X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgameobjs.cpp;h=743d9cb9b2be4df084791a4be28cfc2afaf56c38;hb=157cef71aeb9ae25b7bb90f37dda11bc09329d11;hp=61580e204ccd8aa39f21bea600e79cbc3471a19e;hpb=5ab69550afb268f8775d876406a9a5797f224f97;p=supertux.git diff --git a/src/gameobjs.cpp b/src/gameobjs.cpp index 61580e204..743d9cb9b 100644 --- a/src/gameobjs.cpp +++ b/src/gameobjs.cpp @@ -47,7 +47,7 @@ BouncyDistro::action(float elapsed_time) } void -BouncyDistro::draw(ViewPort& viewport, int ) +BouncyDistro::draw(Camera& viewport, int ) { img_distro[0]->draw(viewport.world2screen(position)); } @@ -71,7 +71,7 @@ BrokenBrick::action(float elapsed_time) } void -BrokenBrick::draw(ViewPort& viewport, int ) +BrokenBrick::draw(Camera& viewport, int ) { SDL_Rect src, dest; src.x = rand() % 16; @@ -110,7 +110,7 @@ BouncyBrick::action(float elapsed_time) } void -BouncyBrick::draw(ViewPort& viewport, int) +BouncyBrick::draw(Camera& viewport, int) { Tile::draw(viewport.world2screen(position + Vector(0, offset)), shape); } @@ -135,7 +135,7 @@ FloatingScore::action(float elapsed_time) } void -FloatingScore::draw(ViewPort& viewport, int ) +FloatingScore::draw(Camera& viewport, int ) { gold_text->draw(str, viewport.world2screen(position)); } @@ -174,7 +174,7 @@ Trampoline::write(LispWriter& writer) } void -Trampoline::draw(ViewPort& viewport, int ) +Trampoline::draw(Camera& viewport, int ) { img_trampoline[frame]->draw(viewport.world2screen(Vector(base.x, base.y))); frame = 0; @@ -264,8 +264,10 @@ Trampoline::collision(void *p_c_object, int c_object, CollisionType type) else frame = 0; - if (squish_amount < 20) + if (squish_amount < 20) { pplayer_c->physic.set_velocity_y(power); + pplayer_c->fall_mode = Player::TRAMPOLINE_JUMP; + } else if (pplayer_c->physic.get_velocity_y() < 0) pplayer_c->physic.set_velocity_y(-squish_amount/32); } @@ -280,8 +282,7 @@ Trampoline::collision(void *p_c_object, int c_object, CollisionType type) /* Flying Platform */ -#define FLYING_PLATFORM_FRAMES 1 -Sprite *img_flying_platform[FLYING_PLATFORM_FRAMES]; +Sprite *img_flying_platform; FlyingPlatform::FlyingPlatform(DisplayManager& displaymanager, LispReader& reader) { @@ -317,9 +318,9 @@ FlyingPlatform::write(LispWriter& writer) } void -FlyingPlatform::draw(ViewPort& viewport, int ) +FlyingPlatform::draw(Camera& viewport, int ) { -img_flying_platform[frame]->draw(viewport.world2screen(Vector(base.x, base.y))); +img_flying_platform->draw(viewport.world2screen(Vector(base.x, base.y))); } void @@ -327,21 +328,21 @@ FlyingPlatform::action(float frame_ratio) { // TODO: Remove if we're too far off the screen - // FIXME: change frame if(!move) return; if((unsigned)point+1 != pos_x.size()) + { if(((pos_x[point+1] > pos_x[point] && base.x >= pos_x[point+1]) || (pos_x[point+1] < pos_x[point] && base.x <= pos_x[point+1]) || - pos_x[point+1] == pos_x[point+1]) && + pos_x[point] == pos_x[point+1]) && ((pos_y[point+1] > pos_y[point] && base.y >= pos_y[point+1]) || (pos_y[point+1] < pos_y[point] && base.y <= pos_y[point+1]) || - pos_y[point+1] == pos_y[point+1])) + pos_y[point] == pos_y[point+1])) { point++; -std::cerr << "next point: " << point << std::endl; } + } else // last point { // point = 0; @@ -349,14 +350,14 @@ else // last point return; } -if(pos_x[point] > base.x) +if(pos_x[point+1] > base.x) base.x += velocity * frame_ratio; -else if(pos_x[point] < base.x) +else if(pos_x[point+1] < base.x) base.x -= velocity * frame_ratio; -if(pos_y[point] > base.y) +if(pos_y[point+1] > base.y) base.y += velocity * frame_ratio; -else if(pos_y[point] < base.y) +else if(pos_y[point+1] < base.y) base.y -= velocity * frame_ratio; /* float x = pos_x[point+1] - pos_x[point]; @@ -387,7 +388,7 @@ FlyingPlatform::collision(void *p_c_object, int c_object, CollisionType type) case CO_PLAYER: // pplayer_c = (Player*) p_c_object; move = true; - + break; default: @@ -406,9 +407,5 @@ void load_object_gfx() img_trampoline[i] = sprite_manager->load(sprite_name); } - for (int i = 0; i < FLYING_PLATFORM_FRAMES; i++) - { - sprintf(sprite_name, "flying_platform-%i", i+1); - img_flying_platform[i] = sprite_manager->load(sprite_name); - } + img_flying_platform = sprite_manager->load("flying_platform"); }