X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgameobjs.cpp;h=ce71deeded1fdc3ef206511d75f90511c2420479;hb=6c61f312a1f5a768e202195ca18ed5a51974bdcc;hp=39d4eb699751fb897d1a060ad5e7639211fd1bae;hpb=76d092bebada7aca0db7435a2810ce749816a056;p=supertux.git diff --git a/src/gameobjs.cpp b/src/gameobjs.cpp index 39d4eb699..ce71deede 100644 --- a/src/gameobjs.cpp +++ b/src/gameobjs.cpp @@ -33,6 +33,7 @@ #include "sector.h" #include "tilemap.h" #include "video/drawing_context.h" +#include "camera.h" BouncyDistro::BouncyDistro(const Vector& pos) : position(pos) @@ -113,27 +114,53 @@ BouncyBrick::draw(DrawingContext& context) draw_tile(context, shape.id, position + Vector(0, offset), LAYER_TILES+1); } -FloatingScore::FloatingScore(const Vector& pos, int score) +FloatingText::FloatingText(const Vector& pos, const std::string& text_) + : position(pos), text(text_) +{ + timer.start(1000); + position.x -= text.size() * 8; +} + +FloatingText::FloatingText(const Vector& pos, int score) : position(pos) { timer.start(1000); + + // turn int into a string + char str[10]; snprintf(str, 10, "%d", score); - position.x -= strlen(str) * 8; + text = str; + + position.x -= text.size() * 8; } void -FloatingScore::action(float elapsed_time) +FloatingText::action(float elapsed_time) { - position.y -= 2 * elapsed_time; + position.y -= 1.4 * elapsed_time; if(!timer.check()) remove_me(); } +#define FADING_TIME 350 + void -FloatingScore::draw(DrawingContext& context) +FloatingText::draw(DrawingContext& context) { - context.draw_text(gold_text, str, position, LAYER_OBJECTS); + // make an alpha animation when disapearing + int alpha; + if(timer.get_left() < FADING_TIME) + alpha = timer.get_left() * 255 / FADING_TIME; + else + alpha = 255; + + context.push_transform(); + context.set_alpha(alpha); + + context.draw_text(gold_text, text, position, LEFT_ALLIGN, LAYER_OBJECTS+1); + + context.pop_transform(); } /* Trampoline */ @@ -438,17 +465,33 @@ SmokeCloud::draw(DrawingContext& context) img_smoke_cloud->draw(context, position, LAYER_OBJECTS+1); } -Particles::Particles(const Vector& epicenter, const Vector& velocity, const Vector& acceleration, int number, Color color_, int size_, int life_time) - : color(color_), size(size_), vel(velocity), accel(acceleration) +Particles::Particles(const Vector& epicenter, int min_angle, int max_angle, const Vector& initial_velocity, const Vector& acceleration, int number, Color color_, int size_, int life_time, int drawing_layer_) + : accel(acceleration), color(color_), size(size_), drawing_layer(drawing_layer_) { - timer.start(life_time); + if(life_time == 0) + { + live_forever = true; + } + else + { + live_forever = false; + timer.start(life_time); + } // create particles for(int p = 0; p < number; p++) { Particle* particle = new Particle; particle->pos = epicenter; - particle->angle = (rand() % 360) * (M_PI / 180); // in radius + + float angle = ((rand() % (max_angle-min_angle))+min_angle) + * (M_PI / 180); // convert to radius + particle->vel.x = /*fabs*/(sin(angle)) * initial_velocity.x; +// if(angle >= M_PI && angle < M_PI*2) +// particle->vel.x *= -1; // work around to fix signal + particle->vel.y = /*fabs*/(cos(angle)) * initial_velocity.y; +// if(angle >= M_PI_2 && angle < 3*M_PI_2) +// particle->vel.y *= -1; particles.push_back(particle); } @@ -457,24 +500,34 @@ Particles::Particles(const Vector& epicenter, const Vector& velocity, const Vect Particles::~Particles() { // free particles - for(std::vector::iterator i = particles.begin(); i < particles.end(); i++) + for(std::vector::iterator i = particles.begin(); + i < particles.end(); i++) delete (*i); } void Particles::action(float elapsed_time) { - vel.x += accel.x * elapsed_time; - vel.y += accel.y * elapsed_time; + Vector camera = Sector::current()->camera->get_translation(); // update particles - for(int p = 0; p < particles.size(); p++) + for(std::vector::iterator i = particles.begin(); i < particles.end(); i++) { - particles[p]->pos.x += sin(particles[p]->angle) * vel.x * elapsed_time; - particles[p]->pos.y += cos(particles[p]->angle) * vel.y * elapsed_time; + (*i)->pos.x += (*i)->vel.x * elapsed_time; + (*i)->pos.y += (*i)->vel.y * elapsed_time; + + (*i)->vel.x += accel.x * elapsed_time; + (*i)->vel.y += accel.y * elapsed_time; + + if((*i)->pos.x < camera.x || (*i)->pos.x > screen->w + camera.x || + (*i)->pos.y < camera.y || (*i)->pos.y > screen->h + camera.y) + { + delete (*i); + particles.erase(i); + } } - if(!timer.check()) + if((!timer.check() && !live_forever) || particles.size() == 0) remove_me(); } @@ -482,9 +535,9 @@ void Particles::draw(DrawingContext& context) { // draw particles - for(int p = 0; p < particles.size(); p++) + for(std::vector::iterator i = particles.begin(); i < particles.end(); i++) { - context.draw_filled_rect(particles[p]->pos, Vector(size,size), color, LAYER_OBJECTS+10); + context.draw_filled_rect((*i)->pos, Vector(size,size), color, drawing_layer); } }