X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fgameloop.h;h=ea1df562ae80b9af0496f970bbb5c68a53b9864c;hb=9599042661b468aae7bd34dca05441c0ebc93ad7;hp=d98ff54f4ed798ff1a57ce15a1610296942562b7;hpb=1dd7efd08b81efc1066381c5a1723592bb653d7d;p=supertux.git diff --git a/src/gameloop.h b/src/gameloop.h index d98ff54f4..ea1df562a 100644 --- a/src/gameloop.h +++ b/src/gameloop.h @@ -22,9 +22,7 @@ #ifndef SUPERTUX_GAMELOOP_H #define SUPERTUX_GAMELOOP_H -#include "special/timer.h" -#include "special/base.h" -#include "special/frame_rate.h" +#include "timer.h" #include "statistics.h" using namespace SuperTux; @@ -58,16 +56,14 @@ class DrawingContext; class GameSession { private: - Timer fps_timer; - Timer frame_timer; - Timer endsequence_timer; + Uint32 fps_ticks; + Timer2 endsequence_timer; Level* level; Sector* currentsector; int st_gl_mode; int levelnb; float fps_fps; - FrameRate frame_rate; int pause_menu_frame; /** If true the end_sequence will be played, user input will be @@ -82,8 +78,7 @@ private: bool game_pause; - std::string levelname; - bool flip_level; + std::string levelfile; // the sector and spawnpoint we shoudl spawn after this frame std::string newsector; @@ -95,16 +90,16 @@ private: ExitStatus exit_status; public: DrawingContext* context; - Timer time_left; + Timer2 time_left; - GameSession(const std::string& level, int mode, bool flip_level_ = false, Statistics* statistics = NULL); + GameSession(const std::string& levelfile, int mode, Statistics* statistics=0); ~GameSession(); /** Enter the busy loop */ ExitStatus run(); void draw(); - void action(double frame_ratio); + void action(float frame_ratio); void set_current() { current_ = this; } @@ -114,14 +109,14 @@ public: const std::string& spawnpointname); Sector* get_current_sector() { return currentsector; } + + void start_sequence(const std::string& sequencename); private: static GameSession* current_; // for cheating std::string last_keys; - // for fire works - Timer random_timer; // swap points Vector last_swap_point; @@ -134,6 +129,7 @@ private: void check_end_conditions(); void start_timers(); void process_events(); + void handle_cheats(); void levelintro(); void drawstatus(DrawingContext& context); @@ -146,7 +142,6 @@ private: std::string slotinfo(int slot); -bool rectcollision(base_type* one, base_type* two); void bumpbrick(float x, float y); /** Return true if the gameloop() was entered, false otherwise */