collision(void *p_c_object, int c_object, CollisionType type) else frame = 0; - if (squish_amount < 20) + if (squish_amount < 20) { pplayer_c->physic.set_velocity_y(power); + pplayer_c->fall_mode = Player::TRAMPOLINE_JUMP; + } else if (pplayer_c->physic.get_velocity_y() < 0) pplayer_c->physic.set_velocity_y(-squish_amount/32); } @@ -280,18 +316,15 @@ Trampoline::collision(void *p_c_object, int c_object, CollisionType type) /* Flying Platform */ -#define FLYING_PLATFORM_FRAMES 1 -Sprite *img_flying_platform[FLYING_PLATFORM_FRAMES]; +Sprite *img_flying_platform; -FlyingPlatform::FlyingPlatform(DisplayManager& displaymanager, LispReader& reader) +FlyingPlatform::FlyingPlatform(LispReader& reader) { - displaymanager.add_drawable(this, LAYER_OBJECTS); - - reader.read_int_vector("x", &pos_x); - reader.read_int_vector("y", &pos_y); + reader.read_int_vector("x", pos_x); + reader.read_int_vector("y", pos_y); velocity = 2.0; - reader.read_float("velocity", &velocity); + reader.read_float("velocity", velocity); base.x = pos_x[0]; base.y = pos_y[0]; @@ -301,9 +334,22 @@ FlyingPlatform::FlyingPlatform(DisplayManager& displaymanager, LispReader& reade point = 0; move = false; + float x = pos_x[point+1] - pos_x[point]; + float y = pos_y[point+1] - pos_y[point]; + vel_x = x*velocity / sqrt(x*x + y*y); + vel_y = -(velocity - vel_x); + frame = 0; } +FlyingPlatform::FlyingPlatform(int x, int y) +{ +base.x = x; +base.y = y; +point = 0; +move = false; +} + void FlyingPlatform::write(LispWriter& writer) { @@ -317,9 +363,9 @@ FlyingPlatform::write(LispWriter& writer) } void -FlyingPlatform::draw(ViewPort& viewport, int ) +FlyingPlatform::draw(DrawingContext& context) { -img_flying_platform[frame]->draw(viewport.world2screen(Vector(base.x, base.y))); + img_flying_platform->draw(context, base, LAYER_OBJECTS); } void @@ -327,46 +373,46 @@ FlyingPlatform::action(float frame_ratio) { // TODO: Remove if we're too far off the screen - // FIXME: change frame if(!move) return; if((unsigned)point+1 != pos_x.size()) + { if(((pos_x[point+1] > pos_x[point] && base.x >= pos_x[point+1]) || (pos_x[point+1] < pos_x[point] && base.x <= pos_x[point+1]) || - pos_x[point+1] == pos_x[point+1]) && + pos_x[point] == pos_x[point+1]) && ((pos_y[point+1] > pos_y[point] && base.y >= pos_y[point+1]) || (pos_y[point+1] < pos_y[point] && base.y <= pos_y[point+1]) || - pos_y[point+1] == pos_y[point+1])) + pos_y[point] == pos_y[point+1])) { point++; -std::cerr << "next point: " << point << std::endl; + + float x = pos_x[point+1] - pos_x[point]; + float y = pos_y[point+1] - pos_y[point]; + vel_x = x*velocity / sqrt(x*x + y*y); + vel_y = -(velocity - vel_x); } + } else // last point { // point = 0; // reverse vector return; } - -if(pos_x[point] > base.x) +/* +if(pos_x[point+1] > base.x) base.x += velocity * frame_ratio; -else if(pos_x[point] < base.x) +else if(pos_x[point+1] < base.x) base.x -= velocity * frame_ratio; -if(pos_y[point] > base.y) +if(pos_y[point+1] > base.y) base.y += velocity * frame_ratio; -else if(pos_y[point] < base.y) +else if(pos_y[point+1] < base.y) base.y -= velocity * frame_ratio; -/* -float x = pos_x[point+1] - pos_x[point]; -float y = pos_y[point+1] - pos_y[point]; -float vel_x = x*velocity / sqrt(x*x + y*y); -float vel_y = velocity - vel_x; +*/ base.x += vel_x * frame_ratio; base.y += vel_y * frame_ratio; -*/ } void @@ -387,7 +433,7 @@ FlyingPlatform::collision(void *p_c_object, int c_object, CollisionType type) case CO_PLAYER: // pplayer_c = (Player*) p_c_object; move = true; - + break; default: @@ -396,19 +442,109 @@ FlyingPlatform::collision(void *p_c_object, int c_object, CollisionType type) } } -void load_object_gfx() +Sprite *img_smoke_cloud; + +SmokeCloud::SmokeCloud(const Vector& pos) + : position(pos) { - char sprite_name[16]; + timer.start(300); +} - for (int i = 0; i < TRAMPOLINE_FRAMES; i++) - { - sprintf(sprite_name, "trampoline-%i", i+1); - img_trampoline[i] = sprite_manager->load(sprite_name); - } +void +SmokeCloud::action(float elapsed_time) +{ + position.y -= 1.2 * elapsed_time; - for (int i = 0; i < FLYING_PLATFORM_FRAMES; i++) - { - sprintf(sprite_name, "flying_platform-%i", i+1); - img_flying_platform[i] = sprite_manager->load(sprite_name); - } + if(!timer.check()) + remove_me(); +} + +void +SmokeCloud::draw(DrawingContext& context) +{ + img_smoke_cloud->draw(context, position, LAYER_OBJECTS+1); +} + +Particles::Particles(const Vector& epicenter, int min_angle, int max_angle, const Vector& initial_velocity, const Vector& acceleration, int number, Color color_, int size_, int life_time, int drawing_layer_) + : accel(acceleration), color(color_), size(size_), drawing_layer(drawing_layer_) +{ + if(life_time == 0) + { + live_forever = true; + } + else + { + live_forever = false; + timer.start(life_time); + } + + // create particles + for(int p = 0; p < number; p++) + { + Particle* particle = new Particle; + particle->pos = epicenter; + + float angle = ((rand() % (max_angle-min_angle))+min_angle) + * (M_PI / 180); // convert to radius + particle->vel.x = /*fabs*/(sin(angle)) * initial_velocity.x; +// if(angle >= M_PI && angle < M_PI*2) +// particle->vel.x *= -1; // work around to fix signal + particle->vel.y = /*fabs*/(cos(angle)) * initial_velocity.y; +// if(angle >= M_PI_2 && angle < 3*M_PI_2) +// particle->vel.y *= -1; + + particles.push_back(particle); + } +} + +Particles::~Particles() +{ + // free particles + for(std::vector::iterator i = particles.begin(); + i < particles.end(); i++) + delete (*i); +} + +void +Particles::action(float elapsed_time) +{ + Vector camera = Sector::current()->camera->get_translation(); + + // update particles + for(std::vector::iterator i = particles.begin(); i < particles.end(); i++) + { + (*i)->pos.x += (*i)->vel.x * elapsed_time; + (*i)->pos.y += (*i)->vel.y * elapsed_time; + + (*i)->vel.x += accel.x * elapsed_time; + (*i)->vel.y += accel.y * elapsed_time; + + if((*i)->pos.x < camera.x || (*i)->pos.x > screen->w + camera.x || + (*i)->pos.y < camera.y || (*i)->pos.y > screen->h + camera.y) + { + delete (*i); + particles.erase(i); + } + } + + if((!timer.check() && !live_forever) || particles.size() == 0) + remove_me(); +} + +void +Particles::draw(DrawingContext& context) +{ + // draw particles + for(std::vector::iterator i = particles.begin(); i < particles.end(); i++) + { + context.draw_filled_rect((*i)->pos, Vector(size,size), color, drawing_layer); + } +} + +void load_object_gfx() +{ + img_trampoline = sprite_manager->load("trampoline"); + img_trampoline->start_animation(0); + img_flying_platform = sprite_manager->load("flying_platform"); + img_smoke_cloud = sprite_manager->load("stomp"); }