X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgameobjs.cpp;h=9075f2c730301ac7e44aa246ebc90d7ca8ea0c8f;hb=3369ed08e4b7126af560dc5f9c3442fc76b43ab4;hp=ffcadcbd6db11ecc616e79cefaf2e923f6ff965d;hpb=7e3d22eda4aef5950ab194d36e5500e79c42402e;p=supertux.git diff --git a/src/gameobjs.cpp b/src/gameobjs.cpp index ffcadcbd6..9075f2c73 100644 --- a/src/gameobjs.cpp +++ b/src/gameobjs.cpp @@ -20,20 +20,19 @@ // 02111-1307, USA. #include #include -#include "world.h" +#include #include "tile.h" #include "gameloop.h" #include "gameobjs.h" #include "sprite_manager.h" #include "resources.h" -#include "level.h" -#include "display_manager.h" +#include "sector.h" +#include "tilemap.h" -BouncyDistro::BouncyDistro(DisplayManager& displaymanager, const Vector& pos) +BouncyDistro::BouncyDistro(const Vector& pos) : position(pos) { ym = -2; - displaymanager.add_drawable(this, LAYER_OBJECTS); } void @@ -47,17 +46,15 @@ BouncyDistro::action(float elapsed_time) } void -BouncyDistro::draw(ViewPort& viewport, int ) +BouncyDistro::draw(DrawingContext& context) { - img_distro[0]->draw(viewport.world2screen(position)); + context.draw_surface(img_distro[0], position, LAYER_OBJECTS); } -BrokenBrick::BrokenBrick(DisplayManager& displaymanager, Tile* ntile, - const Vector& pos, const Vector& nmovement) +BrokenBrick::BrokenBrick(Tile* ntile,const Vector& pos, const Vector& nmovement) : tile(ntile), position(pos), movement(nmovement) { - displaymanager.add_drawable(this, LAYER_OBJECTS); timer.start(200); } @@ -71,28 +68,19 @@ BrokenBrick::action(float elapsed_time) } void -BrokenBrick::draw(ViewPort& viewport, int ) +BrokenBrick::draw(DrawingContext& context) { - SDL_Rect src, dest; - src.x = rand() % 16; - src.y = rand() % 16; - src.w = 16; - src.h = 16; - - dest.x = (int)(position.x - viewport.get_translation().x); - dest.y = (int)(position.y - viewport.get_translation().y); - dest.w = 16; - dest.h = 16; - if (tile->images.size() > 0) - tile->images[0]->draw_part(src.x,src.y,dest.x,dest.y,dest.w,dest.h); + context.draw_surface_part(tile->images[0], + Vector(rand() % 16, rand() % 16), + Vector(16, 16), + position, LAYER_OBJECTS + 1); } -BouncyBrick::BouncyBrick(DisplayManager& displaymanager, const Vector& pos) +BouncyBrick::BouncyBrick(const Vector& pos) : position(pos), offset(0), offset_m(-BOUNCY_BRICK_SPEED) { - displaymanager.add_drawable(this, LAYER_OBJECTS); - shape = World::current()->get_level()->gettileid(pos.x, pos.y); + shape = Sector::current()->solids->get_tile_id_at(pos); } void @@ -110,16 +98,15 @@ BouncyBrick::action(float elapsed_time) } void -BouncyBrick::draw(ViewPort& viewport, int) +BouncyBrick::draw(DrawingContext& context) { - Tile::draw(viewport.world2screen(position + Vector(0, offset)), shape); + TileManager::instance()-> + draw_tile(context, shape, position + Vector(0, offset), LAYER_TILES+1); } -FloatingScore::FloatingScore(DisplayManager& displaymanager, - const Vector& pos, int score) +FloatingScore::FloatingScore(const Vector& pos, int score) : position(pos) { - displaymanager.add_drawable(this, LAYER_OBJECTS); timer.start(1000); snprintf(str, 10, "%d", score); position.x -= strlen(str) * 8; @@ -135,9 +122,9 @@ FloatingScore::action(float elapsed_time) } void -FloatingScore::draw(ViewPort& viewport, int ) +FloatingScore::draw(DrawingContext& context) { - gold_text->draw(str, viewport.world2screen(position)); + context.draw_text(gold_text, str, position, LAYER_OBJECTS); } /* Trampoline */ @@ -145,24 +132,14 @@ FloatingScore::draw(ViewPort& viewport, int ) #define TRAMPOLINE_FRAMES 4 Sprite *img_trampoline[TRAMPOLINE_FRAMES]; -void load_object_gfx() -{ - char sprite_name[16]; - - for (int i = 0; i < TRAMPOLINE_FRAMES; i++) - { - sprintf(sprite_name, "trampoline-%i", i+1); - img_trampoline[i] = sprite_manager->load(sprite_name); - } -} - -void -Trampoline::init(float x, float y) +Trampoline::Trampoline(LispReader& reader) { - base.x = x; - base.y = y; + reader.read_float("x", base.x); + reader.read_float("y", base.y); base.width = 32; base.height = 32; + power = 7.5; + reader.read_float("power", power); frame = 0; mode = M_NORMAL; @@ -170,18 +147,26 @@ Trampoline::init(float x, float y) } void -Trampoline::draw() +Trampoline::write(LispWriter& writer) { - img_trampoline[frame]->draw((int)base.x, (int)base.y); + writer.start_list("trampoline"); - frame = 0; + writer.write_float("x", base.x); + writer.write_float("y", base.y); + writer.write_float("power", power); - if (debug_mode) - fillrect(base.x - scroll_x, base.y - scroll_y, base.width, base.height, 75, 75, 0, 150); + writer.end_list("trampoline"); } void -Trampoline::action(double frame_ratio) +Trampoline::draw(DrawingContext& context) +{ + img_trampoline[frame]->draw(context, Vector(base.x, base.y), LAYER_OBJECTS); + frame = 0; +} + +void +Trampoline::action(float frame_ratio) { // TODO: Remove if we're too far off the screen @@ -206,7 +191,7 @@ Trampoline::action(double frame_ratio) { /* FIXME: The trampoline object shouldn't know about pplayer objects. */ /* If we're holding the iceblock */ - Player& tux = *World::current()->get_tux(); + Player& tux = *Sector::current()->player; Direction dir = tux.dir; if(dir == RIGHT) @@ -232,6 +217,12 @@ Trampoline::action(double frame_ratio) } void +Trampoline::collision(const MovingObject&, int) +{ + // comes later +} + +void Trampoline::collision(void *p_c_object, int c_object, CollisionType type) { Player* pplayer_c = NULL; @@ -258,8 +249,10 @@ Trampoline::collision(void *p_c_object, int c_object, CollisionType type) else frame = 0; - if (squish_amount < 20) + if (squish_amount < 20) { pplayer_c->physic.set_velocity_y(power); + pplayer_c->fall_mode = Player::TRAMPOLINE_JUMP; + } else if (pplayer_c->physic.get_velocity_y() < 0) pplayer_c->physic.set_velocity_y(-squish_amount/32); } @@ -272,4 +265,135 @@ Trampoline::collision(void *p_c_object, int c_object, CollisionType type) } } +/* Flying Platform */ + +Sprite *img_flying_platform; + +FlyingPlatform::FlyingPlatform(LispReader& reader) +{ + reader.read_int_vector("x", pos_x); + reader.read_int_vector("y", pos_y); + + velocity = 2.0; + reader.read_float("velocity", velocity); + + base.x = pos_x[0]; + base.y = pos_y[0]; + base.width = 96; + base.height = 40; + + point = 0; + move = false; + + float x = pos_x[point+1] - pos_x[point]; + float y = pos_y[point+1] - pos_y[point]; + vel_x = x*velocity / sqrt(x*x + y*y); + vel_y = -(velocity - vel_x); + + frame = 0; +} + +void +FlyingPlatform::write(LispWriter& writer) +{ + writer.start_list("flying-trampoline"); + + writer.write_int_vector("x", pos_x); + writer.write_int_vector("y", pos_y); + writer.write_float("velocity", velocity); + + writer.end_list("flying-trampoline"); +} + +void +FlyingPlatform::draw(DrawingContext& context) +{ + img_flying_platform->draw(context, Vector(base.x, base.y), LAYER_OBJECTS); +} + +void +FlyingPlatform::action(float frame_ratio) +{ + // TODO: Remove if we're too far off the screen + +if(!move) + return; + +if((unsigned)point+1 != pos_x.size()) + { + if(((pos_x[point+1] > pos_x[point] && base.x >= pos_x[point+1]) || + (pos_x[point+1] < pos_x[point] && base.x <= pos_x[point+1]) || + pos_x[point] == pos_x[point+1]) && + ((pos_y[point+1] > pos_y[point] && base.y >= pos_y[point+1]) || + (pos_y[point+1] < pos_y[point] && base.y <= pos_y[point+1]) || + pos_y[point] == pos_y[point+1])) + { + point++; + + float x = pos_x[point+1] - pos_x[point]; + float y = pos_y[point+1] - pos_y[point]; + vel_x = x*velocity / sqrt(x*x + y*y); + vel_y = -(velocity - vel_x); + } + } +else // last point + { + // point = 0; + // reverse vector + return; + } +/* +if(pos_x[point+1] > base.x) + base.x += velocity * frame_ratio; +else if(pos_x[point+1] < base.x) + base.x -= velocity * frame_ratio; + +if(pos_y[point+1] > base.y) + base.y += velocity * frame_ratio; +else if(pos_y[point+1] < base.y) + base.y -= velocity * frame_ratio; +*/ + +base.x += vel_x * frame_ratio; +base.y += vel_y * frame_ratio; +} + +void +FlyingPlatform::collision(const MovingObject&, int) +{ + // comes later +} + +void +FlyingPlatform::collision(void *p_c_object, int c_object, CollisionType type) +{ +(void) p_c_object; +(void) type; + +// Player* pplayer_c = NULL; + switch (c_object) + { + case CO_PLAYER: +// pplayer_c = (Player*) p_c_object; + move = true; + + break; + + default: + break; + + } +} + +void load_object_gfx() +{ + char sprite_name[16]; + + for (int i = 0; i < TRAMPOLINE_FRAMES; i++) + { + sprintf(sprite_name, "trampoline-%i", i+1); + img_trampoline[i] = sprite_manager->load(sprite_name); + } + img_flying_platform = sprite_manager->load("flying_platform"); +}